A List of Land Units Across All Factions (Britannia Campaign)

Of Note

For the list of Grand Campaign units, press this link:

A List of Land Units Across All Factions (Grand Campaign)

For the list of Americas Campaign units, press this link:

A List of Land Units Across All Factions (Americas Campaign)

For the list of Teutonic Campaign units, press this link:

A List of Land Units Across All Factions (Teutonic Campaign)

For the list of mercenary units, press this link:

Medieval II Mercenary Guide (All Campaigns)

Smith Levels

1 - Leather Tanner

2 - Blacksmith

3 - Armourer

4 - Heavy Armourer

5 - Master Armourer

6 - Armour Factory

Explaining why some units have names in parentheses.

Unit in-game name (unit coded name)

ex.

Retinue Longbowmen (Dismounted Longbowmen)

Non-mercenary artillery units will instead follow this sort of naming

(NE) (SE) (ME) artillery name

Which actually means

NE artillery name

SE artillery name

ME artillery name

Speed values (Infantry)

Fast - Faster than base speed

Regular - Base human speed

Slow - Slower than base speed

Very Slow - Exactly what it says

Painfully Slow - Is probably the descendant of a sloth, snail, and tortoise.

When in spearwall formation, Pike units becomes Fast, while Halberd units become Slow.

Speed values (Cavalry)

Fast - Consists solely of fast ponies.

Regular - Base speed, includes heavy horses and ponies.

Slow - Slow, heavy mailed horses, barded horses, and (eastern) armoured horses.

Very Slow - Camels, elephants.

Spear and Light Spear units have a penalty against other infantry units, but said penalty is unknown.

Example of the format used in the guide:

Unit Icon unit name (coded name) number of units with small unit size, unit speed (if infantry), unit class, unit mount (if applicable) ammo (if applicable), primary weapon, (unit animation), attack, charge, range (if applicable), unit attack bonusses or penalties against cavalry (if applicable) secondary weapon, (unit animation), attack, charge, unit attack bonusses or penalties against cavalry (if applicable) Armor, defense skill, shield, total defense campaign and custom battle cost, upkeep cost morale, discipline level, training level special traits/abilitiesunit attack bonusses and penalties in certain environnements, unit attack bonusses or penalties against certain mount typesstamina bonusses and penalties in heat

Baron A. Cavalry

Hobilars24 light cavalry, ponySpear, attack 3, charge 3Sword, attack 5, charge 1Armor 2, skill 2, shield 0; total defense 4280 gold to train, 110 gold upkeep3 morale, low discipline, untrainedCan form a charge, armor+1 via smith lv. 2-2 vs in snow, -4 vs elephants, -4 vs camels5 extra fatigue in heatMailed Knights24 heavy cavalry, heavy horseSpear, attack 8, charge 5Sword, attack 9, charge 3Armor 3, skill 4, shield 6; total defense 13670 gold to train, 185 gold upkeep9 morale, low discipline, trainedCan form a charge, knight, armor+1 via smith lv. 3-2 vs in snow, -4 vs elephants, -4 vs camels6 extra fatigue in heatFeudal Knights24 heavy cavalry, barded horseSpear, attack 8, charge 5Sword, attack 9, charge 3Armor 5, skill 4, shield 6; total defense 15720 gold to train, 185 gold upkeep9 morale, impetuous, trainedCan form a charge, knight, armor+1 via smith lv. 4-2 vs in snow, -4 vs elephants, -4 vs camels7 extra fatigue in heatEnglish Knights24 heavy cavalry, barded horseSpear, attack 8, charge 7Axe, attack 9, charge 3, armor-piercingArmor 6, skill 4, shield 6; total defense 16840 gold to train, 185 gold upkeep9 morale, normal discipline, trainedCan form a charge, knight, armor+1 via smith lv. 5-2 vs in snow, -4 vs elephants, -4 vs camels8 extra fatigue in heatDemi Lancers24 heavy cavalry, heavy horseSpear, attack 11, charge 7Sword, attack 12, charge 3Armor 5, skill 5, shield 0; total defense 10770 gold to train, 185 gold upkeep11 morale, low discipline, trainedCan form a charge, knight-2 vs in snow, -4 vs elephants, -4 vs camels7 extra fatigue in heatGeneral's Bodyguard (NE Bodyguard)16 heavy cavalry. barded horseSpear, attack 11, charge 7Sword, attack 12, charge 3Armor 5, skill 5, shield 6; total defense 16960 gold to train, 250 gold upkeep11 morale, normal discipline, trainedGeneral unit, armor+1 via smith lv. 4, 2 hitpoints-2 vs in snow, -4 vs elephants, -4 vs camels7 extra fatigue in heatGeneral's Bodyguard (NE Late Bodyguard)16 heavy cavalry, armored horseSpear, attack 11, charge 7Sword, attack 12, charge 3Armor 7, skill 5, shield 5; total defense 17960 gold to train, 250 gold upkeep11 morale, normal discipline, trainedGeneral unit, armor+1 via smith lv. 6, -4 vs elephants, -4 vs camels, 2 hitpoints, not recruitable in campaign-2 vs in snow, -4 vs elephants, -4 vs camels8 extra fatigue in heatMerchant Cavalry Militia24 heavy cavalry, barded horseSword, attack 3, charge 1No secondaryArmor 5, skill 2, shield 6; total defense 13370 gold to train, 155 gold upkeep3 morale, normal discipline, untrainedFree upkeep unit, can form a charge, armor+2 via smith lv. 4 and 5, requires Merchant's Guild,-2 vs in snow, -4 vs elephants, -4 vs camels7 extra fatigue in heatMounted Longbowmen24 missile cavalry, pony20 cavalry bodkin arrows, attack 7, charge 2, range 120, armor-piercingSword, attack 5, charge 2Armor 3, skill 4, shield 0; total defense 7760 gold to train, 155 gold upkeep5 morale, normal discipline, trainedCantabrian circle, armor+2 via smith lv. 3 and 4, not recruitable in campaign, not avaliable in custom-2 vs in snow, -4 vs elephants, -4 vs camels6 extra fatigue in heat

Baron A. Ranged

Peasant Archers48 missile infantry25 arrows (fast bowman), attack 5, charge 1, range 120Knife (fast knifeman), attack 3, charge 1Armor 0, skill 2, shield 0; total defense 2200 gold to train, 100 gold upkeep3 morale, normal discipline, untrainedFire arrows, armor+2 via smith lv.1 and 2+1 vs in scrub, -2 vs in sand, +3 vs in forest, +4 vs in snow4 extra fatigue in heatLongbowmen48 missile infantry25 bodkin arrows, attack 6, charge 1, range 160, armor-piercingMace, attack 5, charge 2, armor-piercingArmor 0, skill 1, shield 5; total defense 6550 gold to train, 150 gold upkeep3 morale, normal discipline, untrainedCan deploy stakes, fire arrows, armor+2 via smith lv.1 and 2+1 vs in scrub, -2 vs in sand, +3 vs in forest, +4 vs in snow4 extra fatigue in heatYeomen Archers48 missile infantry25 bodkin arrows, attack 8, charge 2, range 160, armor-piercingMace, attack 7, charge 3, armor-piercingArmor 0, skill 2, shield 5; total defense 7640 gold to train, 150 gold upkeep5 morale, normal discipline, trainedCan deploy stakes, fire arrows, armor+2 via smith lv.1 and 2+1 vs in scrub, -2 vs in sand, +3 vs in forest, +4 vs in snow4 extra fatigue in heatRetinue Longbowmen (Dismounted Longbowmen)48 missile infantry25 bodkin arrows, attack 8, charge 2, range 160, armor-piercingSword, attack 9, charge 2Armor 3, skill 2, shield 5; total defense 10660 gold to train, 150 gold upkeep5 morale, normal discipline, trainedHardy, can place stakes, fire arrows, armor+2 via smith lv.3 and 4+1 vs in scrub, -2 vs in sand, +3 vs in forest, +4 vs in snow6 extra fatigue in heatArcher Militia48 missile infantry25 arrows, attack 5, charge 1, range 120Knife, attack 3, charge 1Armor 0, skill 2, shield 0; total defense 1200 gold to train, 100 gold upkeep3 morale, normal discipline, untrainedFree upkeep unit, fire arrows, armor+2 via smith lv.1 and 2+1 vs in scrub, -2 vs in sand, +3 vs in forest, +4 vs in snow4 extra fatigue in heatArquebusiers48 missile infantry15 arquebus bullets, attack 14, charge 1, range 120, armor-piercingSword, attack 3, charge 1Armor 0, skill 1, shield 0; total defense 1470 gold to train, 125 gold upkeep3 morale, normal discipline, trainedGunmen, gunpowder unit, fire by rank, armor+1 via smith lv.2+1 vs in scrub, -2 vs in sand, +3 vs in forest, +4 vs in snow4 extra fatigue in heatSherwood Archers24 missile infantry25 bodkin arrows, attack 13, charge 3, range 160, armor-piercingSword, attack 14, charge 3Armor 0, skill 5, shield 0; total defense 5570 gold to train, 250 gold upkeep11 morale, normal discipline, untrainedVery hardy, fire arrows, 2 hitpoints, not recruitable in campaign+1 vs in scrub, -2 vs in sand, +3 vs in forest, +4 vs in snow4 extra fatigue in heat

