Generic Traits
Trait Effect Applies to
Aggressive Charge bonus: +8
Weapon strength: +10% Hero, Lord Confident Leadership: +10
Leadership: +2 (all units in army) Hero, Lord Cunning Ambush success chance: +10% (armies in local owned region)
Enables poison attacks Hero, Lord Determined Leadership: +3
Attribute: Immune to Psychology Hero, Lord Disciplined Leadership: +2 (all units in army)
Melee Attack: +2 (all units in army) Hero, Lord Fleet-Footed Speed: +20%
Attribute: Strider Hero, Lord Intelligent Ambush defence chance: +10%
Hero self-defence: +5% chance of wounding aggressors Hero, Lord Knowledgeable Character experience gain: +15% Hero Perceptive Magic item drop chance: +15%
Campaign line of sight: +10% Hero, Lord Strategist Campaign movement range: +5% Hero, Lord Strong Armour: +15
Melee attack: +5
Weapon strength: +10% Hero, Lord Tactician Character's aura leadership effect: +4
Leadership aura size: +25% Hero, Lord Tough Armour: +25
Melee defence: +5 Hero, Lord Weapon Master Armour-piercing weapon damage: +35
Melee attack: +8 Hero, Lord
[WH1] Beastmen Traits
Hero & Lord - Not Complete
Trait Effect Applies to
Nurgle's Foul Stink Enemy leadership: -4 (local region) Hero, Lord Torment Utterances Income from raiding: +20% (Lord's army)
Income from razing settlements: +10% (Lord's army) Lord Unsated Bloodthirst Weapon strenth: +10% for Minotaur units (all units in army) Hero, Lord
[WH1] Bretonnia Traits
Hero & Lord - Not Complete
Trait Effect Applies to
Honourable Chivalry: +2 per turn
Leadership: +10 Prophetess Intelligent Chivalry: +2 per turn
Hero self-defence: +5% chance of wounding aggressors
Ambush defence chance: +10% (Lord's army) Prophetess Magnanimous Chivalry: +2 per turn
Income from all buildings: +5% (local region) Prophetess Melancholic Chivalry: +2 per turn
Hero self-defence: -5% chance of wounding aggressors
Control: -1 (local enemy province) Prophetess Phlegmatic Chivalry: +2 per turn
Control: +1
Campaign line of sight: +5% Prophetess Sanguine Chivalry: +2 per turn
Melee attack+ 6
Enemy Hero action success chance: -3% Prophetess Uncompromising Chivalry: +2 per turn
Hero self-defence: +10% chance of wounding aggressors Prophetess Virtue of Audacity Chivalry: +4 per turn
Weapon strength: +15% Paladin, Lord Virtue of Confidence Chivalry: +4 per turn
Melee defence: +10 Paladin, Lord Virtue of Duty Chivalry: +4 per turn
Leadership: +8 for Knight units (all units in army) Paladin, Lord Virtue of Heroism Chivalry: +4 per turn
Bonus vs Large: +12 Paladin, Lord Virtue of Ideal Chivalry: +4 per turn
Melee attack: +5
Melee defence: +5 Paladin, Lord Virtue of Impetuous Knight Chivalry: +4 per turn
Speed: +20% Paladin, Lord Virtue of Joust Chivalry: +4 per turn
Charge bonus: +25% Paladin, Lord Virtue of Knightly Temper Chivalry: +4 per turn
Melee attack: +10 Paladin, Lord Virtue of Penitent Chivalry: +4 per turn
Ward save: 5% Paladin, Lord Virtue of Stoicism Chivalry: +4 per turn
Leadership: +10 Paladin, Lord
[WH1] Dwarfs Traits
Hero & Lord - Complete
Trait Effect Applies to
Ancestral Blood - Grimnir Melee defence: +5
Melee attack: +5
Physical resistance: 5% Hero, Lord Ancestral Blood - Grungni Research rate: +5%
Construction cost: -15% for all buildings (local region) Hero, Lord Ancestral Blood - Valaya Ward save: 5%
Enemy Hero action success chance: -20% Hero, Lord
[WH1] Empire Traits
Hero & Lord - Complete
Trait Effect Applies to
Imperious Charge bonus: +10%
Leadership: +10 Hero, Lord Monster Hunter Bonus vs Large: +6 Hero, Lord Monster Tracker Campaign movement range: +5%
Campaign line of sight: +10% Hero, Lord Noble Construction time: -25% for all buildings (local region)
Income for all buildings: +10% (local region) Hero, Lord Regal Control: +4 (local province)
Leadership aura size: +25% Hero, Lord
