Aspect Abilites
TIMEHeartRageBloodDoomVoidSpaceMindHopeBreathLifeLightTime Distortion - Speed up time for yourself.
Clone - Summon a clone from a doomed timeline. Astonish - Shoot a beam of electricity towards the cursor.
Fluctuate - Toggle to shock enemies. Empower - Empower your next basic attack to stun.
Turmoil - Toggle to make any enemy hit go berserk, attacking anyone and anything around it. Propaganda - Temporarily convert enemies to your side. Judgement - Weaken enemies near the cursor.
Wrath - Summon a pillar that pushes back and damages. Tarot Card - Fire a random projectile.
Disillusion - Go invisible. Appear - Teleport towards your mouse position.
Push - Push all nearby enemies back. Abey - Stun enemies in a cone. Bravery - Cover the target in a shield that damages attackers. It's a bird! - Fly in the direction you're facing. Flourish - Heal nearby players.
beam - Summon a beam of light that heals friends and harms foes. Blind all nearby enemies.
Class Abilites 1/2
Manipulate (Witch Class Ability)Destroy (Prince Class Ability)Steal (Theif Class Ability)Weaponize (Knight Class Ability)I quote From TGP Official wiki -
"There's only one Class Ability per player. It has the same name for a chosen Class, however, its powers change slightly (or sometimes more than slightly) depending on which Aspect they are tied with. For example, a Prince of Blood and a Prince of Doom, while reduce in general (Destroy Ability), will reduce different stats due to differing Aspects."
List of Class Abilities:
Manipulate (Witch)
Destroy (Prince)
Destroy (Bard)
Boost (Heir)
Steal (Thief)
Foresee (Seer)
Restore (Sylph)
Share (Rogue)
Weaponize (Knight)
Learn (Mage)
Provide (Page)
Create (Maid) Time - Lowers multiple enemies' AS (Attack Speed)
Heart - Removes Physical Debuffs from an ally
Rage - Calms enemies, cannot attack until calmness wears off
Blood - Kills drop souls that temporarily boost a stat depending on the enemy killed
Doom - Damaging Ability that revives the enemy if it kills
Void - Temporarily makes target invisible and unable to attack
Space - Shrinks the size of enemies
Mind - Removes Mental Debuffs from ally
Hope - Grant an ally a delayed Guardian Angel
Breath - Removes Slow and Root from X allies
Life - Heals the target for X% of their missing HP
Light - Reveal nearby environment assists Time - Reduce target's attack speed
Heart - Damage all enemies in line
Rage - Reduce target's damage output
Blood - Reduces enemies' strongest stat
Doom - Removes debuffs from allies
Void - Push enemies away in a line
Space - Warp enemies in a line closer
Mind - Ability that Paralyses an enemy
Hope - Ability that Fears an enemy
Breath - Reduce target's movement speed
Life - Massive DMG burst
Light - Decrease target's luckDestroy2 (Bard Class Ability)
Time - Reduces AS of attacker when attacked
Heart - Every X seconds, next basic attack executes
Rage - Reduces dmg of attacker when attacked
Blood - Passively reduces strongest stat around player
Doom - Debuffs are less effective around player
Void - Push enemies in a circle away
Space - Enemies stunned, pulled closer to the player
Mind - Every X seconds, next basic attack paralyzes
Hope - Fears surrounding enemies on a multi-kill
Breath - Reduce MS of attacker when attacked
Life - Passively deals damage around the player
Light - Passively reduces luck around playerBoost (Hier Class Ability)
Time - Self AS boost
Heart - Increased Physical Debuff recovery rate
Rage - Self dmg boost
Blood - Stats are boosted based on which players are nearby
Doom - Chance to revive killed enemies
Void - Self Ability CDR
Space - Self AP(Attack Power) boost
Mind - Increased Mental Debuff recovery rate
Hope - Guardian Angel blocks an attack
Breath - Self MS(Movement Speed) boost
Life - Increased HP regen scaling with missing HP
Light - Self luck boost
Time - Damaging Ability that steals AS to increases own AS
Heart - Kills drop souls that boost the next attack
Rage - Damaging Ability that steals damage to increases own damage
Blood - Steals enemies' strongest stat, buff equivalent stat to self only
Doom - Ability that removes own Debuff and applies it to enemy
Void - Damaging Ability that halves CD when attacking an enemy for the first time
Space - Damaging Ability that steals damage to increase own AP
Mind - Ability that inflicts a Frenzy status effect
Hope - Steals HP, gives Shield
Breath - Damaging Ability that steals MS to increases own MS
Life - Drains HP, restores health
Light - Damaging Ability that steals Luck to increases own Luck
Foresee (Seer Class Ability)
Time - assively has Foresight (AS) for self
