Ultimate Guide - Traits

Ultimate Guide - Traits

Generic Traits

Trait Effect Applies to

Aggressive Charge bonus: +8

Weapon strength: +10% Hero, Lord Confident Leadership: +10

Leadership: +2 (all units in army) Hero, Lord Cunning Ambush success chance: +10% (armies in local owned region)

Enables poison attacks Hero, Lord Determined Leadership: +3

Attribute: Immune to Psychology Hero, Lord Disciplined Leadership: +2 (all units in army)

Melee Attack: +2 (all units in army) Hero, Lord Fleet-Footed Speed: +20%

Attribute: Strider Hero, Lord Intelligent Ambush defence chance: +10%

Hero self-defence: +5% chance of wounding aggressors Hero, Lord Knowledgeable Character experience gain: +15% Hero Perceptive Magic item drop chance: +15%

Campaign line of sight: +10% Hero, Lord Strategist Campaign movement range: +5% Hero, Lord Strong Armour: +15

Melee attack: +5

Weapon strength: +10% Hero, Lord Tactician Character's aura leadership effect: +4

Leadership aura size: +25% Hero, Lord Tough Armour: +25

Melee defence: +5 Hero, Lord Weapon Master Armour-piercing weapon damage: +35

Melee attack: +8 Hero, Lord

[WH1] Beastmen Traits


Ultimate Guide - Traits image 17

Hero & Lord - Not Complete

Trait Effect Applies to

Nurgle's Foul Stink Enemy leadership: -4 (local region) Hero, Lord Torment Utterances Income from raiding: +20% (Lord's army)

Income from razing settlements: +10% (Lord's army) Lord Unsated Bloodthirst Weapon strenth: +10% for Minotaur units (all units in army) Hero, Lord

[WH1] Bretonnia Traits


Ultimate Guide - Traits image 23

Hero & Lord - Not Complete

Trait Effect Applies to

Honourable Chivalry: +2 per turn

Leadership: +10 Prophetess Intelligent Chivalry: +2 per turn

Hero self-defence: +5% chance of wounding aggressors

Ambush defence chance: +10% (Lord's army) Prophetess Magnanimous Chivalry: +2 per turn

Income from all buildings: +5% (local region) Prophetess Melancholic Chivalry: +2 per turn

Hero self-defence: -5% chance of wounding aggressors

Control: -1 (local enemy province) Prophetess Phlegmatic Chivalry: +2 per turn

Control: +1

Campaign line of sight: +5% Prophetess Sanguine Chivalry: +2 per turn

Melee attack+ 6

Enemy Hero action success chance: -3% Prophetess Uncompromising Chivalry: +2 per turn

Hero self-defence: +10% chance of wounding aggressors Prophetess Virtue of Audacity Chivalry: +4 per turn

Weapon strength: +15% Paladin, Lord Virtue of Confidence Chivalry: +4 per turn

Melee defence: +10 Paladin, Lord Virtue of Duty Chivalry: +4 per turn

Leadership: +8 for Knight units (all units in army) Paladin, Lord Virtue of Heroism Chivalry: +4 per turn

Bonus vs Large: +12 Paladin, Lord Virtue of Ideal Chivalry: +4 per turn

Melee attack: +5

Melee defence: +5 Paladin, Lord Virtue of Impetuous Knight Chivalry: +4 per turn

Speed: +20% Paladin, Lord Virtue of Joust Chivalry: +4 per turn

Charge bonus: +25% Paladin, Lord Virtue of Knightly Temper Chivalry: +4 per turn

Melee attack: +10 Paladin, Lord Virtue of Penitent Chivalry: +4 per turn

Ward save: 5% Paladin, Lord Virtue of Stoicism Chivalry: +4 per turn

Leadership: +10 Paladin, Lord

[WH1] Dwarfs Traits


Ultimate Guide - Traits image 50

Hero & Lord - Complete

Trait Effect Applies to

Ancestral Blood - Grimnir Melee defence: +5

Melee attack: +5

Physical resistance: 5% Hero, Lord Ancestral Blood - Grungni Research rate: +5%

Construction cost: -15% for all buildings (local region) Hero, Lord Ancestral Blood - Valaya Ward save: 5%

