MOD / Dyanasty Warlords Overhaul Details

MOD / Dyanasty Warlords Overhaul Details

关于乱世群雄 / About Dynasty Warlords

平衡性是游戏社区讨论的最多的内容之一,有鉴于CA以电竞和PVP作为调整平衡的基础,而普通玩家游玩PVE模式更多,由此产生了平衡性上的矛盾层出不穷,因此有了这一款原版风格的,并专注于PVE环境下平衡性的MOD。

在开启游戏后,可以在派系增益中查看MOD版本号。

Balance is one of the most discussed content in the game community. Considering that CA uses e-sports and PVP as the basis for balance adjustment, while normal players play more PVE modes, there are many contradictions in balance, so I do This is an vanilla style mod that focuses on balance in the PVE environment.

You can check the mod's version number in faction buffs.

Dynasty Warlords English Sub-Mod

If you are an English player, please activate this sub-mod.

MCT


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Mod Configuration Tool

 

MCT是一个为MOD提供额外选项的平台,与乱世群雄一起使用时可以调整一些MOD设置。这里是当前提供的MCT设置:

● 长生久视:AI的领主和英雄直接学会“长生久视”,保证其存活和等级

● 夜色撩人:AI的领主和英雄直接学会“闪击战”

● 夜枭智慧:AI的将领和军队获得额外50%的经验,有助于其提升等级

● 更多设置请在游戏中查看……

MCT is a platform that provides additional options for mods, and some mod settings can be adjusted when used with Dynast Warlords. Here are the currently available MCT settings:

○ Immortality: Unlock skill Immortality of AI lords and heroes, to ensure their survival and level.

○ The Night Hit On You: Unlock skill Lighting Strike of AI lords and heroes, to provide players with greater challenges.

○ Owl's Wisdom: AI lords, heroes and armies can gain 50% more experience from the act of gaining experience.

○ Check more settings in game...

AI

● 公平的起始资金

所有AI派系的基础资金都提升到了与同种族可玩派系一致的水平。

● 谨慎的作战风格

AI派系现评价敌人强度和威胁度时将更谨慎和保守

AI派系现在更关注和警戒临近的敌人和敌对领地

● 军事风格

AI派系建造军事建筑的权重提升

AI派系将资金收入分配至军事的比例提升(除了野兽人等特殊派系)

AI派系会更加倾向于在发展程度更高的地区招募士兵

重制了AI招募模板,步兵和高级部队的招募权重有所提高

● 其他调整

调整了部分派系的AI模板,使他们能发挥更大作用

当玩家使用瑞克领或黄金学院时,所有初始选帝侯的AI加成等级提高50

在学会闪击战后,AI发动闪击战的几率从5%上调至15%

● 战斗AI

减少怪步和巨兽从两侧游击的几率,他们会更频繁地直接冲击前排

弓箭手会更喜欢照顾那些没有盾牌的家伙

○ Fair Backgorund Income

The background income for all AI factions has been raised to match the level of playable factions of the same race.

○ Cautious Strategic Style

AI factions are more cautious and conservative when evaluating enemy strength and threat.

AI factions are more attentive and alert to approaching enemies and hostile territories.

○ Military Style

The weight of AI faction building military buildings is increased.

The ratio of AI factions to allocate capital income to military forces is increased (except for special factions such as Beastmen).

AI factions are more inclined to recruit soldiers in more developed regions.

The AI recruitment template has been reworked, and the recruitment weight of infantry and advanced units has been increased.

○ Other in Campaign

Modify the AI template of each some small factions to make them play more roles in game.

When players play Reikland or The Golden Order, the AI bonus level of all initial Elector Count factions will be increased by 50.

After learning Lightning Strike, the chance of AI launching blitzkrieg has been increased from 5% to 15%

○ Battle

Reduced the chance of large units guerrilla from the flanks, they will hit the front row more often.

Archers will prefer to aim at guys who don't have shields

事件 / Event


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● 世界事件“紫虚幻境”。该事件仅适用于超凡帝国,并在游戏第一回合触发。若玩家接受,则绝大部分派系的初始领地将被调换至新的、气候适宜的随机领土。无地派系会随机更换起始位置。

○ Global event "Zixu Mirage". This event is only applicable to the Immortal Empires campaign and is triggered on the first turn of the game. If the player accepts, most factions will be teleported to a new random territories with suitable climates.

战役 / Campaign

● 军队和事务官视野从14下调至7

注:玩家可以通过MCT选项“哈肯的蓝宝石眼珠”将视野恢复至14

● 基础伏击成功率下调了10

注:玩家可以通过MCT选项“纳迦瑞斯阴影指环”移除此改动的影响

● 损失据点时会损失一些金币,行省首府的权重为3,普通据点的权重为1

注:玩家可以通过MCT选项“次元储蓄罐”移除此改动的影响

● 气候对补员的影响下调了25%

● 补给线对领主的影响比士兵和英雄更高

● 上下水域消耗的行动力点数从2100下调至1250

● 在计算自动分时,远程杀伤值从20下调至15

● 调整了部分派系的气候适应

● 终末危机的难度现在将触发回合作为强度影响因素,为原强度×触发回合÷20

注:在原版中,终末危机的难度是固定的,因此在10回合时很强大的终末危机,在200回合触发时非常弱小,这个改动使终末危机随着回合数增长而逐渐增强。

○ Sight of army and agent is reduced from 14 to 6.

Note: Players can restore vision to 14 via the MCT stting "Harkon's Sapphire Eye"

○ Base ambush success rate reduced by 10

Note: Players can remove the effects of this change through the MCT stting "Shadow Ring of Nagarythe"

○ When lost a settlement, the faction will lost some mony. The weight of capital region is 3, and the minor region is 1.