Baron A. Infantry

Peasants60 light infantrySpear, attack 3, charge 0No secondaryArmor 0, skill 3, shield 0; total defense 3110 gold to train, 90 gold upkeep1 morale, low discipline, untrainedIs a peasant, armor+1 via smith lv.1+1 vs in scrub, -2 vs in sand, +3 vs in forest, +4 vs in snow4 extra fatigue in heatLevy Spearmen60 spear infantrySpear, attack 7, charge 3, spear, +8 vs cavalryNo secondaryArmor 0, skill 3, shield 8; total defense 11290 gold to train, 125 gold upkeep3 morale, normal discipline, trainedArmor+3 via smith lv.1, 2, and 3,can form schiltrom+1 vs in scrub, -2 vs in sand, +3 vs in forest, +4 vs in snow4 extra fatigue in heatArmoured Sergeants (Armored Sergeants)60 spear infantrySpear, attack 9, charge 4, spear, +8 vs cavalryNo secondaryArmor 3, skill 5, shield 8; total defense 16640 gold to train, 155 gold upkeep5 morale, normal discipline, trainedArmor+1 via smith lv.3,can form schiltrom+1 vs in scrub, -2 vs in sand, +3 vs in forest, +4 vs in snow6 extra fatigue in heatTown Militia60 light infantrySpear, attack 6, charge 2, light spear, +4 vs cavalryNo secondaryArmor 0, skill 1, shield 8; total defense 9280 gold to train, 125 gold upkeep3 morale, normal discipline, trainedFree upkeep unit, armor+2 via smith lv.1 and 2+1 vs in scrub, -2 vs in sand, +3 vs in forest, +4 vs in snow4 extra fatigue in heatSpear Militia60 spear infantrySpear, attack 7, charge 3, spear, +8 vs cavalryNo secondaryArmor 0, skill 3, shield 8; total defense 11290 gold to train, 125 gold upkeep3 morale, normal discipline, trainedFree upkeep unit, armor+3 via smith lv.1, 2, and 3,can form schiltrom+1 vs in scrub, -2 vs in sand, +3 vs in forest, +4 vs in snow4 extra fatigue in heat Armoured Swordsmen (Armored Swordsmen)48 heavy infantrySword, attack 11, charge 3No secondaryArmor 6, skill 4, shield 8; total defense 18570 gold to train, 150 gold upkeep9 morale, normal discipline, trainedHardy, armor+1 via smith lv.5+1 vs in scrub, -2 vs in sand, +3 vs in forest, +4 vs in snow8 extra fatigue in heatBillmen48 heavy infantryAxe, attack 14, charge 6, armor-piercingNo secondaryArmor 0, skill 8, shield 0; total defense 8240 gold to train, 125 gold upkeep5 morale, normal discipline, trainedArmor+2 via smith lv.1 and 2+1 vs in scrub, -2 vs in sand, +3 vs in forest, +4 vs in snow4 extra fatigue in heatHeavy Billmen48 heavy infantryAxe, attack 15, charge 5, armor-piercingNo secondaryArmor 5, skill 8, shield 0; total defense 13320 gold to train, 150 gold upkeep5 morale, normal discipline, trainedHardy, armor+1 via smith lv.4+1 vs in scrub, -2 vs in sand, +3 vs in forest, +4 vs in snow7 extra fatigue in heatBill Militia48 heavy infantryAxe, attack 12, charge 5, armor-piercingNo secondaryArmor 0, skill 6, shield 0; total defense 6160 gold to train, 100 gold upkeep3 morale, normal discipline, trainedFree upkeep unit, armor+2 via smith lv.1 and 2+1 vs in scrub, -2 vs in sand, +3 vs in forest, +4 vs in snow4 extra fatigue in heatHeavy Bill Militia48 heavy infantryAxe, attack 14, charge 6, armor-piercingNo secondaryArmor 5, skill 8, shield 0; total defense 13320 gold to train, 150 gold upkeep5 morale, normal discipline, trainedFree upkeep unit, armor+1 via smith lv.4+1 vs in scrub, -2 vs in sand, +3 vs in forest, +4 vs in snow7 extra fatigue in heatDismounted Feudal Knights48 heavy infantrySword, attack 11, charge 3No secondaryArmor 5, skill 4, shield 8; total defense 17540 gold to train, 225 gold upkeep9 morale, normal discipline, trainedHardy, armor+1 via smith lv.4+1 vs in scrub, -2 vs in sand, +3 vs in forest, +4 vs in snow7 extra fatigue in heatDismounted English Knights48 heavy infantryAxe, attack 19, charge 7, armor-piercingNo secondaryArmor 6, skill 10, shield 0; total defense 16540 gold to train, 225 gold upkeep11 morale, normal discipline, trainedHardy, armor+1 via smith lv.5+1 vs in scrub, -2 vs in sand, +3 vs in forest, +4 vs in snow8 extra fatigue in heatBodyguard (Dismounted NE Bodyguard)16 heavy infantrySword, attack 14, charge 3No secondaryArmor 7, skill 5, shield 5; total defense 17510 gold to train, 55 gold upkeep11 morale, disciplined, trainedGeneral's unit, 2 hitpoints, not recruitable in campaign, not avaliable in custom+1 vs in scrub, -2 vs in sand, +3 vs in forest, +4 vs in snow8 extra fatigue in heat