Enemy Hero action success chance: -20% Hero, Lord

[WH1] Empire Traits


Ultimate Guide - Traits image 59

Hero & Lord - Complete

Trait Effect Applies to

Imperious Charge bonus: +10%

Leadership: +10 Hero, Lord Monster Hunter Bonus vs Large: +6 Hero, Lord Monster Tracker Campaign movement range: +5%

Campaign line of sight: +10% Hero, Lord Noble Construction time: -25% for all buildings (local region)

Income for all buildings: +10% (local region) Hero, Lord Regal Control: +4 (local province)

Leadership aura size: +25% Hero, Lord

[WH1] Greenskin Traits


Ultimate Guide - Traits image 68

Hero & Lord - Complete

Trait Effect Applies to

Bragga Leadership: +5

Leadership aura size: +35% Hero, Lord Big Bully Recruitment cost: -10% for Big 'Uns and Black Orc units (own army)

Recruit rank: +1 for Big 'Uns and Black Orc units (own army) Hero, Lord Mushroom-Addicted Upkeep: -15% for Goblin and Night Goblin units Hero, Lord Serial Danca Passive ability: Frenzy Hero, Lord Tortura Control: -3 (local enemy province)

Base weapon damage: +35 Hero, Lord

[WH1] Norsca


Ultimate Guide - Traits image 76

Hero & Lord - Not Complete

Trait Effect Applies to

Diabolic Splendour Leadership aura size: +40% Lord Misshapen Enemy leadership: -5 (local region) Lord Sanguine Melee attack: +6

Enemy Hero action success chance: -3% Hero Stupid Charge bonus: +10% Hero, Lord Uncompromising Hero self-defence: +10% chance of wounding aggressors Lord

[WH1] Vampire Counts


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Hero & Lord - Complete

Trait Effect Applies to

Dark Majesty Character's aura leadership effect: +3

Leadership aura size: +20% Hero, Lord Devious Hero action cost: -10% (Heroes in local province)

Hero action success chance: +5% (Heroes in local province) Hero Dread Incarnate Enemy leadership: -4 (enemy armies in local province)

Attribute: Causes Terror Hero, Lord Lore Keeper Winds of Magic power reserve: +1 per turn (own army)

Winds of Magic power reserve capacity: +8 (own army) Hero, Lord Master of the Black Arts Miscast base chance: -10% for all spellcasters (local region)

Bound spell: Spirit Leech Hero, Lord Author's note: Dark Majesty is a worse Tactician.

[WH1] Warriors Of Chaos


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Hero & Lord - Not Complete

Trait Effect Applies to

Dark Fury Charge bonus: +35

Vigour loss reduction: -25% Lord Diabolic Splendour Leadership aura size: +40% Lord Evil Eyeball Campaign line of sight: +25%

Ambush defence chance: +10% (own army) Lord Iron Skin Armour: +25

Unit mass: +25% Lord Scaled Skin Missile resistance: 25%

Physical resistance: 5% Lord Unearthly Reflexes Speed: +15%

Melee defence: +8 Lord

[WH1] Wood Elves


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Hero & Lord - Not Complete

Trait Effect Applies to

Ariel's Chosen Winds of Magic power reserve change: +10% when increasing

Melee attack: +8 during forest battle (own army) Hero, Lord Talon of Kurnous Range: +15% (Lord's army) Lord

Treeman - Not Complete

Annoyance of Netlings Campaign movement speed: -10% (enemy armies in local province)

Passive ability: Annoyance of Netlings Treeman Befuddlement of Mischief Ambush success chance: +20% (own army)

Ability: Befuddlement of Mischief Treeman Cluster of Radiants Winds of Magic cost: +2 for all enemy spells (enemy armies in local province)

Passive ability: Cluster of Radiants Treeman Lamentation of Despairs Ward save: 10%

Ability: Lamentation of Despairs Treeman Murder of Spites Weapon strenth: +15%

Enables poison attacks

Passive ability: Murder of Spites Treeman Muster of Malevolents Control: -5 (local enemy province)

Ability: Muster of Malevolents Treeman Pageant of Shrikes Armour-piercing weapon damage: +50

Ability: Pageant of Shrikes Treeman Resplendence of Luminescents Spell resistance: -25% (enemy armies in local province)

Passive ability: Resplendence of Luminescents Treeman

[WH2] Dark Elves


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Hero & Lord - Complete

Trait Effect Applies to

Cruel Income from raiding: +10% (Lord's army)

