be'lakor small strategic 10 turns guide to save naglfarling & varg as vasalls

How To...

most annoying thing in be'lakor's campaign is norsca confederations and take possible vasalls out of the game by world walkers & wintertooth. so here we go to pretend it...

turn 1: take hero into army, do initial battle and claim albion

turn 2: take out or vasallise the sightless. take hero out of army and move him right into water.

turn 3: ship hero to the north side of norsca mountains, your goal is to see serpent jelly. move be'lakor to the shadow rift

turn 4: move hero again, you will now see serpent jelly with an army inside. use curser's boon and target varge army to get a rift near the monolith of katan. use rift with be'lakor.

turn 5: instead of attacking monolith of katan, march right to doomkeep (naglfarling dark fortress)

turn 6: still march

turn 7: attack doomkeep and vasallize. 9:10 you should be faster than wulfrik, but you could be unlucky...

turn 8: march back to monolith of katan.

turn 9: march !

turn 10: attack varge and vasallize. again 9:10 you should be faster than throgg or in this case surtha ek haven't move to far away from varg camp.

turn 11: be happy. now it's possible to get or revive all norsca vasalls...

bonus: only skaeling & goromady (by throgg) are in danger now to get confederated, but you have some time. while goromady is a tribe to get revived (if not confederated) and worth to be saved, skaeling can't so if they gets confederated rarely by wulfrik or killed by azazel... who cares. try to save goromady first.

Source: https://steamcommunity.com/sharedfiles/filedetails/?id=2944015391					

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