100% Achievement Guide - The Last Of Us - Part 1

100% Achievement Guide - The Last Of Us - Part 1

Overview

Estimated achievement difficulty: 2/10

Approximate amount of time for 100%: 15-25 Hours

Number of missable achievements: 0, all achivements are available through chapter select

Does difficulty affect achievements?: No, can play on any difficulty, everything is obtainable on the easiest setting “Very Light”

Minimum Playthroughs: 1 The Last of Us playthrough, 1 Left Behind playthrough

Free-Roam / Level Select after Story?: Yes, after the story there is Chapter Select, Encounter Select (to replay specific enemy encounters), and New Game Plus

Step 1: Complete The Last of Us on any difficulty, find all Collectibles

Play through the main game while getting all Collectibles. Playing on the easiest setting “Very Light” is fine for achievement purposes. The main focus during your playthrough will be collecting every type of collectible throughout the game. See the Collectibles-Section at the end of this Guide.

There are also a selection of miscellaneous achievements to work towards, some of which are cumulative and some of which are situational. While you do not need to fully upgrade all weapons in the remake, you will need to fully upgrade at least one weapon, so make sure that you don’t split your upgrades across all weapons to the point that you don’t fully upgrade any. You will also want to craft each type of item, including each of the five upgraded melee weapons. Keep enough materials (tape & scissors) to build shivs for opening all shiv doors and to build/break one of every upgraded melee weapon. Don’t waste your shivs on killing enemies.

Below are the chapters and subchapters where the situational achievements take place:

Bill’s Town, High School Escape – In Memorium

Pittsburgh, Escape the City – Lights Out

The Suburbs, Sewers – Waterlogged

Tommy’s Dam, Hydroelectric Dam – Left Hanging and Who’s A Good Boy?Nothing is missable, you can replay any chapters through Chapter Select. Do note however that when playing a chapter through Chapter Select, you will be locked out of any chapters after that. This can be resolved by loading your Autosave Backup, which will return you to the furthest point. You can also make a manual save at your furthest point before chapter selecting to make sure.

Step 2: Complete Left Behind on any difficulty, find all Collectibles

You will also need to complete the expansion, Left Behind. Once again, play on a difficulty of your choosing and collect everything. See the Collectibles-Section at the end of this Guide.

Left Behind will also have selection of situational achievements for you to obtain, which can be done in the below chapters:

Mallrats – Brick Master

So Close – Nobody’s Perfect, Angel Knives and Skillz

The Enemy of My Enemy – Live Bait

Step 3: Clean Up

If you happen to miss any collectible or miscellaneous achievements, now is the time to clean them up. This can be done through Chapter Select, or Encounter Select for crafting/breaking weapons, or New Game Plus if you chose to do a blind playthrough and still need most collectibles. When going via Chapter Select you will be locked out of later chapters, which can be resolved by loading your “Story Complete” Autosave.

It Can't Be For Nothing


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Collect all the achievements

Earn all other achhievements in The Last of Us Part 1 to unlock.

No Matter What


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Complete Part 1

Complete The Last of Us on any difficulty. There are also a wide array of accessibility options you can utilise to make this easier if need be, particularly under the Combat Accessibility and Navigation and Traversal sections.

Don't Go


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Complete Left Behind

Complete Left Behind on any difficulty. There are also a wide array of accessibility options you can utilise to make this easier if need be, particularly under the Combat Accessibility and Navigation and Traversal sections.

Look For The Light


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Find all Firefly pendants

There are 30 Firefly Pendants in the main game, which are traditional collectibles to be picked up throughout the chapters. Some will need to be shot down from objects before they can be collected. See the Collectibles-Section at the end of this Guide.

Endure And Survive


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Collect all comics

There are 13 Comics in the main game, which are traditional collectibles to be picked up. See the Collectibles-Section at the end of this Guide.

Chronicles


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Find all notes and artifacts

There are 97 Artefacts to be collected across the main game and Left Behind, which are traditional collectibles to be picked up, or automatically acquired through story progression. See the Collectibles-Section at the end of this Guide.

Getting To Know You


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Engage in all optional conversations

There are 54 Optional Conversation to engage in across the main game and Left Behind. These are triggered by interacting with certain objects, or talking to people when standing in certain locations. See the Collectibles-Section at the end of this Guide.