English Cavalry

Mailed Knights24 heavy cavalry, heavy horseSpear, attack 8, charge 5Sword, attack 9, charge 3Armor 3, skill 4, shield 6; total defense 13670 gold to train, 185 gold upkeep9 morale, low discipline, trainedCan form a charge, knight, armor+1 via smith lv. 3-2 vs in snow, -4 vs elephants, -4 vs camels6 extra fatigue in heatFeudal Knights24 heavy cavalry, barded horseSpear, attack 8, charge 5Sword, attack 9, charge 3Armor 5, skill 4, shield 6; total defense 15720 gold to train, 185 gold upkeep9 morale, impetuous, trainedCan form a charge, knight, armor+1 via smith lv. 4-2 vs in snow, -4 vs elephants, -4 vs camels7 extra fatigue in heatEnglish Knights24 heavy cavalrySpear, attack 8, charge 7Axe, attack 9, charge 3, armor-piercingArmor 6, skill 4, shield 6; total defense 16840 gold to train, 185 gold upkeep9 morale, normal discipline, trainedCan form a charge, knight, armor+1 via smith lv. 5-2 vs in snow, -4 vs elephants, -4 vs camels8 extra fatigue in heatDemi Lancers24 heavy cavalry, heavy horseSpear, attack 11, charge 7Sword, attack 12, charge 3Armor 5, skill 5, shield 0; total defense 10770 gold to train, 185 gold upkeep11 morale, low discipline, trainedCan form a charge, knight-2 vs in snow, -4 vs elephants, -4 vs camels7 extra fatigue in heatGeneral's Bodyguard (NE Bodyguard)16 heavy cavalry, barded horseSpear, attack 11, charge 7Sword, attack 12, charge 3Armor 5, skill 5, shield 6; total defense 16960 gold to train, 250 gold upkeep11 morale, normal discipline, trainedGeneral unit, armor+1 via smith lv. 4, 2 hitpoints-2 vs in snow, -4 vs elephants, -4 vs camels7 extra fatigue in heatGeneral's Bodyguard (NE Late Bodyguard)16 heavy cavalry, armoured horseSpear, attack 11, charge 7Sword, attack 12, charge 3Armor 7, skill 5, shield 5; total defense 17960 gold to train, 250 gold upkeep11 morale, normal discipline, trainedGeneral unit, armor+1 via smith lv. 6, -4 vs elephants, -4 vs camels, 2 hitpoints, not recruitable in campaign-2 vs in snow, -4 vs elephants, -4 vs camels8 extra fatigue in heatKnights Templar24 heavy cavalry, mailed horseSpear, attack 11, charge 7Sword, attack 12, charge 3Armor 5, skill 5, shield 6; total defense 16870 gold to train, 185 gold upkeep11 morale, impetuous discipline, highly_trainedCan form a charge, knight, armor+1 via smith lv. 4-2 vs in snow, -4 vs elephants, -4 vs camels7 extra fatigue in heatMerchant Cavalry Militia24 heavy cavalry, heavy horseSword, attack 3, charge 1No secondaryArmor 5, skill 2, shield 6; total defense 13370 gold to train, 155 gold upkeep3 morale, normal discipline, untrainedFree upkeep unit, can form a charge, armor+2 via smith lv. 4 and 5, requires Merchant's Guild,-2 vs in snow, -4 vs elephants, -4 vs camels7 extra fatigue in heatHobilars24 light cavalry, ponySpear, attack 3, charge 3Sword, attack 5, charge 1Armor 2, skill 2, shield 0; total defense 4280 gold to train, 110 gold upkeep3 morale, low discipline, untrainedCan form a charge, armor+1 via smith lv. 2-2 vs in snow, -4 vs elephants, -4 vs camels5 extra fatigue in heatMounted Longbowmen24 missile cavalry, pony20 cavalry bodkin arrows, attack 7, charge 2, range 120, armor-piercingSword, attack 5, charge 2Armor 3, skill 4, shield 0; total defense 7760 gold to train, 155 gold upkeep5 morale, normal discipline, trainedCantabrian circle, armor+2 via smith lv. 3 and 4, not recruitable in campaign, not avaliable in custom-2 vs in snow, -4 vs elephants, -4 vs camels6 extra fatigue in heat

English Ranged

Peasant Archers48 missile infantry25 arrows (fast bowman), attack 5, charge 1, range 120Knife (fast knifeman), attack 3, charge 1Armor 0, skill 2, shield 0; total defense 2200 gold to train, 100 gold upkeep3 morale, normal discipline, untrainedFire arrows, armor+2 via smith lv.1 and 2+1 vs in scrub, -2 vs in sand, +3 vs in forest, +4 vs in snow4 extra fatigue in heatLongbowmen48 missile infantry25 bodkin arrows, attack 6, charge 1, range 160, armor-piercingMace, attack 5, charge 2, armor-piercingArmor 0, skill 1, shield 5; total defense 6550 gold to train, 150 gold upkeep3 morale, normal discipline, untrainedCan deploy stakes, fire arrows, armor+2 via smith lv.1 and 2+1 vs in scrub, -2 vs in sand, +3 vs in forest, +4 vs in snow4 extra fatigue in heatYeomen Archers48 missile infantry25 bodkin arrows, attack 8, charge 2, range 160, armor-piercingMace, attack 7, charge 3, armor-piercingArmor 0, skill 2, shield 5; total defense 7640 gold to train, 150 gold upkeep5 morale, normal discipline, trainedCan deploy stakes, fire arrows, armor+2 via smith lv.1 and 2+1 vs in scrub, -2 vs in sand, +3 vs in forest, +4 vs in snow4 extra fatigue in heatSherwood Archers24 missile infantry25 bodkin arrows, attack 13, charge 3, range 160, armor-piercingSword, attack 14, charge 3Armor 0, skill 5, shield 0; total defense 5570 gold to train, 250 gold upkeep11 morale, normal discipline, untrainedVery hardy, fire arrows, 2 hitpoints, not recruitable in campaign+1 vs in scrub, -2 vs in sand, +3 vs in forest, +4 vs in snow4 extra fatigue in heatArcher Militia48 missile infantry25 arrows, attack 5, charge 1, range 120Knife, attack 3, charge 1Armor 0, skill 2, shield 0; total defense 1200 gold to train, 100 gold upkeep3 morale, normal discipline, untrainedFree upkeep unit, fire arrows, armor+2 via smith lv.1 and 2+1 vs in scrub, -2 vs in sand, +3 vs in forest, +4 vs in snow4 extra fatigue in heatArquebusiers48 missile infantry15 arquebus bullets, attack 14, charge 1, range 120, armor-piercingSword, attack 3, charge 1Armor 0, skill 1, shield 0; total defense 1470 gold to train, 125 gold upkeep3 morale, normal discipline, trainedGunmen, gunpowder unit, fire by rank, armor+1 via smith lv.2+1 vs in scrub, -2 vs in sand, +3 vs in forest, +4 vs in snow4 extra fatigue in heatRetinue Longbowmen (Dismounted Longbowmen)48 missile infantry25 bodkin arrows, attack 8, charge 2, range 160, armor-piercingSword, attack 9, charge 2Armor 3, skill 2, shield 5; total defense 10660 gold to train, 150 gold upkeep5 morale, normal discipline, trainedHardy, can place stakes, fire arrows, armor+2 via smith lv.3 and 4+1 vs in scrub, -2 vs in sand, +3 vs in forest, +4 vs in snow6 extra fatigue in heatTemplar Crossbowmen48 missile infantry25 steel crossbow bolt, attack 15, charge 3, range 160, armor-piercingSword, attack 6, charge 3Armor 3, skill 5, shield 0; total defense 8590 gold to train, 125 gold upkeep11 morale, disciplined, trainedCrossbow+1 vs in scrub, -2 vs in sand, +3 vs in forest, +4 vs in snow6 extra fatigue in heat