Note: Players can remove the effects of this change through the MCT stting "Dimension Money-Box"

○ Base replenishment of the army has been reduced from 8 to 6, and the effect of climate on replenishment has been reduced by 25%

○ Supply lines have a higher impact on lords than units and heroes.

○ Action points cost to travel between sea and land is reduced to 1250 from 2100.

○ Kill parameters of the ranged units are reduced from 20 to 15 when excuting autoresolve.

○ The climate suitability of some factions has been modified.

○ Power of the End event now has the trigger turn as a factor, which is the vanilla power × trigger turn number ÷ 20

Note: In the vanilla game, the difficulty of the End Event is fixed, so the event that is very strong at 10 turns is very weak when it is triggered at 200 turns. This change makes the event that occurs later in the game stronger with the number of turns. .

战斗 / Battle

在这个MOD中,战斗的调整有一条准则,即任何可养成属性,其可达极限都不应该导致游戏攻防难以继续。在原版中,人形态(最少可攻击站位)兼具巨兽的生命值、拥有人和龙双套治疗上限、拥有范围持续伤害法术并且在防御属性上轻易可以突破90%特保的妙影就是一个数值平衡上的反例。

通用调整 / General Modifications● 调整撞击伤害曲线的参数,现在超过60撞击强度时,造成的撞击伤害高于原版

● 调整撞击参数,使冲锋能凿穿较薄的军阵

● 特殊保护的数值上限从90%下调至50%

● 受治疗量的上限从75%下调至50%

● 个体单位触发“受创”的阈值从25%生命上调至50%生命

○ Parameters of the collision damage curve are changed. Now when the charge power exceeds 60, the collision damage caused by the unit is higher than that in vanilla.

○ Collision parameters have been modified to allow charges to pierce through thinner formations.

○ The upper limit of the value of Ward Save is reduced from 90% to 50%.

○ The upper limit of the amount of treatment is reduced from 75% to 50%.

○ The threshold for triggering "Wounds" for single entity units has been increased from 25% to 50% health

英雄战技和法术 / Hero Skills and Spells❖ 毁灭熔流:冷却时间从30秒提升至45秒,爆炸伤害从30下调至15,校准区域从15上调至30,熔流数量从40/80上调至45/90

❖ Battle Ability: Searing Doom, CD 30 > 45, Explosion Damage 30 >15, Celibration Area 15 > 30, Projectile Num 40/80 > 45/90

❖ 地灵觉醒:因当前原版产生了多次结算bug,因此伤害下调了66%。这个调整将在原版更新后移除。

❖ The Dwellers Below: The damage has been reduced by 66% due to multiple triggering bugs in the current vanilla version. This modification will be removed after the vanilla update.

—— 生命系 / Life Magic ——

❖ 荆棘护盾:现在影响范围35/50内的3/∞个目标

❖ Shield of Thorns: Now affects 3/∞ targets within 35/50 radius

❖ 石化之躯:法力消耗7/14 > 5/10

❖ Flesh to Stone: Mana cost 7/14 > 5/10

❖ 大地之血:过载会额外提升20%物理抗性

❖ Earth Blood: Increases physical resistance by 20% when the spell is updated

❖ 森林复苏:冷却时间 31 > 20

❖ Awakening of the Wood: Cooldown 31 > 20

❖ 再生术:生效期间避免模组死亡

❖ Regrowth: Avoid entities from dying while active

单位战技和法术 / Unit Skills and Spells❖ 骑枪阵型:提高移动速度 10% > 20%,提高单位重量20%

❖ 剧毒崩解:有了15秒初始CD,防止低生命单位作为援军入场时开场就触发

❖ [弓手]战技:速射技巧。这种近距离射击技能可以在短时间内提高射速和射击精度,但无法经常使用

❖ 多种单位获得了战技:先锋。这种战技可以让单位在体力充沛时移动更快,能偶尔击落箭矢。

❖ 武道宁和:激活范围 60 > 45

❖ Lance Formation: Increase movement speed 10% > 20%, increase mass 20%.

❖ Noxious Disintegration: 15 seconds initial CD is added to this skill, preventing units from triggering it when entering the battlefield as reinforcements.

❖ [Archers]Rapid Archery: This close-range shooting skill can increase the rate of fire and accuracy of fire for a short period of time, but it cannot be used very often.

❖ [Various Units]Vanguard: This combat ability allows units to move faster when fatigue is full, and can occasionally block arrows.

❖ Battle Harmony: Active Range 60 > 45

接触效果 / Contact Effect● 破盾者:可额外降低目标12%护甲

● 碎甲:持续时间 10 > 15

● (新增)失衡:使目标的重量下降50%

○ Shieldbreaker: Can reduce the target's armor by 12%

○ Sundered Armour: Duration 10 > 15

○ [NEW]Unpredictable Stroke: Reduce the mass of the target by 50%

战斗装备 / Equipment● 所有装备所附带的特殊保护在原有数值的基础上下调了40%

○ The Ward Save of all equipment has been reduced by 40% from the vanilla value.

震旦天朝 / The Grand Cathay


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● 宁和现在为5级,在原0级(即完美宁和)和1级中插入一级,拥有完美宁和的大部分属性,但无法解锁战斗技能“先魂诀”

○ Harmony is now has five levels. An additional level is inserted between the original level 0 (i.e. the Balance Harmony) and level 1 and becomes the new level 1. It has most of the bonus of the Balance Harmony, but cannot unlock the combat ability "Ancestral Warriors".