Income from sacking settlements: +5% (Lord's army) Hero, Lord Malevolent Leadership aura size: +25% when attacking Hero, Lord Malicious Construction cost: -40% for Cult of Khaine/Pleasure (local region)

Hero recruit rank: +2 for Death Hags (local province) Hero, Lord Spiteful Melee attack: +3 (all units in army)

Weapon strength: +5% (all units in army) Master, Lord Vicious Melee attack: +3

Melee defence: +3 Hero, Lord

[WH2] High Elves


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Hero & Lord (60) - Not Complete

Trait Effect Applies to

Adept Unit experience gain per turn: +250 (Lord's army) Prince Administrator Construction cost: -15% for all buildings (local province)

Construction time: -20% for all buildings (local province) Archmage Conductor Winds of Magic power reserve change: +10% when increasing

Overcast spell: Urannon's Thunderbolt Upgraded

Miscast base chance: -15% Archmage Dangerous Charge bonus: +30

Melee attack: +10

Enables sundering attacks Prince Entrepreneur Income from all buildings: +15% (local region) Archmage Incendiary Melee attack: +10

Melee defence: +10

Weapon strength: +100%

Charge bonus: +100

Enables flaming attacks Archmage Limber Speed: +30%

Melee defence: +20

Ability: Slippery Archmage Negator Overcast spell: The Enfeebling Foe Upgraded

Overcast spell: Melkoth's Mystifying Miasma Upgraded Archmage Protected Spell resistance: 20%

Missile resistance: 20%

Passive ability: Guardian Archmage Protective Overcast spell: Glittering Robe Upgraded

Overcast spell: Transmutation of Lead Upgraded Archmage Punitive Hero self-defence: +15% chance of wounding aggressors

Missile strength: +10% for Archers, Lothern Sea Guard, Ellyrian Reaver Archers, Shadow Warriors, Shadow-walkers, Sisters of Avelorn and Chariot units (Lord's army)

Missile resistance: -10% (enemy armies in region) Princess Vigilant Campaign line of sight: +100%

Ambush success chance: +30%

Enemy Hero action success chance: -25% (enemy characters in region) Princess

[WH2] Lizardmen


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Hero & Lord - Not Complete

Trait Effect Applies to

Arrogant Charge bonus: +10

Attribute: Immune to Psychology Lord Pompous Enemy leadership: -4 (local region) Hero Uncompromising Hero self-defence: +15% chance of wounding aggressors Hero

[WH2] Skaven


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Hero & Lord - Complete

Trait Effect Applies to

Sharp Claws Charge bonus: +4

Weapon strength: +5% Hero, Lord Sharp Teeth Armour-piercing weapon damage: +5

Melee attack: +3 Hero, Lord Sneaky Ambush success chance: +25% Lord Warpstone Hoarder Upkeep: -12% for Warpfire Thrower, Warp Lighting Cannon and Doomwheel units Hero, Lord Author's note: Sharp Claws is a worse Aggressive.

Sharp Teeth is a worse Weapon Master.

[WH2] Tomb Kings


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Hero & Lord - Not Complete

Trait Effect Applies to

Cavalry Master Melee attack: +8 on Skeletal Steed mount

Melee defence: +8 on Skeletal Steed mount

Recruit rank: +1 for Skeletal Horsemen, Nehekahra Horsemen, Sepulchral Stalkers and Necropolis Knights units Prince Chariot Master Melee attack: +8 on Skeletal Chariot mount

Melee defence: +8 on Skeletal Chariot mount

Recruit rank: +1 for Skeletal Chariot and Skeletal Archer Chariot units Prince Eternal Physical resistance: 5% Hero Imbuer Recruit rank: +1 for Khemrian Warsphinx and Necrosphinx units (Lord's army)

Recruit rank: +1 for Ushabti units (Lord's army) Necrotect Infantry Master Melee attack: +8 when unmounted

Melee defence: +8 when unmounted

Recruit rank: +1 for Nehekhara Warriors, Skeleton Warriors, Skeleton Spearmen, Skeleton Archers and Tomb Guards units Prince Master of Ceremony Corruption: -2 (local province) Hero Proficient Caster Miscast base chance: -10% Liche Priest Scavanger Magic item drop chance: +3%

Post battle chance of stealing a magic item: +20%

Income from post-battle loot: +10% Lord Scorpion Carver Unit capacity: +2 for Tomb Scorpion Necrotect Serpent Carver Unit capacity: +2 for Sepulchral Stalkers Necrotect Treacherous Melee attack: +5 for Tomb Scorpion units (Lord's army)