English Infantry

Peasants60 light infantrySpear, attack 3, charge 0No secondaryArmor 0, skill 3, shield 0; total defense 3110 gold to train, 90 gold upkeep1 morale, low discipline, untrainedIs a peasant, armor+1 via smith lv.1+1 vs in scrub, -2 vs in sand, +3 vs in forest, +4 vs in snow4 extra fatigue in heatLevy Spearmen60 spear infantrySpear, attack 7, charge 3, spear, +8 vs cavalryNo secondaryArmor 0, skill 3, shield 8; total defense 11290 gold to train, 125 gold upkeep3 morale, normal discipline, trainedArmor+3 via smith lv.1, 2, and 3, can form schiltrom+1 vs in scrub, -2 vs in sand, +3 vs in forest, +4 vs in snow4 extra fatigue in heatArmoured Sergeants (Armored Sergeants)60 spear infantrySpear, attack 9, charge 4, spear, +8 vs cavalryNo secondaryArmor 3, skill 5, shield 8; total defense 16640 gold to train, 155 gold upkeep5 morale, normal discipline, trainedArmor+1 via smith lv.3, can form schiltrom+1 vs in scrub, -2 vs in sand, +3 vs in forest, +4 vs in snow6 extra fatigue in heatTown Militia60 light infantrySpear, attack 6, charge 2, light spear, +4 vs cavalryNo secondaryArmor 0, skill 1, shield 8; total defense 9280 gold to train, 125 gold upkeep3 morale, normal discipline, trainedFree upkeep unit, armor+2 via smith lv.1 and 2+1 vs in scrub, -2 vs in sand, +3 vs in forest, +4 vs in snow4 extra fatigue in heatSpear Militia60 spear infantrySpear, attack 7, charge 3, spear, +8 vs cavalryNo secondaryArmor 0, skill 3, shield 8; total defense 11290 gold to train, 125 gold upkeep3 morale, normal discipline, trainedFree upkeep unit, armor+3 via smith lv.1, 2, and 3, can form schiltrom+1 vs in scrub, -2 vs in sand, +3 vs in forest, +4 vs in snow4 extra fatigue in heat Armoured Swordsmen (Armored Swordsmen)48 heavy infantrySword, attack 11, charge 3No secondaryArmor 6, skill 4, shield 8; total defense 18570 gold to train, 150 gold upkeep9 morale, normal discipline, trainedHardy, armor+1 via smith lv.5+1 vs in scrub, -2 vs in sand, +3 vs in forest, +4 vs in snow8 extra fatigue in heatBillmen48 heavy infantryAxe, attack 14, charge 6, armor-piercingNo secondaryArmor 0, skill 8, shield 0; total defense 8240 gold to train, 125 gold upkeep5 morale, normal discipline, trainedArmor+2 via smith lv.1 and 2+1 vs in scrub, -2 vs in sand, +3 vs in forest, +4 vs in snow4 extra fatigue in heatHeavy Billmen48 heavy infantryAxe, attack 15, charge 5, armor-piercingNo secondaryArmor 5, skill 8, shield 0; total defense 13320 gold to train, 150 gold upkeep5 morale, normal discipline, trainedHardy, armor+1 via smith lv.4+1 vs in scrub, -2 vs in sand, +3 vs in forest, +4 vs in snow7 extra fatigue in heatBill Militia48 heavy infantryAxe, attack 12, charge 5, armor-piercingNo secondaryArmor 0, skill 6, shield 0; total defense 6160 gold to train, 100 gold upkeep3 morale, normal discipline, trainedFree upkeep unit, armor+2 via smith lv.1 and 2+1 vs in scrub, -2 vs in sand, +3 vs in forest, +4 vs in snow4 extra fatigue in heatHeavy Bill Militia48 heavy infantryAxe, attack 14, charge 6, armor-piercingNo secondaryArmor 5, skill 8, shield 0; total defense 13320 gold to train, 150 gold upkeep5 morale, normal discipline, trainedFree upkeep unit, armor+1 via smith lv.4+1 vs in scrub, -2 vs in sand, +3 vs in forest, +4 vs in snow7 extra fatigue in heatDismounted Feudal Knights48 heavy infantrySword, attack 11, charge 3No secondaryArmor 5, skill 4, shield 8; total defense 17540 gold to train, 225 gold upkeep9 morale, normal discipline, trainedHardy, armor+1 via smith lv.4+1 vs in scrub, -2 vs in sand, +3 vs in forest, +4 vs in snow7 extra fatigue in heatDismounted English Knights48 heavy infantryAxe, attack 19, charge 7, armor-piercingNo secondaryArmor 6, skill 10, shield 0; total defense 16540 gold to train, 225 gold upkeep11 morale, normal discipline, trainedHardy, armor+1 via smith lv.5+1 vs in scrub, -2 vs in sand, +3 vs in forest, +4 vs in snow8 extra fatigue in heatBodyguard (Dismounted NE Bodyguard)16 heavy infantrySword, attack 14, charge 3No secondaryArmor 7, skill 5, shield 5; total defense 17510 gold to train, 55 gold upkeep11 morale, disciplined, trainedGeneral's unit, 2 hitpoints, not recruitable in campaign, not avaliable in custom+1 vs in scrub, -2 vs in sand, +3 vs in forest, +4 vs in snow8 extra fatigue in heatTemplar Sergeant60 spear infantrySpear, attack 9, charge 4, spear, +8 vs cavalryNo secondaryArmor 3, skill 5, shield 8; total defense 16470 gold to train, 155 gold upkeep3 morale, normal discipline, trainedArmor+1 via smith lv. 3, can form schiltrom+1 vs in scrub, -2 vs in sand, +3 vs in forest, +4 vs in snow6 extra fatigue in heat

Irish Cavalry

Horseboys24 light cavalry8 cavalry javelins, attack 9, charge 2, range 55, armor-piercingSword, attack 5, charge 2Armor 0, skill 3, shield 0; total defense 3470 gold to train, 130 gold upkeep5 morale, low discipline, untrainedCan form a charge, armor+1 via smith lv.1+2 vs in snow, -4 vs elephants, -4 vs camels4 extra fatigue in heatHobiguir24 light cavalrySpear, attack 7, charge 5Sword, attack 9, charge 3Armor 2, skill 5, shield 5; total defense 12660 gold to train, 120 gold upkeep9 morale, disciplined, trainedCan form a charge, armor+1 via smith lv. 2+2 vs in snow, -4 vs elephants, -4 vs camels5 extra fatigue in heatRidire24 heavy cavalrySpear, attack 6, charge 4Mace, attack 7, charge 2, armor-piercingArmor 5, skill 3, shield 6; total defense 14580 gold to train, 185 gold upkeep5 morale, normal discipline, trainedCan form a charge, armor+1 via smith lv. 4+2 vs in snow, -4 vs elephants, -4 vs camels7 extra fatigue in heatLords Retinue24 heavy cavalrySpear, attack 11, charge 7Sword, attack 12, charge 3Armor 6, skill 5, shield 6; total defense 17920 gold to train, 185 gold upkeep11 morale, disciplined, highly trainedCan form a charge, armor+1 via smith lv. 5+2 vs in snow, -4 vs elephants, -4 vs camels8 extra fatigue in heatGeneral's Bodyguard (NE Bodyguard)16 heavy cavalrySpear, attack 11, charge 7Sword, attack 12, charge 3Armor 5, skill 5, shield 6; total defense 16960 gold to train, 250 gold upkeep11 morale, normal discipline, trainedGeneral unit, armor+1 via smith lv. 4, 2 hitpoints+2 vs in snow, -4 vs elephants, -4 vs camels7 extra fatigue in heatGeneral's Bodyguard (NE Late Bodyguard)16 heavy cavalrySpear, attack 11, charge 7Sword, attack 12, charge 3Armor 7, skill 5, shield 5; total defense 17960 gold to train, 250 gold upkeep11 morale, normal discipline, trainedGeneral unit, armor+1 via smith lv. 6, 2 hitpoints, not recruitable in campaign+2 vs in snow, -4 vs elephants, -4 vs camels8 extra fatigue in heatMerchant Cavalry Militia24 heavy cavalrySword, attack 3, charge 1No secondaryArmor 5, skill 2, shield 6; total defense 13370 gold to train, 155 gold upkeep3 morale, normal discipline, untrainedFree upkeep unit, can form a charge, armor+2 via smith lv. 4 and 5, requires Merchant's Guild+2 vs in snow, -4 vs elephants, -4 vs camels7 extra fatigue in heatMounted Calivermen24 missile cavalry15 arquebus bullets, attack 16, charge 3, range 100, armor-piercingSword, attack 9, charge 3Armor 4, skill 5, shield 0; total defense 7960 gold to train, 130 gold upkeep9 morale, normal discipline, trainedCan form a charge, gunpowder unit, Armor+1 via smith lv.4+2 vs in snow, -4 vs elephants, -4 vs camels6 extra fatigue in heat