✪ 经略使 / Lord Magistrate

 经略使的“战术”技能线改名为“壬癸兵略”技能线,为经略使提供一组额外战斗技能

 The "Tactician" skill line of the Lord Magistrate has been renamed the "Water Strategy" skill line, which provides a set of additional abilities for the Lord Magistrate.

 ❖ 平湖:通过“壬癸兵略”解锁,使用使一支部队潜行

 ❖ Peaceful Lake: Unlocked by "Water Strategy", use to make a unit sneak.

 ❖ 浊浪:通过“启迪攻击III”解锁,当敌人部队被消灭,经略使附近的单位获得进攻增益

 ❖ Turbid Waves: Unlocked by "Inspired Assault III", when the enemy unit is destroyed, the nearby units will gain an offensive boost.

 ❖ 水圣:通过“启迪防御III”解锁,使用削弱经略使周围的敌方部队的防御能力

 ❖ Wisdom of River: Unlocked by "Inspired Defence III", use to weaken the defense of surrounding enemy troops.

 ❖ 涓流:通过“启迪射击III”解锁,使远程部队可以缓慢地补充弹药

 ❖ Trickle: Unlocked by "Inspired Marksmanship III", allowing ranged troops to slowly replenish their ammo.

 ❖ 洪波:通过“兵略大家”解锁。扰乱八风,使用使本场战斗中所有施法者在施法时受到惩罚

 ❖ Stifling Deluge: Unlocked by "Master of Water Strategy". The lord disturb the magic wind of the battleground, so use to make all casters in this battle punished when casting spells.

● 玉勇 / Jade Warriors

❖ 警戒阵型:部队在一定范围内巡逻警戒,可以用以保护阵型中的重要人物或远程部队

❖ Alert Formation: Troops patrol within a certain range and can be used to protect important figures in the formation or long-range troops.

● 玉勇(长戟) / Jade Warriors (Halberds)

❖ 矛墙阵型:长杆武器拄地以抵御冲锋,并对试图冲入阵型的敌人造成更多伤害

❖ Spear Wall: The halberd leans on the ground to resist charges and deals more damage to enemies trying to charge into the formation.

● 鹤铳手 / Crane Gunners

300 > 250

● 铁雹铳手 / Iron Hail Gunners

3 > 4

11 > 15

● 巨龙马 / Great Longma Riders

245 > 307

❖ 骑枪阵型:部队在冲锋前结成楔形阵,允许骑兵部队突破敌方战线,从而打散敌方的阵列

❖ Lance: Forming a wedge before the charge enables mounted Knights to smash through enemy lines, causing great disarray among their ranks.

● 炎霖火箭炮 / Fire Rain Rocket

校准区域 / Celibration Area 180 > 120

● 天灯 / Sky Lantern

900 > 600

225 > 150

● 天舟 / Sky-junc

校准区域 / Celibration Area 180 > 90

矮人 / Dwarf


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● 矿工 / Miners

接触效果:破盾者

Contact Effect: Shieldbreaker

● 矮人勇士(重型武器) / Dwarf Warriors (Great Weapons)

30 > 36

● 重矢弩手(重型武器) / Quarrellers (Great Weapons)

22 > 26

● 长须战士(重型武器) / Longbeards (Great Weapons)

38 > 44

● 游侠 / Rangers

❖ 群山回响:可以使游侠在孤军作战时发挥出全部实力,这个战技有普通和重武器两个版本,加成略有区别

❖ Echoes of Mountains: It can make the Ranger exert his full strength when fighting alone. This battle ability has two versions: normal and heavy weapons, and the bonuses are slightly different.

● 弩炮 / Bolt Throwers

28 > 68

116 > 96

巴托尼亚 / Bretonnia


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● 补给线对巴托尼亚生效。

● 降低了军事招募建筑序列的建造时间

● 农场序列的农业产值 300/450/600 > 250/375/500

● 工业序列的工业产值 200/300/400 > 165/250/335

● 科技:经济投资,贸易关税收入+15%,可贸易资源产+8%

○ The Supply Lines is effective in the Bretonnia.

○ Reduced construction time for the Military Recruitment building sequence

○ Income of Farm buildings 300/450/600 > 250/375/500

○ Income of Industry buildings 200/300/400 > 165/250/335

○ Tech: Economic Investment, Income from trade tariffs +15%,Tradable resources produced +8%

✪ 领主 / Lord

48 > 42

◉ 圣骑士 / Paladin

40 > 35

● 步兵团和步兵团(持盾) / Men-at-Arms/Men-at-Arms (Shields)

27 > 30

20 > 22

6 > 7

● 飞马骑士 / Pegasus Knights

2 > 1

1100 > 990

275 > 250

❖ 骑枪阵型:部队在冲锋前结成楔形阵,允许骑兵部队突破敌方战线,从而打散敌方的阵列

❖ Lance: Forming a wedge before the charge enables mounted Knights to smash through enemy lines, causing great disarray among their ranks.

● 皇家飞马骑士 / Royal Pegasus Knights

2 > 1

1600 > 1440

400 > 360

❖ 骑枪阵型:部队在冲锋前结成楔形阵,允许骑兵部队突破敌方战线,从而打散敌方的阵列

❖ Lance: Forming a wedge before the charge enables mounted Knights to smash through enemy lines, causing great disarray among their ranks.

● 战斗朝圣者 / Battle Pilgrims

永不战败 / Unbreakable

● 圣杯遗骸 / Grail Reliquae

❖ 赎罪灵光:圣者的光辉让人产生顶礼膜拜的冲动,从而降低他们的灵活性。

❖ Spirituality of Repentance: The glory of saints makes people feel the urge to worship, which reduces their flexibility.