That's All I Got


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Survive all of Ellie’s jokes

There are 6 sets of Jokes that Ellie will tell across the main game and Left Behind. These typically require some form of set up and waiting around to trigger. In Chapter Select, these will be listed as Optional Conversations rather than Jokes. See the Collectibles-Section at the end of this Guide.

Something To Fight For


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Find all training manuals

There are 12 Training Manuals in the main game, which are traditional collectibles to be picked up. These will give upgrades to your gear, such as stronger melee weapons or stronger healing. See the Collectibles-Section at the end of this Guide.

Combat Ready


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Fully upgrade a weapon

Weapons can be upgraded at Workbenches throughout the game, and can be done so by collecting pieces of scrap littered throughout the game. As you only need to fully upgrade one weapon, this should come pretty naturally, as long as you don’t spread your upgrades across all weapons too thinly or actively ignore collecting scrap. Many of the shiv doors you open will have 25-50 scrap within them, so you shouldn’t need to hunt much down.

The cheapest weapon to fully upgrade is the Revolver, which only costs 155 scrap parts to fully upgrade. Do note you will need Workbench Tools to upgrade weapons to higher level tiers.

Master Of Unlocking


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Break into every locked door using shivs

There are 13 Shiv Doors in the main game, which are doors that can be opened by using a shiv on them. This will break the shiv, but give you access to a room filled with supplies, and occasionally collectibles. Always make sure to keep some shivs on you, as if you waste all your shivs on stealth kills, you may not be able to open some doors. See the Collectibles-Section at the end of this Guide.

Prepared For The Worst


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Find all workbenches

There are 11 Workbenches in the main game, where you will be able to upgrade your weapons. These are typically in your main path, occasionally in side rooms. You don’t need to upgrade any weapons for these to count, simply interacting with them is sufficient. See the Collectibles-Section at the end of this Guide.

Sticky Fingers


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Open All Safes

There are 4 Safes in the main game, and these can be opened by inputting the correct combination code, typically found on an artefact in the area. These will contain various supplies, and occasionally other collectibles. Make sure to grab the items within each safe to make sure they register. See the Collectibles-Section at the end of this Guide.

Sharpest Tool In The Shed


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Find all workbench tools

There are 5 Workbench Tools in the main game, and these will allow you to upgrade your weapons at Workbenches to higher levels. Unlike all other collectible types, these are not tracked in Chapter Select. They can be picked up like normal collectibles, and appear in red toolboxes. See the Collectibles-Section at the end of this Guide.

Build Em Up, Break Em Down


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Upgrade and then break one of every melee weapon

Throughout the game you will find various melee weapons. Starting from Bill’s Town, you will be able to upgrade melee weapons using Binding and Blades to give them instant kill attacks and more durability, with 1-3 extra attacks depending on how many training manuals you have.

You will need to upgrade each melee weapon and then break off the upgrade by killing enemies for it to register. Blunt weapons will appear throughout the whole game but more in early chapters, while sharp weapons will start appearing in later levels.

If you don’t have it after finishing the story, an easy way is to use Encounter Select to quickly farm it. See the encounters listed below.

2×4 – Found throughout whole game, very common (Encounter: Pittsburgh – Hotel Rooms – go through the first window on the left, there are two hunters, one of them has a 2×4 piece of wood. Loot it from him, then go to the hotel rooms on the right to find tape and scissors materials for crafting the upgrade)

Baseball Bat – Found throughout whole game, common (Encounter: Pittsburgh – Hotel Rooms – a baseball bat is found upstairs in the hallway on a cabinet, it’s not held by an enemy but instead sits around in this fixed spot. Tape and scissors materials are found downstairs in the hotel rooms on the right from where the encounter starts)

Lead Pipe – Found throughout whole game, common (Encounter: Pittsburgh – Hotel Rooms – go through window on right, first enemy in corridor has lead pipe, you also find tape and scissors in a hotel room on the right on the same floor)

Machete – First found in The Suburbs, and appears throughout later chapters (Encounter: Tommy’s Dam – Ranch House – guy upstairs has it, there’s also tape and scissors material upstairs)

Hatchet – First found in Tommy’s Dam, and appears throughout later chapters (Encounter: Bus Depot – Tunnel – from where you spawn a hatchet is behind you on the left in the corner, turn around and run to the end of the area to pick it up. You already start the encounter with enough crafting materials, perform 1 kill on any of the runners to break the upgraded hatchet)

Fallen Firefly


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Find a Firefly pendant

See Look for the Light.