Irish Ranged

Gaelic Archers (Saighdeoir)60 missile infantry25 arrows, attack 7, charge 2, range 120Axe, attack 7, charge 2, armor-piercingArmor 0, skill 2, shield 5; total defense 7510 gold to train, 155 gold upkeep5 morale, normal discipline, trainedHardy, fire arrows, armor+1 via smith lv.1+1 vs in scrub, -2 vs in sand, +3 vs in forest, +4 vs in snow4 extra fatigue in heatDeisi Javelinmen60 light infantry8 javelins, attack 9, charge 3, range 55, armor-piercingMace, attack 11, charge 6Armor 0, skill 8, shield 0; total defense 8530 gold to train, 185 gold upkeep9 morale, normal discipline, trainedFree upkeep unit, hardy, armor+1 via smith lv.1+1 vs in scrub, -2 vs in sand, +3 vs in forest, +4 vs in snow, +6 vs elephants4 extra fatigue in heatCalivermen48 missile infantry15 arquebus bullets, attack 14, charge 2, range 130, armor-piercingSword, attack 7, charge 2Armor 3, skill 2, shield 0; total defense 5480 gold to train, 125 gold upkeep5 morale, normal discipline, trainedGunpowder unit, armor+1 via smith lv.3+1 vs in scrub, -2 vs in sand, +3 vs in forest, +4 vs in snow4 extra fatigue in heat

Irish Infantry

Peasants60 light infantrySpear, attack 3, charge 0No secondaryArmor 0, skill 3, shield 0; total defense 3110 gold to train, 90 gold upkeep1 morale, low discipline, untrainedIs a peasant, armor+1 via smith lv.1+1 vs in scrub, -2 vs in sand, +3 vs in forest, +4 vs in snow4 extra fatigue in heatCeitherne48 light infantryAxe, attack 5, charge 1, armor-piercingNo secondaryArmor 2, skill 1, shield 5; total defense 8230 gold to train, 100 gold upkeep3 morale, normal discipline, untrainedFree upkeep unit, armor+1 via smith lv.2+1 vs in scrub, -2 vs in sand, +3 vs in forest, +4 vs in snow5 extra fatigue in heatGalloglaich48 heavy infantryAxe, attack 16, charge 9, armor-piercingNo secondaryArmor 3, skill 9, shield 0; total defense 12410 gold to train, 150 gold upkeep9 morale, normal discipline, trainedHardy+1 vs in scrub, -2 vs in sand, +3 vs in forest, +4 vs in snow6 extra fatigue in heatCliathairi60 spear infantrySpear, attack 9, charge 4, spear, +8 vs cavalryNo secondaryArmor 0, skill 5, shield 8; total defense 13400 gold to train, 125 gold upkeep5 morale, normal discipline, trainedFree upkeep unit, armor+2 via smith lv.1 and 2, can form schiltrom+1 vs in scrub, -2 vs in sand, +3 vs in forest, +4 vs in snow4 extra fatigue in heatOstmen48 light infantrySword, attack 9, charge 2No secondaryArmor 2, skill 3, shield 8; total defense 13340 gold to train, 150 gold upkeep5 morale, impetuous, trainedArmor+1 via smith lv.2+1 vs in scrub, -2 vs in sand, +3 vs in forest, +4 vs in snow5 extra fatigue in heatMuire24 heavy infantrySword, attack 14, charge 3No secondaryArmor 6, skill 5, shield 8; total defense 19780 gold to train, 60 gold upkeep11 morale, disciplined, highly trainedVery hardy, scares infantry, armor+1 via smith lv.5, 2 hitpoints+1 vs in scrub, -2 vs in sand, +3 vs in forest, +4 vs in snow8 extra fatigue in heatUlster Swordsmen48 heavy infantrySword, attack 13, charge 8, armor-piercingNo secondaryArmor 3, skill 7, shield 0; total defense 10360 gold to train, 125 gold upkeep5 morale, normal discipline, trainedarmor+2 via smith lv.3 and 4+1 vs in scrub, -2 vs in sand, +3 vs in forest, +4 vs in snow6 extra fatigue in heat

Norwegian Cavalry

Feudal Knights24 heavy cavalry, barded horseSpear, attack 8, charge 5Sword, attack 9, charge 3Armor 5, skill 4, shield 6; total defense 15720 gold to train, 185 gold upkeep9 morale, impetuous, trainedCan form a charge, knight, armor+1 via smith lv. 4-2 vs in snow, -4 vs elephants, -4 vs camels7 extra fatigue in heatChivalric Knights24 heavy cavalrySpear, attack 11, charge 7Sword, attack 12, charge 3Armor 6, skill 5, shield 6; total defense 17920 gold to train, 185 gold upkeep11 morale, impetuous, trainedCan form a charge, knight, armor+1 via smith lv. 5-2 vs in snow, -4 vs elephants, -4 vs camels8 extra fatigue in heatHuscarls24 heavy cavalryAxe, attack 9, charge 3, armor-piercingNo secondaryArmor 3, skill 5, shield 6; total defense 14750 gold to train, 155 gold upkeep9 morale, normal discipline, trainedCan form a charge-2 vs in snow, -4 vs elephants, -4 vs camels6 extra fatigue in heatGeneral's Bodyguard (NE Bodyguard)16 heavy cavalry, barded horseSpear, attack 11, charge 7Sword, attack 12, charge 3Armor 5, skill 5, shield 6; total defense 16960 gold to train, 250 gold upkeep11 morale, normal discipline, trainedGeneral unit, armor+1 via smith lv. 4, 2 hitpoints-2 vs in snow, -4 vs elephants, -4 vs camels7 extra fatigue in heatGeneral's Bodyguard (NE Late Bodyguard)16 heavy cavalry, armoured horseSpear, attack 11, charge 7Sword, attack 12, charge 3Armor 7, skill 5, shield 5; total defense 17960 gold to train, 250 gold upkeep11 morale, normal discipline, trainedGeneral unit, armor+1 via smith lv. 6, -4 vs elephants, -4 vs camels, 2 hitpoints, not recruitable in campaign-2 vs in snow, -4 vs elephants, -4 vs camels8 extra fatigue in heatNorse War Clerics (Armored Clergy)24 heavy cavalryMace, attack 9, charge 3, armor-piercingNo secondaryArmor 6, skill 5, shield 6; total defense 17820 gold to train, 185 gold upkeep9 morale, normal discipline, trainedCan form a charge, knight, armor+1 via smith lv.5-2 vs in snow, -4 vs elephants, -4 vs camels8 extra fatigue in heatMerchant Cavalry Militia24 heavy cavalry, heavy horseSword, attack 3, charge 1No secondaryArmor 5, skill 2, shield 6; total defense 13370 gold to train, 155 gold upkeep3 morale, normal discipline, untrainedFree upkeep unit, can form a charge, armor+2 via smith lv. 4 and 5, requires Merchant's Guild,-2 vs in snow, -4 vs elephants, -4 vs camels7 extra fatigue in heatSvenner24 light cavalrySpear, attack 5, charge 4Spear, attack 5, charge 4Armor 2, skill 4, shield 0; total defense 6350 gold to train, 110 gold upkeep5 morale, normal discipline, trainedCan form a charge, armor+1 via smith lv. 2-2 vs in snow, -4 vs elephants, -4 vs camels4 extra fatigue in heatMounted Crossbowmen24 missile cavalry20 crossbow bolts, attack 5, charge 1, range 120, armor-piercingSword, attack 5, charge 1Armor 3, skill 2, shield 0; total defense 5480 gold to train, 130 gold upkeep3 morale, normal discipline, trainedCantabrian circle, crossbow, armor+1 via smith lv.3-2 vs in snow, -4 vs elephants, -4 vs camels6 extra fatigue in heat