● 步战侍从 / Foot Squires

❖ 先锋 / Vanguard

❖ 白鸦剑术:如白鸦乘风而至,这种技巧可以让使用者注于提高自身的行进速度,或在战斗中让对手失衡。

❖ White Raven: Just like the white raven riding the wind, this ability can let users focus on improving their own speed or imbalance their opponents in battle.

身为骑士的侍从,却无法跟上骑兵的速度,也无法为骑兵提供额外的辅助,这是步战侍从在原版中相当大的问题。白鸦剑术的加速能让步战侍从与骑兵达到步骑协同,它的特殊接触效果可以让对手失衡,降低其重量,让盟友的撞击伤害倍增——即便自身伤害并不拔群,也能让巴托尼亚的所有骑兵为之欣喜。

帝国 / The Empire


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★ 主要帝国派系

 每个自主选帝侯派系使军队+1近战攻击和+1近战防御,上限为+8近战攻击和近战防御

★ 西格玛教会 - 沃克玛·无情者

 纳迦什第八卷书:

 军队领导力 +8 > +4

 近战攻击 +8 > +4

 近战防御 +8 > +4

✩ Main Empire Factions

 Each independent elector faction gives all force units +1 melee attack and +1 melee defence.

✩ Cult of Sigmar - Volkmar the Grim

 Eighth Book of Nagash:

 Army Leadership +8 > +4

 Army Melee Attack +8 > +4

 Army Melee Defence +8 > +4

● 科技:量产小型弹药,为骑乘火枪射击类骑兵额外增加40%的弹药

● 科技:加强装甲镀层:为蒸汽坦克解锁“紧急灭火装置”

 ❖ 紧急灭火装置:可以让该单位在20秒内持续恢复生命,且在持续时间内速度大幅增加

● 科技:枪管膛线:对抗大型部队加成:猎人部队+4

○ Tech: Mass-Produced Small Ammunition, add 40% more ammo for mounted musketeers

○ Tech: Reinforced Armour Plating: Enable Ability for Steam Tank: "Emergency Fire Extinguisher".

 ❖ Emergency Fire Extinguisher: Regenerate the health of the unit continuously for 20 seconds, and its speed is greatly increased for the duration.

○ Tech: Rifled Barrels: Bonus vs Large: +4 for Huntsmen units

从选帝侯机制在战锤2上线之际,CA就展露了对帝国的设计意图,即平庸的兵表,加上依赖外交获得更大战役收益,以展现帝国派系,尤其是卡尔长于政治外交犹过于军略的派系和人物背景。但自机制上线以来,这个意图并没有完好的展现,玩家很难感受到面对大敌时那些“同胞”派系站在身侧与自己共同面对的气氛,只能感受到表现不佳的单位。选帝侯是帝国立国的基础,在背景中,卡尔·弗兰茨用尽手段拉拢各位选帝侯以巩固帝国的团结,同时能做到双赢,的确是政治大家。因此,这个派系效果可以自选帝侯派系的存活与否,攫取提升自身派系的利益,让保护或吞并帝国派系有了斟酌的必要;同时在剧情事件中,加强分权而非合邦的选项的价值和可选性。

✪ 领主和英雄 / Lords and Heroes

 手枪能手:对抗大型部队加成:猎人部队+1/+2/+3

 Pistolkorps: Bonus vs Large: +1/+2/+3 for Huntsmen units

✪ 大诵经师 / Arch Lector

55 > 46

◉ 战斗牧师 / Warrior Priest

30 > 25

● 长矛兵 / Spearmen

近战攻击间隔 / Melee Interval 5.7 > 4.4

● 鞭笞者 / Flagellants

❖ 先锋 / Vanguard

❖ 忏悔之力:激活时可以恢复生命

❖ Strength of the Penitent: Regenerates health when activated

● 瑞克禁卫 / Reiksguard

训练有素 / Disciplined

1150 > 980

288 > 244

● 金特莱的瑞克禁卫团(瑞克禁卫) / Zintler's Reiksguard (Reiksguard)

训练有素 / Disciplined

1350> 1150

338> 288

● 巨剑士 / Greatswords

❖ 先锋 / Vanguard

❖ 银花剑术:这种使剑客深入专注战斗的剑式可以以降低闪避能力为代价,大幅提高命中,甚至可以拨挡箭矢

❖ Silver Flower: Swordsman to focus on the fight, greatly improve the melee attack at the cost of reducing the melee defence, and even can parry the arrows.

在剑盾兵和戟兵、蒸汽坦克和英雄们筑起帝国的三道防线后,帝国的阵线并不缺少能够顶在前头的部队,相反,很缺乏能打硬仗的斩首者。银花剑术可以提供临时的“斩箭”能力,或者临时的攻击威力,适合穿行在战场中,清理掉那些不在火器部队视野中,或者后方空虚的对手。

● 火枪手 / Handgunners

❖ 先锋 / Vanguard

● 猎人 / Huntsmen

160 > 175

❖ 柯思奎的寒风:这种只有精锐弓箭手才能掌握的速射技巧让杀戮变得更加轻而易举,据说为御风者乌瑟维早年在柯思奎游历时所创。

❖ Cold Winds of Cothique: Killing is made easier by this rapid-fire technique only mastered by elite archers, and is said to have been created by Unthwe Windrider during his early travels in Cothique.

● 先驱侍骑 / Outriders

20 > 24

● 先驱侍骑(榴弹发射器) / Outriders (Grenade Launcher)

爆炸范围 / Explosive Range 3 > 2

18 > 10

● 边民骑手(先驱侍骑-榴弹发射器) / The Bordermen (Outriders - Grenade Launcher)

爆炸范围 / Explosive Range 3 > 2

18 > 12

● 焰阳骑士团骑士/Knights of the Blazing Sun

❖ 灼目灵光:焰养骑士列阵冲锋,利剑绽放出耀眼的光芒。可以使敌人短暂降低命中,并失去平衡。

❖ Shine Bright: The Knights of the Blazing Sun lined up to charge, and the swords burst into dazzling light. Can cause enemies to temporarily reduce their hits and lose their balance.

