Hooveric Vanilla+ MOD

Hooveric Vanilla+ MOD

1. Introduce

Features

- This mod aims to make the combat more deep and to implement lore-friendly vibe while keeping the vanilla game design. (No new units, buildings or events.)

- Modifies unit stats and adds some new abilities.

Setting

- This mod modifies various elements from vanilla. unit, building, research, etc. But it is almost similar to vanilla, it will not be incompatible with other mods in most cases.

- If you are wondering if this mod is compatible with a particular mod, read the details below and check whether the mod modifies the same element. of course, it won't be compatible with a big overhaul mod.

- I think the mods related to Graphic, AI, Diplomacy, and Events will be compatible without problems.

2. General Changes


Hooveric Vanilla+ MOD image 9
Hooveric Vanilla+ MOD image 10

Unit BalancingOverall unit balancing, especially tweaked the upgraded version units a bit so they are more of a trade off.

For example : - Dark Riders have higher melee attack than Dark Riders (Shields) - Ogre Bulls have higher melee defence and lower charge bonus than Ogre Bulls (Dual Weapons)

Collision Mechanic

The collision calculation equation has been tweaked. Increased collision damage and chance of cavalry breaking through the opponents (that have no Charge Defence vs. Large). It makes the normal cavalry (that have no anti-large or armour-piercing) more valuable.

(Jade Lancers vs Gnoblars, vanilla)

(Jade Lancers vs Gnoblars, HV mod)

The cavalry can pierce the opponent's front ranks when they charge, But this happens only when the attacker's mass must be much higher than the defender's mass and the defender have no charge-defence.

Also this means there is a risk that the cavalry will be surrounded in the middle of the enemies because the fallen infantry will get up soon.

Armour-Piercing

Increased the armour-piercing ratio for most heavy cavalry that have no anti-large or armour-piercing. Decreased the armour-piercing ratio for most halberd infantry with shields.

Anti-Large

Redifined anti-large, now there are two types of anti-large.

Anti-Large : Very Effective Anti-Large : Slightly Effective

The first type has the same effect as vanilla, it's for the traditional anti-large units. And the second type is for the most great weapon infantry or some special units. In this mod, these units have a little Bonus vs Large so there is a potential to deal effective hits to large units unlike vanilla.

New Attributes

Disciplined

This unit does not suffer a leadership penalty when the Lord dies. It can also rally after routing more often.

Strong Vigour

This unit's vigour is less affected by fatiguing actions, such as combat.

Tech

Some tech has been changed to give more dynamic effects.

For example : - Arabyan Fire : Enables explosion projectiles for Little Grom units

2.1. Kislev


Hooveric Vanilla+ MOD image 34

Note :

Kislev infantry have low unit size, so it makes difficult for players to use them in vanilla. Increased the number and HP for some Kislev infantry to alleviate this.

Improved the Gryphon Legion, Now they have enough potential to be used instead of the war sleds or the bear cavalry.

Campaign

- Tweaked the Supporters. Each step increases the income from all buildings slightly.

- Tweaked the garrisons composition. Increased the proportion of the shield units slightly.

Campaign - Building

- Reduced Trade Quorum construction cost : 4,000 → 3,000

- Reduced Roads construction cost : 6,000 → 5,000

- Reduced Caravans construction cost : 8,000 → 7,000

Campaign - Tech

- Arabyan Fire : Enables explosion projectiles for Little Grom units

- Port Merchant’s Guild : Income from Trade buildings: +5%

- Dwarfen Anvils : Armour: +10 for Winged Lancers and Gryphon Legion units

Kossars

- Increased HP 63 → 67

- Increased number 90 → 100

- Reduced ranged damage 16 → 15

Kossars (Spear)

- Increased HP 63 → 67

- Increased number 90 → 100

- Reduced ranged damage 16 → 15

Armoured Kossars

- Increased HP 74 → 76

Armoured Kossars (Great Weapons)

- Increased HP 74 → 76

- Increased anti-large bonus 0 → 3

Streltsi

- Increased HP 69 → 74

Winged Lancers

- Reduced damage 21 → 19

- Increased armour-piercing damage 9 → 12

- Increased cost 850 → 900

- Increased MP cost 850 → 900

- Added Impetuous Charge (passive ability)*

*A passive ability that makes the first charge more powerful.

Gryphon Legion

- Increased Mass 900 → 1,000

- Reduced damage 28 → 25

- Increased armour-piercing damage 12 → 14

- Increased anti-large bonus 0 → 5

- Reduced melee attack 34 → 32

- Added Impetuous Charge (passive ability)

Light War Sleds

- Increased cost 900 → 1,000

2.2. Cathay

In-Battle Features

- Formed Attack increases melee defence slightly. This is something that the player cannot see in the game.

