Temtem - Traits and Conditions

Temtem - Traits and Conditions

Temtem - Traits and Conditions image 0

More Temtem Guides:

  • How to Make Money.
  • Comprehensive Breeding Guide.
  • How to Rename or Delete Character.
  • Chart of the Types (Defend / Attack).
  • Guide to Single, Training Values and Base Stats.
  • Starters Overview Guide.

A quick guide for better understanding Temtem traits and conditions.

Temtem Traits

The species of Temtem possess a characteristic called “Traits” which effect somehow their battle. Most Temtem can have one of two different Traits, while some only have one. These traits can only be positive or negative and usually they are selected randomly upon the birth of a Temtem. When evolving, many Temtem acquire a new set of Traits. The trait of the evolved Temtem will be the one placed in the same Tempedia's slot as the trait of the unevolved Temtem.

While normally selected by random when a Temtem is born via Breeding, certain gear items can force a parent to pass down its trait to an offspring.

Below are all the traits used in Temtem and who can have the trait:

Avenger

Increases Special Attack and Speed by 1 stage once an ally is down.

Tental

Air Specialist

+15% damage with Wind techniques.

Saku, Barnshe, Zephyruff

Amphibian

When attacked with a Water technique, increases SPD by 1 stage.

Fomu, Saipat, Crystle, Platypet, Bigu

Anaerobic

When attacking with toxicToxic, gets SPDEF+ and SPATK-.

Volarend

Apothecary

When attacking with a special technique, the target gets Poisoned Poisoned Condition Status condition for 1 turn if it's a rival or Regenerate Regenerated Condition Status condition for 1 turn if it's an ally.

Orphyll

Benefactor

Regenerated max HP by 10%, once an ally is damaged.

Kinu

Botanist

Adds extra 15% damage with Nature techniques.

Loali, Hidody, Saku, Spriole

Botanophobia

Increases 50% damage once attacked with a Nature technique.

Ganki, Kalabyss

Brawny

20% additional damage is received by physical techniques.

Skunch, Baboong

Bully

Techniques cause 30% more damage when allies outnumber opponents.

Granpah, Skunch, Mastione, Blooze

Caffeinated

Stops the Asleep Status condition.

Paharac, Kaku, Magmis, Umishi, Vulvir, Bunbun

Callosity

Increases Defense by1 stage once attacked by a physical technique.

Cerneaf

Camaraderie

If both the partners are of the relative evolutionary line then it reduces damage by 50% upon attack.

Paharac, Raiber, Spriole, Vulvir

Channeler

Increases 25% damage caused by Special Techniques.

Zenoreth

Cold-Natured

Temtem Freezes instead of getting cold.

Ganki

Demoralize

The speed of the opponent team is decreased by 1 stage upon entering the battlefield.

Raize

Determined

Stop alterations in negative stat stage.

Platimous, Valash, Tuvine

Electric Synthesize

Upon an Electric Technique attack, recovers HP instead of preventing damage received.

Hidody, Nessla, Lapinite

Energy Reserve

Gets vigorized for 2 turns once the HP drops below 25% at the end of a turn.

Piraniant

Fainted Curse

Attackers receives a 40% decrease in max HP when knocked-out.

Pigepic, Azuroc

Fast Charge

Receives 2 times additional speed upon the entry of a digital ally.

Gazuma

Fever Rush

Increases attack by 1 stage once receives a status condition.

Smazee

Flawed Crystal

Increases 50% damage when attacked by a Mental, Toxic, or Electric Technique.

Anahir

Friendship

Immortal to offensive techniques of the ally.

Paharo, Pigepic, Smazee


Temtem - Traits and Conditions image 80Furor

Techniques causes 33% more damage once the HP drops below 33%.

Raize, Skail

Guardian

Stop cold, burned, poisoned and doomed Status condition on the ally.

Shuine

Hover

Decreases 50% damage after receiving an Earth technique attack.

Paharo

Hydrologist

Adds 15% more damage with Water techniques.

Fomu, Pewki, Ukama, Oceara, Nessla, Kalazu

Immunity

Withstands damage caused by Toxic techniques.

Shuine

Individualist

Causes failure in Techniques targeting the ally.

Vulor

Last Rush

Being the last Temtem (ally) standing, maximizes attack, special attack and speed by 50%.

Granpah, Capyre, Sparzy

Loneliness

Synergies won’t work on both allies.

Kalabyss

Mental Alliance

If an ally is Mental, it increases Special Attack by 15%

Houchic

Mirroring

Attacker received 20% damage once attacked with a special technique.

Sherald, Hocus, Azuroc, Gyalis

Mithridatism

Prevents the Poisoned Status condition.

Swali, Kaku, Deendre, Oceara, Kalazu

Motivator

Allies regain STA by 10% the beginning of the turn.

Raican

Mucous

Resists Electric technique Type damages and stops the clod and burned Status condition.