● 臼炮 / Mortar

爆炸范围 / Explosive Range 6 > 12

60 > 30

260 > 130

● 巨型加农炮 / Great Cannons

88> 132

352> 528

校准区域 / Celibration Area 8.5 > 12

● 女巫之锤(巨型加农炮) / Hammer of the Witches (Great Cannons)

145 > 218

435 > 653

校准区域 / Celibration Area 8.5 > 12

● 战争车垒(臼炮) / War Wagons (Mortars)

爆炸范围 / Explosive Range 6 > 12

60 > 30

260 > 130

● 蒸汽坦克 / Steam Tank

0 > 20

体力充沛 / Perfect Vigour

古墓王 / Tomb Kings


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● 初始军队上限从1上调至2

● 科技:第二王朝国策,骑兵建筑序列成本减免由10%上调到25%,战后掳掠收入加成由10%上调到15%

● 科技:第三王朝国策,行省首府和城镇建筑的成本减免由10%上调到15%

○ Initial army cap is increased from 1 to 2.

○ Tech: Proclamation of the Second Dynasty, Construction cost for Cavalry buildings -10% > -25%, Income from post-battle loot +10% > +15%

○ Tech: Proclamation of the Third Dynasty, Construction cost for Province Capital/Settlement buildings -10% > -15%

● 骑兵、步兵和战车 / Infantry, Cavalry and Chariots

❖ 骸骨身躯:由骸骨构成的身躯会让箭矢从骨头的空隙间穿过,无法造成伤害。

❖ Skeletal Body: The body made of bones will allow arrows to pass through the gaps between the bones, unable to cause damage.

● 骷髅战士 / Skeleton Warrior

40 > 45

18 > 20

20 > 22

6 > 7

53 > 45

0 > -15

● 骷髅矛手 / Skeleton Spearmen

53 > 45

0 > -15

● 骷髅弓手 / Skeleton Archers

49 > 41

0 > -15

● 尼赫喀拉战士 / Nehekhara Warriors

❖ 先锋 / Vanguard

● 乌西里安阴间军团(尼赫喀拉战士) / Usirian's Legion of the Netherworld (Nehekhara Warriors)

0

42

❖ 先锋 / Vanguard

● 喀布拉守卫(古墓守卫) / The Khepra Guard (Tomb Guard)

33

9

❖ 先锋 / Vanguard

● 尼赫喀拉骑手 / Nehekhara Horsemen

先锋部署 / Guerrilla Deploy

● 腐尸秃鹰 / Carrion

❖ 腐败之氛:可以对周围的敌人持续造成微小的伤害,并-2/-4/-6近战攻击和-2/-4/-6近战防御

❖ Decayed Scent: This ability can continuously cause minor damage to surrounding enemies, and -2/-4/-6 melee attack and -2/-4/-6 melee defense.

● 凶暴蝙蝠 / Fell Bats

❖ 死亡乐章:亡灵蝙蝠的发出特殊声音可以稍微提高亡灵单位的掌控力

❖ Hell Movement: The special voice of the undead bat can slightly improve the control of the resurrected army

● 喀穆里征战斯芬克斯 / Khemrian Warsphinx

15 > 25

● 神圣泰坦 / Hierotitan

20 > 25

60 > 85

● 尖啸颅骨投石机 / Screaming Skull Catapults

20 > 28

380 > 280

校准区域 / Celibration Area 80 > 40

高等精灵 / High Elves


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◉ 侍女 / Handmaiden

 孤行己意,该技能增加的近战防御、远程格挡和法术抗性从5下调至3

 Resistant, Decreased Melee Defense, Missile Block, and Magic Resistance from 5 to 3

◉ 荷斯魔剑士 / Loremaster of Hoeth

❖ 和风剑术:魔法之风与与荷斯剑圣的咒语共鸣,使剑圣发挥极限的力量,阻挡和击杀任何敌人

❖ Soft Breeze: The magic wind resonates with the incantation of the Hoeth sword master, so that the master can exert his utmost strength to stop and kill any enemy

● 长矛兵 / Spearmen

20 > 18

38 > 34

● 玛瑟兰之嗣(长矛兵) / The Scions of Mathlann

27 > 26

48 > 46

● 游侠 / Rangers

❖ 先锋 / Vanguard

❖ 快步突行:这些来自奥苏安偏远地区的战士们在独自战斗时会利用环境更快的移动和射击

❖ Swift March: These soldiers from the remote areas of Ulthuan will use the environment to move and shoot faster when fighting alone

❖ 夏纳药水:一种炼金与草药共同作用的简易治疗药剂,制作便捷,可以在森林中补充原料

❖ Shanaar's Healing Potion: A simple healing potion that works together with alchemy and herbs. It is easy to make and can supplement raw materials in the forest.

