Dungeon Master's Guide [ENG]

Dungeon Master's Guide [ENG]

Introduction


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This guide is mostly just a translation from a French Guide made by FEF. Not everyone speaks french, so I decided to make the effort and translate most of it. I played the game in German, therefore you might find a few mistakes - Excuse me. Actually there are no information about the Ruins of Limis DLC, because I didnt bought it so far. I will update the information as soon as I get it.

This guide contains huge spoilers! If you want to figure it out by yourself: DON'T USE THIS GUIDE!

General Information

First of all you can miss some stuff, because you can't go back to the "Great Library of Unspeakable Knowledge", "Urik`s Depths" and "The Temple of Big Anvil". To get full access at "Under the Den" you need to do some quests for the priestess. I sorted the sections on the right (Table of Contents) like they are listed ingame!

Just a small legend:

Red = B = Book

Yellow = S = Secret

Green = D = Door

Blue = Q = Quest

Turquoise = BS = Book Shelves

Turquoise = X = Riddle of the isolated statues (Demonicon)Traps (red lines) and reinforced doors (Ogre) are also marked. If you have any trouble to identify something, feel free to ask.

Library


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First of all: You cant leave this stage until you finished the main quest and you cant come back, if you have left it. Keep that in mind, especially for the Menzorian Bookshelfs!

BS1 - Menzorian Bookshelf "Cursed Knights for Dummies" (All books can be found on this floor!)

B1 - Demonology : Randomai (2/4) - As a fight reward

B2 - Cursed Knights for Dummies (2/3)

B3 - Cursed Knights for Dummies (1/3)

B4 - Cursed Knights for Dummies (3/3)

B5 - The Theory of Traps (4/4) - As a fight reward

B6 - Demonology : Tuff'luk God of Fail (3/4) - As a fight reward

B7 - Basic Spells for Basic Wizards (4/4) - As a fight reward

B8 - Secrets of Chicken (3/4)

You have to push some levers which starts in the west and following the red dots.

Q1 - It starts "Star crossed lovers" where you have to deliver love letters to Duesday and Khazline, find the witch and it ends in an ambush where you have to fight.

Q2 - It starts "The Book Worm" where you have to bring back a manual. There are guards you have to avoid, but in your inventory is a small map which shows you the right way.

S1 - A witch start teleporting and you have to follow her to get a reward

S2 - Here is the portal that brings you back after you have finished the main quest

The Rooftop


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BS1 - Menzorian Bookshelf "Secrets of Chicken"

B1 - History of Elves in Fangh (3/3)

B2 - On Adventure (3/3)

D1 - You have to anwser a riddle and the anwser is: "Future"

S1 - Poster Naheulbeuk

S2 - You have to use some levers in the correct order: Red - Red - Green - Yellow - Blue - Yellow

S3 - Unlocks the chest at S4

S4 - Is locked until you use the lever at S3

The Prison And Workshops


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BS1 - Menzorian Bookshelf "History of Elves in Fangh"

BS2 - Menzorian Bookshelf "On Adventure"

B1 - History of Elves in Fangh (2/3) - Use the four levers in the garden to unlock it

B2 - On Adventure (2/3)

D1 - This door requires the "Private Key of Gerard"

D2 - This door requires the "Key of dungeon cells"

S1 - Naheulbeuk poster

S2 - Is locked until you use the levers at S3

S3 - Unlocks the chest at S2 - If you stand in front of the levers the correct order is 3-2-1-4

Q1 - It starts "Hoses before sows" where you have to find some stolen plumbing and bring it back to the herbalist.

The Abandoned Floor


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Dungeon Master's Guide [ENG] image 55

BS1 - Menzorian Bookshelf "What of Golbarghs" (Both books can be found at this floor)

B1 - What of Golbarghs (1/2)

B2 - Basic Spells for Basic Wizards (3/4)

B3 - Ogrish Cuisine (1/3)

B4 - What of Golbarghs (2/2)

D1 - The anwser for this riddle is "Well"

D2 - This door unlocks if you get access to chapter 6

D3 - You have to offer a "Throwing Hen" from your inventory (Consumeables)

S1 - A portal that will port you to the "Library of Unspeakable Knowledge"

S2 - You have to activate the statues in a certain order by three sequenzes which will be more difficult every time (see screenshot below) 1st sequence: 1-2 left - left

