About Hooveric Overhaul (HVO)
○ This mod makes subtle changes to the vanilla game design.
○ Overall unit balancing.
○ Improved the collision mecahnic for cavalry.
○ Improved the campaign effects that has been abused or shunned.
○ Tweaked the size of some units.
Setting & Compability
○ This mod modifies various elements from vanilla. unit, building, research, etc. But it is almost similar to vanilla, it will not be incompatible with other mods in most cases.
○ If you are wondering if this mod is compatible with a particular mod, read the details below and check whether the mod modifies the same element. of course, it won't be compatible with a big overhaul mod.
○ I think the mods related to Graphic, AI, Diplomacy, and Events will be compatible without problems.
Common Changes
○ Collision Mechanic
The collision calculation equation has been tweaked. Increased collision damage and chance of cavalry breaking through the opponent's ranks. It makes the normal cavalry (that have no anti-large or armour-piercing) more valuable.
(Jade Lancers vs Gnoblars, vanilla)
(Jade Lancers vs Gnoblars, HVO)
The cavalry can pierce the opponent's front ranks when they charge, But this happens only when the attacker's mass must be much higher than the defender's mass and the defender have no charge-defence. This means there is a risk that the cavalry will be surrounded in the middle of the enemies because the fallen infantry will get up soon.
Also the most lance cavalry gain additional mass when charging.
○ Anti-Large
Great weapon units have a little Bonus vs Large so there is a potential to deal effective hits to large units.
Beastmen Changes
Bestigor Herd
○ Increased anti-large bonus 0 → 3
Centigors (Great Weapons)
○ Increased anti-large bonus 0 → 3
Sons of Ghorros (Centigors - Great Weapons)
○ Increased anti-large bonus 0 → 3
Bretonnia Changes
Note: Improved Lance Formation and Men-at-Arms units.
Reworked Lance Formation (formation)
○ Increased charge speed
Men-at-Arms
○ Increased number 120 → 140
○ Increased HP 57 → 58
○ Increased melee attack 27 → 28
Men-at-Arms (Shields)
○ Increased number 120 → 140
○ Increased HP 57 → 58
○ Reduced charge bonus 10 → 8
○ Reduced melee attack 27 → 26
○ Increased melee defence 27 → 30
Spearmen-at-Arms
○ Increased number 120 → 140
○ Increased HP 57 → 58
○ Increased melee attack 18 → 20
○ Reduced damage 17 → 15
○ Increased armour-piercing damage 5 → 8
Spearmen-at-Arms (Shields)
○ Increased number 120 → 140
○ Increased HP 57 → 58
Men-at-Arms (Polearm)
○ Increased number 120 → 140
○ Reduced HP 57 → 58
○ Reduced Leadership 56 → 50
○ Increased melee attack 22 → 24
○ Reduced melee defence 40 → 36
Knights Errant
○ Added Jousting! (passive ability)*
Defenders of the Fleur-de-lis (Knights Errant)
○ Reduced anti-large bonus 10 → 5
○ Increased charge bonus 54 → 64
○ Increased damage 21 → 24
○ Reduced melee attack 36 → 34
○ Reduced melee defence 36 → 33
○ Reduced cost 900 → 800
○ Reduced MP cost 900 → 800
○ Reduced upkeep 225 → 200
○ Added Jousting! (passive ability)
Knights of the Realm
○ Reduced anti-large bonus 10 → 5
○ Increased armour 90 → 100
○ Increased missile block chance 30 → 35
○ Added Jousting! (passive ability)
Knights of the Lionhearted (Knights of the Realm)
○ Increased armour 90 → 100
○ Increased missile block chance 30 → 35
○ Added Jousting! (passive ability)
Questing Knights
○ Added Jousting! (passive ability)
The Companions of Quenelles (Questing Knights)
○ Added Jousting! (passive ability)
Grail Knights
○ Reduced number 60 → 48
○ Increased HP 100 → 125
○ Increased mass 1,100 → 1,200
○ Increased armour 90 → 100
○ Increased missile block chance 30 → 35
○ Added Jousting! (passive ability)
Grail Guardians
- Reduced number 60 → 48
- Increased HP 125 → 145
- Increased mass 1,100 → 1,200
○ Increased charge bonus 38 → 52
○ Added Jousting! (passive ability)
Pegasus Knights
○ Increased armour 80 → 90
○ Increased missile block chance 30 → 35
○ Added Jousting! (passive ability)
Royal Pegasus Knights
- Reduced number 24 → 18
- Increased HP 254 → 339
- Increased mass 1,100 → 1,375
○ Increased armour 80 → 90
○ Increased missile block chance 30 → 35
○ Added Jousting! (passive ability)
Daemon Of Chaos
Dark Elves
Dark Riders
○ Increased melee attack 24 → 25
○ Reduced damage 21 → 20
○ Increased armour-piercing damage 7 → 9
Dwarfs
Note: The cavalry units have become stronger in this mod, as a reward for Dwarf, made them not lose the lead in the ranged combat at least. Reduced the efficiency of Miners (Blasting Charges), Improved Dwarf Rangers and Bolt Throwers.
