A list of the sponsor and commander perks for people like me who forgot what their perk was 5 minutes into the game.
Other Surviving Mars Guides:- Starting Checklist (Tips for Beginners).
- Basic Startup Guide to Self-Sufficiency.
Sponsors
The sponsors and their perks, in the order that they are in the game menu:
Internation Mars Mission- Starting Rockets: 5
- Difficulty: Very Easy
- Funding: $30,000 M
- Research per Sol: 300
- Rare Metals Price: $25 M
- Starting Applicants: 200
- Large Rocket Payload - 70,000 kg
- Colonists never get earthsick
- Food supply from passenger rocket increased (x10)
- Rockets synthesize fuel
- Starting Rockets: 3
- Difficulty: Easy
- Funding: $8,000 M
- Research per Sol: 300
- Rare Metals Price: $25 M
- Starting Applicants: 100
- Large Rocket Payload - 70,000 kg
- Periodic Additional Funding
- Starting Rockets: 2
- Difficulty: Easy
- Funding: $10,000 M
- Research per Sol: 100
- Rare Metals Price: $30 M
- Starting Applicants: 100
- Can buy applicants with funding
- Additional rockets significantly cheaper
- Probes can discover deep rare metal deposits
- Bonus tech: Deep Metal Extraction (extractors can exploit deep metal deposits)
- Starting Rockets: 3
- Difficulty: Easy
- Funding: $8,000 M
- Research per Sol: 300
- Rare Metals Price: $25 M
- Starting Applicants: 100
- Large Rocket Payload - 70,000 kg
- Periodic Additional Funding
- Starting Rockets: 3
- Difficulty: Easy
- Funding: $8,000 M
- Research per Sol: 300
- Rare Metals Price: $25 M
- Starting Applicants: 100
- Large Rocket Payload - 70,000 kg
- Periodic Additional Funding
- Starting Rockets: 1
- Difficulty: Normal
- Funding: $6,000 M
- Research per Sol: 400
- Rare Metals Price: $22 M
- Starting Applicants: 100
- 5 extra starting technologies
- Gain funding every time a tech is researched, double if it is a breakthrough tech
- Starting Rockets: 5
- Difficulty: Very Easy
- Funding: $30,000 M
- Research per Sol: 300
- Rare Metals Price: $25 M
- Starting Applicants: 200
- Large Rocket Payload - 70,000 kg
- Colonists never get earthsick
- Food supply from passenger rocket increased (x10)
- Rockets synthesize fuel
- Starting Rockets: 1
- Difficulty: Normal
- Funding: $6,000 M
- Research per Sol: 400
- Rare Metals Price: $22 M
- Starting Applicants: 100
- 5 extra starting technologies
- Gain funding every time a tech is researched, double if it is a breakthrough tech
- Starting Rockets: 2
- Difficulty: Easy
- Funding: $10,000 M
- Research per Sol: 100
- Rare Metals Price: $30 M
- Starting Applicants: 100
- Can buy applicants with funding
- Additional rockets significantly cheaper
- Probes can discover deep rare metal deposits
- Bonus tech: Deep Metal Extraction (extractors can exploit deep metal deposits)
- Starting Rockets: 1
- Difficulty: Normal
- Funding: $6,000 M
- Research per Sol: 400
- Rare Metals Price: $22 M
- Starting Applicants: 100
- 5 extra starting technologies
- Gain funding every time a tech is researched, double if it is a breakthrough tech
Commanders
The commander profiles, in order as they appear in the menu:
Inventor- Drones are gradually optimized to work and construct faster until Sol 100
- Bonus tech: Autonomous Hubs (Drone hubs no longer require power or maintenance)
- Fuel production increased by 25%
- Bonus tech: Arcology (unlocks a residential spire)
- Start with a water deposit revealed
- Domes consume 25% less water
- Bonus tech: Water Reclamation (unlocks a spire which reduces water consumption)
- Minimum comfort required for birth reduced by 15
- Bonus tech: Stem Reconstruction (colonist lifespan increased)
- Colonists recover 5 sanity while resting in their homes
- Bonus tech: Behavioral Shaping (unlocks a Sanatorium spire which treats colonists' flaws)
- All funding gains are increased by 20%
- Bonus tech: Martian Patents (repeatable tech that grants funding)
- Breakthrough techs are researched 30% faster
- Bonus tech: Autonomous Sensors (Sensor towers no longer require power or maintenance)
- Service comfort of decorations increased by 10
- Bonus tech: Hanging Gards (unlocks a spire which improves residences in the dome)
- Start with a rare metal desposit revealed
- Extractor production increased by 10%
- Bonus tech: Deep Scanning (allows the scanning of sectors for deep deposits)
- Start with an extra rocket
- Bonus tech: Co2 Jet Propulsion (unlocks shuttle hub and long-range transportation)
Source: https://gameplay.tips/guides/2181-surviving-mars.html
More Surviving Mars guilds
- All Guilds
- Shuttle Reservation System Users Manual
- - .
- Surviving Mars - Basic Startup Guide to Self-Sufficiency
- Surviving Mars - Starting Checklist (Tips for Beginners)
- Surviving Mars - Storages (Life Support & Power)
- Surviving Mars - Farm Guide / Best Setups to MinMax Food Production
- Surviving Mars - A Guide to Your First Domes
- Surviving Mars - How to Manage Drones (Easy Way)
- Surviving Mars - How to Obtain The Watney Challenge Achievement