Melee defence: +5 for Tomb Scorpion units (Lord's army)

Hero action success chance: +5% (Heroes in local province) Hero Trustworthy Diplomatic relations: +5 with all factions

Control: +1 (local province) Hero Ushabti Carver Unit capacity: +1 for Ushabti

Unit capacity: +1 for Ushabti (Great Bow) Necrotect Wise Canopic Jars generated: 2 per turn

Recruit rank: +1 (Hero's army) Hero Wrathful Bonus vs Infantry: +10 Hero

[WH2] Vampire Coast


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Hero - Complete

Trait Effect Applies to

Dark Majesty Character's aura leadership effect: +3

Leadership aura size: +20% Hero Devious Hero action cost: -10% (Heroes in local province)

Hero action success chance: +5% (Heroes in local province) Hero Dread Incarnate Enemy leadership: -4 (enemy armies in local province)

Attribute: Causes Terror Hero Lore Keeper Winds of Magic power reserve: +1 per turn (own army)

Winds of Magic power reserve capacity: +8 (own army) Hero Master of the Black Arts Miscast base chance: -10% for all spellcasters (local region)

Bound spell: Spirit Leech Hero Author's note: Same traits as Vampire Counts.

Lord - Complete

Trait Effect Applies to

Firestarter Gain loyalty from razing settlements and winning siege battles

Brute: Extra loyalty gained following a battle

Attrition: +10% when under siege (enemy armies in local region) Lord Instigator Gain loyalty from recruiting and fighting with other pirate Lords in battle

Mastermind: Loyalty decline rate is lowered

Recruit rank: +1 (Lord's army) Lord Intrigant Gain loyalty from ambush and lighting-strike battles

Mastermind: Loyalty decline rate is lowered

Ambush success chance: +25% (Lord's army) Lord Murderer Gain loyalty from defeating enemy army and wounding/killing enemy Lords in battle

Brute: Extra loyalty gained following a battle

Enemy leadership: -3 (local region) Lord Plunderer Gain loyalty from sacking and raiding

Brute: Extra loyalty gained following a battle

Income from raiding: +10% (Lord's army) Lord Smuggler Gain loyalty from constructing pirate coves

Mastermind: Loyalty decline rate is lowered

Income from all buildings: +8% (local region) Lord

[WH3] Cathay


Ultimate Guide - Traits image 210

Hero & Lord - Complete

Trait Effect Applies to

Bureaucrat Control: +1 local province

Harmony: Yang Hero, Lord Crafty Ambush success chance: +35% armies in local region

Poison attacks

Harmony: Yin Hero, Lord Distinguishing Scar Enemy leadership: -2 local region

Harmony: Yin Lord Driven Leadership: +3

Attribute: Immune to Psychology

Harmony: Yang Hero Enlightened Winds of Magic power reserve change: +8% when increasing

Harmony: Yin Shugengan Enured Armour: +25

Melee defence: +5

Harmony: Yin Lord Fervent questionaire Corruption: -1 local province

Harmony: Yang Hero, Lord Fleet of Foot Speed: +20%

Attribute: Strider

Harmony: Yin Hero, Lord Harmoniser Leadership: +4 when fighting against Deamons of Chaos

Harmony: Yin Hero, Lord Irascible Melee Attack: +5

Harmony: Yang Lord Magistrate Lettered Winds of Magic power reserve change: +5% when increasing

Enemy Winds of Magic power reserve change: -10% when increasing in local region

Harmony: Yang Hero, Lord Martial Artist Melee defence: +4

Harmony: Yang Hero, Lord Optimistic Enemy Hero action success chance: -3%

Melee Attack: +5

Harmony: Yin Lord Magistrate Sharp Magic item drop chance: +15%

Campaign line of sight: +10%

Harmony: Yin Shugengan Solid Armour: +15

Melee Attack: +5

Weapon strength: +10%

Harmony: Yang Lord Sure-footed Leadership: +10

Leadership: +2 for all units in army

Harmony: Yang Hero, Lord Strategist Campaign movement range: +5%

Harmony: Yin Hero, Lord Tactician Leadership aura size: +25%

Character's aura leadership effect: +4

Harmony: Yang Hero, Lord Trained Leadership: +2 for all units in army

Melee Attack: +2 for all units in army

Harmony: Yin Hero, Lord Unyielding Hero self defence: +10% chance of wounding aggressors

Harmony: Yang Hero, Lord Upright Leadership: +10

Harmony: Yang Lord Magistrate Violent Charge bonus: +8

Weapon strength: +10%

Harmony: Yin Hero, Lord Weapon Specialist Armour-piercing weapon damage: +35

Melee Attack: +8

Harmony: Yin Hero, Lord Wise Hero self defence: +5% chance of wounding aggressors

Ambush defence chance: +10%

Harmony: Yin Hero, Lord Author's note: A lot of these traits are the same as Generic traits but with Yin/Yang.