Miners
○ Reduced number 100 → 80
○ Increase Mass 150 → 165
○ Increased melee attack 20 → 21
○ Increased melee defence 18 → 23
○ Reduced cost 325 → 300
○ Reduced MP cost 325 → 300
Miners (Blasting Charges)
○ Reduced number 100 → 80
○ Increase Mass 150 → 165
○ Increased melee attack 20 → 21
○ Increased melee defence 18 → 23
Ekrund Miners (Miners - Blasting Charges)
○ Reduced number 100 → 80
○ Increase Mass 150 → 165
○ Increased melee attack 20 → 21
○ Increased melee defence 18 → 23
Dwarf Warriors
○ Increase Mass 150 → 165
○ Added missile block chance 35% → 55%
Dwarf Warriors (Great Weapons)
○ Increase Mass 150 → 165
○ Increased anti-large bonus 0 → 3
Warriors of Dragonfire Pass (Dwarf Warriors)
○ Increase Mass 150 → 165
○ Added missile block chance 35% → 55%
Longbeards
○ Increase Mass 200 → 220
○ Added missile block chance 35% → 55%
Longbeards (Great Weapons)
○ Increase Mass 200 → 220
○ Increased anti-large bonus 0 → 3
The Grumbling Guard (Longbeards - Great Weapons)
○ Increase Mass 200 → 220
○ Increased anti-large bonus 0 → 3
Hammerers
○ Increase Mass 170 → 190
○ Increased anti-large bonus 0 → 3
Peak Gate Guard (Hammerers)
○ Increase Mass 170 → 190
○ Increased anti-large bonus 0 → 3
○ Added Guardian (vanilla passive ability)
Iron Breakers
○ Added missile block chance 35% → 55%
○ Increase Mass 250 → 275
Norgrimlings Ironbreakers (Iron Breakers)
○ Reduced number 120 → 100
○ Increased HP 88 → 95
○ Increase Mass 250 → 275
○ Added missile block chance 35% → 55%
○ Increased projectile explosive damage 100 → 125
Quarrellers
○ Increase Mass 150 → 165
○ Added missile block chance 35% → 55%
Quarrellers (Great Weapons)
○ Increase Mass 150 → 165
○ Increased anti-large bonus 0 → 3
Thunderers
○ Reduced HP 63 → 62
○ Increase Mass 150 → 165
○ Added missile block chance 35% → 55%
Rangers
○ Increase Mass 120 → 130
○ Increased leadership 60 → 64
○ Increased melee attack 18 → 26
○ Increased melee defence 26 → 28
○ Added missile block chance 35% → 55%
Rangers (Great Weapons)
○ Increase Mass 120 → 130
○ Increased leadership 60 → 64
○ Increased melee attack 22 → 25
○ Increased melee defence 20 → 22
○ Increased anti-large bonus 0 → 3
Bugman's Rangers
○ Increase Mass 140 → 155
○ Added missile block chance 35% → 55%
Ulthar's Raiders (Rangers - Great Weapons)
○ Increased HP 60 → 72
○ Increased leadership 70 → 75
○ Increase Mass 120 → 155
○ Increased anti-large bonus 0 → 3
Bolt Throwers
○ Increased range 340 → 380
○ Increased HP of the warmachines
Grudge Throwers
○ Increased HP of the warmachines
Gob-Lobbers (Grudge Throwers)
○ Increased HP of the warmachines
Cannons
○ Increased HP of the warmachines
Organ Guns
○ Increased HP of the warmachines
Flame Cannons
○ Increased HP of the warmachines
The Empire
Note: Added some features about leadership to the Empire Knights. It can alleviate the leadership penalty when the lord is dead or routed. Reduced the number of Greatswords and added a new passive ability.
