Survival Fountain of Youth Starter Guide

Survival Fountain of Youth Starter Guide

Starting A New Game

When you start a new game of Survival: Fountain of Youth, you'll have several options available. Here's a quick explanation of what they are:

Skip Intro and Tutorial - This skips the intro sequence on the ship and saves you from having to do the tutorial actions.

Protip: When you need to block the wild animal at the ship's bow, stand on the staircase -- for some reason, it's easier to block from there.Max Number of Faints - How many times you can Faint. Not even Living Water[techraptor.net] will regenerate your Faints. If you run out and lose all of your health again, you'll die for good and your save will be deleted.

Unlimited - No limit on Faints.

Limited (Recommended) - 8 Faints (Easy difficulty), 6 Faints (Normal Difficulty), or 4 Faints (Hard Difficulty). (Source)

One - You can Faint one time and one time only, period.Difficulty - The Difficulty Setting determines how much damage you take, how quickly you heal from Disease, and more -- each Difficulty Setting is explained when you highlight it.

Game Case - This allows you to choose to begin the game with some pre-crafted equipment.

Alternative Spawn Point - This is a selection of alternate spawn points. It's not recommended to adjust this setting the first time you play the game.

What Items Should You Take From The Ship In Survival Fountain Of Youth?


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Whether you complete the tutorial or skip it, the first major choice you'll have to make in Survival: Fountain of Youth is which two items to take from the Old Chest before jumping overboard You should take the Iron Axe and the Iron Flint from the ship in Survival: Fountain of Youth.

If you're playing on a harder Difficulty Setting, you may only be able to take one item and you should take the Iron Axe. If you're playing on an easier Difficulty Setting, you'll be able to take a third item; in that case, you should grab the Leather Backpack.

You should always take the Iron Axe. You'll need wood before you need anything you'd have to cut with a knife, and it doubles as a weapon to protect you from wild animals. The firestarter is a good second item since it will last for weeks before breaking with daily use and fires are a necessity for warmth and protection. Finally, the Leather Backpack will let you carry more stuff in the first few weeks, speeding up your progress.

Here are the options available to you, should you wish to choose a different item:

Leather Backpack

Bag which will allow me to carry more items.

0.4 Weight

384/960 Durability

Will Break in 26.7 Days

Adds 22 Weight capacity

Navy Coat

Equipment which will protect me from bad weather and animal attacks

0.5 Weight

192/480 Durability

Will Break in 13.2 Days

Sun Protection +100%

Wind Protection +100%

Rain Protection +25%

Cold Protection +100%

Armor +15

Decreasing Wound Chance -5%

Decreasing Poison Chance -5%

Iron Flint

Firestarter will help me to ignite fire for warmth and to craft survival items.

1.0 Weight

240/400 Durability

Chance of Ignition 60%

Tool Class Firestarter

Improved Fishing Rod

Tool which will allow me to catch fish, so I won't have any problems with food.

1.0 Weight

140/220 Durability

Catch Chance 70%

Tool Class Fishing Rod

Iron Spear

Useful weapon which will allow me to defend myself against enemies on island and to hunt

2.0 Weight

112/450 Durability

Damage 40

Throw Damage 90

Melee Range Long

Throw Range Long

Stamina Drain 10/sec

Iron Axe

Useful tool for building, cutting down trees and also weapon for protection

2.5 Weight

245/700 Durability

Damage 50

Throw Damage 75

Melee Range Medium

Throw Range Short

Stamina Drain 17/sec

Tool Class Axe

Tool Efficiency 175%

Iron Knife

Useful tool for harvest from plants and also weapon for protection

0.5 Weight

210/600 Durability

Damage 25

Throw Damage 37

Melee Range Short

Throw Range Short

Stamina Drain 7/sec

Tool Class Cutter

Tool Efficiency 200%

Bag of Provisions

Food kit for survival on the island

10 Loaf of Bread

0.2 Weight

300/300 Durability

Spoils in 20.8 Days

Food +20

Water +210 Red Apple

0.3 Weight

200/200 Durability

Spoils in 13.9 Days

Food +2

Water +2010 Smoked Meat

0.4 Weight

600/600 Durability

Spoils in 41.7 Days

Food +35

Water +10

Pistol with Ammo

Firearm kit for protection from animals and hunting on the island

Pistol

1.5 Weight

200/200 Durability

Damage 1510

Shot Range Medium

Stamina Drain 0.5/sec

Ammo Type BulletBullet Charge

0.2 Weight

20/20 Durability

Damage Bonus 45

Ammo Type Bullet

Bag of Medicine

Medicine kit for protection from illnesses and restoring health

2 Clay and Egg Ointment

0.2 Weight

Cures 4 Ranks of Wounds Disease

Cures 4 Ranks of Burns Disease

Wound Treatment 1d12h

Burn Treatment 1d12h

Health Regen +10 (1 Hour)2 Powder from Snakes and Spiders

0.2 Weight

Cures 4 Ranks of Poison Disease

Cures 4 Ranks of Indigestion Disease

Protection from Pests 1d12h

Poison Treatment 1d12h

Indigestion Treatment 1d12h

Health Regen +10 (1 Hour)2 Sweating Potion

0.1 Weight

Cures 4 Ranks of Flu Disease

Cures 4 Ranks of Overheating Disease

Water +20

Flu Treatment 1d12h

Overheating Treatment 1d12h

Health Regen +10 (1 Hour)

1 Medical Kit

0.2 Weight

Health Regen +65 (4 Hours)

Survival: Fountain Of Youth HUD Explanation


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Character Statuses - This shows any buffs or debuffs you have and any effects you are exposed to (such as a burning hot sun or chilling winds).