[WH1] Greenskin Traits
Hero & Lord - Complete
Trait Effect Applies to
Bragga Leadership: +5
Leadership aura size: +35% Hero, Lord Big Bully Recruitment cost: -10% for Big 'Uns and Black Orc units (own army)
Recruit rank: +1 for Big 'Uns and Black Orc units (own army) Hero, Lord Mushroom-Addicted Upkeep: -15% for Goblin and Night Goblin units Hero, Lord Serial Danca Passive ability: Frenzy Hero, Lord Tortura Control: -3 (local enemy province)
Base weapon damage: +35 Hero, Lord
[WH1] Norsca
Hero & Lord - Not Complete
Trait Effect Applies to
Diabolic Splendour Leadership aura size: +40% Lord Misshapen Enemy leadership: -5 (local region) Lord Sanguine Melee attack: +6
Enemy Hero action success chance: -3% Hero Stupid Charge bonus: +10% Hero, Lord Uncompromising Hero self-defence: +10% chance of wounding aggressors Lord
[WH1] Vampire Counts
Hero & Lord - Complete
Trait Effect Applies to
Dark Majesty Character's aura leadership effect: +3
Leadership aura size: +20% Hero, Lord Devious Hero action cost: -10% (Heroes in local province)
Hero action success chance: +5% (Heroes in local province) Hero Dread Incarnate Enemy leadership: -4 (enemy armies in local province)
Attribute: Causes Terror Hero, Lord Lore Keeper Winds of Magic power reserve: +1 per turn (own army)
Winds of Magic power reserve capacity: +8 (own army) Hero, Lord Master of the Black Arts Miscast base chance: -10% for all spellcasters (local region)
Bound spell: Spirit Leech Hero, Lord Author's note: Dark Majesty is a worse Tactician.
[WH1] Warriors Of Chaos
Hero & Lord - Not Complete
Trait Effect Applies to
Dark Fury Charge bonus: +35
Vigour loss reduction: -25% Lord Diabolic Splendour Leadership aura size: +40% Lord Evil Eyeball Campaign line of sight: +25%
Ambush defence chance: +10% (own army) Lord Iron Skin Armour: +25
Unit mass: +25% Lord Scaled Skin Missile resistance: 25%
Physical resistance: 5% Lord Unearthly Reflexes Speed: +15%
Melee defence: +8 Lord
[WH1] Wood Elves
Hero & Lord - Not Complete
Trait Effect Applies to
Ariel's Chosen Winds of Magic power reserve change: +10% when increasing
Melee attack: +8 during forest battle (own army) Hero, Lord Talon of Kurnous Range: +15% (Lord's army) Lord
Treeman - Not Complete
Annoyance of Netlings Campaign movement speed: -10% (enemy armies in local province)
Passive ability: Annoyance of Netlings Treeman Befuddlement of Mischief Ambush success chance: +20% (own army)
Ability: Befuddlement of Mischief Treeman Cluster of Radiants Winds of Magic cost: +2 for all enemy spells (enemy armies in local province)
Passive ability: Cluster of Radiants Treeman Lamentation of Despairs Ward save: 10%
Ability: Lamentation of Despairs Treeman Murder of Spites Weapon strenth: +15%
Enables poison attacks
Passive ability: Murder of Spites Treeman Muster of Malevolents Control: -5 (local enemy province)
Ability: Muster of Malevolents Treeman Pageant of Shrikes Armour-piercing weapon damage: +50
Ability: Pageant of Shrikes Treeman Resplendence of Luminescents Spell resistance: -25% (enemy armies in local province)
Passive ability: Resplendence of Luminescents Treeman
[WH2] Dark Elves
Hero & Lord - Complete
Trait Effect Applies to
Cruel Income from raiding: +10% (Lord's army)
Income from sacking settlements: +5% (Lord's army) Hero, Lord Malevolent Leadership aura size: +25% when attacking Hero, Lord Malicious Construction cost: -40% for Cult of Khaine/Pleasure (local region)
Hero recruit rank: +2 for Death Hags (local province) Hero, Lord Spiteful Melee attack: +3 (all units in army)
Weapon strength: +5% (all units in army) Master, Lord Vicious Melee attack: +3
Melee defence: +3 Hero, Lord
[WH2] High Elves
Hero & Lord (60) - Not Complete
Trait Effect Applies to
Adept Unit experience gain per turn: +250 (Lord's army) Prince Administrator Construction cost: -15% for all buildings (local province)