Spearmen
○ Reduced damage 19 → 17
○ Increased armour-piercing damage 6 → 8
Spearmen (Shield)
○ Reduced damage 19 → 18
Greatswords
○ Reduced number 120 → 100
○ Increased HP 68 → 76
○ Reduced melee attack 32 → 31
○ Increased melee defence 30 → 31
○ Reduced MP cost 900 →875
○ Reduced upkeep 225 → 215
○ Added Forlorn Hope (new passive ability)*
Carroburg Greatswords (Greatswords)
○ Reduced number 120 → 100
○ Increased HP 68 → 76
○ Reduced melee attack 32 → 31
○ Increased melee defence 30 → 31
○ Reduced upkeep 275 → 265
○ Added Forlorn Hope (new passive ability)
Empire Knights
○ Reduced movement speed
○ Increased charge bonus 48 → 56
○ Increased melee attack 26 →30
○ Increased cost 800 → 900
○ Increased MP cost 800 → 900
○ Added Leadership of Knightly Orders (new passive ability)*
Knights of the Everlasting Knights (Empire Knights)
○ Reduced movement speed
○ Increased charge bonus 48 → 56
○ Increased melee attack 26 →30
○ Added Leadership of Knightly Orders (new passive ability)
Knights of Morr (Empire Knights)
○ Reduced movement speed
○ Increased charge bonus 48 → 56
○ Increased melee attack 26 →30
○ Added Leadership of Knightly Orders (new passive ability)
The Stubborn Bulls (Empire Knights)
○ Reduced movement speed
○ Increased charge bonus 34 → 38
○ Increased melee attack 32 →34
○ Added Leadership of Knightly Orders (new passive ability)
Reiksguard
○ Reduced movement speed
○ Added Leadership of Knightly Orders (new passive ability)
Zintler's Reiksguard (Reiksguard)
○ Reduced movement speed
○ Added Leadership of Knightly Orders (new passive ability)
Knights of the Blazing Sun
○ Reduced movement speed
○ Added Leadership of Knightly Orders (new passive ability)
Demigryph Knights
○ Added Leadership of Knightly Orders (new passive ability)
Demigryph Knights (Halberds)
○ Added Leadership of Knightly Orders (new passive ability)
The Royal Altdorf Gryphites (Demigryph Knights)
○ Added Leadership of Knightly Orders (new passive ability)
War Wagons
○ Increased missile resistance 0% → 15%
War Wagons (Mortars)
○ Increased missile resistance 0% → 15%
The Black Lions (War Wagons - Helblasters)
○ Increased missile resistance 0% → 15%
Helstorm Rocket Battery
○ Increased explosion damage 22 → 33
○ Reduced armour-piercing explosion damage 51 → 40
Grand Cathay
Peasant Long Spearmen
○ Reduced number 160 → 140
○ Increased HP 48 → 54
Celestial Dragon Guard
○ Increased damage 11 → 16
○ Reduced armour-piercing damage 25 → 20
Jade Warriors
○ Increased cost 500 → 600
○ Increased MP cost 500 → 550
○ Increased upkeep 125 → 140
Jade Lancers
○ Increased mass 1,000 → 1,050
Great Longma Riders
○ Increased mass 1,000 → 1,050
Greenskins
High Elves
Note: Reworked the Martial Prowess and Martial Mastery.
