The Last of Us Part 1 Best Settings For Performance And Quality

My Settings (Optimized For Performance And Quality

DISPLAY SETTINGS -

Display Mode: Borderless Windowed

Aspect Ratio: Auto

Display Resolution: Native Resolution

Ultrawide Pillarboxes: (Personal Preference) Most Will Have This Set To OFF

V-Sync: Off (Even with G-Sync Enabled)

Framerate cap: Unlocked Or Your Monitor’s Refresh Rate (Open NVIDIA Control Panel And Set Max FPS To Your monitor's refresh rate)

Scaling Mode: (Optional)

FSR: For More detailed Textures With Minor Blur With Increased Performance

DLSS: For Sharp Shadows With Minor Blur With Increased Performance

(Best Quality is Default Scaling Mode)

Render Scale: (Optional)

Quality: If you’re using FSR OR DLSS, use Quality

Sharpening: (Personal Preference) 0 (Use 30 if you want a more crisp image)

Field Of View: (Personal Preference) 0-10

Camera Shake: (Personal Preference) 0-10

Motion Blur: Turn That ♥♥♥♥ OFF

Chromatic Aberration Intensity: (Personal Preference) 0-10

Film Grain Intensity: Turn This ♥♥♥♥ OFF Too

Lens Dirt Intensity: (Personal Preference) 0-10

Gore: (Personal Preference) Default

GRAPHICS -

GEOMETRY SETTINGS -

Draw Distance: High

Dynamic Objects Level Of Detail: High

Characters Level Of Detail: Ultra

Environments Level Of Detail: Ultra

TEXTURE SETTINGS:

Dynamic Objects Texture Quality: High

Characters Texture Quality: Ultra

Environments Texture Quality: Medium

Visual Effects Texture Quality: Ultra

Texture Streaming Rate: (Personal Preference) Normal

Texture Filtering: Anisotropic 16x

Texture Sampling Quality: Medium

LIGHTING SETTINGS -

Ambient Shadows Quality: Full Resolution

Directional Shadows Resolution: Ultra

Directional Shadows Distance: High

Image Based Lighting: On

Spotlights Shadows Resolution: Low

Point Lights Shadow Resolution: Low

Bounced Lighting: On

Screen Space Shadows Quality: Ultra

Dynamic Screen Space Shadows: On

Contact Shadow Quality: Ultra

Screen Space Ambient Occlusion: On

Ambient Occlusion Denoise Quality: Ultra

Screen Space Directional Occlusion: On

Screen Space Cone Tracing: On

REFLECTION SETTINGS -

Screen Space Reflections: (Optional) On (Game Doesn’t Look Too Bad Without It)

Screen Space Reflections Accuracy: 75-100

Screen Space Reflections Distance: 75-100

Glossy Reflections Quality: 50-100

Real Time Reflections Quality: Ultra

Real Time Clouds Shadows Reflections: On

SHADING SETTINGS -

Screen Space Subsurface Scattering: On

Refraction Quality: Multi-Layered Refraction

POST EFFECTS SETTINGS -

Depth Of Field: (Personal Preference) Off

Depth Of Field Quality: (Personal Preference) Off

Motion Blur Quality: Off

Bloom Resolution: Full Resolution

VISUAL EFFECT SETTINGS -

Effects Density: High

Volumetric Effects Quality: High

Lens Flare: Off

MISC SETTINGS -

Animation Quality: High

Ambient Character Density: (If you have a Weak CPU turn this to Low) High

END

For Powerful Computers

DISPLAY SETTINGS -

Display Mode: Borderless Windowed

Aspect Ratio: Auto

Display Resolution: Native Resolution

Ultrawide Pillarboxes: (Personal Preference) Most Will Have This Set To OFF

V-Sync: Off (Even with G-Sync Enabled)

Framerate cap: Unlocked Or Your Monitor’s Refresh Rate (Open NVIDIA Control Panel And Set Max FPS To Your monitor's refresh rate)

Scaling Mode: (Optional)

FSR: For More detailed Textures With Minor Blur With Increased Performance

DLSS: For Sharp Shadows With Minor Blur With Increased Performance

(Best Quality is Default Scaling Mode)

Render Scale: (Optional)

Quality: If you’re using FSR OR DLSS, use Quality

Sharpening: (Personal Preference) 0 (Use 30 if you want a more crisp image)

Field Of View: (Personal Preference) 0-10

Camera Shake: (Personal Preference) 0-10

Motion Blur: Turn That ♥♥♥♥ OFF

Chromatic Aberration Intensity: (Personal Preference) 0-10

Film Grain Intensity: Turn This ♥♥♥♥ OFF Too

Lens Dirt Intensity: (Personal Preference) 0-10

Gore: (Personal Preference) Default

GRAPHICS -

GEOMETRY SETTINGS -

Draw Distance: Ultra

Dynamic Objects Level Of Detail: High

Characters Level Of Detail: Ultra

Environments Level Of Detail: Ultra

TEXTURE SETTINGS:

Dynamic Objects Texture Quality: High

Characters Texture Quality: Ultra

Environments Texture Quality: High

Visual Effects Texture Quality: Ultra

Texture Streaming Rate: (Personal Preference) Normal

Texture Filtering: Anisotropic 16x

Texture Sampling Quality: High

LIGHTING SETTINGS -

Ambient Shadows Quality: Full Resolution

Directional Shadows Resolution: Ultra

Directional Shadows Distance: High

Image Based Lighting: On

Spotlights Shadows Resolution: Medium

Point Lights Shadow Resolution: Medium

Bounced Lighting: On

Screen Space Shadows Quality: Ultra

Dynamic Screen Space Shadows: On

Contact Shadow Quality: Ultra

Screen Space Ambient Occlusion: On

Ambient Occlusion Denoise Quality: Ultra

Screen Space Directional Occlusion: On

Screen Space Cone Tracing: On

REFLECTION SETTINGS -

Screen Space Reflections: (Optional) On (Game Doesn’t Look Too Bad Without It)

Screen Space Reflections Accuracy: 80-100

Screen Space Reflections Distance: 80-100

Glossy Reflections Quality: 50-100

Real Time Reflections Quality: Ultra

Real Time Clouds Shadows Reflections: On

SHADING SETTINGS -

Screen Space Subsurface Scattering: On

Refraction Quality: Multi-Layered Refraction

POST EFFECTS SETTINGS -

Depth Of Field: (Personal Preference) Off

Depth Of Field Quality: (Personal Preference) Off

Motion Blur Quality: Off

Bloom Resolution: Full Resolution

VISUAL EFFECT SETTINGS -

Effects Density: High

Volumetric Effects Quality: High

Lens Flare: Off

MISC SETTINGS -

Animation Quality: High

Ambient Character Density: (If you have a Weak CPU turn this to Low) High

END

For Weaker Computers

DISPLAY SETTINGS -

Display Mode: Borderless Windowed

Aspect Ratio: Auto

Display Resolution: Native Resolution

Ultrawide Pillarboxes: (Personal Preference) Most Will Have This Set To OFF

V-Sync: Off (Even with G-Sync Enabled)

Framerate cap: Unlocked Or Your Monitor’s Refresh Rate (Open NVIDIA Control Panel And Set Max FPS To Your monitor's refresh rate)

Scaling Mode: (NEEDED)

FSR: For More detailed Textures With Minor Blur With Increased Performance

DLSS: For Sharp Shadows With Minor Blur With Increased Performance

(Best Quality is Default Scaling Mode)

Render Scale: Off

Quality: If you’re using FSR OR DLSS, use Balanced

Sharpening: (Personal Preference) 0 (Use 30 if you want a more crisp image)

Field Of View: (Personal Preference) 0-10

Camera Shake: (Personal Preference) 0-10

Motion Blur: Turn That ♥♥♥♥ OFF

Chromatic Aberration Intensity: (Personal Preference) 0-10

Film Grain Intensity: Turn This ♥♥♥♥ OFF Too

Lens Dirt Intensity: (Personal Preference) 0-10

Gore: (Personal Preference) Default

GRAPHICS -

GEOMETRY SETTINGS -

Draw Distance: High

Dynamic Objects Level Of Detail: High

Characters Level Of Detail: High

Environments Level Of Detail: High

TEXTURE SETTINGS:

Dynamic Objects Texture Quality: Medium

Characters Texture Quality: Ultra

Environments Texture Quality: Medium

Visual Effects Texture Quality: High

Texture Streaming Rate: (Personal Preference) Normal

Texture Filtering: Anisotropic 16x

Texture Sampling Quality: Medium

LIGHTING SETTINGS -

Ambient Shadows Quality: Full Resolution

Directional Shadows Resolution: Medium

Directional Shadows Distance: High

Image Based Lighting: On

Spotlights Shadows Resolution: Low

Point Lights Shadow Resolution: Low

Bounced Lighting: On

Screen Space Shadows Quality: High

Dynamic Screen Space Shadows: On

Contact Shadow Quality: Medium

Screen Space Ambient Occlusion: On

Ambient Occlusion Denoise Quality: Low

Screen Space Directional Occlusion: On

Screen Space Cone Tracing: On

REFLECTION SETTINGS -

Screen Space Reflections: Off

Screen Space Reflections Accuracy: 0

Screen Space Reflections Distance: 0

Glossy Reflections Quality: 0

Real Time Reflections Quality: High

Real Time Clouds Shadows Reflections: On

SHADING SETTINGS -

Screen Space Subsurface Scattering: On

Refraction Quality: Multi-Layered Refraction

POST EFFECTS SETTINGS -

Depth Of Field: (Personal Preference) Off

Depth Of Field Quality: (Personal Preference) Off

Motion Blur Quality: Off

Bloom Resolution: Half Resolution

VISUAL EFFECT SETTINGS -

Effects Density: High

Volumetric Effects Quality: High

Lens Flare: Off

MISC SETTINGS -

Animation Quality: High

Ambient Character Density: Low

END

Source: https://steamcommunity.com/sharedfiles/filedetails/?id=2985693363					

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