The Room Two a PC Walk-through/ Achievement Guide

The Room Two a PC Walk-through/ Achievement Guide

Tutorial


The Room Two a PC Walk-through/ Achievement Guide image 1

In the Tutorial - Do as you are instructed to begin. Click ...click and drag... Use the Eye piece ...etc

There is a large square table with a Compass in the center. Also a note near it.

Read the invisible hint with your eyepiece.

On the other hexagon table is a round box and a rectangle box. The tutorial will tell you what to do.

Chapter 1 The Crypt - Illumination


The Room Two a PC Walk-through/ Achievement Guide image 7

On the Round Box Use the eyepiece to see the Finger Print.

First puzzle: Turn and slide the puzzle pieces in the matching slots.

you will get your first inventory item.

(1) A small piece of Shaped Metal

Search along the side rim of this hexagon table for second small piece of Shaped Metal.

(2) this second piece of shaped metal is your second inventory item.

Go back to the large square table and place these on the hexagonal indentations.

Spin the gold disks that is revealed to clear the way for the Strange Brass Sphere to rise.

Hint: reading the notes gives clues ..use eyepiece to see invisible writings

Place the Brass Sphere on the center of the Compass dial On the large Dial then rotate the pointer to the coordinates to spell S-E-S-W-N. you will receive (3) A Medallion.

Slide the arrow pieces out to get (4) a square piece to place on the box on the hexagon table.

Using the eyepiece search the wall for 3 Red symbols. Look on the table see the 3 symbols.

Align the diagram on the item in the statue's hand.

Whenever you see red lines or sticks line them up to a symbol.

Well done chapter 1 -The Crypt completed.

Achievement: Grave Robber

Chapter 2 The Ship - Navigation


The Room Two a PC Walk-through/ Achievement Guide image 25
The Room Two a PC Walk-through/ Achievement Guide image 26
The Room Two a PC Walk-through/ Achievement Guide image 27
The Room Two a PC Walk-through/ Achievement Guide image 28

Go to the model ship. Zoom in on the right mast. Spin the Crows nest to match the braids. You will get a Strange key

On the deck slide the cannons along their tracks. This will open up the cannon ports below and a place to insert your key. Slide the red gem to the center on the glide.

At the Chest on the floor Zoom in on the front. Slide open, spin and manipulate the circles to match your Strange Key Shape. Insert key and open up the lid.

Look on its right side, lift the handle to get a Strange Cylinder .

Top right slide the Tab. Use eyepiece on each of blue squares to solve the puzzles.

In the right gear another Tab to slide.

Extend the arms on the Strange Cylinder and place it in the center socket.

Read the note on the side for hints on how to guide the ship 's medallion. The diary entry will change after each set of coordinates. There will be three sets to plot on the map.

Notice below the second diary entry will be a DIAGRAM PUZZLE to solve to make a key hole.

This KEY is located on the post behind and above the chest. Turn the ornate laced circles to release the Small Key. Inserting the key will allow you to enter the second set of coordinates.

Use the eyepiece on the third diary entry. Notice it has a glow.

See a Red wheel sighting. Turn the wheel to guide the ship's heading to complete the diagram.

This will open up the map so you can plot the 3rd set of coordinates which will give you a

Painted Figurehead. Place this on the boat.

On the side of the ship a panel opens and you find a model ship's wheel. Place it on the ship and give it a swift turn to activate the Rudder. Slide the pin below the Rudder.

Spin the wheel to the masts.

Turn the letter cubes from S-I-R-L to R-O-S-E. Take the Red Gem.

Place this Red Gem above in the glider and slide it to the center.

You are now at the round table with a Weight and a rectangle puzzle box to solve.

Place this first weight on the scale.

For this puzzle you will get 6 different shaped weights to place on the scale after each segment is solved. There are four slots in the front for the four disk you need to acquire and solve then you get their respective weights to place on the scale.

HINT: One disk is hidden in a drawer on the box's left lid. Another disk is hidden in a compartment inside one of the holes you took a weight out of.