Peasant Long Spearmen

- Reduced number 160 → 140

- Increased HP 48 → 51

Celestial Dragon Guard

- Increased damage 11 → 24

- Reduced armour-piercing damage 25 → 18

Jade Lancers

- Increased mass 1,100 → 1,150

- Reduced damage 21 → 18

- Increased armour-piercing damage 9 → 12

- Increased melee attack 26 → 27

Great Longma Riders

- Increased mass 1,100 → 1,150

- Reduced damage 45 → 43

- Increased armour-piercing damage 20 → 22

2.3. Khorne

Flesh Hounds of Khorne

- Reduced movement speed 95 → 88

- Increased MP cost 700 → 850

2.4. Tzeentch


Hooveric Vanilla+ MOD image 103

Note :

The Chaos Knights and the Doom Knights had no feature except their barrier, Now they have movement advantage when the winds of magic is enough. The Tzeentch player can choose to save winds of magic for a while for their advance.

Chaos Knights of Tzeentch

- Increased mass 1,100 → 1,150

- Added Magical Energy (paaisve ability)*

*A passive ability that improves mobility.

Doom Knights of Tzeentch

- Increased mass 1,100 → 1,150

- Reduced damage 56 →54

- Increased armour-piercing damage 24 →26

- Added Magical Energy (paaisve ability)

2.5. Nurgle


Hooveric Vanilla+ MOD image 116

Nurglings

- Added Buboes and Phlegm (passive ability) (passive ability)*

*A passive ability that improves mobility and anti-ranged.

Plaguebearers of Nurgle

- Increased mass 150 → 175

- Added Buboes and Phlegm (passive ability)

Exalted Plaguebearers of Nurgle

- Increased mass 175 → 190

- Added Buboes and Phlegm (passive ability)

Chaos Furies (Nurgle)

- Added Buboes and Phlegm (passive ability)

Plague Toads of Nurgle

- Added Buboes and Phlegm (passive ability)

Pox Riders of Nurgle

- Reduced cost 2,000 → 1,800

- Reduced MP cost 1,000 → 900

- Added Buboes and Phlegm (passive ability)

Beast of Nurgle

- Added Buboes and Phlegm (passive ability)

Rot Flies

- Increased number 10 → 12

- Added Buboes and Phlegm (passive ability)

Plague Drones of Nurgle

- Increased number 10 → 12

- Increased anti-large bonus 0 → 4

- Added Buboes and Phlegm (passive ability)

Plague Drones of Nurgle (Death's Heads)

- Reduced cost 3,200 → 3,000

- Increased anti-large bonus 0 → 4

- Added Buboes and Phlegm (passive ability)

Spawn of Nurgle

- Added Buboes and Phlegm (passive ability)

Great Unclean One

- Added Buboes and Phlegm (passive ability)

Soul Grinder (Nurgle)

- Added Buboes and Phlegm (passive ability)

2.6. Slaanesh

Chaos Furies (Slaanesh)

- Increased damage 8 → 12

- Reduced armour-piercing damage 24 → 20

2.7. Ogre Kingdom

Note :

Made Gorgers difficult to control.

Gnoblar Trappers

- Reduced number 160 → 140

- Increased HP 48 → 50

- Increased melee defence 26 → 27

Sabretusk Pack

- Reduced melee attack 38 → 37

- Reduced movement speed 95 → 88

- Increased cost 500 → 550

- Increased MP cost 500 → 550

Ogre Bulls (Dual Weapons)

- Reduced melee defence 26 → 24

- Increased charge bonus 44 → 47

Gorgers

- Increased damage 30 → 43

- Reduced armour-piercing damage 70 → 57

- Reduced anti-infantry bonus 20 → 18

- Added Ramapge (attribute)

2.8. Empire


Hooveric Vanilla+ MOD image 178
Hooveric Vanilla+ MOD image 179

Note :

Added some features about leadership to the Empire Knights. It can alleviate the leadership penalty when the lord is dead or routed.

Reduced the number of Greatswords and added a new passive ability.

Spearmen

- Reduced damage 19 → 16

- Increased armour-piercing damage 6 → 10

- Increased charge bonus 4 → 5

Spearmen (Shield)

- Reduced damage 19 → 18

Greatswords

- Reduced number 120 → 100

- Increased HP 68 → 76

- Increased melee defence 30 → 31

- Added Forlorn Hope (passive ability)*

* A little help in desperate situations.