Tyrion
○ Increased melee attack 75 → 77
○ Increased melee defence 60 → 62
Teclis
○ Increased melee defence 28 → 32
Alarielle the Radiant
○ Increased melee defence 55 → 59
Alith Anar
○ Increased melee defence 45 → 49
Eltharion the Grim
Archmage
○ Increased melee attack 60 → 62
○ Increased melee defence 60 → 62
Hand of the Shadow Crown
○ Increased melee defence 45 → 49
Alastar the White Lion
○ Increased melee defence 40 → 44
○ Increased melee defence 24 → 28 (Ithilmar Chariots)
Prince
○ Increased melee defence 60 → 64
○ Increased melee defence 50 → 54 (Great Eagle)
Princess
○ Increased melee defence 45 → 49
○ Increased melee defence 35 → 39 (Great Eagle)
Archmage
○ Increased melee defence 28 → 32
○ Increased melee defence 18 → 22 (Ithilmar Chariots)
○ Increased melee defence 30 → 34 (Great Eagle)
Mage
○ Increased melee defence 28 → 32
○ Increased melee defence 18 → 22 (Ithilmar Chariots)
Noble
○ Increased melee defence 50 → 54
○ Increased melee defence 35 → 39 (Great Eagle)
○ Increased melee defence 24 → 28 (Ithilmar Chariots)
Handmaiden of the Everqueen
○ Increased melee defence 52 → 56
Spearmen
○ Increased melee defence 38 → 42
The Scions of Mathlann (Spearmen)
○ Increased melee defence 48 → 52
Rangers
○ Increased melee defence 24 → 28
Silverin Guard
○ Increased melee defence 42 → 46
White Lions of Chrace
○ Increased anti-large bonus 0 → 3
○ Increased melee defence 28 → 32
The Puremane Company (White Lions of Chrace)
○ Increased anti-large bonus 0 → 3
○ Increased melee defence 36 → 40
Lothern Sea Guard
○ Increased melee attack 22 → 24
○ Increased melee defence 32 → 36
Lothern Sea Guard (Shields)
○ Increased melee defence 40 → 44
The Storm Riders (Lothern Sea Guard)
○ Increased melee defence 41 → 45
Swordmasters of Hoeth
○ Increased melee defence 36 → 40
Phoenix Guard
○ Increased melee attack 38 → 40
○ Increased melee defence 40 → 42
Keepers of the Flame (Phoenix Guard)
○ Increased melee attack 48 → 50
○ Increased melee defence 50 → 52
Archers
○ Increased melee defence 14 → 18
Archers (Light Armour)
○ Reduced movement speed
○ Increased melee defence 18 → 22
Talons of Tor Caleda (Archers – Light Armour)
○ Reduced movement speed
○ Increased melee attack 22 → 24
○ Increased melee defence 24 → 26
Sisters of Avelorn
○ Increased melee defence 38 → 42
Everqueen's Court Guards (Sisters of Avelorn)
○ Increased melee defence 48 → 52
Shadow Warriors
○ Increased melee defence 22 → 26
The Grey (Shadow Warriors)
○ Increased melee defence 29 → 33
Gate Guard
○ Increased melee defence 32 → 36
Shadow-walkers
○ Increased melee defence 27 → 31
Athel Tamarha Faithbearers
○ Increased melee defence 30 → 34
Spire Guard of Tor Yvresse
○ Increased melee defence 32 → 36
Sentinels of Astaril
○ Increased melee defence 40 → 44
The Skyhawks
○ Increased melee defence 22 → 26
Ellyrian Reavers
○ Increased melee defence 26 → 30
○ Added Ellyrian Steeds (passive ability)*
Ellyrian Reaver Archers
○ Increased melee defence 22 → 26
○ Added Ellyrian Steeds (passive ability)
Heralds of the Wind (Ellyrian Reavers - Bows)
○ Increased melee defence 31 → 35
○ Added Ellyrian Steeds (passive ability)
Silver Helms
○ Increased melee attack 34 → 35
○ Increased melee defence 24 → 28
○ Added Ellyrian Steeds (passive ability)
Silver Helms (Shields)
○ Increased melee defence 32 → 36
○ Added Ellyrian Steeds (passive ability)
Dragon Princes
○ Increased melee attack 36 → 38
○ Increased melee defence 32 → 34
○ Added Ellyrian Steeds (passive ability)
The Fireborn (Dragon Princes)
○ Increased melee attack 45 → 47
○ Increased melee defence 40 → 42
Ithilmar Chariots
○ Increased melee defence 30 → 34
○ Added Ellyrian Steeds (passive ability)
Tiranoc Chariots
○ Increased melee defence 22 → 26
○ Added Ellyrian Steeds (passive ability)
Lion Chariots of Chrace
○ Increased melee defence 28 → 32
Khorne
Flesh Hounds of Khorne
- Reduced movement speed
- Increased MP cost 700 → 950
Chaos Knights of Slaanesh
○ Increased mass 1,000 → 1,100
Kislev
Note:
Kislev infantry have low unit size, so it makes difficult for players to use them in vanilla. Increased the number and HP for some Kislev infantry to alleviate this.