2nd sequence: 3-6 left - right - right - left

3rd sequence: 7-12 right - left - right - right - left - right

Goblin Workshops


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BS1 - Menzorian Bookshelf "Anthopological Function of the Goblin"

B1 - Anthopological Function of the Goblin (3/3)

B2 - Secrets of Chicken (4/4)

B3 - Ogrish Cuisine (3/3)

B4 - Anthopological Function of the Goblin (2/3)

B5 - Demonology : Tuff'luk God of Fail (1/4)

B6 - Demonology : Randomai (1/4)

D1 - You need "Reivax`s Secret Key" to open it

S1 - Here you find a book which gives you hints about colors you need at S3

S2 - Here you find a book which gives you hints about colors you need at S3

S3 - The correct order: green - blue - yellow - red - green

S4 - Here you`ll find "Reivax`s Secret Key"

S5 - Here you find something for "The Quest for the Priestess"

Apartment (Zangdar`s Lair)


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Dungeon Master's Guide [ENG] image 85
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BS1 - Menzorian Bookshelf "Demonology : Randomai"

B1 - Demonology : Randomai (4/4) - As a fight reward

D1 - To solve this riddle you need a rope. You can get one from the dealer at this floor.

D2 - This door requires the "Zangdar`s Key". It can be found at S3.

D3 - The anwser for this riddle is: "Air"

D4 - This door requieres, that you have read about the weakness of Zangdar at S2.

S1 - Watch the statues and their alignment. You`ll need it at S4.

S2 - Here you can read about the weakness of Zangdar which is neccessary to open D4.

S3 - Here you find "Zangdars Key" to open D2.

S4 - Remember the statues from S1 and make the same alignment. (see screenshots below)

S5 - Here you`ll find the demonicon which gives you some hints about the "Riddle of the Isolated Statues" (Turquoise X)

The Tavern


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Dungeon Master's Guide [ENG] image 100

BS1 - Menzorian Bookshelf "Ogrish Cuisine"

BS2 - Menzorian Bookshelf "The Barbarians" (All books can be found on this floor)

BS3 - Menzorian Bookshelf "Basic Spells for Basic Wizards"

B1 - The Barbarians (1/3)

B2 - Ogrish Cuisine (2/3)

B3 - Basic Spells for Basic Wizards (2/4)

B4 - Secrets of Chicken (2/4)

B5 - The Barbarians (3/3)

B6 - The Barbarians (2/3)

B7 - History of Elves in Fangh (1/3) - The lever is in the garden

B8 - Anthopological Function of the Goblin (1/3)

B9 - The Theory of Traps (1/4) - As a fight reward after Chapter 6

D1 - This door requires the "Hidden Garden key" (Reward for doing Q2)

D2 - Automatically opens in chapter 8 as part of the main quest

S1 - Naheulbeuk poster

S2 - Position the statues so that they look at the dummies (see screenshot below)

S3 - Naheulbeuk poster

Q1 - Starts "Poultry-farming tournament" where you have to bring back the seven chickens (orange dots). Its available in chapter 2 after doing the quest "Help the Paladin".

Q2 - Starts "The cultists of Dlul" which is a available in chapter 3 and where you get the "Hidden Garden key"

Q3 - Starts "The bottle of Château Les Louzères" which is available in chapter 3 and where you to go to "The basement (-1)", use the received key and bring back the bottle.

Q4 - Starts "The Magic Faucet" which is available in chapter 4 and where you have to go "The Goblin Workshop (4)" and at position S5.

Q5 - Starts "The Bear and Ale stew recipe" which is available in chapter 4 and where you have to talk to the cook in the kitchen and then go upstairs at the privy.

Q6 - Starts "Co-op heist" which is available in chapter 6 and where you have to go to the "Basin room" and fight some thieves.

Q7 - Starts "Absolute Expertise" where you have to buy a potion from the merchant which is located at "The Basement (-1)". Important notice: If you dont drink the antidote and finish the game, you`ll recieve an achievement.

Q8 - Starts "Turn the coat" which is available in chapter 8 where you have to find four buttons which where located at floor "The Prison and Workshops (6)" and marked with purple dots outside of the garden!

Ground Floor


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B1 - Secrets of Chicken (1/4)

B2 - A Brief History of Orcish Culture (1/2)

B3 - Basic Spells for Basic Wizards (1/4)

B4 - On Adventure (1/3)

D1 - You can sneak into this room with the Elf and Dwarf after you`ve started "Binsc and Moo" and can find S4

D2 - You`ll need the "Key to the cemetry" given you during chapter 4.

