Spain Short Campaign guide

Spain Short Campaign guide

Introduction

This guide details a strategy for the Spain faction in Rome Total War Remastered.

I trialled this strategy on Easy and Medium difficulty and plan to provide an update when I repeat it on Hard and beyond.

My hope is that this guide will provide new players a starting point for playing a minor faction. It’s assumed anyone following this guide has already done a play through as one of the Roman factions which can be considered better for a tutorial.

The strength of Spain is that you start of with all your settlements being usable, all with 2000 upwards population, which is great for income and recruitment. In addition they are all on the same land mass and nearby to each other, once you control Iberia this makes them harder to be attacked.

If you have any alternative strategies please feel free to leave them in the comments and I may mark up a section and credit you.

The Spain Faction

This is considered a Barbarian faction, which effects the unit and building types.

Campaign Goals:

Short campaign: hold 15 territories and either defeat or outlast Carthage (Faction must be destroyed for victory, Protectorate doesn’t count)

Long Campaign: Hold 50 territories and become master of Rome.

Faction Specific Achievements:

Iberian Holiday: Achieve victory in the Spain long campaign.

Iberian Adventure: Achieve victory in the Spain short campaign

Better luck in the Fifteenth Century: Defeat Spain (destroy the faction in another campaign)

In the short campaign you can expect to get the following:

Carthago delenda est: Defeat Carthage

Territory:

You begin the campaign with four settlements across Iberia: Asturica, Scallabis, Osca and Carthago Nova.

Faction relations:

You start with no allies or enemies.

Units:

Your starting infantry are Town Militia, don't count on them to be much more than a mass of bodies to take damage or sit in a town and stop revolts. Use your cavalry and ranged units to win battles.

Your ranged units are Skirmishers which are brilliant against Carthage due to their anti elephant bonus, but middling against everyone else. Their ammo capacity is minuscule and their range isn't impressive either, so engage with Town Militia and then circle your skirmishers around and shoot the enemy in the back.

Naked Fanatics and Bull Warriors are a faction specific unit, use them as your heavy hitters to flank in a hammer anvil tactic.

Bull warriors are Heavy Infantry. They can hide in long grass but are prone to charging without orders.

Naked fanatics are also considered heavy infantry, they are only recruitable through having a shrine to Esus.

Your Cavalry are Round Shield Cavalry, which are light cavalry, they are fast and can get into a wedge (be sure to use it, it penetrates much further into units for better pull through)

Notable Buildings:

Tavern, this is instead of arena’s and provides a base happiness increase.

Temples to ...., gives you access to the naked fanatics unit.

Strategy - Short Campaign

Goal:

Control / own 15 territories and defeat or outlast the Carthage faction.

Strategy in 3 steps:

1. Attack and eliminate Gaul

2. Take Numidia

3. Push on Carthage

Walkthrough - Turn 1


Spain Short Campaign guide image 39

This turn we start moving our troops toward Gaul settlement in central Iberia, Numantia which is currently hidden in the fog of war.

We then have to combat one our biggest initial problems, Iberia is huge and takes ages to travel around so build roads.

Actions:

Asturica, leaving your town militia in the territory move all of your forces to the centre of Iberia, will take a few turns.

Scallabis, leave one skirmisher in the territory with all others also heading to central Iberia.

Carthago Nova, leave a town militia in the territory and the rest should head north toward Osca.

Osca is fine as is.

Diplomat, have them race toward central Iberia as we want to sell them map info before waging war.

Spy head toward central Iberia as we want them in the territory prior to attacking.

Building:

Build Roads, in all four territories, this should speed up our armies dramatically.

Recruitment

A town militia in Asturica and a skirmisher in Scallabis

The other two settlements have too low a population for much recruitment.

Taxes

If you can get away with it raise taxes in Asturica and Scallabis as they have higher population.

End turn

End turn notes:

Walkthrough - Turn 2


Spain Short Campaign guide image 59

Now our roads are built we can get into position to attack Gaul next turn, first our diplomat is going to try to get some money out of them.

Actions:

Move your spy first, they should reveal the town but not yet reach it.

Have your diplomat engage Gaul in diplomacy, trade map info for whatever they will pay, start at 1000 and work down (I got 600 / 700 usually on Normal).

Move your Scallabis army to the edge of Gauls territory, moving the skirmisher you left behind to catch up.

Move your Asturica army toward the Gaulic army that should have appeared north of Numantia

Continue your Carthago Nova army toward Osca.

Building:

Warlords hut in Carthago Nova

Land Clearance in Osca

Recruitment

No money to recruit this turn.

End turn

Walkthrough - Turn 3


Spain Short Campaign guide image 74

Take the Gaul settlement in Iberia and start moving our troops to the next.

Actions:

First have our spy enter Numantia.