Placing all 6 weights on the scale you get the Anchor and a metal Clock Spring.

Place the anchor on the ship to get a Metal Star .

On the new box slide the corners down to get a Flat-headed Screw driver.

Place the metal star in the slot on the front of the clock box. Turning the knob on the right corner flips clock over. Slide the clip on the left corner of the box to get a Winding Key.

Slide the clip on the left side of clock. Use the screwdriver to open the clock spring compartment, place the Spring and the winding key.

Using the eye piece move the clock hands to read 2:50. This will open up two buttons to press to release a key to use in the keyhole on the top lid. Use the eyepiece to solve the ship's picture puzzle. Inventory object found is A diamond shaped Metal Casting.

Place this in the pyramid slot and match the diagram on the dome object.

Line up the Red sticks to the hologram in the eyepiece.

"You have navigated the secrets of The Ship, ending this chapter Navigation".

Achievement: Lost at Sea

Chapter 3 The Temple - Reflection


The Room Two a PC Walk-through/ Achievement Guide image 62
The Room Two a PC Walk-through/ Achievement Guide image 63
The Room Two a PC Walk-through/ Achievement Guide image 64

The Room Two a PC Walk-through/ Achievement Guide image 65

Search for the METAL BAR. The walls opens, a room with a large round table with a castle box in the center. Zoom in to the front and slide the plate and clip behind it to open a tiny compartment on your right. Take the Small Token. Also take the Gold Tower above on the Castle box.

Look to your left. A crossbow on a platform. Pick up the Small Wooden Handle.

Return to the Castle Box back side to place the wooden handle and solve this puzzle by

matching the symbols on left to those on the right side.

Get a Trigger Mechanism.

Place it and the Metal bar on the crossbow. Zoom in on the Chest's right side handle.

Turn and pull it out to get a String to place on the crossbow. Now a drawer will pop open so take a crossbow bolt and place it on the bow. Pull back the string. Yes, put the string on the bow. Look in your sight take aim at Hole on the Wall. Pull the trigger. Yippee!! Hole in One!! Good shot or ??? If you miss the hole repeat. Arm your bow and try again.

Place the Token disc on the puzzle box. On the front is a square you can slide left to right to carry

your token to an different spot. Objective is to get your token to the lower right corner end.

This puzzle will give you the Small Key which goes on the front of the Chest on the floor.

Inside the chest on the floor is a Large Stone Block. Place this on the handle below the

puzzle you just solved by the broken mirror. Turn the wheel pull the lever to break the stone plate. It takes 4X to break the stone plate. There you will find a Shard of Glass to place on the broken mirror above. Doing so will allow you to change the symbols on the top rim of the mirror.

Focus on the top of the mirror. Change the symbols Moon and Divided Square to (Capital J and double V's) gold Temple in the mirror....see photo below for symbols

Now go and place the missing Gold Tower corner on the NEW Temple box.

Take this Ornate Ancient Dagger.

We will place dagger later. For now concentrate on the doors.

Slide the window above the doors to Right (see the track). Below the larger arched doors opens. use Eye piece and connect lines to make archway. Go through it. Arrange the next set of lines another archway - proceed through going down colorful spiral staircase. Keep your eye piece on arriving at symbols. (Sleeping U's and X with a tail) Remember this!!

Let's dial the symbols on the mirror to these new symbols.

Now place the Dagger on the top of Temple Box in slit.

Take the Effigy and Red Gem.

Redial symbols on mirror to (Capital J and double V's). Should be gold Temple. Place the Red gem on the large square puzzle on the backside of Temple. Use eyepiece to see where to click.

The panel slides open - get A piece of Flint.

Place the Effigy and Flint by the chest on the floor. Strike the flint to burn effigy. Cut-scene

Go to Crossbow rearm with a Bolt and take aim at the hanging sandbags behind the iron bars.

On the self in the alcove take the Metal Object with Star-Shaped ends.