Norwegian Ranged

Peasant Archers48 missile infantry25 arrows (fast bowman), attack 5, charge 1, range 120Knife (fast knifeman), attack 3, charge 1Armor 0, skill 2, shield 0; total defense 2200 gold to train, 100 gold upkeep3 morale, normal discipline, untrainedFire arrows, armor+2 via smith lv.1 and 2+1 vs in scrub, -2 vs in sand, +3 vs in forest, +4 vs in snow4 extra fatigue in heatCrossbowmen48 missile infantry25 crossbow bolts, attack 9, charge 1, range 120, armor-piercingSword, attack 3, charge 1Armor 3, skill 1, shield 0; total defense 4360 gold to train, 125 gold upkeep3 morale, normal discipline, trainedCrossbow, armor+1 via smith lv.3+1 vs in scrub, -2 vs in sand, +3 vs in forest, +4 vs in snow6 extra fatigue in heat Crossbow Militia48 missile infantry30 crossbow bolts, attack 9, charge 1, range 120, armor-piercingSword, attack 3, charge 1Armor 0, skill 2, shield 0; total defense 2290 gold to train, 100 gold upkeep3 morale, normal discipline, untrainedFree upkeep unit, crossbow, armor+2 via smith lv.1 and 2+1 vs in scrub, -2 vs in sand, +3 vs in forest, +4 vs in snow4 extra fatigue in heatArquebusiers48 missile infantry15 arquebus bullets, attack 14, charge 1, range 120, armor-piercingSword, attack 3, charge 1Armor 0, skill 1, shield 0; total defense 1470 gold to train, 125 gold upkeep3 morale, normal discipline, trainedGunmen, gunpowder unit, fire by rank, armor+1 via smith lv.2+1 vs in scrub, -2 vs in sand, +3 vs in forest, +4 vs in snow4 extra fatigue in heatHand Gunners48 missile infantry15 hand gun bullets, attack 13, charge 2, range 95, armor-piercingSword, attack 9, charge 2Armor 5, skill 2, shield 0; total defense 7630 gold to train, 150 gold upkeep5 morale, normal discipline, trainedGunmen, gunpowder unit, armor+1 via smith lv.4+1 vs in scrub, -2 vs in sand, +3 vs in forest, +4 vs in snow7 extra fatigue in heatNorse Archers48 missile infantry25 arrows, attack 7, charge 2, range 120Sword, attack 9, charge 2Armor 2, skill 2, shield 8; total defense 12440 gold to train, 125 gold upkeep5 morale, normal discipline, trainedFire arrows, armor+1 via smith lv.3+1 vs in scrub, -2 vs in sand, +3 vs in forest, +4 vs in snow5 extra fatigue in heat

Norwegian Infantry

Peasants60 light infantrySpear, attack 3, charge 0No secondaryArmor 0, skill 3, shield 0; total defense 3110 gold to train, 90 gold upkeep1 morale, low discipline, untrainedIs a peasant, armor+1 via smith lv.1+1 vs in scrub, -2 vs in sand, +3 vs in forest, +4 vs in snow4 extra fatigue in heatViking Raiders60 light infantryAxe, attack 7, charge 2, armor-piercingNo secondaryArmor 0, skill 3, shield 8; total defense 11450 gold to train, 155 gold upkeep5 morale, normal discipline, untrainedHardy, armor+3 via smith lv.1, 2, and 3+1 vs in scrub, -2 vs in sand, +3 vs in forest, +4 vs in snow4 extra fatigue in heatTown Militia60 light infantrySpear, attack 6, charge 2, light spear, +4 vs cavalryNo secondaryArmor 0, skill 1, shield 8; total defense 9280 gold to train, 125 gold upkeep3 morale, normal discipline, trainedFree upkeep unit, armor+2 via smith lv.1 and 2+1 vs in scrub, -2 vs in sand, +3 vs in forest, +4 vs in snow4 extra fatigue in heatSpear Militia60 spear infantrySpear, attack 7, charge 3, spear, +8 vs cavalryNo secondaryArmor 0, skill 3, shield 8; total defense 11290 gold to train, 125 gold upkeep3 morale, normal discipline, trainedFree upkeep unit, armor+3 via smith lv.1, 2, and 3, can form schiltrom+1 vs in scrub, -2 vs in sand, +3 vs in forest, +4 vs in snow4 extra fatigue in heat Sword Staff Militia (Swordstaff Militia)48 heavy infantryAxe, attack 8, charge 5, armor-piercing, long pike, +4 vs cavalryAxe, attack 9, charge 4, armor-piercing, +4 vs cavalryArmor 5, skill 7, shield 0; total defense 12610 gold to train, 150 gold upkeep5 morale, normal discipline, trainedFree upkeep unit, armor+1 via smith lv.4, can form phalanx+1 vs in scrub, -2 vs in sand, +3 vs in forest, +4 vs in snow7 extra fatigue in heatNorse Swordsmen48 heavy infantrySword, attack 9, charge 2No secondaryArmor 3, skill 3, shield 8; total defense 14370 gold to train, 150 gold upkeep5 morale, normal discipline, trainedArmor+2 via smith lv.3 and 4+1 vs in scrub, -2 vs in sand, +3 vs in forest, +4 vs in snow6 extra fatigue in heatSami Axemen60 heavy infantryAxe, attack 16, charge 9, armor-piercingNo secondaryArmor 5, skill 6, shield 0; total defense 11640 gold to train, 150 gold upkeep11 morale, normal discipline, trainedVery hardy, armor+1 via smith lv.3+1 vs in scrub, -2 vs in sand, +3 vs in forest, +4 vs in snow7 extra fatigue in heatGotland Footmen48 heavy infantrySword, attack 18, charge 9, armor-piercingNo secondaryArmor 5, skill 9, shield 0; total defense 14640 gold to train, 150 gold upkeep11 morale, normal discipline, trainedFrightens infantry, armor+1 via smith lv.4+1 vs in scrub, -2 vs in sand, +3 vs in forest, +4 vs in snow7 extra fatigue in heatDismounted Feudal Knights48 heavy infantrySword, attack 11, charge 3No secondaryArmor 5, skill 4, shield 8; total defense 17540 gold to train, 225 gold upkeep9 morale, normal discipline, trainedHardy, armor+1 via smith lv.4+1 vs in scrub, -2 vs in sand, +3 vs in forest, +4 vs in snow7 extra fatigue in heatDismounted Chivalric Knights48 heavy infantrySword, attack 11, charge 3No secondaryArmor 6, skill 4, shield 8; total defense 18570 gold to train, 225 gold upkeep9 morale, normal discipline, trainedHardy, armor+1 via smith lv.5+1 vs in scrub, -2 vs in sand, +3 vs in forest, +4 vs in snow7 extra fatigue in heatDismounted Huscarls48 heavy infantryAxe, attack 9, charge 3, armor-piercingNo secondaryArmor 3, skill 4, shield 8; total defense 14540 gold to train, 150 gold upkeep9 morale, normal discipline, trainedHardy, frightens infantry, armor+1 via smith lv.3+1 vs in scrub, -2 vs in sand, +3 vs in forest, +4 vs in snow6 extra fatigue in heatBodyguard (Dismounted NE Bodyguard)16 heavy infantrySword, attack 14, charge 3No secondaryArmor 7, skill 5, shield 5; total defense 17510 gold to train, 55 gold upkeep11 morale, disciplined, trainedGeneral's unit, 2 hitpoints, not recruitable in campaign, not avaliable in custom+1 vs in scrub, -2 vs in sand, +3 vs in forest, +4 vs in snow8 extra fatigue in heat