Empire Knights

- Reduced damage 21 → 18

- Increased armour-piercing damage 9 → 12

- Increased melee attack 26 → 28

- Added Disciplined (attribute)

- Added Leadership of Knightly Orders (passive ability)

* This ability will prevent wavering of the units when the lord dies or is routed.

Knights of the Everlasting Light (Empire Knights)

- Reduced damage 21 → 18

- Increased armour-piercing damage 9 → 12

- Increased melee attack 26 → 28

- Added Disciplined (attribute)

- Added Leadership of Knightly Orders (passive ability)

Knights of Morr (Empire Knights)

- Reduced damage 21 → 18

- Increased armour-piercing damage 9 → 12

- Increased melee attack 26 → 28

- Added Disciplined (attribute)

- Added Leadership of Knightly Orders (passive ability)

The Stubborn Bulls (Empire Knights - Greatswords)

- Added Disciplined (attribute)

- Added Leadership of Knightly Orders (passive ability)

Reiksguards

- Reduced damage 28 → 25

- Increased armour-piercing damage 12 → 15

- Increased melee attack 26 → 28

- Added Disciplined (attribute)

- Added Leadership of Knightly Orders (passive ability)

Zintler's Reiksguard (Reiksguard)

- Reduced damage 28 → 25

- Increased armour-piercing damage 12 → 15

- Increased melee attack 26 → 28

- Added Disciplined (attribute)

- Added Leadership of Knightly Orders (passive ability)

Knights of the Blazing Sun

- Reduced damage 29 → 26

- Increased armour-piercing damage 13 → 16

- Added Disciplined (attribute)

- Added Leadership of Knightly Orders (passive ability)

Demigryph Knights

- Added Disciplined (attribute)

- Added Leadership of Knightly Orders (passive ability)

Demigryph Knights (Halberds)

- Added Disciplined (attribute)

- Added Leadership of Knightly Orders (passive ability)

The Royal Altdorf Gryphites (Demigryph Knights)

- Added Disciplined (attribute)

- Added Leadership of Knightly Orders (passive ability)

War Wagons

- Increased missile resistance 0% → 15%

War Wagons (Mortars)

- Increased missile resistance 0% → 15%

The Black Lions (War Wagons - Helblasters)

- Increased missile resistance 0% → 15%

Helstorm Rocket Battery

- Increased explosion damage 22 → 33

- Reduced armour-piercing explosion damage 51 → 40

2.9. Dwarfs

Note :

The cavalry units have become stronger overall in this mod, as a reward for Dwarf, made them not lose the lead in the ranged combat at least.

Reduced the efficiency of Miners (Blasting Charges), Made Dwarf Rangers and Bolt Throwers useful.

Miners

- Reduced number 100 → 80

- Increased melee attack 20 → 21

- Increased melee defence 18 → 21

Miners (Blasting Charges)

- Reduced number 100 → 80

- Increased melee attack 20 → 21

- Increased melee defence 18 → 21

Ekrund Miners (Miners - Blasting Charges)

- Reduced number 100 → 80

Dwarf Warriors

- Added missile block chance 35% → 55%

Dwarf Warriors (Great Weapons)

- Increased anti-large bonus 0 → 3

Longbeards

- Added missile block chance 35% → 55%

Longbeards (Great Weapons)

- Increased anti-large bonus 0 → 3

The Grumbling Guard (Longbeards - Great Weapons)

- Increased anti-large bonus 0 → 3

Hammerers

- Increased anti-large bonus 0 → 3

Peak Gate Guard (Hammerers)

- Increased anti-large bonus 0 → 3

- Added Guardian (passive ability)

Quarrellers

- Reduced HP 62 → 60

- Added missile block chance 35% → 55%

Quarrellers (Great Weapons)

- Reduced HP 62 → 60

- Increased anti-large bonus 0 → 3

Thunderers

- Reduced HP 63 → 60

- Added missile block chance 35% → 55%

Rangers

- Increased leadership 60 → 64

- Increased melee attack 18 → 20

- Increased melee defence 26 → 27

- Added missile block chance 35% → 55%

Rangers (Great Weapons)

- Increased leadership 60 → 64

- Increased melee attack 22 → 25

- Increased melee defence 20 → 21

- Increased anti-large bonus 0 → 3

Bugman's Rangers

- Added missile block chance 35% → 55%

Ulthar's Raiders (Rangers - Great Weapons)