D3 - Use the lever S5 to open the door

D4 - Opens after some quest

S1 - Poster Naheulbeuk

S2 - Available after using the lever S3

S3 - Use it to get S2 available

S4 - Here you find the Hamster Moo for the quest "Binsc and Moo" given you at "The Basement (-1)"

S5 - This lever opens the door D3

S6 - Here you find the stagnant water for the "The magical assistant" main quest in chapter 4.

S7 - Here you find the bone powder for the "The magical assistant" main quest in chapter 4.

S8 - Here you find the butterfly wings for the "The magical assistant" main quest in chapter 4.

Q1 - Starts "Organic gardening" available in chapter 4 and where you have to go to "The Caves (-2)" at position S2 and collect some organic giant spider eggs.

Q2 - Starts the side quests for your companions if you accepted one.

The Basement


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Dungeon Master's Guide [ENG] image 148

BS1 - Menzorian Bookshelf "Demonology : Tuff'luk God of Fail"

BS2 - Menzorian Bookshelf "A Brief History of Orcish Culture"

B1 - The Theory of Traps (3/4) - As a fight reward

B2 - Demonology : Tuff'luk God of Fail (2/4) - As a fight reward

B3 - A Brief History of Orcish Culture (2/2) - Use the lever at S4

B4 - Demonology : Randomai (3/4)

D1 - This door requieres the key you get starting the quest "The bottle of Château Les Louzères"

D2 - This door requieres the key you get starting the quest "The VIP room wizard" when you help Midranthir.

D3 - Use the lever at S3 to open it

D4 - You need to donate an egg (Consumeables) to solve this riddle.

D5 - Opens later when you come up from the crypt.

D6 - Opens automatically within chapter 8.

S1 - The using of the following order will appear a chest: Fox - Rabbit - Wolf - Goat - Boar - Deer - Elk

S2 - Here you`ll find the bottles for "The bottle of Château Les Louzères".

S3 - This lever opens D3

S4 - This lever opens B3

S5 - You need to turn the statues until they look all at the same direction (see screenshot below)

S6 - This trap door leads you to "Under the den"

S7 - As part of chapter 8 you`ll take a fight here and get epic stuff.

Q1 - Starts "Binsc and Moo" available at chapter 3 and where you have to defeat the Orcs at "Under the den" and later finding Moo in "The Ground Floor" at the privy.

The Caves


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BS1 - Menzorian Bookshelf "The Theory of Traps"

B1 - The Theory of Traps (2/4)

B2 - Demonology : Tuff'luk God of Fail (4/4) - As a fight reward

D1 - Opens after checked S1

D2 - Requires the key you get at S5

D3 - Opens as part of chapter 6 and leds to "Urik`s Depth"

S1 - Corps with a medaillon need to open D1

S2 - The spiders here have the organic giant spider eggs which were needed for the quest "Organic gardening".

S3 - Lever opens the gates at S4

S4 - A chest where you have to use the lever S3 first

S5 - You`ll get the key to open D2 as a fight reward

Q1 - Starts "Matrimonial Marauding"

Urik`s Depths


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Remember and keep in mind, that you cant come back to this location after leaving it. So maybe make a save!

BS1 - Menzorian Bookshelf "Dwarven Strikes and Social Movements" (All books are on this floor!)

B1 - Dwarven Strikes and Social Movements (2/5)

B2 - Dwarven Strikes and Social Movements (1/5)

B3 - Dwarven Strikes and Social Movements (4/5)

B4 - Dwarven Strikes and Social Movements (3/5) - As a fight reward after Q1

B5 - Dwarven Strikes and Social Movements (5/5) -

D1 - Opens after the main fight S1

D2 - Requires the key obtained by Q2

D3 - You need to activated some levers in the right order (green dots) and let the statues at dot 7 and 8 look south.

D4 - Requires the "Dwarven cell key"

S1 - Main fight opens D1

S2 - Here you can do a battle of insults which leds in two achievements (one if you win and one if you lose - so maybe save and load)

S3 - Here you have the choice of helping the prisoners and the rebellious dwarves or with the king. But it didnt make any difference.

S4 - Place of the battle S2

S5 - Chest

S6 - Chest

Q1 - Starts the quest "The Sacred Axe of Dwalin One-eye" where you have to find the fragments of his axe. After you`ve finished this one, Q2 appears.