与生活在大城市的人不同,偏远乡村的高精有着与木精相像的习性,并非事事都靠魔法解决问题,也并不那么高傲——无论是高深的魔法知识还是昂贵的施法材料,都让偏远地区的人无法承受,现实总能让人另寻出路。游侠的主要来源是乡村猎手,他们对如何处理伤势有着贵族们不知道也不屑知道的方法,比起魔法,它们往往在“续航”上更有优势。

● 银光守卫 / Silverin Guard

现在被归类为长矛兵,可以受益于相关科技和技能

Now classified as spearmen and can benefit from related techs and skills

● 影子战士 / Shadow-walkers

0 > 25

● 灰衣影者 / Shadow Warriors

0 > 25

● 查瑞斯白狮禁卫 / White Lions of Chrace

28 > 36

接触效果:破盾者

Contact Effect: Shieldbreaker

● 纯鬃禁卫(查瑞斯白狮禁卫) / The Puremane Company (White Lions of Chrace)

36 > 44

接触效果:碎甲 > 破盾者

Contact Effect: Sundered Armour > Shieldbreaker

在战锤背景中,白狮禁卫源自在伏击中自愿救助和保护凤皇王的查瑞斯樵夫。白狮禁卫的成员需要独自狩猎白狮以表现其合格的战斗力。面对敏捷的大型猫科动物,查瑞斯的勇士们依然游刃有余,这得益于其常年山林生活锻炼出的高度敏捷的身姿,因此提高白狮禁卫的近战闪避至重武步兵中优秀的数值,是符合角色背景故事的。

● 荷斯剑圣 / Swordmasters of Hoeth

❖ 先锋 / Vanguard

❖ 和风剑术 / Soft Breeze

● 远程步兵(除弓箭手) / Ranged Infantries (except Archers)

❖ 柯思奎的寒风:这种只有精锐弓箭手才能掌握的速射技巧让杀戮变得更加轻而易举,据说为御风者乌瑟维早年在柯思奎游历时所创。

❖ Cold Winds of Cothique: Killing is made easier by this rapid-fire technique only mastered by elite archers, and is said to have been created by Unthwe Windrider during his early travels in Cothique.

● 弓箭手 / Archers

24 > 18

● 龙王子 / Dragon Princes

40 > 70

❖ 骑枪阵型:部队在冲锋前结成楔形阵,允许骑兵部队突破敌方战线,从而打散敌方的阵列

❖ Lance: Forming a wedge before the charge enables mounted Knights to smash through enemy lines, causing great disarray among their ranks.

● 烈阳龙 / Sun Dragon

❖ 烈阳龙吐息:远程伤害和爆炸伤害附加碎甲效果

❖ Sun Dragon's Breath: Add "Sundered Armour" contact effect to ranged damage and explosion damage

● 『烈焰冠军』戈迪纳尔 / Gordinar, Champion of the Flame

❖ 戈迪纳尔的龙息:远程伤害和爆炸伤害附加碎甲效果

❖ Gordinar's Dragon Breath: Add "Sundered Armour" contact effect to ranged damage and explosion damage

黑暗精灵 / Dark Elves


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◉ 死亡魔女(沸腾血池)/Death Hag(Cauldron of Blood)

85 > 57

205 > 137

● 黯然剑士 / Bleakswords

抵御冲锋 / Charge Defence

● 黑色方舟海盗 / Black Ark Corsairs

❖ 先锋 / Vanguard

● 巫灵 / Witch Elves

❖ 先锋 / Vanguard

● 哈尔·冈西刽子手 / Har Ganeth Executioners

❖ 先锋 / Vanguard

❖ 黑翼剑术:这是一套模仿巨龙体态的剑术,在纳迦罗斯建立之初就流传在杜鲁奇中。它能充分发挥大剑的长度,提升横扫攻击的效率。

❖ Black Wings: This is a set of swordsmanship that imitates the posture of a giant dragon, which was circulated in Druchii at the beginning of Naggaroth's establishment. It can give full play to the length of the great sword and improve the efficiency of sweeping attacks.

● 黑暗骑手(持盾) / Dark Riders (Shields)

❖ 暗影之盾:激发盾牌所附的法术,潜藏于阴影的庇护中,没有人可以发现他们的身影。

❖ Shield of Shadow: Inspired by the spells attached to the shield, hidden in the shelter of the shadow and no one can find them.

● 血骸神龛 / Bloodwrack Shrine

❖ 热情光环:不再需要进入近战即可生效。

❖ Aura of Ardour: Melee Combat is no longer required to activate.

❖ 愤怒光环:不再需要进入近战即可生效。

❖ Aura of Agony: Melee Combat is no longer required to activate.

基斯里夫 / Kislev


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● 哥萨(持矛) / Kossars (Spear)

500 > 450

125 > 113

● 披甲哥萨(持矛) / Armoured Kossars (Spears)

可以通过议事所解锁 / Can be unlocked via Chataz.

● 沙皇禁卫(剑盾)/ Tzar Guard (Shield)

训练有素 / Disciplined

抵御冲锋 / Charge Defence

● 沙皇禁卫(巨剑) / Tzar Guard (Great Sword)

训练有素 / Disciplined

致命迂回者 / Devastating Flanker

❖ 先锋 / Vanguard

● 哥萨维僧侣骑手

心理免疫 / Immune to Psychology

● 翼骑兵 / Winged Lancers

致命迂回者 / Devastating Flanker

● 狮鹫军团 / Gryphon Legion

致命迂回者 / Devastating Flanker

❖ 骑枪阵型:部队在冲锋前结成楔形阵,允许骑兵部队突破敌方战线,从而打散敌方的阵列

❖ Lance: Forming a wedge before the charge enables mounted Knights to smash through enemy lines, causing great disarray among their ranks.