Self Help


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Find one training manual

See Something to Fight For.

Savage Starlight Fan


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Find a comic

See Endure and Survive.

Geared Up


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Craft every item

There are six items that you can craft, and they can be crafted by collecting various supplies throughout the world. Each item will require multiple components to craft. You will be able to craft all items from Pittsburgh onwards.

Health Kit – Alcohol and Rag

Molotov – Alcohol and Rag

Shiv – Binding and Blade

Melee Upgrade – Binding, Blade and Melee Weapon

Bomb – Explosive and Blade

Smoke Bomb – Sugar and ExplosiveYou can also farm this via Checkpoint Restart as to not waste crafting materials. If you still don’t have it after the story, load up a chapter where you have plenty of crafting materials, craft what you need, if you run out of materials restart checkpoint and repeat. You can also do it via Encounter Select, you start some encounters with plenty of materials already, such as Bus Depot – Tunnel.

In Memorium


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Pick up Frank’s note after it’s discarded

Chapter: Bill’s Town – High School Escape

At the end of Bill’s Town, you will arrive at a house with a vehicle. In the back room is a note you can pick up and give to Bill. He will throw it on the ground, at which point you can grab it. All of these interactions are collectibles.

Lights Out


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While in stealth, turn off the spotlight generator in Pittsburgh.

Chapter: Pittsburgh – Escape the City

At the end of Pittsburgh, you will need to get through a hunter checkpoint. Sneak up to the first two guards and stealth kill one, Henry will kill the other. Now all you have to do is sneak behind the barriers, going clockwise while avoiding the searchlight. There will be a hunter roaming near the generator, but you can wait until he is out of range before sneaking up to turn off the generator.

If you get spotted before or while turning off the generator, restart the checkpoint.

Waterlogged


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Ride the sewer contraption with Henry and Sam

Chapter: The Suburbs – Sewers

Inside the sewers, you will reach a room full of water with a contraption in the middle. You will need to retrieve a wooden pallet to help Ellie across the water, so that she can turn on the generator. Shortly after turning on the generator, the sewer contraption will automatically move across the room with Henry and Sam on board. As soon as you move Ellie across to the generator, quickly swim over to Henry and Sam and get on the contraption before it moves.

If you are too slow and miss your ride, restart the checkpoint.

Left Hanging


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Leave Ellie hanging after a job well done

Chapter: Tommy’s Dam – Hydroelectric Dam

Near the beginning of Tommy’s Dam, you will need to raise a dam gate to be able to cross the water. After fetching a wooden pallet and assisting Ellie across, she will raise the gate for you to be able to cross. She will ask for a high five, simply ignore her request and move on.

Who's A Good Boy?


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Pet Buckley the dog

Chapter: Tommy’s Dam – Hydroelectric Dam

During Tommy’s tour of the dam, you will go across the top of the dam into another building. Just before heading inside, Buckley the dog will be chewing a ball. Interact with him to give him the attention you didn’t give Ellie earlier.

Nobody's Perfect


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Played the Jak X game in Left Behind

Chapter: Fun and Games (Left Behind)

Once at Raja’s Arcade, head inside and go to the back left to find a Jak X racing machine. Interact with it and watch the short scene for the achievement. Make sure you do this before interacting with The Turning arcade machine, otherwise the game will advance.

Brick Master


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Win the brick throwing contest

Chapter: Mallrats (Left Behind)

After going through the halloween store, Riley will challenge you to a brick throwing contest. You must destroy all seven windows on the red car before Riley destroys all seven windows on the blue car. This is relatively simple, grab bricks in the area and take your time to aim at the closest window. Missing will waste more time than taking a moment to aim. Work around the car counter-clockwise and you should have more than enough time.