Place this Metal Object inside the chest lid and close it.

Reopen lid get a Metal Shard with Ridged Hole in center. Place this item on the gold Temple tower front puzzle. Rotate and spin the circle to match the symbols up.

Receive a Human SKULL. Place on the peg holes in the alcove. Turn handle.

Do the next puzzle and the next one. Use your eyepiece.

chapter End - The Temple - Reflection

Achievement: Entombed Raider

Chapter 4 The Séance - Damnation


The Room Two a PC Walk-through/ Achievement Guide image 98

Zoom in on the note on the Card table. Pick up the View Finder.

It goes on the backside of the camera.

From here move to the side of the camera and take theSmall Metal Handle.

Place this handle on the slot and crank to extend the camera.

On back side spin the view finder to the markings.

The secretary roll top desk opens. Turn the base of the green lamp. Click the green rectangle part.

Take the Small Key. Arrange the key to fit the hole. Solve the puzzle box.

get Cosmos Tarot card.

On Left wing of desk another keyhole. Arrange your key to fit. The corner drops down. Solve this puzzle by sliding the pieces around to clear the piece in the middle. It is the other matching Symbol to the front of the desk. Place it in the open slot to get a Long Metal Lever.

Rearrange your key to match the keyhole above the 3 drawers on the right. This will release the drawers so pull out in order of the markings on the right wing of the desk. Sequence clue are on the table legs but you can do this without the hints. You get a Light Bulb. Place this on the camera. Push the flashbulb button and take the negative and look in the eye piece.

Place the metal lever on the typewriter. The Word to type is found written on paper by the books.

The typewriter will type a message which hints to which cards to place at card table.

Before leaving the desk pull the right Front drawer out to get a Torn piece of Old Photograph and a note from AS.

A box rises on the card table. This is where the message hints come in to play.

Place 3 cards in front of the box and push the button. A word in script is displayed,

Go to typewriter and type this Word. You will do this for each secret word and get

a message to solve which 3 cards to place next at the box.

Use the eye piece to see invisible words. On the front edge of the desk turn the semicircle

latch to reveal toggle switches. Flip these according to the "invisible words" .

This is where your find the Death card. Now you can place it on the card table.

Pick up the small Bell and open it up to become a Clapper..

Try the clapper on the left side of box. Get a Brass Dial.

Use clapper on the bookcase lock. Slide the lock on the book on the top shelf.

get a Decorative Plate and place it. Solve the plate puzzle. Get a clue.

Pull out the book with the gold ribbing on its spine.

Place the Brass Dial in the slot on the puzzle on the left of bookcase. Solve the Puzzle.

Receive the NULL Tarot card. Place the NULL card on the table and push the

button. Cut-scene

Now place the torn piece of photograph in the cabinet and use the eyepiece.

Push the button on the pocket watch. Take the Ornate Key.

Use this ornate key on the box on the card table. A gold dome slides out and opens.

Chapter End "You escaped the curious events of The Séance with all your faculties in tact."

Achievement: Anybody There

Chapter 5 The Crossing - Isolation


The Room Two a PC Walk-through/ Achievement Guide image 133
The Room Two a PC Walk-through/ Achievement Guide image 134

""Over peaceful waters the question on the other side lie in wait""

You are in a row boat. Search for the Crank Handle on your right.

Attach it to the wheel. Crank the handle to pull the boat to the pier.

Wow, that was a short journey to the other side of "The Crossing".

Achievement: The Other Side

Next is the final step.

Chapter 6 The LAB


The Room Two a PC Walk-through/ Achievement Guide image 142
The Room Two a PC Walk-through/ Achievement Guide image 143
The Room Two a PC Walk-through/ Achievement Guide image 144
The Room Two a PC Walk-through/ Achievement Guide image 145

Head to the Dresser Cabinet: There you will see numbers "1" and "2" on a column. Number "1" on a drawer below.