● 骑射手 / Horse Archers

11 > 8

140 > 150

● 雪豹(不含召唤物) / Snow Leopard (excluding summoned)

20 > 45

3172 > 3806

木精灵 / Wood Elves


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★ 塔塞恩 - 奥莱恩

 艾索洛伦神王:

 维持费成本:每个交战中的派系使奥莱恩的军队 -8% > -3%

 维持费成本:每个交战中的派系使所有其他军队 -4% > -2%

✩ Talsyn - Orion

 God-King of Athel Loren:

 Upkeep cost: -8% > -2% for Orion's army for each active war

 Upkeep cost: -4% > -1% for all other armies for each active war

✪ 树人领主和英雄 / Treeman Warlords and Heroes

行动点数 / Campaign Action Points 2100 > 1800

模组尺寸 / Entity Size 1 > 1.25

✪ 杜尔苏 / Durthu

48 > 40

✪ 远古树人 / Ancient Treeman

48 > 40

◉ 科迪尔 / Coeddil

42 > 35

● 战舞者 / Wardancers

❖ 先锋 / Vanguard

● 荒林游侠 /Wildwood Rangers

❖ 先锋 / Vanguard

● 剑吟者 / Bladesingers

❖ 先锋 / Vanguard

食人魔王国 / Ogre Kingdoms


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● 科技:天空泰坦工事,可以为巨人单位增加15%移动速度

○ Tech: Sky-Titan Defences, Increases movement speed for Giant units by 15%.

● 食人魔公牛战士(双持武器) / Ogre Bulls (Dual Weapons)

近战攻击间隔 / Melee Interval 4 > 3.2

28 > 25

● 猎食者(不含召唤物) / Gorgers (excluding summoned)

部队规模 / Unit Size 12 > 16

510 > 680

斯卡文鼠人 / Skaven

★ 腐肉氏族 - 鸣颅

 35回合前,鸣颅的军队不会离开他的巢穴

★ 摩斯氏族-奎克·猎头者

 敌方领主与随军英雄(所在地区) -20 > -10

✩ Clan Carrion - Chitterskull

 Before the 35th round, the troops of Chitterskull will not go out of their lair.

✩ Clan Mors - Queek Headtaker

 Leadership: -20 > -10 for enemy Lords and embedded Heroes

吸血鬼伯爵 / Vampire Counts


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● 科技:肉体捆绑,招募与驱役亡灵成本:僵尸部队 -50% > -35%,战斗治疗量:僵尸部队 +100% > +50%

● 建筑:死尸坑,不再解锁亡灵法师,现在增加招募等级:僵尸部队 0/+2/+4

○ Tech: Bonds of Flesh, Recruitment and Raise Dead cost: -50% > -35% for Zombies units, Battle healing cap:+100% > +50% for Zombies units

● Building:Charnel Pit,no longer unlocks Necromancer, now increases recruitment level: Zombie units 0/+2/+4

✪ 赫尔曼·苟斯特 / Helman Ghorst

 亵渎狂怒:近战攻击:僵尸部队 12 > 6

 非自然坚韧:特殊保护:僵尸部队 10 > 6

 邪灵复苏:战斗治疗量:僵尸部队 +500% > +75%

 ❖ 饥渴亡者:僵尸部队每秒恢复的生命 0.4% > 0.04% ,计36%/15分钟

 Unholy Fury: Melee attack: 12 > 6 for Zombies units

 Unnatural Toughness: Ward save: 10 > 6 for Zombies units

 Uncanny Resilience: Battle healing cap: +500% > +75% for Zombies units

 ❖ The Ravenous Dead: HP restored per second 4% > 0.4%, i.e. 36% per 15 minutes.

● 僵尸 / Zombies

40 > 25

0 < -15

0 < -15

6 > 0

● 索命行尸 / The Tithe (Zombies)

50 > 35

0 < -15

0 < -15

9 > 3

僵尸,即便没有苟思特和bug的加成,目前的性价比也远高于标准线,这导致吸血鬼伯爵低级兵种非常单一化,大量中低级单位沦为背景板。僵尸极其廉价,可以大量招募作为炮灰以填充尸坑,这一作用是派系其他低级兵种无法取代的。除了便宜和死的快以外,减少僵尸的其他功能有利于盘活吸血鬼伯爵的中低派系兵表。因此,压低僵尸初始掌控以及增加其受到的火焰和法术伤害,使这个单位可以作为一时的屏障,但不至于成为永久的防线

● 骷髅战士 / Skeleton Warrior

53 > 45

0 > -15

● 骷髅矛手 / Skeleton Spearmen

53 > 45

0 > -15

● 石冢缚灵 / Cairn Wraiths

55 > 85

0 > -50

28 > 37

● 希尔瓦尼亚火枪手 / Sylvanian Handgunners

❖ 先锋 / Vanguard

● 缚灵骑士 / Hexwraiths

40 > 45

55 > 85

0 > -50

26 > 35

● 寒缚恶灵(缚灵骑士) / The Chillgheists (Hexwraiths)

50 > 55

55 > 85

0 > -50

34 > 45

● 墓穴恶鬼 / Crypt Horrors

664> 598

● 凶暴蝙蝠 / Fell Bats

❖ 死亡乐章:亡灵蝙蝠的发出特殊声音可以稍微提高亡灵单位的掌控力

❖ Hell Movement: The special voice of the undead bat can slightly improve the control of the resurrected army

● 运尸车 / Corpse Cart

❖ 腐臭:这些运尸车常年运送尸体,从未清洗,但其散发的味道却能让亡灵发自“灵魂”的欣喜

❖ Putrid Odor: These body carts carry corpses all year round and never clean them, but their smell can make the undeads happy.