Campaign - Tech
○ Arabyan Fire : Enables explosion projectiles for Little Grom units
○ Port Merchant’s Guild : Income from Trade buildings: +5%
Campaign - Traits
○ Artillerist (Reduce upkeep for Little Grom units) : -30% → -10%
○ Ice Charioteer (Reduce upkeep for War Sleds units) : -30% → -10%
Kossars
○ Increased HP 63 → 65
○ Increased number 90 → 100
○ Reduced ranged damage 16 → 15
Kossars (Spear)
○ Increased HP 63 → 65
○ Increased number 90 → 100
○ Reduced ranged damage 16 → 15
Armoured Kossars
○ Increased HP 74 → 76
Armoured Kossars (Great Weapons)
○ Increased HP 74 → 76
○ Increased anti-large bonus 0 → 3
Streltsi
○ Increased HP 69 → 74
Winged Lancers
○ Increased cost 850 → 900
○ Increased MP cost 850 → 900
○ Added impetuous Charge (passive ability)*
*A passive ability that makes the first charge more powerful.
Gryphon Legion
○ Increased Mass 900 → 1,000
○ Added impetuous Charge (passive ability)
Lizardmen
Note: Reworked the Primal Instinct.
Reworked Primal Instincts (passive ability)
○ It gives them Rampage and melee buff in short time.
Saurus Warriors
○ Increased melee attack 29 → 31
Saurus Spears
○ Increased charge bonus 10 → 12
○ Increased melee attack 24 → 26
Norsca
Marauders (Great Weapons)
○ Increased anti-large bonus 0 → 3
Marauder Champions (Great Weapons)
○ Increased anti-large bonus 0 → 3
Nurgle
Chaos Marauders of Nurgle (Great Weapons)
○ Increased anti-large bonus 0 → 3
Chaos Warriors of Nurgle (Great Weapons)
○ Increased anti-large bonus 0 → 3
Chosen of Nurgle (Great Weapons)
○ Increased anti-large bonus 0 → 3
Chaos Knights of Nurgle
○ Increased mass 1,000 → 1,100
Rot Flies
○ Increased number 10 → 12
Plague Drones of Nurgle
○ Increased number 10 → 12
○ Increased anti-large bonus 0 → 4
Plague Drones of Nurgle (Death's Heads)
○ Increased number 10 → 12
○ Increased anti-large bonus 0 → 4
Ogre Kingdoms
Sabretusk Pack
○ Reduced movement speed
○ Reduced melee attack 38 → 37
Ogre Bulls (Dual Weapons)
○ Reduced melee defence 26 → 24
○ Increased charge bonus 44 → 47
Gorgers
- Increased HP 510 → 580
- Added Ramapge (attribute)
Skaven
Note: Now Death Globe Bombardiers are now Regiments of Renown.
Death Globe Bombardiers
○ Now it's Regiments of Renown.
○ Increased HP 68 → 76
○ Increased leadership 58 → 65
○ Increased melee attack 18 → 21
○ Increased melee defence 16 → 23
○ Increased range 85 → 100
○ Increased accuracy
Poisoned Wind Mortars
○ Reduced accuracy
The Avalanche Mortars (Death Globe Mortars)
○ Reduced accuracy
Slaanesh
Reworked Hellscourges weapon
○ It gives a penalty to the tartget's leadership and vigor.
○ This change affects to Devoted Marauders of Slaanesh (Hellscourges), Chaos Warriors of Slaanesh (Hellscourges), Chosen of Slaanesh (Hellscourges) and Hellstriders of Slaanesh (Hellscourges). It also affects Marauders of Slaanesh (Hellscourges) in Warriors of Chaos factions.
