Details about Tartarus' modifiers for anyone who cares.
Player Debuffs
- Hero Pets Not Allowed: No pets can be summoned while this is active.
- Hero Potion Cooldown Increased: Increased potion cooldown by 5/10/10 seconds
- Hero Attack Speed Decreased: Reduced attack speed by -30/-45/-60%
- Hero Energy Blocked: Reserved 400/700/1000 Energy
- Hero Magical Resistances Decreased: Elemental and Vitality resistances reduced by -50%
- Hero Non-Magical Resistances Decreased: Physical, Pierce, Poison and Bleeding resistances reduced by -50%
- Hero Spell Cast Speed Decreased: Reduced casting speed by -30/-45/-60%
- Hero Defensive Ability Decreased: Reduced defensive Ability by -30%
- Hero Move Speed Decreased: Reduced running speed by -30/-45/-60%
- Hero Offensive Ability Decreased: Reduced offensive Ability by -30%
- Hero Leech Resistances Decreased: Life Leech and Energy Leech resistances reduced by -75%
- Hero Status Resistances Decreased: Stun, Trap, Sleep, Disruption, Petrify, Freeze and Slow resistances reduced by -75%
Enemy Buffs
- Enemies Spawn Trap on Death: Enemies spawn a single runic mine where they have been defeated
- Enemy Size Increased: Enemies are twice as big, have -20% Total Speed but permanent 33% Damage Absorption
- Enemy Awareness Increased: Enemies can see from further, making them more aggressive
- Enemy Size Decreased: Enemies' size is halved, have +15% Total Speed and +10% Movement Speed, but also -25% Physical, Pierce, Bleeding, Poison, Vitality and Elemental Resistance
- Enemies Inflict Fumble: Enemy attacks cause 50% Chance to Fumble Attacks for 3 seconds
- Enemies Have Sharp Ice Weapons: Enemy attacks have 60 Bleeding damage over 3 seconds + 50 cold damage bonus
- Enemies Have Venomous Weapons: Enemy attacks have 60 Poison damage over 3 seconds + 25 vitality damage + 5% Reduction to Health bonus
- Enemies Drain Energy: Enemy attacks have 60 Energy Leech over 3 seconds
- Enemies Drain Health: Enemy attacks have 60 Life Leech over 3 seconds
- Enemies Drain Health & Energy: Enemy attacks have 60 Life Leech AND Energy Leech over 3 seconds
- Enemy Projectiles Explode: Enemy projectiles have 50% Increase in Projectile speed, and they deal damage over 2 meter radius
- Enemy Attack Speed Increased: Enemies have +30% Attack Speed
- Enemy Dexterity Increased: Enemies have +30% Dexterity
- Enemy Intelligence Increased: Enemies have +30% Intelligence
- Enemy Base Stats Increased: Enemies have +15% Strength, Intelligence and Dexterity
- Enemy Strength Increased: Enemies have +30% Strength
- Enemy Magical Resistance Increased: Enemies have 75% Fire, Lightning, Cold and Vitality Damage Resistance
- Enemy Non-Magical Resistance Increased: Enemies have 75% Physical, Pierce, Bleeding and Poison Resistance
- Enemies Retaliate With Burning Blood: Enemies have 75 Burn, Electrical Burn and Bleeding retaliation over 3 seconds
- Enemies Retaliate With Chilling Poison: Enemies have 75 Frostburn, Poison and Vitality Decay over 3 seconds
- Enemies Reflect Damage: Enemies reflect 20% damage
- Enemy Cast Speed Increased: Enemies have +30% Casting Speed
- Enemy Defensive Ability Increased: Enemies have +30% Defensive ability
- Enemy Move Speed Increased: Enemies have +30% Movement Speed
- Enemy Offensive Ability Increased: Enemies have +30% Offensive ability
- Enemy Energy Regeneration Increased: Enemies regenerate +50/75/100 health per second
- Enemy Health Regeneration Increased: Enemies regenerate +50/75/100 energy per second
- Enemies Spawn Insects on Death: Enemies spawn bees on death. They inflict bleeding and poison damage
- Enemies Spawn Ghosts on Death: Enemies spawn a ghost on death. They have a long-ranged Mana Drain attack
Bonus: Unused/Trashed Modifiers
Digging into the text files of the game, I found a handful of text entries that hinted that the developpers had lots of ideas for Tartarus' modifiers, but many of them have been scrapped. For curiositiy's sake, here's what I could salvage:
Player Debuffs- Hero Skill Cost Doubled
- Hero Camera Locked
- Hero Emits Aura Debuffing Other Heroes
- Hero Health Constantly Draining
- Hero Energy Constantly Draining
- Hero View Obscured
- Hero Unable to Block or Dodge
- Hero Resistances are Depleted
- Hero Speed Boost Not Allowed
- Hero Health Does Not Regenerate
- Hero Energy Does Not Regenerate
- Hero Unable to Use Potions
- Hero Unable to Use Skills
- Hero Gets No Bonuses From Helms
- Hero Gets No Bonuses From Rings
- Heros Get No Bonuses From Bracers
- Hero is Turned Into a Monster
- Player Constantly Losing Life
- Player Constantly Losing Energy
- Player Skills Disabled
- Player Skills Cost Doubled
- Player Skills Slow Recharge
- Player gets No Bonus from Torso Armor
- Player gets No Bonus from Arm Armor
- Player gets No Bonus from Leg Armor
- Player gets No Bonus from Amulets
- Enemies Explode on Death
- Enemies Spawn Toxic Clouds on Death
- Enemies May Retaliate with Slow
- Enemies May Retaliate with Root
- Enemies May Retaliate with Energy Burn
- Enemies May Retaliate with Stun
- Enemies May Retaliate with Freeze
- Enemies May Retaliate with Sleep
- Enemies May Retaliate with Petrification
- Some Enemies Inflict Contagious Burn
- Enemies May Avoid Magical Damage
- Enemies May Avoid Non-Magical Damage
- Enemies Call For Help
- Enemies cause Slow
- Enemies cause Trap
- Enemies inflict Bleeding damage
- Enemies inflict Cold damage
- Enemies inflict Fire damage
- Enemies inflict Lightning damage
- Enemies inflict Physical damage
- Enemies inflict Pierce damage
- Enemies inflict Poison damage
- Enemies inflict Vitality damage
- Enemies inflict Energy Burn
- Enemies inflict Stun
- Enemies inflict Freeze
- Enemies inflict Sleep
- Enemies inflict Petrification
- Enemies spawn a creature on death
- Enemies' primary resistances increased to 100% chance
There was also reworded versions of both existing and trashed modifiers, I didn't included those.
Source: https://gameplay.tips/guides/10009-titan-quest-anniversary-edition.html
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