A Word Of Introduction
If you're like me, you enjoy planning ahead in games like these - but Timberborn, for all its nice sides, prevents you from previewing structures you haven't unlocked. Thus, I've decided to compile this guide, showing (nearly) all the unlockable structures as of right now (2021-09-18)
Just to be clear, I make no promises of keeping this guide up to date, as all this information ought inevitably find its way to a wiki once one exists for this fun beaver'em'up.
Logstics
Starting with the obvious: Stairs and platforms. Before you ask, no, you cannot have stairs go up and turn at the same time, the lower and upper level have to be in a row.
Suspension bridges, however, are rather not obvious. For example, the 1x3 bridge pictured is designed to clear a gap 6 squares wide, by being built on both sides. Just like a stair piece, the anchor point will only connect to a path that's in line with it.
To reiterate, the 1x3 bridge is 4 squares long, with the first square being an anchor you need to place on solid ground or a platform, and you need another 1 square past that to connect it to a path.
Steel platforms. The large one is only available to the Irontooths, and is a mighty five squares above where it was built.
Landscaping
The three floodgates are just increasingly deeper and deeper. The explosives factory is 2x4.
Storage
Small warehouse, large warehouse (which, yes, has a weird and useful T shape) and the Fairytail-only underground warehouse. Haven't had opportunity to expertiment with that one yet.
Labor
The Builder's Hut is 3x2, the Distribution Post is this weird 5x3 with two corners knocked off, and the Drop-Off Point is a 2x2.
Housing
The lodges of the Fairytails - note, very importantly, that the double and triple lodge have entrances on the second floor. These are in fact the issues that made me annoyed enough to start this guide.
The barracks of the Irontooths - much more utilitarian. Brutalist, even.
Water
The 1x1 Measuring stick, the 1x2 water dump (note that back square has to be over empty space), and the irregularly shaped Large Water Tank, which fits on a 3x2 grid but has the entrance offset by one, making it this L shape. I really like it for the fact it lends itself nicely to being set one level up (especially at the edge of a large warehouse), with two platforms to support the tank and stairs leading up.
Food
The Grist Mill is 3x2, the Bakery is 2x3, the Fairytail-only Irrigation Tower is 2x2 and affects a circular area shown by the path, while the also Fairytail-only beehive is 1x1 and affects the 7-wide square also shown by the path. Sure would have been nice to know when I was setting up my farms, grumble grumble.
Wood
Forester's Hut is 2x2, Gear Factory is 2x3, Paper Factory is 3x2, and the Printing Press is 2x4. Keep in mind that you can attach power to any of their sides, or just hug them right next to one another.
Metal & Power
The Irontooth only Engine is 3x3, with the entrace in the middle of one side and the power output directly opposite. The vertical power shaft works as you'd expect, being 2 tall and connecting opposite sides. The Grinder is 2x3.
Both kinds of windmill are 1x1 but considerably larger above, meaning you can hug them close to low structures but not one another. Hadn't experimented with best setups yet.
Leisure
The temple is 5x5. The carousel is 5x6, including this 1x3 hut in the back, which is the part you can build on and have to hook power up to.
Decorations
Roofs are what you'd expect. Statue and shrubs are 1x1. Benches also 1x1 but need a path connection, and they don't offer anything for some reason (at he time of writing).
Source: https://steamcommunity.com/sharedfiles/filedetails/?id=2605198509
More Timberborn guilds
- All Guilds
- Timberborn jak gra
- The Beaver Datasheet
- Iron Teeth - Beginners Guide (Walktrough)
- Beavers IRL for the Curious
- How to District
- Timberborn [RUS]
- Beaver Basics and Other Information