Warhammer 3 Immortal Empires Kholek - Warriors of Chaos campaign overview, guide and second thoughts

Warhammer 3 Immortal Empires Kholek - Warriors of Chaos campaign overview, guide and second thoughts

Warhammer 3 Immortal Empires Kholek - Warriors Of Chaos Campaign Overview, Guide And Second Thoughts


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Hello everyone. In this guide I will cover:

- Victory conditions, faction and climate;

- Starting location;

- Diplomacy and outposts;

- Mechanics of the race and faction;

- Province edicts and army stances;

- Buildings and research;

- Lords and skills;

- Army compositions;

And give you my final notes on the specific faction. Hope you enjoy it.

If you wish to watch the video, it helps support me as well:

https://youtu.be/7DbHsIx4bxY

If you prefer to read, here we go:

VICTORY CONDITIONS:

Short victory:

- Destroy or vassal the Imperial Wardens and the Northern Provinces;

- Control 2 settlements that are fairly close, The Challenge Stone and the Fortress of Eyes.

- Occupy, loot, raze or sack 35 different settlements

The reward is winds of magic for all armies, which is always helpful, the Warriors of Chaos certainly benefit from having a bit more destructive power from that.

Basically, the game is telling us to go towards the Bastion and invade Cathay there, which is always a nice theme.

Long victory:

- Achieve the Short victory;

- Occupy, loot, raze or sack 80 different settlements;

- Control at least 13 of a very long list of settlements. These are spread out across the world. Play a bit, then try to locate a few pockets of settlements that you need to slowly achieve it. Note that these can be owned by you or vassals/mil allies.

The reward is +10 Lord recruit rank, which of course implies you get better generals for your armies right out the gate, perfect to continue into domination or other goals.

This is a rather long campaign, take your time with it and it should be fine.

Kholek is the Herald of the Tempest, and he has the following benefits:

Maximum active gifts +1 for Gifts Undivided.

Dark Fortress settlement buildings grant Dragon Ogre Warband recruit capacity;

Empowered by worship gives Kholek +5% weapon Strength, Mass, and Armor for each vassal.

These are amazing buffs, and Kholek really becomes a true mountain of a lord after some vassals.

Climate is great, there are no issues whatsoever, making this an awesome faction overall to play that domination or world domination victory. Go and raze everything!

STARTING LOCATION:

Your starting province is a 3 settlement province, which you can immediately vassalise upon capturing the Challenge Stone.

It is fairly defensive, and you need simply to decide if you go South or East, basically.

Typical enemies will be Ogres, Greenskins, and later Cathay. Norsca and other Chaos will be your friends at least for now, and you should try to benefit from any vassals encountered along the way.

DIPLOMACY AND OUTPOSTS:

Diplomatically you are Chaos, so you enjoy good relations with Norsca, other Chaos factions, and of course any vassal you have.

Enemies are everyone else, really, Ogres, Cathay, Greeenskins being the first ones. Then all of the Order tide will likely be against you.

Outposts therefore should be with Norsca, and you can always benefit from getting some missile troops or single entities if you can.

MECHANICS OF THE RACE AND FACTION:

Souls are a unique currency, harvested by fighting anything that is NOT daemons. They are used for heroes and lords to achieve Marks of Chaos, and also for the Gifts of Chaos mechanic.

Speaking of the Gifts of Chaos, they consist of a series of benefits you can have active, that cost upkeep in terms of souls. Be wary of it. These can be unlocked during the game and they may grant you gifted units to recruit into your armies.

The Path to Glory is a nice way to grant traits to your Lords and heroes, or even to have them ascend into Daemons. It is a very useful and customization idea.

The Eye of the Gods offers a series of dilemmas, based on the number of active Gifts. These offer powerful rewards, so be on the lookout for them.

Authority is a way to grant cheaper upgrades and upkeep, as well as replenishment to a specific alignment (with undivided chaos counting as another alignment). Very easy and simple way to customize your armies in the long run to whatever you prefer.

Your units recruit instantly, and you can upgrade them into a specific alignment or undivded. This has a cost and will require technology to unlock.

In terms of buildings, you can only build everything in the Dark Fortresses; more on that below.

Vassals should almost be noted as a mechanic in itself. This faction works immensely with vassals, they give you tribute, you can focus your actions with them, request their armies, etc.