吸血鬼海岸 / Vampire Coast


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● 科技:元素的庇护,现在影响塞壬女妖

● 科技:跃跃欲试,现在影响塞壬女妖

○ Tech: Protection from the Elements, Now affects Sirens

○ Tech: Straining at the Leash, Now affects Sirens

● 深海护卫 /Depth Guard

接触效果:破盾者

Contact Effect: Shieldbreaker

❖ 先锋 / Vanguard

● 塞壬女妖 / Syreens

55 > 85

0 > -50

● 凶暴蝙蝠 / Fell Bats

❖ 死亡乐章:亡灵蝙蝠的发出特殊声音可以稍微提高亡灵单位的掌控力

❖ Hell Movement: The special voice of the undead bat can slightly improve the control of the resurrected army

● 巨物行尸 / Animated Hulks

750 > 500

188 > 125

● 跳帮队 / Deck Droppers

部队规模 / Unit Size 24 > 32

168 > 224

● 跳帮队(投弹手) / Deck Droppers (Bombers)

30 > 23

20 > 7

● 盐主沉船队(跳帮队-投弹手) / Salt Lord Scuttlers (Deck Droppers - Bombers)

10 > 8

26 > 19

● 腐化魔蟹 / Rotting Prometheans

现在造成碰撞伤害(最大目标4,最大目标冷却4)

Can now deal collision damage (max target 4, max target cooldown 4)

● 臼炮 / Mortar

爆炸范围 / Explosive Range 6 > 12

60 > 30

260 > 130

蜥蜴人 / Lizardmen


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● 蜥人战士 / Saurus Warriors

❖ 先锋 / Vanguard

● 神佑巨角冷蜥 / Blessed Horned Ones

45+15 > 60

31+8 > 39

❖ 原生本能 / Primal Instincts

● 神佑蜥人战士(持盾) / Blessed Saurus Warriors (Shields)

29+8 > 37

16+6 > 22

18+12 > 30

● 神佑三角龙 / Blessed Stegadon

22×2 > 44

360×1.1 > 396

0 > 15

● 神佑暴龙 / Blessed Carnosaur

90×1.1 > 112

50+10 > 60

8260 > 9912

45+12 > 57

● 神佑神殿守卫 / Blessed Temple Guards

85+6 > 100

38+8 > 46

● 冷蜥神佑持矛骑手 / Blessed Cold One Spear-Riders

32+8 > 60

90+7 > 100

26+10 > 36

● 神佑翼龙骑手(火蛭) / Blessed Terradon Riders (Fireleech Bolas)

110×1.2 > 132

22×2 > 44

27 > 29

11 > 13

15 > 25

● 神佑甲龙(太阳引擎) / Blessed Bastiladon (Solar Engine)

140+15 > 155

22 > 28

154×1.2 > 92×2

66×1.2 > 40×2

● 神佑变色龙 / Blessed Chameleon Skinks

80×1.12 > 120

9×1.12 > 11

3×1.12 > 4

❖ 无影杀机:经由神佑,变色龙能更加充分地利用与生俱来的优势,他们可以消耗体力来获得瞬息即逝却剧增的力量,从而提高箭矢的射程和伤害。

❖ Traceless Killing: With God's blessing, chameleons can make full use of their inborn advantages. They can use their physical strength to gain fleeting but dramatically increased strength, thus improving the range and damage of arrows.

❖ 烟雾炸弹 / Smoke Bomb

● 神佑灵蜥散兵 / Blessed Skink Skirmishers

50+5 > 55

48×1.14 > 55

0 > 2736

无视地形 / Ignore Ground Type

● 神佑蜥人矛兵(持盾) / Blessed Saurus Spears (Shields)

60+7 > 75

38+6 > 44

激励友军 / Encourage

● 神佑巨蜥 / Blessed Kroxigor

42+8 > 60

接触效果:破盾者 / Contact Effect: Shieldbreaker

❖ 捍卫者 / Guardian

野兽人 / Beastmen

● 混沌战獒 / Chaos Warhounds

近战攻击间隔 / Melee Interval 4.3 > 4

修复原版BUG / Vanilla Bug Fix

* 修复蒸汽坦克音效消失的bug

* 修复天舟、天灯、五行罗盘的宁和化生数值显示和实际不一致的bug

* 修复五行罗盘技能可获得法强加成的bug

* 修复中吸血鬼伯爵领主技能“怪异权臣”和“坟墓时刻”作用于全派系所有军队的bug

* 修复纳垢瘟疫蝇使(死者首级)的弹药类型为小型弹药的bug

* 修复噬人者(手枪)的弹药类型为小型弹药的bug

* 修复WAAAGH!战利品效果会不断累加,不会替代的bug

* 修复建筑“遮蔽绿洲”为乌沙比特单位提供的“体力充沛”特性无效的bug

* 修复灵脉巨网序列3~5级建筑(灵脉桥塔/灵脉尖塔/灵脉核心)无法提供当地招募容量的bug

* 修复乌西里安阴间军团(尼赫喀拉战士)近战伤害错误的bug

* 修复战技:伊瑞斯之盔避免模组死亡无效的bug

* 修复战技:征途终点避免模组死亡无效的bug

* 修复战技:先祖符文避免模组死亡无效的bug

单位归类错误导致无法享受增益的问题:

* 修复银光守卫未被归类未“长矛兵”的bug

* 修复原版色孽混沌术士(色孽系)被错误归类为“纳垢人物”的bug

* 修复原版色孽混沌术士(阴影系)被错误归类为“纳垢人物”的bug

* 修复了原版永恒侍从(色孽逐心者)未被归类为“7级恶魔骑兵”的bug

* 修复了原版恐虐之怒军锋(恐虐碾血者)未被归类为“7级恶魔骑兵”的bug

* 修复了原版黄铜王座骑士(恐虐碾颅者)未被归类为“骑兵”和“7级骑兵”的bug

* 修复了原版颠怒狂山(混沌巨人)未被归类为“巨人”和“4级巨人与巨魔”的bug

Source: https://steamcommunity.com/sharedfiles/filedetails/?id=2864521780					

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