Construction time: -20% for all buildings (local province) Archmage Conductor Winds of Magic power reserve change: +10% when increasing
Overcast spell: Urannon's Thunderbolt Upgraded
Miscast base chance: -15% Archmage Dangerous Charge bonus: +30
Melee attack: +10
Enables sundering attacks Prince Entrepreneur Income from all buildings: +15% (local region) Archmage Incendiary Melee attack: +10
Melee defence: +10
Weapon strength: +100%
Charge bonus: +100
Enables flaming attacks Archmage Limber Speed: +30%
Melee defence: +20
Ability: Slippery Archmage Negator Overcast spell: The Enfeebling Foe Upgraded
Overcast spell: Melkoth's Mystifying Miasma Upgraded Archmage Protected Spell resistance: 20%
Missile resistance: 20%
Passive ability: Guardian Archmage Protective Overcast spell: Glittering Robe Upgraded
Overcast spell: Transmutation of Lead Upgraded Archmage Punitive Hero self-defence: +15% chance of wounding aggressors
Missile strength: +10% for Archers, Lothern Sea Guard, Ellyrian Reaver Archers, Shadow Warriors, Shadow-walkers, Sisters of Avelorn and Chariot units (Lord's army)
Missile resistance: -10% (enemy armies in region) Princess Vigilant Campaign line of sight: +100%
Ambush success chance: +30%
Enemy Hero action success chance: -25% (enemy characters in region) Princess
[WH2] Lizardmen
Hero & Lord - Not Complete
Trait Effect Applies to
Arrogant Charge bonus: +10
Attribute: Immune to Psychology Lord Pompous Enemy leadership: -4 (local region) Hero Uncompromising Hero self-defence: +15% chance of wounding aggressors Hero
[WH2] Skaven
Hero & Lord - Complete
Trait Effect Applies to
Sharp Claws Charge bonus: +4
Weapon strength: +5% Hero, Lord Sharp Teeth Armour-piercing weapon damage: +5
Melee attack: +3 Hero, Lord Sneaky Ambush success chance: +25% Lord Warpstone Hoarder Upkeep: -12% for Warpfire Thrower, Warp Lighting Cannon and Doomwheel units Hero, Lord Author's note: Sharp Claws is a worse Aggressive.
Sharp Teeth is a worse Weapon Master.
[WH2] Tomb Kings
Hero & Lord - Not Complete
Trait Effect Applies to
Cavalry Master Melee attack: +8 on Skeletal Steed mount
Melee defence: +8 on Skeletal Steed mount
Recruit rank: +1 for Skeletal Horsemen, Nehekahra Horsemen, Sepulchral Stalkers and Necropolis Knights units Prince Chariot Master Melee attack: +8 on Skeletal Chariot mount
Melee defence: +8 on Skeletal Chariot mount
Recruit rank: +1 for Skeletal Chariot and Skeletal Archer Chariot units Prince Eternal Physical resistance: 5% Hero Imbuer Recruit rank: +1 for Khemrian Warsphinx and Necrosphinx units (Lord's army)
Recruit rank: +1 for Ushabti units (Lord's army) Necrotect Infantry Master Melee attack: +8 when unmounted
Melee defence: +8 when unmounted
Recruit rank: +1 for Nehekhara Warriors, Skeleton Warriors, Skeleton Spearmen, Skeleton Archers and Tomb Guards units Prince Master of Ceremony Corruption: -2 (local province) Hero Proficient Caster Miscast base chance: -10% Liche Priest Scavanger Magic item drop chance: +3%
Post battle chance of stealing a magic item: +20%
Income from post-battle loot: +10% Lord Scorpion Carver Unit capacity: +2 for Tomb Scorpion Necrotect Serpent Carver Unit capacity: +2 for Sepulchral Stalkers Necrotect Treacherous Melee attack: +5 for Tomb Scorpion units (Lord's army)
Melee defence: +5 for Tomb Scorpion units (Lord's army)
Hero action success chance: +5% (Heroes in local province) Hero Trustworthy Diplomatic relations: +5 with all factions
Control: +1 (local province) Hero Ushabti Carver Unit capacity: +1 for Ushabti
Unit capacity: +1 for Ushabti (Great Bow) Necrotect Wise Canopic Jars generated: 2 per turn
Recruit rank: +1 (Hero's army) Hero Wrathful Bonus vs Infantry: +10 Hero
[WH2] Vampire Coast
Hero - Complete