Q2 - You`ll get an key and get access to D2. You forge Dwalin`s Axe which is part of the epic equipment for the Dwarf.

The Temple


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Remember and keep in mind, that you cant come back to this location after leaving it. So maybe make a save!

D1 - Opens after doing S7

D2 - Opens after doing S8

D3 - Opens after you turned the statues (green dots) like the Dwarf at S13 told you: They have to look away from the party and at the wall.

S1 - Chest

S2 - A book that gives you hints about how to solve the upcoming riddles with the statues.

S3 - Chest

S4 - The statues here have to look to the east - Opens the gate to get access to S5

S5 - The statues have to look to the south - Opens the gate to get access to S6

S6 - The statues have to look to the south - Opens the gate to get access to S7

S7 - The statues have to look to the west - Opens the gate to get access to S8

S8 - The statues have to look to the north

S9 - Chest

S10 - Chest

S11 - A fight and a choice

S12 - Chest

S13 - The dwarf gives you the hint what to do to open D3 (statues have to look away)

Under The Den


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This location is only full available if you compare for your companions you can choose.

D1 - Opens during "The Quest for the Priestess"

D2 - You`ll receive a key finishing "The Quest for the Priestess"

D3 - Opens during "The Quest for the Mistrel"

D4 - Use the lever S2

S1 - Main fight for "The Quest for the Priestess"

S2 - Lever to open D4

S3 - Lever to open S4

S4 - Chest which is available by using S3

Menzorian Bookshelves


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There are several bookshelves around and you need to find the different books to complete a shelf and get the bonus.

A Brief History of Orcish Culture (party +1 Impact)Location: The Basement

Book 1/2: Ground Floor

Book 2/2: The Basement

Anthopological Function of the Goblin (party +2 Dodge)Location: Goblin Workshop

Book 1/3: The Tavern

Book 2/3: Goblin Workshop

Book 3/3: Goblin Workshop

The Barbarians (Barbarian +2 Str.)Location: The Tavern

Book 1/3: The Tavern

Book 2/3: The Tavern

Book 3/3: The Tavern

Basic Spells for Basic Wizards (Wizard +2 Int.)Location: The Tavern

Book 1/4: Ground Floor

Book 2/4: The Tavern

Book 3/4: The Abandoned Floor

Book 4/4: Library

Cursed Knights for Dummies (Party +2 Physical Resist)Location: Library

Book 1/3: Library

Book 2/3: Library

Book 3/3: Library

Demonology : Randomai (fills randomai meter)Location: Apartment (Zangdar`s Lair)

Book 1/4: Goblin Workshops

Book 2/4: Library

Book 3/4: The Basement

Book 4/4: Apartment (Zangdar`s Lair)

Demonology : Tuff'luk God of Fail (Party +1 Precision)Location: The Basement

Book 1/4: Goblin Workshops

Book 2/4: The Basement

Book 3/4: Library

Book 4/4: Apartment (Zangdar`s Lair)

Dwarven Strikes and Social Movements (Dorf +2 Con.)Location: Urik`s Depths

Book 1/5: Urik`s Depths

Book 2/5: Urik`s Depths

Book 3/5: Urik`s Depths

Book 4/5: Urik`s Depths

Book 5/5: Urik`s Depths

History of Elves in Fangh (Elf +2 Agi.)Location: The Prison and Workshops

Book 1/3: The Tavern

Book 2/3: The Prison and Workshops

Book 3/3: The Rooftop

Ogrish Cuisine (Ogre +2 Str.)Location: The Tavern

Book 1/3: The Abandoned Floor

Book 2/3: The Tavern

Book 3/3: Goblin Workshops

On Adventure (Ranger +2 Char.)Location: The Prison and Workshops

Book 1/3: Ground Floor

Book 2/3: The Prison and Workshops

Book 3/3: The Rooftop

Secrets of Chicken (Party +1 Sprint)Location: The Rooftop

Book 1/4: Ground Floor

Book 2/4: The Tavern

Book 3/4: Library

Book 4/4: Goblin Workshops

The Theory of Traps (Thief +2 Courage)Location: The Caves

Book 1/4: The Tavern

Book 2/4: The Caves

Book 3/4: The Basement

Book 4/4: Library

What of Golbarghs (Party +2 Magic Resist)Location: The Abandoned Floor

Book 1/2: The Abandoned Floor

Book 2/2: The Abandoned Floor


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Closing Words

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