Caravan Master - Complete

Trait Effect Applies to

Artisan Range: +10% for missile infantry units (Lord's army) Caraven Master Dragon-Blooded Armour: +20 for Celestial Dragon Guard units (Lord's army) Caraven Master Clandestine Experience per turn: +25 (Lord's army) Caraven Master Favoured Physical resistance: +2% (Lord's army) Caraven Master Former Artillery Officer Ammunition: +20% (Lord's army) Caraven Master Humble-born Casualty replenishment rate: +9% for Peasant Long Spearmen, Peasant Archers and Peasant Horsemen (Lord's army) Caraven Master Longma Whisperer Charge bonus: +12 for Great Longma Riders (Lord's army) Caraven Master Nan-Gau Ties Armour-piercing missile damage: +15% for Crane Gunner units (Lord's army) Caraven Master Ogre Ally Allegiance points gained: +5% for alliances with Ogre Kingdoms Caraven Master Rough Rider Weapon strenth: +25% for Peasant Horsemen, Jade Lancers and Great Longma Riders (Lord's army) Caraven Master Western Idealist Diplomatic relations: +5 with Empire Caraven Master

[WH3] Khorne


Ultimate Guide - Traits image 257

Hero & Lord - Complete

Trait Effect Applies to

Bad Hat Khorne corruption: +1 Hero, Lord Bludgeonous Slaughterer Weapon strength: +4% Hero, Lord Maimer Melee attack: +3

Weapon strength: +2% Hero, Lord Murderer Casualties captured post-battle: +10% (Lord's army) Lord Serial Killer Instinct Skulls collected from skull piles: +12% Hero

[WH3] Kislev


Ultimate Guide - Traits image 263

Hero & Lord - Not Complete

Trait Effect Applies to

Judicator Corruption: -1 (local province) Patriarch, Lord Student of Miska Winds of Magic power recharge change: +8% when increasing Lord Strongholder Melee defence: +5 when in own territory (all units in army) Patriarch, Lord Vanguard Leadership: +4 when fighting against Warriors of Chaos, Deamons of Chaos and Norsca (all units in army) Patriarch, Lord

[WH3] Nurgle


Ultimate Guide - Traits image 268

Hero & Lord - Not Complete

Trait Effect Applies to

Corpulent Unit mass: +15% Hero, Lord Infectious Control: -3 (local enemy province) Hero, Lord

[WH3] Ogre Kingdoms


Ultimate Guide - Traits image 273

Hero & Lord - Not Complete

Trait Effect Applies to

Big Daddy Charge bonus: +3 Hero, Lord Farter Speed: +4% Hero, Lord Flabby Unit mass: +15% Hero, Lord

[WH3] Slaanesh


Ultimate Guide - Traits image 278

Hero & Lord - Complete

Trait Effect Applies to

Depraver Slaanesh corruption: +1 Hero, Lord Enslaver Casualties captured post-battle: +10% (Lord's army) Lord Perfectionist Seduce Units budget: +8% (Lord's army) Lord Siren Summon Disciple Army size: +8% (Lord's army) Lord Sleek Speed: +4% (Hero's Army) Hero

[WH3] Tzeentch


Ultimate Guide - Traits image 283

Hero & Lord - Complete

Trait Effect Applies to

Baffler Miscast base chance: -8% Lord Channeller Chance of Winds of Magic increasing in strength when changing: +10% Lord Concatenator Winds of Magic power reserve change: +10% when increasing Lord Corrupter Tzeentch corruption: +1 Hero, Lord Keymaster Barrier replenishment rate: +10% (Hero's army) Hero Pinioned Campaign movement range: +6% Hero, Lord

Source: https://steamcommunity.com/sharedfiles/filedetails/?id=2856625788					

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