- Increased anti-large bonus 0 → 3

Bolt Throwers

- Increased range 340 → 380

- Increased HP of the warmachines

Grudge Throwers

- Increased HP of the warmachines

Gob-Lobbers (Grudge Throwers)

- Increased HP of the warmachines

Cannons

- Increased HP of the warmachines

Organ Guns

- Increased HP of the warmachines

Flame Cannons

- Increased HP of the warmachines

2.10. Vampire Counts

Black Knights (Lances & Barding)

- Reduced damage 30 → 27

- Increased armour-piercing damage 12 → 15

Verek's Reavers (Black Knights - Lances & Barding)

- Reduced damage 30 → 27

- Increased armour-piercing damage 12 → 15

Blood Knights

- Reduced number 60 → 48

- Increased HP 104 → 130

- Increased mass 1,100 → 1,350

- Reduced damage 25 → 22

- Increased armour-piercing damage 13 → 17

2.11. Bretonnia

Men-at-Arms

- Increased number 120 → 140

- Reduced HP 57 → 56

- Increased melee attack 27 → 28

Men-at-Arms (Shields)

- Increased number 120 → 140

- Reduced HP 57 → 56

- Reduced melee attack 27 → 26

Spearmen-at-Arms

- Increased number 120 → 140

- Reduced HP 57 → 56

- Increased melee attack 18 → 20

- Reduced damage 17 → 14

- Increased armour-piercing damage 5 → 8

Spearmen-at-Arms (Shields)

- Increased number 120 → 140

- Reduced HP 57 → 56

Men-at-Arms (Polearm)

- Increased number 120 → 140

- Reduced HP 58 → 56

- Reduced Morale 56 → 50

Knights Errant

- Reduced damage 21 → 18

- Increased armour-piercing damage 9 → 12

Defenders of the Fleur-de-lis (Knights Errant)

- Reduced damage 21 → 18

- Increased armour-piercing damage 9 → 12

- Reduced anti-large bonus 10 → 5

Knights of the Realm

- Reduced damage 28 → 25

- Increased armour-piercing damage 9 → 12

- Reduced anti-large bonus 10 → 5

Knights of the Lionhearted (Knights of the Realm)

- Reduced damage 28 → 24

- Increased armour-piercing damage 9 → 13

Grail Knights

- Reduced number 60 → 48

- Increased HP 100 → 125

- Increased mass 1,100 → 1,350

- Reduced damage 23 → 22

- Increased armour-piercing damage 15 → 16

Grail Guardians

- Reduced number 60 → 48

- Increased HP 125 → 145

- Increased mass 1,100 → 1,350

Pegasus Knights

- Reduced damage 42 → 38

- Increased armour-piercing damage 14 → 18

Royal Pegasus Knights

- Reduced number 24 → 18

- Increased HP 254 → 339

- Increased mass 1,100 → 1,550

- Reduced damage 42 → 38

- Increased armour-piercing damage 19 → 23

2.12. Warriors Of Chaos

Note :

Made the Marauder Horsemen can be used for more aggressive purposes.

Marauders (Great Weapons)

- Increased anti-large bonus 0 → 3

Marauder Horsemen

- Increased charge bonus 25 → 29

- Increased HP 75 → 82

Marauder Horsemen (Throwing Axes)

- Increased charge bonus 25 → 29

- Increased HP 75 → 82

Marauder Horsemasters

- Increased charge bonus 30 → 35

- Increased HP 82 → 86

Chaos Knights (Lances)

- Increased mass 1,100 → 1,150

- Reduced damage 31 → 27

- Increased armour-piercing damage 15 → 19

2.13. Beastmen

Ungor Spearmen Herd

- Reduced damage 17 → 14

- Increased armour-piercing damage 5 → 8

Destroyers of the Drakwald (Ungor Spearmen Herd - Shields)

- Reduced attack interval 4.6 → 4.2

2.14. Wood Elves

Note :

Modified the Wild Wood Rangers's melee weapon for the consistency of the great sword weapon group.