Then swoop in your first army to besiege and make a battering ram, soon to be joined by the Skirmisher.

Have your northern army keep moving toward Goal now, usually the enemy army has disappeared into the mountains, again followed up by the skirmisher.

The Carthaginian diplomat is usually walking past around now, have your diplomat grab them and try to sell them Alliance, Trade rights and Map info (I usually get around 3,000 to 4,000 on Normal).

Building:

Land clearance in Scallabis and Asturica.

Recruitment

Town Militia in Osca and Carthago Nova (set up a auto troop move from Carthago Nova to Osca, select Carthago and hold alt then left click on Osca, the blue route shows where the troops will congregate.)

End turn

Walkthrough - Turn 4

This turn we will be taking Numantia and beginning to move our other armies out of Iberia and into Gaul.

Actions:

First move the skirmisher into the army besieging Numantia before having them attack; auto resolve is usually crap but as you outnumber them and hopefully your spy opens the gates it shouldn't be a hard fight.

Occupy Numantia, they don't have much population so best not to set it back further with Enslave.

Move your northern army onward toward Gaul, if you spot the Gaulish army head for them.

Diplomat, assuming you've bumped into Carthage send them to Rome.

Spy, move toward Gaul.

Building:

In Osca build a shrine to Teutatis, it's going to be a while before it can really make troops but that +1 will be handy when it can.

Recruitment

Skirmisher in Scallabis, town militia in Carthago Nova and Asturica

In Numantia retrain your two cavalry units.

End turn

Walkthrough - Turn 5

This turn we should be close to start besieging Narbo Matrius the territory in southern Gaul and fight the Gaulic army in northern Iberia.

Actions:

Move your Northern army to attack the Gaulic one above Numantia if they are in range.

Move your Eastern forces into position to besiege Narbo Matrius (likely just short).

At this point rebels usually appear back near Scallabis so I sent the army that took Numantia back to deal with them.

Diplomat and Spy, keep moving them toward Gaul.

Building:

Roads in Numantia.

Port in Carthago Nova.

Recruitment

Round Shield Cavalry in Numantia

Skirmisher in Scallabis (due to rebels, if they aren't there for you don't bother).

End turn

Walkthrough - Turn 6 And Beyond

This is where i’ll leave the step by step as stuff really starts to change from here. I’ve had Gaul put up stiff resistance forcing me to shift focus to Numidia, Carthage declaring war randomly thus speeding up the plan to destroy them or even Brittania taking offence at my destroying Gaul and being a pain in the side.

Next few turns

War in Gaul, depends how far you want to go, I'd suggest at least take the two most southern cities on the Med, Narbo Martius and Massilia (sometimes this is a rebel city). Keep in mind that the longer you don't attack Carthage the more time the Scipii have to start harassing them.

Fighting Numidia, they struggle generally in the game as they have low population and low income, take their two northern coast cities and they should be set back far enough to not be a threat.

Build ports and trade posts built on all your Mediterranean territories, and troop making buildings in your highest population territories.

Recruit up more cavalry, skirmishers and once you've got the building Scutarii to replace any Town Militia still in your armies. Eventually start adding in Bull Warriors and Naked Fanatics too.

Further down the line

Shift focus to Numidia for some easy territories that put you in a good position to move on Carthage.

Carthage themselves are hard, strong armies, decent AI with lots of money and population. Good luck defeating them.

If Carthage declares on you then aim to take their city in Iberia, then it's usually pretty doable to take their city in Iberia and defeat the one army they keep around there. Beyond that I'd suggest taking getting a fleet together and taking the island of Palma before moving onto mainland Africa.

Diplomat:

Get Trade rights with anyone you can; being on the Mediterranean your ports have access to a lot of trade partners hence the focus on trade buildings.

Spy:

Where possible move them into a settlement ahead of an attack, it get’s them more xp and has a chance the battle starts with the gates open.

Merchants:

If you are playing with merchants on I’d typically put them to auto manage, for such a short campaign I wouldn’t bother with them much.

Buildings:

Aim to get all territories population over 6000 population, focus the coastal ones on the Port and Trader building trees.

Recruitment:

For recruiting especially in newly conquered territories, once a settlement has reached over 2000 population feel free to start using it for recruiting, prior to that just leave it to grow and try not to go back under the 2k as you recruit.

Victory Conditions

You must destroy Carthage, meaning they hold no Territories.

Don't slip up like I did in my first campaign and make them a protectorate as they do not count as destroyed.

If they aren't destroyed try to get map info off nearby powers to find their final holdout. Remember they hold two territories on nearby islands, Lilybaeum and Palma.

Source: https://steamcommunity.com/sharedfiles/filedetails/?id=2497512623					

More Total War: ROME REMASTERED guilds