Babawa

Neutrality

Prevents all Status Conditions.

Barnshe

Parrier

Decreases 30% damage received by physical techniques.

Mushook

Patient

When using a hold technique, regains max STA by 10%.

Wiplump, Piraniant

Plethoric

When HP is maxed, Temtem has extra 30% Speed.

Wiplump, Ukama

Power Nap

Regains 15% max HP of an Asleep Temtem, at the beginning of a turn

Toxolotl

Prideful

If the target gets knocked-out during attack, receives an increase in attack, Special attack and speed

Raican

Protector

Ally receives an increase in defense and special defense when entering the battlefield.

Kinu

Provident

Increases special defense by 10 stage upon getting attacked by a Fire, Earth, or Melee technique

Sherald

Punching Bag

Damaged caused by melee technique is decreased by 30%

Goolder

Puppet Master

Rival technique gets re-directed to the ally once the HP drops down to 40% or less.

Myx

Pyromaniac

Adds 15% more damage with Fire techniques.

Banapi, Vulor, Mastione

Receptive

Increases one turn when receiving a favorable status condition.

Mudrid, Gazuma, Tuvine, Vulcrane

Rejuvenate

Recovers max HP up to 15% when attacking by a physical technique.

Myx

Resilient

Prevents getting knocked-out due to overexertion.

Tateru, Taifu, Capyre, Tuwai, Platox, Bunbun, Mushi

Resistant

Reduces 1 turn when receiving a negative status condition.

Platox, Mudrid, Gyalis, Mushi

Rested

When the Temtem is on the battlefield during the first two turns, it increases 30% attack and special attack.

Raiber, Pewki, Crystle

Scavenger

If a different Temtem is knocked-out then it regains 15% max HP.

Skail, Lapinite, Valash, Occlura

Settling

For every turn the Temtem stays on the battlefield, it increases 8% attack.

Banapi, Deendre, Cerneaf

Shared Pain

The technique gets redirected to the ally, when back to back attacks are received in the same turn.

Swali, Umishi

Soft Touch

The target won’t wake up if it’s attacked in an asleep status condition.

Tateru, Houchic

Spoilsport

Adds 25% more damage with multi-target techniques.

Tuwai

Strong Liver

Upon getting attacked by a toxic technique, recovers HP in place of damage received.

Goolder

Synergy Master

Increase 25% damage done with synergy techniques while the Temtem participate in the synergy.

Adoroboros

Thick Skin

Decreases 50% damage once attacked by a fire technique.

Magmis

Tireless

Overexertion turn penalization is stopped.

Mushook

Toxic Affinity

Toxic techniques get a damage boost of the same type.

Saipat, Platypet, Orphyll, Zephyruff

Toxic Farewell

The attacker receives Poisoned Status condition for 3 turns, if knocked-out.

Loali, Taifu, Nidrasil, Toxolotl

Toxic Skin

The attacker receives Poisoned Status condition for 2 turns, if attacked by physical technique.

Noxolotl, Blooze, Adoroboros

Trance

If HP drops below 30%, receives asleep Status condition for 2 turns, SPATK +2 and SPDEF +2 if attacked.

Noxolotl

Trauma

If hit by a physical technique it reduces 1 stage of defense. Once hit by a special technique it reduces 1 stage of special defense.

Anahir

Tri-Apothecary

Upon a special technique attack, the rival target gets poisoned for three turn and the ally target gets regenerated for three turns.

Nidrasil

Vigorous

Increases 50% damage causes by overexerting.

Vulcrane

Warm-Blooded

Prevents the cold Status condition.

Bigu, Occlura, Baboong

Water Affinity

Water techniques get a damage boost of the same type.

Tental

Withdrawal

Regains max HP by 15% and removes the asleep status condition while resting.

Babawa

Wrecked Farewell

Each Temtem loses 25% of max HP once knocked-out by overexerting damage.

Zenoreth

Zen

Receives an increase in defense and special defense upon getting the asleep status condition.

Platimous

Temtem Conditions

All the conditions or status effects that can affect a Temtem in battle.

Asleep

With this effect you can’t attack and can only wakeup upon receiving damage.

Burnt

This effect removes Cold/Frozen Conditions and decreases Attack/Special Attack by 30%

Cold

This effect removes Burnt condition and freezes when afflicted more than once.

Doomed

Once the counter drops down to zero, you faint.

Exhausted

STA costs increased by 50%.

Exiled

Sinergies dont work.

Frozen

Burnt condition is removed and attacking is not possible.

Immune

This effect is not affected by new Status conditions.

Neutralized

This effect avoids any type of resistance and weakness.

Poisoned

Lose 12.5% HP every turn.

Regenerated

Recover 10% HP every turn.

Seized

Gear effects are ignored.

Trapped

swapping out can’t be performed.

Vigorized

STA costs decreased by 50%.

Source: https://gameplay.tips/guides/6401-temtem.html					

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