Pull out the drawer with the number "1" on it. Pick up the SCREWDRIVER from inside. Turn to the right side of drawer and slide the clip down. read the note card.

Head over to Large workbench table with a "Large Globe" and use screwdriver to open its compartment.

You will get WOODEN BOX. The clues to which numbers to dial are found on the symbols plate on the left of the metal table. Slide the metal clip to each of the symbols on the box. The numbers to match to the symbols will rises up in this Black Tar goo of this symbols plate. You will get a Battery after entering these numbers on the wooden box.

Place it in the battery slot on the Large workbench table and throw the metal swing arm to make a electrical connection. Then spin the red laser disk to fine tune the laser beam to the mirror. Use eyepiece and look in the viewer of mirror and target a red circle it will flash bright.

Get the 8-Point Star Handle. Place on Dresser Cabinet above the drawer. Turn the Star Handle to "2". Pull out the drawer take the Image Roll read the note card. Underneath the drawer is a Water Beetle Bug. Slide tab down on left side. Open the cupboard door above and place your bug on the Specimen Board on an empty tack.

Don't forget to slide the glider down on the right inside above the Specimen Board to get a Large Handle.

At the round table in the center of the room place the Handle in the slot on the side edge. Crank the handle till you come to a hexagonal hole then pull up on the reflector and crank the handle till you reach the red laser light.

Use eyepiece and move the "+" crosshairs to the large red bug on the Specimen Board. Light will flash.

At the cabinet open the right side cupboard door and take the Battery from the top shelf. Don't forget the RHINOCEROUS BEETLE. Unscrew the lid of large jar below and take the piece of Broken Plaque. Place your 2nd bug on the Specimen board.

Spin the Star handle to get "1" on the drawer open it place the piece of broken plaque in its place to get a FUSE. Go to the table by the blackboard and place the battery in its slot again. Spin the wheel, Throw the switch handle, Use you screwdriver remove the screw and take the broken fuse out and replace it with the good fuse. Repeat the sequence of Spinning wheel, throw switch. Take the battery out again. You need it for the next step.

Now go to the small cabinet and place you Images Roll on the right side of a small wooden Photo viewer box. Place the battery in the opened compartment. Use eyepiece look in the viewer of the mirror top. Watch the Cutscene to the end to get the clue. SLIDE Images roll to get the GREEN GROUND BEETLE. Place it on the Specimen board. Wait! Look below a small METAL HANDLE with red markings.

Go to the metal table on the left side is circle of Symbols plate device. Place the handle here. Move the handle to "clue" you saw at the end of the cutscene. (two symbols) If correct a STRANGE SHAPE key will emerge from the Black Tar goo in the middle of this device.

Go to the round table and locate the pad lock which you need to rearrange to match the shape of this key. Use it to open the lock. Get LARGE STAG BEETLE. Place it on Specimen board

Back to the mirror by the blackboard look in viewer and target the mirror above the Big Red Bug. Now the laser is aimed at the mirror in the cabinet below the Red Bug.

Look in viewer with eyepiece to see beam. Move the crosshairs to the picture of a mirror.

At the round table outside small compartment will open get a green lens for your eyepiece. Place it and read letter from AS.

With the new green lens you can see the green symbols on the table which will give you clues to solve the puzzle. Find the clues on the blackboard also. Match the 3 Dotted discs to the correct symbols and a door opens to a device. Throw the toggle switches.

Finally you get a fountain with two rows of symbols. Click the Red stone. Use the eyepiece to see a hologram. As you glide the Green and Red tabs to the correct symbols to complete the diagram you will solve the puzzle. Cutscene.

This completes The Room Two

Achievement: Wonders of Science

Achievement: Master Of The Room - Complete The Room Two

When you complete all chapters you get the Master of the Room - Complete The Room Two achievement. Now you can go back and choose the chapters you want to replay or start a new game for another profile. You can play 3 different profiles.

Source: https://steamcommunity.com/sharedfiles/filedetails/?id=2356673621					

More The Room Two guilds