Trait Effect Applies to
Dark Majesty Character's aura leadership effect: +3
Leadership aura size: +20% Hero Devious Hero action cost: -10% (Heroes in local province)
Hero action success chance: +5% (Heroes in local province) Hero Dread Incarnate Enemy leadership: -4 (enemy armies in local province)
Attribute: Causes Terror Hero Lore Keeper Winds of Magic power reserve: +1 per turn (own army)
Winds of Magic power reserve capacity: +8 (own army) Hero Master of the Black Arts Miscast base chance: -10% for all spellcasters (local region)
Bound spell: Spirit Leech Hero Author's note: Same traits as Vampire Counts.
Lord - Complete
Trait Effect Applies to
Firestarter Gain loyalty from razing settlements and winning siege battles
Brute: Extra loyalty gained following a battle
Attrition: +10% when under siege (enemy armies in local region) Lord Instigator Gain loyalty from recruiting and fighting with other pirate Lords in battle
Mastermind: Loyalty decline rate is lowered
Recruit rank: +1 (Lord's army) Lord Intrigant Gain loyalty from ambush and lighting-strike battles
Mastermind: Loyalty decline rate is lowered
Ambush success chance: +25% (Lord's army) Lord Murderer Gain loyalty from defeating enemy army and wounding/killing enemy Lords in battle
Brute: Extra loyalty gained following a battle
Enemy leadership: -3 (local region) Lord Plunderer Gain loyalty from sacking and raiding
Brute: Extra loyalty gained following a battle
Income from raiding: +10% (Lord's army) Lord Smuggler Gain loyalty from constructing pirate coves
Mastermind: Loyalty decline rate is lowered
Income from all buildings: +8% (local region) Lord
[WH3] Cathay
Hero & Lord - Complete
Trait Effect Applies to
Bureaucrat Control: +1 local province
Harmony: Yang Hero, Lord Crafty Ambush success chance: +35% armies in local region
Poison attacks
Harmony: Yin Hero, Lord Distinguishing Scar Enemy leadership: -2 local region
Harmony: Yin Lord Driven Leadership: +3
Attribute: Immune to Psychology
Harmony: Yang Hero Enlightened Winds of Magic power reserve change: +8% when increasing
Harmony: Yin Shugengan Enured Armour: +25
Melee defence: +5
Harmony: Yin Lord Fervent questionaire Corruption: -1 local province
Harmony: Yang Hero, Lord Fleet of Foot Speed: +20%
Attribute: Strider
Harmony: Yin Hero, Lord Harmoniser Leadership: +4 when fighting against Deamons of Chaos
Harmony: Yin Hero, Lord Irascible Melee Attack: +5
Harmony: Yang Lord Magistrate Lettered Winds of Magic power reserve change: +5% when increasing
Enemy Winds of Magic power reserve change: -10% when increasing in local region
Harmony: Yang Hero, Lord Martial Artist Melee defence: +4
Harmony: Yang Hero, Lord Optimistic Enemy Hero action success chance: -3%
Melee Attack: +5
Harmony: Yin Lord Magistrate Sharp Magic item drop chance: +15%
Campaign line of sight: +10%
Harmony: Yin Shugengan Solid Armour: +15
Melee Attack: +5
Weapon strength: +10%
Harmony: Yang Lord Sure-footed Leadership: +10
Leadership: +2 for all units in army
Harmony: Yang Hero, Lord Strategist Campaign movement range: +5%
Harmony: Yin Hero, Lord Tactician Leadership aura size: +25%
Character's aura leadership effect: +4
Harmony: Yang Hero, Lord Trained Leadership: +2 for all units in army
Melee Attack: +2 for all units in army
Harmony: Yin Hero, Lord Unyielding Hero self defence: +10% chance of wounding aggressors
Harmony: Yang Hero, Lord Upright Leadership: +10
Harmony: Yang Lord Magistrate Violent Charge bonus: +8
Weapon strength: +10%
Harmony: Yin Hero, Lord Weapon Specialist Armour-piercing weapon damage: +35
Melee Attack: +8
Harmony: Yin Hero, Lord Wise Hero self defence: +5% chance of wounding aggressors
Ambush defence chance: +10%
Harmony: Yin Hero, Lord Author's note: A lot of these traits are the same as Generic traits but with Yin/Yang.