Eternal Guard

- Increased damage 4 → 10

- Reduced armour-piercing damage 20 → 17

Eternal Guard (Shields)

- Increased damage 4 → 11

- Reduced armour-piercing damage 20 → 14

Wildwood Rangers

- Incrased anti-infantry bonus 0 → 5

Wild Riders

- Increased melee attack 34 → 36

- Reduced damage 27 → 24

- Increased armour-piercing damage 13 → 16

Wild Riders (Shields)

- Reduced damage 27 → 24

- Increased armour-piercing damage 13 → 16

Wild Hunters of Kurnous (Wild Riders - Shields)

- Reduced damage 27 → 24

- Increased armour-piercing damage 13 → 16

Waywatchers

- Reduced range 190 → 180

- Added multiple-shot mode

Projectile Number : 2 Range : 205 Damge : 16 Armour-Piercing Damage : 5

Hawk-Eyes of Drakira (Waywatchers)

- Reduced range 190 → 180

- Added multiple-shot mode

Projectile Number : 2 Range : 205 Damge : 16 Armour-Piercing Damage : 5

2.15. Norsca

Note :

Increased Marauder Champion damage to alleviate their lack of attack role.

Made the Marauder Horsemen can be used for more aggressive purposes.

Marauders (Great Weapons)

- Increased anti-large bonus 0 → 3

Marauder Champions

- Reduced damage 30 → 27

- Increased armour-piercing damage 9 → 12

Marauder Champions (Great Weapons)

- Increased anti-large bonus 0 → 3

Marauder Horsemen

- Increased charge bonus 25 → 29

- Increased HP 75 → 82

Marauder Horsemen (Throwing Axes)

- Increased charge bonus 25 → 29

- Increased HP 75 → 82

Marauder Horsemasters

- Increased charge bonus 30 → 35

- Increased HP 82 → 86

2.16. High Elves


Hooveric Vanilla+ MOD image 459

Note :

Added a little advantage to all cavalry units.

Archers (Light Armour)

- Reduced speed 36 → 33

Talons of Tor Caleda (Archers – Light Armour)

- Reduced speed 36 → 33

White Lions of Chrace

- Increased anti-large bonus 0 → 3

The Puremane Company (White Lions of Chrace)

- Increased anti-large bonus 0 → 3

Lothern Sea Guard

- Reduced damage 19 → 17

- Increased armour-piercing damage 6 → 8

Lothern Sea Guard (Shields)

- Reduced damage 19 → 17

- Increased armour-piercing damage 6 → 8

Ellyrian Reavers

- Added Ellyrian Steeds (passive ability)*

* A little anti-fatigue advantage

Silver Helms

- Increased melee attack 34 → 36

- Reduced damage 23 → 19

- Increased armour-piercing damage 9 → 13

- Added Ellyrian Steeds (passive ability)

Silver Helms (Shields)

- Reduced damage 23 → 19

- Increased armour-piercing damage 9 → 13

- Added Ellyrian Steeds (passive ability)

Dragon Princes

- Increased anti-large bonus 0 → 5

- Reduced damage 31 → 24

- Increased armour-piercing damage 13 → 17

- Reduced melee attack 36 → 34

- Added Ellyrian Steeds (passive ability)

The Fireborn (Dragon Princes)

- Reduced damage 31 → 25

- Increased armour-piercing damage 13 → 18

- Added Ellyrian Steeds (passive ability)

Ellyrian Reaver Archers

- Added Ellyrian Steeds (passive ability)

Heralds of the Wind (Ellyrian Reavers - Bows)

- Added Ellyrian Steeds (passive ability)

Ithilmar Chariots

- Added Ellyrian Steeds (passive ability)

Tiranoc Chariots

- Added Ellyrian Steeds (passive ability)

2.17. Dark Elves

Dark Riders

- Reduced damage 21 → 20

- Increased armour-piercing damage 7 → 10

Dark Riders (Shield)

- Increased damage 21 → 23

2.18. Lizardmen

Saurus Warriors

- Increased melee attack 29 → 31

Saurus Spears

- Reduced damage 29 → 25

- Increased armour-piercing damage 13 → 17

2.19. Skaven

Note :

Made the Poisoned-wind units difficult to use.

Campaign

- Now the Death Globe Bombardiers are Regiments of Renown.

Clanrats

- Increased melee attack 24 → 26

Clanrat Spears

- Reduced damage 18 → 16

- Increased armour-piercing damage 5 → 7

Poisoned-Wind Globadiers

- Reduced ranged accuracy

Death Globe Bombardiers

- Reduced ranged accuracy

Poisoned-Wind Mortar

- Reduced ranged accuracy

The Avalanche Mortars (Death Globe Mortars)

- Reduced ranged accuracy

2.20. Tomb Kings

Tomb Guards

- Increased damage 9 → 19

- Reduced armour-piercing damage 20 → 15

2.21. Vampire Coast

Depth Guards

- Reduced damage 46 → 43

- Increased armour-piercing damage 18 → 21

Source: https://steamcommunity.com/sharedfiles/filedetails/?id=2775980586					

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