Class And Aspect Abilities List

Aspect Abilites

TIME
HeartRageBloodDoomVoidSpaceMindHopeBreathLifeLight

Time Distortion - Speed up time for yourself.

Clone - Summon a clone from a doomed timeline. Astonish - Shoot a beam of electricity towards the cursor.

Fluctuate - Toggle to shock enemies. Empower - Empower your next basic attack to stun.

Turmoil - Toggle to make any enemy hit go berserk, attacking anyone and anything around it. Propaganda - Temporarily convert enemies to your side. Judgement - Weaken enemies near the cursor.

Wrath - Summon a pillar that pushes back and damages. Tarot Card - Fire a random projectile.

Disillusion - Go invisible. Appear - Teleport towards your mouse position.

Push - Push all nearby enemies back. Abey - Stun enemies in a cone. Bravery - Cover the target in a shield that damages attackers. It's a bird! - Fly in the direction you're facing. Flourish - Heal nearby players.

beam - Summon a beam of light that heals friends and harms foes. Blind all nearby enemies.

Class Abilites 1/2

Manipulate (Witch Class Ability)Destroy (Prince Class Ability)Steal (Theif Class Ability)Weaponize (Knight Class Ability)

I quote From TGP Official wiki -

"There's only one Class Ability per player. It has the same name for a chosen Class, however, its powers change slightly (or sometimes more than slightly) depending on which Aspect they are tied with. For example, a Prince of Blood and a Prince of Doom, while reduce in general (Destroy Ability), will reduce different stats due to differing Aspects."

List of Class Abilities:

Manipulate (Witch)

Destroy (Prince)

Destroy (Bard)

Boost (Heir)

Steal (Thief)

Foresee (Seer)

Restore (Sylph)

Share (Rogue)

Weaponize (Knight)

Learn (Mage)

Provide (Page)

Create (Maid) Time - Lowers multiple enemies' AS (Attack Speed)

Heart - Removes Physical Debuffs from an ally

Rage - Calms enemies, cannot attack until calmness wears off

Blood - Kills drop souls that temporarily boost a stat depending on the enemy killed

Doom - Damaging Ability that revives the enemy if it kills

Void - Temporarily makes target invisible and unable to attack

Space - Shrinks the size of enemies

Mind - Removes Mental Debuffs from ally

Hope - Grant an ally a delayed Guardian Angel

Breath - Removes Slow and Root from X allies

Life - Heals the target for X% of their missing HP

Light - Reveal nearby environment assists Time - Reduce target's attack speed

Heart - Damage all enemies in line

Rage - Reduce target's damage output

Blood - Reduces enemies' strongest stat

Doom - Removes debuffs from allies

Void - Push enemies away in a line

Space - Warp enemies in a line closer

Mind - Ability that Paralyses an enemy

Hope - Ability that Fears an enemy

Breath - Reduce target's movement speed

Life - Massive DMG burst

Light - Decrease target's luckDestroy2 (Bard Class Ability)

Time - Reduces AS of attacker when attacked

Heart - Every X seconds, next basic attack executes

Rage - Reduces dmg of attacker when attacked

Blood - Passively reduces strongest stat around player

Doom - Debuffs are less effective around player

Void - Push enemies in a circle away

Space - Enemies stunned, pulled closer to the player

Mind - Every X seconds, next basic attack paralyzes

Hope - Fears surrounding enemies on a multi-kill

Breath - Reduce MS of attacker when attacked

Life - Passively deals damage around the player

Light - Passively reduces luck around playerBoost (Hier Class Ability)

Time - Self AS boost

Heart - Increased Physical Debuff recovery rate

Rage - Self dmg boost

Blood - Stats are boosted based on which players are nearby

Doom - Chance to revive killed enemies

Void - Self Ability CDR

Space - Self AP(Attack Power) boost

Mind - Increased Mental Debuff recovery rate

Hope - Guardian Angel blocks an attack

Breath - Self MS(Movement Speed) boost

Life - Increased HP regen scaling with missing HP

Light - Self luck boost

Time - Damaging Ability that steals AS to increases own AS

Heart - Kills drop souls that boost the next attack

Rage - Damaging Ability that steals damage to increases own damage

Blood - Steals enemies' strongest stat, buff equivalent stat to self only

Doom - Ability that removes own Debuff and applies it to enemy

Void - Damaging Ability that halves CD when attacking an enemy for the first time

Space - Damaging Ability that steals damage to increase own AP

Mind - Ability that inflicts a Frenzy status effect

Hope - Steals HP, gives Shield

Breath - Damaging Ability that steals MS to increases own MS

Life - Drains HP, restores health

Light - Damaging Ability that steals Luck to increases own Luck

Foresee (Seer Class Ability)