Caravan Master - Complete
Trait Effect Applies to
Artisan Range: +10% for missile infantry units (Lord's army) Caraven Master Dragon-Blooded Armour: +20 for Celestial Dragon Guard units (Lord's army) Caraven Master Clandestine Experience per turn: +25 (Lord's army) Caraven Master Favoured Physical resistance: +2% (Lord's army) Caraven Master Former Artillery Officer Ammunition: +20% (Lord's army) Caraven Master Humble-born Casualty replenishment rate: +9% for Peasant Long Spearmen, Peasant Archers and Peasant Horsemen (Lord's army) Caraven Master Longma Whisperer Charge bonus: +12 for Great Longma Riders (Lord's army) Caraven Master Nan-Gau Ties Armour-piercing missile damage: +15% for Crane Gunner units (Lord's army) Caraven Master Ogre Ally Allegiance points gained: +5% for alliances with Ogre Kingdoms Caraven Master Rough Rider Weapon strenth: +25% for Peasant Horsemen, Jade Lancers and Great Longma Riders (Lord's army) Caraven Master Western Idealist Diplomatic relations: +5 with Empire Caraven Master
[WH3] Khorne
Hero & Lord - Complete
Trait Effect Applies to
Bad Hat Khorne corruption: +1 Hero, Lord Bludgeonous Slaughterer Weapon strength: +4% Hero, Lord Maimer Melee attack: +3
Weapon strength: +2% Hero, Lord Murderer Casualties captured post-battle: +10% (Lord's army) Lord Serial Killer Instinct Skulls collected from skull piles: +12% Hero
[WH3] Kislev
Hero & Lord - Not Complete
Trait Effect Applies to
Judicator Corruption: -1 (local province) Patriarch, Lord Student of Miska Winds of Magic power recharge change: +8% when increasing Lord Strongholder Melee defence: +5 when in own territory (all units in army) Patriarch, Lord Vanguard Leadership: +4 when fighting against Warriors of Chaos, Deamons of Chaos and Norsca (all units in army) Patriarch, Lord
[WH3] Nurgle
Hero & Lord - Not Complete
Trait Effect Applies to
Corpulent Unit mass: +15% Hero, Lord Infectious Control: -3 (local enemy province) Hero, Lord
[WH3] Ogre Kingdoms
Hero & Lord - Not Complete
Trait Effect Applies to
Big Daddy Charge bonus: +3 Hero, Lord Farter Speed: +4% Hero, Lord Flabby Unit mass: +15% Hero, Lord
[WH3] Slaanesh
Hero & Lord - Complete
Trait Effect Applies to
Depraver Slaanesh corruption: +1 Hero, Lord Enslaver Casualties captured post-battle: +10% (Lord's army) Lord Perfectionist Seduce Units budget: +8% (Lord's army) Lord Siren Summon Disciple Army size: +8% (Lord's army) Lord Sleek Speed: +4% (Hero's Army) Hero
[WH3] Tzeentch
Hero & Lord - Complete
Trait Effect Applies to
Baffler Miscast base chance: -8% Lord Channeller Chance of Winds of Magic increasing in strength when changing: +10% Lord Concatenator Winds of Magic power reserve change: +10% when increasing Lord Corrupter Tzeentch corruption: +1 Hero, Lord Keymaster Barrier replenishment rate: +10% (Hero's army) Hero Pinioned Campaign movement range: +6% Hero, Lord
Source: https://steamcommunity.com/sharedfiles/filedetails/?id=2856625788
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