Scottish Cavalry

Mailed Knights24 heavy cavalry, heavy horseSpear, attack 8, charge 5Sword, attack 9, charge 3Armor 3, skill 4, shield 6; total defense 13670 gold to train, 185 gold upkeep9 morale, low discipline, trainedCan form a charge, knight, armor+1 via smith lv. 3-2 vs in snow, -4 vs elephants, -4 vs camels6 extra fatigue in heatFeudal Knights24 heavy cavalry, barded horseSpear, attack 8, charge 5Sword, attack 9, charge 3Armor 5, skill 4, shield 6; total defense 15720 gold to train, 185 gold upkeep9 morale, impetuous, trainedCan form a charge, knight, armor+1 via smith lv. 4-2 vs in snow, -4 vs elephants, -4 vs camels7 extra fatigue in heatGeneral's Bodyguard (NE Bodyguard)16 heavy cavalry, barded horseSpear, attack 11, charge 7Sword, attack 12, charge 3Armor 5, skill 5, shield 6; total defense 16960 gold to train, 250 gold upkeep11 morale, normal discipline, trainedGeneral unit, armor+1 via smith lv. 4, 2 hitpoints-2 vs in snow, -4 vs elephants, -4 vs camels7 extra fatigue in heatGeneral's Bodyguard (NE Late Bodyguard)16 heavy cavalry, armoured horseSpear, attack 11, charge 7Sword, attack 12, charge 3Armor 7, skill 5, shield 5; total defense 17960 gold to train, 250 gold upkeep11 morale, normal discipline, trainedGeneral unit, armor+1 via smith lv. 6, -4 vs elephants, -4 vs camels, 2 hitpoints, not recruitable in campaign-2 vs in snow, -4 vs elephants, -4 vs camels8 extra fatigue in heatMerchant Cavalry Militia24 heavy cavalry, heavy horseSword, attack 3, charge 1No secondaryArmor 5, skill 2, shield 6; total defense 13370 gold to train, 155 gold upkeep3 morale, normal discipline, untrainedFree upkeep unit, can form a charge, armor+2 via smith lv. 4 and 5, requires Merchant's Guild,-2 vs in snow, -4 vs elephants, -4 vs camels7 extra fatigue in heatBorder Horse24 light cavalrySpear, attack 5, charge 4Sword, attack 7, charge 2Armor 2, skill 4, shield 0; total defense 6380 gold to train, 110 gold upkeep5 morale, low discipline, untrainedCan form a charge, armor+1 via smith lv. 2-2 vs in snow, -4 vs elephants, -4 vs camels5 extra fatigue in heat

Scottish Ranged

Peasant Archers48 missile infantry25 arrows (fast bowman), attack 5, charge 1, range 120Knife (fast knifeman), attack 3, charge 1Armor 0, skill 2, shield 0; total defense 2200 gold to train, 100 gold upkeep3 morale, normal discipline, untrainedFire arrows, armor+2 via smith lv.1 and 2+1 vs in scrub, -2 vs in sand, +3 vs in forest, +4 vs in snow4 extra fatigue in heatHighland Archers48 missile infantry25 arrows, attack 5, charge 1, range 120Axe, attack 7, charge 1, armor-piercingArmor 0, skill 1, shield 3; total defense 4320 gold to train, 100 gold upkeep3 morale, low discipline, untrainedFire arrows, armor+1 via smith lv.1+1 vs in scrub, -2 vs in sand, +3 vs in forest, +4 vs in snow4 extra fatigue in heatNoble Highland Archers48 missile infantry25 arrows, attack 7, charge 3, range 120Axe, attack 7, charge 3, armor-piercingArmor 3, skill 4, shield 5; total defense 12550 gold to train, 175 gold upkeep9 morale, low discipline, untrainedHardy, fire arrows, armor+1 via smith lv.3+1 vs in scrub, -2 vs in sand, +3 vs in forest, +4 vs in snow6 extra fatigue in heat

Scottish Infantry

Highland Rabble60 light infantryKnife, attack 3, charge 1No secondaryArmor 0, skill 2, shield 0; total defense 2120 gold to train, 90 gold upkeep3 morale, impetuous, untrainedIs a peasant, armor+1 via smith lv.1+1 vs in scrub, -2 vs in sand, +3 vs in forest, +4 vs in snow4 extra fatigue in heatHighlanders60 light infantryAxe, attack 9, charge 3, armor-piercingNo secondaryArmor 0, skill 1, shield 5; total defense 6340 gold to train, 125 gold upkeep5 morale, impetuous, untrainedArmor+1 via smith lv.1+1 vs in scrub, -2 vs in sand, +3 vs in forest, +4 vs in snow4 extra fatigue in heatHighland Pikemen60 spear infantrySpear, attack 8, charge 5, spear, long pike, +8 vs cavalrySword, attack 5, charge 2Armor 0, skill 6, shield 0; total defense 6360 gold to train, 125 gold upkeep5 morale, impetuous, highly trainedArmor+1 via smith lv.1, can form phanlanx+1 vs in scrub, -2 vs in sand, +3 vs in forest, +4 vs in snow4 extra fatigue in heatTown Militia60 light infantrySpear, attack 6, charge 2, light spear, +4 vs cavalryNo secondaryArmor 0, skill 1, shield 8; total defense 9280 gold to train, 125 gold upkeep3 morale, normal discipline, trainedFree upkeep unit, armor+2 via smith lv.1 and 2+1 vs in scrub, -2 vs in sand, +3 vs in forest, +4 vs in snow4 extra fatigue in heatSpear Militia60 spear infantrySpear, attack 7, charge 3, spear, +8 vs cavalryNo secondaryArmor 0, skill 3, shield 8; total defense 11290 gold to train, 125 gold upkeep3 morale, normal discipline, trainedFree upkeep unit, armor+3 via smith lv.1, 2, and 3, can form schiltrom+1 vs in scrub, -2 vs in sand, +3 vs in forest, +4 vs in snow4 extra fatigue in heat Scots Pike Militia60 spear infantrySpear, attack 6, charge 4, spear, long pike, +8 vs cavalrySword, attack 3, charge 1Armor 0, skill 4, shield 0; total defense 4260 gold to train, 125 gold upkeep3 morale, normal discipline, highly trainedFree upkeep unit, armor+2 via smith lv.1 and 2, can form phanlanx+1 vs in scrub, -2 vs in sand, +3 vs in forest, +4 vs in snow4 extra fatigue in heatHeavy Pike Militia60 spear infantrySpear, attack 8, charge 5, spear, long pike, +8 vs cavalrySword, attack 5, charge 2Armor 6, skill 6, shield 0; total defense 12500 gold to train, 185 gold upkeep5 morale, normal discipline, trainedFree upkeep unit, armor+1 via smith lv.5, can form phanlanx+1 vs in scrub, -2 vs in sand, +3 vs in forest, +4 vs in snow8 extra fatigue in heatNoble Pikemen60 spear infantrySpear, attack 10, charge 6, spear, long pike, +8 vs cavalrySword, attack 7, charge 3Armor 6, skill 7, shield 0; total defense 13680 gold to train, 215 gold upkeep9 morale, normal discipline, trainedHardy, armor+1 via smith lv.5, +8 vs cavalry, can form phanlanx+1 vs in scrub, -2 vs in sand, +3 vs in forest, +4 vs in snow8 extra fatigue in heatHighland Nobles48 heavy infantrySword, attack 15, charge 9, armor-piercingNo secondaryArmor 3, skill 8, shield 0; total defense 11490 gold to train, 175 gold upkeep9 morale, normal discipline, trainedHardy, armor+1 via smith lv.3+1 vs in scrub, -2 vs in sand, +3 vs in forest, +4 vs in snow8 extra fatigue in heatNoble Swordsmen48 heavy infantrySword, attack 11, charge 3No secondaryArmor 6, skill 4, shield 8; total defense 18610 gold to train, 175 gold upkeep9 morale, normal discipline, trainedHardy, armor+1 via smith lv.5+1 vs in scrub, -2 vs in sand, +3 vs in forest, +4 vs in snow8 extra fatigue in heatDismounted Feudal Knights48 heavy infantrySword, attack 11, charge 3No secondaryArmor 5, skill 4, shield 8; total defense 17540 gold to train, 225 gold upkeep9 morale, normal discipline, trainedHardy, armor+1 via smith lv.4+1 vs in scrub, -2 vs in sand, +3 vs in forest, +4 vs in snow7 extra fatigue in heatBodyguard (Dismounted NE Bodyguard)16 heavy infantrySword, attack 14, charge 3No secondaryArmor 7, skill 5, shield 5; total defense 17510 gold to train, 55 gold upkeep11 morale, disciplined, trainedGeneral's unit, 2 hitpoints, not recruitable in campaign, not avaliable in custom+1 vs in scrub, -2 vs in sand, +3 vs in forest, +4 vs in snow8 extra fatigue in heat