Note that Kholek can still get most units from the roster, but it is a bit more difficult than with Archaon. Undivided choices are decent still with him.

PROVINCE EDICTS AND ARMY STANCES:

Edicts:

Chaos undivided corruption +3, +1 in adjacent provinces;

control reduced -4; Local warband recruitment for marauders +20%; construction cost -10%;

Enemy campaign move range -20%; Enemy hero success -20%; Attrition -20% when under siege; Melee defense +5;

Chance of a plague -40%; hero recruit rank +2; recruitment cost -10%;

An interesting set that falls more into how the faction plays out, which is cool.

Army stances:

Channeling costs 10% movement and gives +15 Winds of magic per turn;

Encamp costs 50% movement, enables replenishment and immunity to attrition;

Raiding costs 25% movement and gives experience to units, which is helpful;

Ambush costs 25% movement;

Forced march.

Overall, very good choices, specially considering how you can even increase the amount of experience for units, which helps given its mechanics.

Warhammer 3 Immortal Empires Kholek - Warriors Of Chaos Campaign Overview, Guide And Second Thoughts(continuation)


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BUILDINGS, RESEARCH:

Unique approach given the Warband upgrades mechanic. What you unlock is just the basic version of the unit so that it is easier for you to upgrade starting from that unit onwards. In essence, it also provides unit capacity for those units, with other income buffs.

Kholek in specific gives you Dragon Ogres right from the start with the province capital building, which is excellent.

You have 6 military buildings.

Infrastructure:

1 - Growth and replenishment that can reach insane levels;

2 - Income and factionwide (!) post battle and sacking income.

3 - Control, income from buildings, and corruption.

All are very good, but of course, you are limited to where you can have a dark fortress too...

Minor settlements provide some province wide buffs.

Winds of magic and replenishment;

Warband upgrades cost decreased;

Magic drop chance and souls gained from battles

A garrison sort of building.

Useful to have at least one or another in every province, I would say, but definitely not necessary to build everywhere.

Research goes into undivided a bit, and then spreads into all 4 branches of Chaos. Note that some increase your authority and decrease in others, so you have to decide a bit where you prefer to branch out, with different outcomes for your general army.

LORDS, SKILLS, ARMY COMPOSITIONS (see screenshots as you are reading):

Remember that Authority is that gives you replenishment and upkeep reduction, but you also have replenishment in the blue line.

Blue line gives you some benefits to the Warband upgrades, which is nice. Increased experience gained is rather important for the Warriors of Chaos because of how they work, as units need to have experience to be upgraded.

Redline is one of the best and less expensive. They are streamlined into mortal and daemon units for the most part, so you can definitely have great combinations with very few skill points allocated there.

I will show you some army compositions, but the roster is so vast and the possibilities so many that it is impossible to have a base idea really.

Kholek buffs Dragon Ogres and Dragon Ogre Shaggoth units, so of course some compositions include those.

Nothing wrong with going with some more chosen or even into some artillery too.

I also setup some Nurgle + Slaanesh composition, with a Tzeentch and Khorne composition, still with a focus on the Dragon Ogres.

Go wild really. This is where you may spend your skill points and really come up with some crazy combinations. As always, in terms of heroes, use your own ideas but I recommend at least one caster and one melee hero.

FINAL NOTES:

Customize. They really made it the key word for Warriors of Chaos. Kholek has a bit less due to his focus on Dragon Ogres, but go for it, embrace it, have fun!

The replay value is also given due to the army compositions that you are going to use next and against whom. Are you into Slaanesh? Khorne? Mix of them? It is up to you. Come up with your own ideas, make them work on the battlefield.

You can easily have the entire map owned without issues with climate too, so if that is your endgoal, have fun!

For the most part, your army consists of:

1 - Great infantry

2 - Great cavalry

3 - Good missiles

4 - Great monsters and single entities

5 - Great flyers

6 - Relies on upgrading units

7 - Requires time for the elite troops

Replenishment is great as well, climate helps a lot and you should have no issues conquering anywhere you wish.

I believe now it is time to bring up the end of times with Kholek Suneater.

Source: https://steamcommunity.com/sharedfiles/filedetails/?id=2965256224					

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