Time - assively has Foresight (AS) for self

Heart - Passively has Foresight (DEF) for self

Rage - Passively has Foresight (DMG) for self

Blood - Passively has Foresight for random stat for self

Doom - Temporarily reveal all nearby enemies and increase damage against them

Void - Passively has Foresight (CDR) for self

Space - Passively has Foresight (AP) for self

Mind - Every X seconds, the next enemy attack misses self or nearest player

Hope - Passively has Foresight (HP REGEN) for self

Breath - Passively has Foresight (MS) for self

Life - Passively increase the effectiveness of physical buffs to self and nearest player

Light - Passively has Foresight (LUCK) for selfRestorb (Sylph Class Ability)

Time - Multi-target AS boost

Heart - Multi-target DEF boost

Rage - Multi-target DMG boost

Blood - Multi-target enhancement of each players strongest stat

Doom - Damaging Ability that heals when an enemy dies by it

Void - Multi-target cooldown reduction

Space - Multi-target AP boost

Mind - Boost allies VIM recovery rate

Hope - Multi-target shield

Breath - Multi-target MS boost

Life - Multi-target heal

Light - Multi-target enhancement of luckShare (Rogue Class Ability)

Time - Damaging Ability that steals AS to increase allies' AS

Heart - Kills drop souls that boost the next attack for nearby players

Rage - Damaging Ability that steals damage to increase allies' damage

Blood - Steal enemies' strongest stat, buff equivalent stat to allies

Doom - Ability that removes and allies Debuff and applies it to an enemy

Void - Damaging Ability that on kill, gives allies CDR

Space - Damaging Ability that steals damage to increase allies' AP

Mind - Calms enemy briefly

Hope - Drains HP, gives small Shield to allies

Breath - Damaging Ability that steals MS to increase allies' MS

Life - Drains health, healing nearby allies

Light - Damaging Ability that steals Luck to increase allies' Luck Time - Ability that slows all enemies affected (included movement speed)

Heart - Ability that increases in damage every time it kills an enemy

Rage - Ability that deals damage equal to twice the value of DMG

Blood - Ability that improves the effectiveness of all other abilities for a duration

Doom - Ability that deals damage the less health the player has

Void - Deals Damage, if the Ability kills an enemy, receives half cooldown

Space - Ability that deals damage equal to twice the value of AP

Mind - Deals Damage, if the Ability kills an enemy, refunds VIM

Hope - Ability that increases health regen proportional to the damage dealt

Breath - Ability that increases players speed (including attack speed).

Life - Ability that deals damage proportional to player's current health

Light - Ability that deals critical hit damage, alwaysLearn (Mage Class Ability)

Time - Killing enemies grants temporary stacks, that boost AS

Heart - Killing enemies grants temporary stacks, that boost DEF

Rage - Killing enemies grants temporary stacks, that boost DMG

Blood - Killing enemies grants temporary stacks, that boost a random stat

Doom - Reveal and disable nearby traps

Void - Killing enemies grants temporary stacks, that boost CDR

Space - Killing enemies grants temporary stacks, that boost AP

Mind - AOE Ability that causes the next enemy attack to miss

Hope - Killing enemies grants temporary stacks, that boost HP Regen

Breath - Killing enemies grants temporary stacks, that boost MS

Life - Increase effectiveness of physical buffs to nearby players

Light - Killing enemies grants temporary stacks, that boost Luck

Class Abilites 2/2

Create (Maid Class Ability)

Provide (Page Class Ability)

Time - Passively increases allies' attack speed

Heart - Calms next enemy that hits the player

Rage - Passively increases allies' DMG

Blood - Passively increases allies' strongest stat

Doom - Passively decreases enemies' defense

Void - Killing an enemy gives self and closest ally temporary CDR

Space - Passively increases allies' AP

Mind - Passively increases allies' VIM

Hope - Provides allies with a shield when the caster is hit

Breath - Passively increases allies' speed

Life - Passively heals allies in a radius around the player

Light - Passively increases allies' luck

Time - Single-target AS boost

Heart - Single-target defense boost

Rage - Single-target DMG boost

Blood - Single-target enhancement of strongest stat

Doom - Debuffs one enemy

Void - Single-target cooldown reduction

Space - Increase the size of another Player

Mind - Single-target AP boost

Hope - Single-target shield

Breath - Single-target MS boost

Life - Heal an ally

Light - Single-target enhancement of luck

Source: https://steamcommunity.com/sharedfiles/filedetails/?id=2794880126					

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