Welsh Cavalry

Teulu Skirmishers24 missile cavalry8 cavalry javelins, attack 7, charge 1, range 55, armor-piercingSpear, attack 3, charge 3Armor 2, skill 2, shield 0; total defense 4440 gold to train, 130 gold upkeep3 morale, disciplined, trainedCan form a charge, armor+1 via smith lv.2-2 vs in snow, -4 vs elephants, -4 vs camels2 extra fatigue in heatMathrafal Horsemen24 light cavalrySpear, attack 6, charge 4Sword, attack 7, charge 2Armor 3, skill 3, shield 5; total defense 11520 gold to train, 185 gold upkeep5 morale, normal discipline, trainedCan form a charge, armor+1 via smith lv.3-2 vs in snow, -4 vs elephants, -4 vs camels6 extra fatigue in heatMailed Knights24 heavy cavalry, heavy horseSpear, attack 8, charge 5Sword, attack 9, charge 3Armor 3, skill 4, shield 6; total defense 13670 gold to train, 185 gold upkeep9 morale, low discipline, trainedCan form a charge, knight, armor+1 via smith lv. 3-2 vs in snow, -4 vs elephants, -4 vs camels6 extra fatigue in heatTeulu24 heavy cavalrySpear, attack 8, charge 7Sword, attack 7, charge 5Armor 5, skill 4, shield 6; total defense 15680 gold to train, 185 gold upkeep9 morale, disciplined, highly trainedCan form a charge, armor+1 via smith lv.4-2 vs in snow, -4 vs elephants, -4 vs camels7 extra fatigue in heatGeneral's Bodyguard (NE Bodyguard)16 heavy cavalry, barded horseSpear, attack 11, charge 7Sword, attack 12, charge 3Armor 5, skill 5, shield 6; total defense 16960 gold to train, 250 gold upkeep11 morale, normal discipline, trainedGeneral unit, armor+1 via smith lv. 4, 2 hitpoints-2 vs in snow, -4 vs elephants, -4 vs camels7 extra fatigue in heatGeneral's Bodyguard (NE Late Bodyguard)16 heavy cavalry, armoured horseSpear, attack 11, charge 7Sword, attack 12, charge 3Armor 7, skill 5, shield 5; total defense 17960 gold to train, 250 gold upkeep11 morale, normal discipline, trainedGeneral unit, armor+1 via smith lv. 6, -4 vs elephants, -4 vs camels, 2 hitpoints, not recruitable in campaign-2 vs in snow, -4 vs elephants, -4 vs camels8 extra fatigue in heatMerchant Cavalry Militia24 heavy cavalry, heavy horseSword, attack 3, charge 1No secondaryArmor 5, skill 2, shield 6; total defense 13370 gold to train, 155 gold upkeep3 morale, normal discipline, untrainedFree upkeep unit, can form a charge, armor+2 via smith lv. 4 and 5, requires Merchant's Guild,-2 vs in snow, -4 vs elephants, -4 vs camels7 extra fatigue in heat

Welsh Ranged

Welsh Skirmishers48 missile infantry8 javelins, attack 9, charge 2, range 55Spear, attack 8, charge 3, light spear, +4 vs cavalryArmor 0, skill 3, shield 5; total defense 8360 gold to train, 125 gold upkeep5 morale, normal discipline, untrainedHardy, armor+1 via smith lv.1, +6 vs elephants+1 vs in scrub, -2 vs in sand, +3 vs in forest, +4 vs in snow4 extra fatigue in heatHelwyr48 missile infantry25 arrows, attack 7, charge 2, range 120Sword, attack 5, charge 2Armor 0, skill 2, shield 5; total defense 7310 gold to train, 100 gold upkeep5 morale, normal discipline, trainedFree upkeep unit, fire arrows+1 vs in scrub, -2 vs in sand, +3 vs in forest, +4 vs in snow4 extra fatigue in heatSaethwyr60 missile infantry25 arrows, attack 6, charge 1, range 160, armor-piercingMace, attack 5, charge 2, armor-piercingArmor 2, skill 1, shield 5; total defense 8600 gold to train, 185 gold upkeep3 morale, normal discipline, trainedHardy, can deploy stakes, fire arrows, armor+1 via smith lv.2+1 vs in scrub, -2 vs in sand, +3 vs in forest, +4 vs in snow5 extra fatigue in heatMagnelwyr48 missile infantry15 handgun bullets, attack 11, charge 1, range 95, armor-piercingAxe, attack 5, charge 1, armor-piercingArmor 5, skill 1, shield 5; total defense 11610 gold to train, 150 gold upkeep3 morale, normal discipline, trainedGunmen, gunpowder unit, armor+1 via smith lv.4+1 vs in scrub, -2 vs in sand, +3 vs in forest, +4 vs in snow7 extra fatigue in heat

Welsh Infantry

Peasants60 light infantrySpear, attack 3, charge 0No secondaryArmor 0, skill 3, shield 0; total defense 3110 gold to train, 90 gold upkeep1 morale, low discipline, untrainedIs a peasant, armor+1 via smith lv.1+1 vs in scrub, -2 vs in sand, +3 vs in forest, +4 vs in snow4 extra fatigue in heatWelsh Militiamen60 light infantryAxe, attack 5, charge 1, armor-piercingNo secondaryArmor 0, skill 1, shield 5; total defense 6270 gold to train, 125 gold upkeep3 morale, low discipline, untrainedHardy, free upkeep unit, armor+1 via smith lv.1+1 vs in scrub, -2 vs in sand, +3 vs in forest, +4 vs in snow4 extra fatigue in heatSpear Militia60 spear infantrySpear, attack 7, charge 3, spear, +8 vs cavalryNo secondaryArmor 0, skill 3, shield 8; total defense 11290 gold to train, 125 gold upkeep3 morale, normal discipline, trainedFree upkeep unit, armor+3 via smith lv.1, 2, and 3, can form schiltrom+1 vs in scrub, -2 vs in sand, +3 vs in forest, +4 vs in snow4 extra fatigue in heat Meirionnydd Spearmen60 spear infantrySpear, attack 9, charge 4, spear, +8 vs cavalryNo secondaryArmor 3, skill 5, shield 8; total defense 16470 gold to train, 125 gold upkeep5 morale, normal discipline, trainedFree upkeep unit, armor+1 via smith lv.3, can form schiltrom+1 vs in scrub, -2 vs in sand, +3 vs in forest, +4 vs in snow6 extra fatigue in heatMorgannwg Spearmen60 spear infantrySpear, attack 11, charge 5, spear, +8 vs caalryNo secondaryArmor 6, skill 6, shield 8; total defense 20730 gold to train, 155 gold upkeep9 morale, normal discipline, highly trainedHardy, armor+3 via smith lv.5, can form schiltrom+1 vs in scrub, -2 vs in sand, +3 vs in forest, +4 vs in snow8 extra fatigue in heatGwent Raiders60 light infantrySword, attack 7, charge 2No secondaryArmor 2, skill 3, shield 0; total defense 5310 gold to train, 155 gold upkeep5 morale, impetuous, untrainedHardy, armor+1 via smith lv.2+1 vs in scrub, -2 vs in sand, +3 vs in forest, +4 vs in snow5 extra fatigue in heatRhyfelwyr48 heavy infantryAxe, attack 14, charge 8, armor-piercingNo secondaryArmor 5, skill 8, shield 0; total defense 13320 gold to train, 150 gold upkeep5 morale, normal discipline, trainedArmor+1 via smith lv.4+1 vs in scrub, -2 vs in sand, +3 vs in forest, +4 vs in snow7 extra fatigue in heat

Afterword

Most information was taken from

https://www.honga.net/totalwar/faction.php?v=m2twk_brit

Information was gathered with the Unit Editor tool by [email protected]

http://www.twcenter.net/forums/showthread.php?525209-Unit-Editor

Pictures taken from my Medieval II game.

.tga files were converted into .jpg.

The Guide Image is a welsh Helwyr.

Please inform me if there are any issues or mistakes you've managed to find within the list.

Source: https://steamcommunity.com/sharedfiles/filedetails/?id=1417958944					

More Total War: MEDIEVAL II - Definitive Edition guilds