Chaos Knights of Slaanesh
○ Increased mass 1,000 → 1,100
Chaos Furies (Slaanesh)
○ Increased damage 8 → 12
○ Reduced armour-piercing damage 24 → 20
Tomb Kings
Tomb Guards
○ Increased damage 9 → 13
○ Reduced armour-piercing damage 20 → 16
Tzeentch
Chaos Knights of Tzeentch
○ Increased mass 1,000 → 1,100
Vampire Coast
Sartosa Free Company
○ Added Rum and Slash (new passive ability)*
Sartosa Militia
○ Added Rum and Slash (new passive ability)
Sartosa Boarding Axes (new unit)
○ A new unit
○ Can be recruited from the port buildings.
Damned Knights of the Realm
○ Increased missile block chance 30 → 35
Vampire Counts
Note: Removed the magical attacks of Grave Guards and Black Knights. Instead, they got a conditional passive ability that gives Magic Attacks and Flaming Attacks.
Wight King
○ Removed Weapon Imbuement: Magical Attacks
○ Added Wight Blade (new passive ability)*
Grave Guard
○ Removed Weapon Imbuement: Magical Attacks
○ Added Wight Blade (new passive ability)
The Sternsmen (Grave Guard)
○ Removed Weapon Imbuement: Magical Attacks
○ Added Wight Blade (new passive ability)
Grave Guard (Great Weapons)
○ Removed Weapon Imbuement: Magical Attacks
○ Added Wight Blade (new passive ability)
Black Knights
○ Removed Weapon Imbuement: Magical Attacks
○ Added Wight Blade (new passive ability)
Black Knights (Lances & Barding)
○ Removed Weapon Imbuement: Magical Attacks
○ Added Wight Blade (new passive ability)
Verek's Reavers (Lances & Barding)
○ Removed Weapon Imbuement: Magical Attacks
○ Added Wight Blade (new passive ability)
Blood Knights
○ Reduced number 60 → 48
○ Increased HP 104 → 130
○ Increased Mass 1,000 → 1,200
Warriors Of Chaos
Chaos Marauders (Great Weapons)
○ Increased anti-large bonus 0 → 3
Chaos Warriors (Great Weapons)
○ Increased anti-large bonus 0 → 3
Chosen (Great Weapons)
○ Increased anti-large bonus 0 → 3
Chaos Knights
○ Increased mass 1,000 → 1,100
Wood Elves
Note:
Changed the feature that improves Heralds of Ariel faction's Hawk Riders. It's probably easier to use than before.
Campaign - Heralds of Ariel
○ Changed the faction effect that improves the Hawk Riders.
Eternal Guard
○ Increased melee attack 26 → 27
○ Reduced armour-piercing damage 20 → 22
Wildwood Rangers
○ Incrased anti-infantry bonus 0 → 5
Wild Riders
○ Increased melee attack 34 → 36
Waywatchers
○ Reduced range 190 → 180
○ Added multiple-shot mode (double projectiles, low armour-piercing damage, 205 range)
Hawk-Eyes of Drakira (Waywatchers)
○ Reduced range 190 → 180
○ Added multiple-shot mode (double projectiles, low armour-piercing damage, 205 range)
Source: https://steamcommunity.com/sharedfiles/filedetails/?id=2862848914
More Total War: WARHAMMER III guilds
- All Guilds
- Basics With Every Race & Some Good Campaigns
- Lady Lover's Mode Choice
- Yuan Bo - Matters of State Settlement Effects
- Total War: Warhammer 3 Immortal Empires Thorek Ironbrow - Dwarfs campaign overview, guide and second thoughts
- Warhammer 3 Immortal Empires Gor-Rok - Lizardmen campaign overview, guide and second thoughts
- Warhammer 3 Immortal Empires Archaon Everchosen - Warriors of Chaos overview, guide, second thoughts
- Warhammer 3 Immortal Empires Sisters of Twilight - Wood Elves campaign overview, guide and second thoughts
- Warhammer 3 Immortal Empires Arkhan the Black - Tomb Kings campaign overview, guide and second thoughts
- Warhammer 3 Immortal Empires Volkmar the Grim - Empire campaign overview, guide and second thoughts
- Warhammer 3 Immortal Empires Markus Wulfhart - Empire campaign overview, guide and second thoughts