Heart - Passively has Foresight (DEF) for self
Rage - Passively has Foresight (DMG) for self
Blood - Passively has Foresight for random stat for self
Doom - Temporarily reveal all nearby enemies and increase damage against them
Void - Passively has Foresight (CDR) for self
Space - Passively has Foresight (AP) for self
Mind - Every X seconds, the next enemy attack misses self or nearest player
Hope - Passively has Foresight (HP REGEN) for self
Breath - Passively has Foresight (MS) for self
Life - Passively increase the effectiveness of physical buffs to self and nearest player
Light - Passively has Foresight (LUCK) for selfRestorb (Sylph Class Ability)
Time - Multi-target AS boost
Heart - Multi-target DEF boost
Rage - Multi-target DMG boost
Blood - Multi-target enhancement of each players strongest stat
Doom - Damaging Ability that heals when an enemy dies by it
Void - Multi-target cooldown reduction
Space - Multi-target AP boost
Mind - Boost allies VIM recovery rate
Hope - Multi-target shield
Breath - Multi-target MS boost
Life - Multi-target heal
Light - Multi-target enhancement of luckShare (Rogue Class Ability)
Time - Damaging Ability that steals AS to increase allies' AS
Heart - Kills drop souls that boost the next attack for nearby players
Rage - Damaging Ability that steals damage to increase allies' damage
Blood - Steal enemies' strongest stat, buff equivalent stat to allies
Doom - Ability that removes and allies Debuff and applies it to an enemy
Void - Damaging Ability that on kill, gives allies CDR
Space - Damaging Ability that steals damage to increase allies' AP
Mind - Calms enemy briefly
Hope - Drains HP, gives small Shield to allies
Breath - Damaging Ability that steals MS to increase allies' MS
Life - Drains health, healing nearby allies
Light - Damaging Ability that steals Luck to increase allies' Luck Time - Ability that slows all enemies affected (included movement speed)
Heart - Ability that increases in damage every time it kills an enemy
Rage - Ability that deals damage equal to twice the value of DMG
Blood - Ability that improves the effectiveness of all other abilities for a duration
Doom - Ability that deals damage the less health the player has
Void - Deals Damage, if the Ability kills an enemy, receives half cooldown
Space - Ability that deals damage equal to twice the value of AP
Mind - Deals Damage, if the Ability kills an enemy, refunds VIM
Hope - Ability that increases health regen proportional to the damage dealt
Breath - Ability that increases players speed (including attack speed).
Life - Ability that deals damage proportional to player's current health
Light - Ability that deals critical hit damage, alwaysLearn (Mage Class Ability)
Time - Killing enemies grants temporary stacks, that boost AS
Heart - Killing enemies grants temporary stacks, that boost DEF
Rage - Killing enemies grants temporary stacks, that boost DMG
Blood - Killing enemies grants temporary stacks, that boost a random stat
Doom - Reveal and disable nearby traps
Void - Killing enemies grants temporary stacks, that boost CDR
Space - Killing enemies grants temporary stacks, that boost AP
Mind - AOE Ability that causes the next enemy attack to miss
Hope - Killing enemies grants temporary stacks, that boost HP Regen
Breath - Killing enemies grants temporary stacks, that boost MS
Life - Increase effectiveness of physical buffs to nearby players
Light - Killing enemies grants temporary stacks, that boost Luck
Class Abilites 2/2
Create (Maid Class Ability)Provide (Page Class Ability)
Time - Passively increases allies' attack speed
Heart - Calms next enemy that hits the player
Rage - Passively increases allies' DMG
Blood - Passively increases allies' strongest stat
Doom - Passively decreases enemies' defense
Void - Killing an enemy gives self and closest ally temporary CDR
Space - Passively increases allies' AP
Mind - Passively increases allies' VIM
Hope - Provides allies with a shield when the caster is hit
Breath - Passively increases allies' speed
Life - Passively heals allies in a radius around the player
Light - Passively increases allies' luck
Time - Single-target AS boost
Heart - Single-target defense boost
Rage - Single-target DMG boost
Blood - Single-target enhancement of strongest stat
Doom - Debuffs one enemy
Void - Single-target cooldown reduction
Space - Increase the size of another Player
Mind - Single-target AP boost
Hope - Single-target shield
Breath - Single-target MS boost
Life - Heal an ally
Light - Single-target enhancement of luck
Source: https://steamcommunity.com/sharedfiles/filedetails/?id=2794880126
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