If Riley says she is on her last window, reload checkpoint to make sure she doesn’t win. Feel free to make a safety save before this in case you mess up.

Angel Knives


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Defeat Black Fang without getting hit

Chapter: Fun and Games (Left Behind)

Once at Raja’s Arcade, interact with The Turning arcade machine on the right to have an imaginary fight with Black Fang. This is essentially a sequence of quick time events, requiring you to input what is on screen. The timing is very lenient for this, so follow the inputs and don’t rush so that you don’t make an incorrect input.

If you take damage at any point, reload your checkpoint. Feel free to make a safety save before this in case you mess up.

Skillz


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Win the water gun fight

Chapter: Fun and Games (Left Behind)

Immediately after Raja’s Arcade, Riley will challenge you to a water gun fight. Initially you will just soak each other, but afterwards it will be a best-of-3 match where Riley hides and whoever hits the other person first will win the round. Make sure to load your water gun while looking for Riley, and remain stealthy while keeping an eye and ear out for Riley. As soon as you see her, blast her.

If you lose a round and think you might lose another round, reload your checkpoint. Feel free to make a safety save before this in case you mess up. After winning 2 rounds you get the achievement. Easiest option is to sneak behind the shelves from where you start, then wait for Riley to come to you, ambush her from the side.

Live Bait


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Use bricks or bottles to lure an infected into attacking a human

Chapter: The Enemy of My Enemy (Left Behind)

The second last chapter of Left Behind will have several encounters where both humans and infected are in the same room, allowing for some third party action. This can be done in any encounter after the first one, but it is easiest to do this immediately after going through the ventilation shafts.

You will be on a ledge with several bricks and bottles, with some infected below you and hunters walking into the area. Throw a brick or bottle between the groups and they will fight. A hunter will need to be killed for this to pop, so if the hunters kill them all without getting attacked simply reload checkpoint or attempt it in a later encounter.

All Collectibles - Video-Guide














The Last of Us Part 1 has 254 Collectible Locations.

Locating all Collectibles is required for the following achivements:

30 Firefly Pendants – Look for the Light

13 Comics – Endure and Survive

97 Artifacts – Chronicles

54 Optional Conversations – Getting to Know You

6 Ellie’s Jokes – That’s all I got

12 Training Manuals – Something to Fight For

13 Shiv Doors – Master of Unlocking

11 Workbenches – Prepared For the Worst

4 Safes – Sticky Fingers

5 Workbench Tools – Sharpest Tool in the Shed

9 Chapter-specific achievementsArtifacts, Firefly Pendants, Comics and Training Manuals are traditional collectibles that can be picked up throughout the game, the Training Manuals will also upgrade your gear. Optional Conversations and Ellie’s Jokes can be triggered by interacting with certain objects or people while standing in certain places. Shiv Doors are rooms that can be opened with shivs that hold loot and occasionally other collectibles, as do Safes which will require a code to open (however the codes are always the same and shown here in the guide). Workbenches are where you can upgrade your gear, and Workbench Tools allow you to upgrade gear to higher levels.

Always be sure to carry shivs for upcoming Shiv Doors, and don’t waste them all on killing enemies, as you do not want to reach a door but be unable to open it. For Workbenches, make sure to interact with them to them to register, but you do not need to upgrade anything. For Safes, be sure to grab the items inside to make sure it counts.

All collectibles types (except Workbench Tools) are tracked in Chapter Select, both at a chapter level and sub-chapter level. Jokes will be listed as Optional Conversations, but they count separately. If you miss any collectibles, you can load up the respective sub-chapter to collect them. All collectibles count immediately, so you do not need to complete the chapter for them to register.

Chapter Select can be used to get remaining Collectibles. Nothing is missable. When chapter selecting, all chapters after the current one will be locked out.

All-in-One Guide:

The Quarantine Zone:

The Outskirts:

Bill’s Town:

Pittsburgh:

The Suburbs:

Tommy’s Dam:

The University:

Lakeside Resort:

Bus Depot:

The Firefly Lab:

Jackson:

Left Behind:

Credits


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This Guide was written by Powerpyx[www.powerpyx.com] and edited by me for Steam.

Source: https://steamcommunity.com/sharedfiles/filedetails/?id=2953930722					

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