Tracked Goal(s) - This shows your currently-tracked objective.

Health - The standard health bar. If this goes to 0, you Faint and your maximum Health is reduced by 10.

Food[techraptor.net] - A representation of your hunger. If this gets too low, you'll start losing Health.

Water[techraptor.net] - Your hydration. If this gets too low, you'll start losing Health.

Energy - How tired you are. If this gets too low, you'll start losing Health.

Stamina - Your short-term Energy, expended when running and performing certain actions. This bar is only visible when your Stamina is not at 100%.

Aside from these basic stats, you also have Survival Abilities and Skills that you can enhance to power up your character -- check out our Survival Abilities and Skills Guide[techraptor.net] to learn more!

Statuses, Disease, Pests, And Equipment


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As the name implies, Survival: Fountain of Youth is a survival game. It has a fairly robust system of buffs, debuffs, and other status effects, so let's go over them real quick.

Character StatusesAs shown on the HUD in the previous section, you can be affected by different statuses. These can include environmental effects which feature a status bar -- if the bar fills, you will suffer from a Disease. For example, allowing the Burning Sun bar to fill up will result in you getting Sunburn.

DiseasesDiseases are a subset of Character Statuses that introduce negative stat penalties and other debuffs. Diseases can be treated with rest and/or Medicine[techraptor.net] ; click on the Disease in the Statuses menu to see recommended treatments.

PestsPests are small creatures such as Scorpions and Spiders. If you get too close, they will jump on you and attack, causing a small amount of damage and potentially inflicting a Disease on you.

You can see some Pests on the ground, most notably in the Grotto Cave. Kill them before getting too close.

More importantly, Pests can randomly spawn and attack you anytime when it's dark. Don't work at night, in caves, or in shaded areas unless you're carrying a Torch to keep them away!

EquipmentEquipment is the tools and armor that will help make your life a little bit easier. You have quite a few slots where you can equip stuff that you find or Craft[techraptor.net] :

Head - For hats and helmets.

Chest - Chest and upper body protection.

Legs - Lower body protection.

Feet - Protection for your feet.

Belt - Adds additional slots to the Weapons hotbar.

Bag - Increases your max carry Weight.

Bandolier - A holster for your ranged weapon's ammo.

Weapons - A hotbar where you can equip tools and weapons. You don't have to equip all tools to use them for gathering, but you will have to hold a Hammer for Building.

Ammo - Storage slots for ranged weapon ammo.

Special Resources - Special items (such as Living Water[techraptor.net] ) get stored in these special slots.

Equipping clothing or armor doesn't just reduce the damage you take from hostile wildlife -- it also provides you protection from the elements. Wearing sufficient clothing, for example, can totally prevent sunburn.

Understanding The Journal

The final point to go over before we go into the Starter Guide's walkthrough is the Journal. The Journal has six sections:

Goals - A list of your current objectives. You can also view completed objectives.

Unique Items - Books, parchments, and other trinkets you've found that tell you more about the story.

Expedition History - A recounting of your journey up until the current point.

Bimini Civilization Story - This shows you the Chronicles[techraptor.net] you've found and the stories they tell.

Books Read - This tracks the Skill Books[techraptor.net] that you've read.

Event Log - This shows everything of note that has happened to you, such as completing Steps in a Goal, weather changes, or taking damage. This also shows you your lifetime stats.

That's it for the basic game mechanics -- now, let's move on to the Starter Guide Walkthrough!

Survival Fountain Of Youth Starter Guide Walkthrough


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Our Survival: Fountain of Youth Starter Guide Walkthrough begins on the ship. If you choose to play the tutorial, you'll have to complete a few Goals and do some risk-free combat before you can go to the Captain's Cabin. If you skip the tutorial, you'll start in the Captain's Cabin.

The First ChoiceThe first tough choice you'll have to make is taking 2 items from a chest by the broken window. (The number of items you can take depends on the difficulty; you can actually get anywhere from 1-3 choices.) Take the Iron Axe first and the Iron Flint second. If you're playing on an easier difficulty and can choose a third item, I recommend that you take the Leather Backpack.

Once you have everything, jump out the window and you'll wash up on the beach.

Stranded on the BeachWhen you wake up on the beach, your stats aren't in the greatest shape. You have no supplies other than the items you grabbed from the chest in the Captain's Cabin. It's time to get moving!

First, look up and to your right -- pay special attention to the tall rock with a large horizontal rock on top of it:

That is the location of the Grotto, an ideal location for our first base. Before we go there, though, we're going to gather some resources.

With the ocean behind you, head to the left along the beach (away from the Grotto Cave). You'll find Rope from the Ship by a big rock. Pick it up, then move along the beach to the left and collect the following items if you see them:

Small Sticks

Narrow Leaves

Yellow Leaves

Green Coconuts

Ripe Coconuts

You will also see some Crabs moving along the beach. This is a good opportunity to practice throwing your Iron Axe and killing them -- you can cook them for Food[techraptor.net] when you get a base set up. Whether you hit or miss, you'll have to run to your Iron Axe and pick it up to use it again. (Don't throw it somewhere you can't reach it, and don't forget to pick it up!)

There are two red crates right on the shore a little way to the left. One has a Red Apple and one has a Loaf of Bread. Collect these -- you're not in any position to pass up free Food! If you follow the rocks on the left (while staying on the beach), you can find another red crate with another Loaf of Bread.

Do not leave the beach. Once you're satisfied with the items you've found, follow the shoreline to the right (keeping the ocean on your right) and you'll start making your way to the Grotto Cave.

Continue Reading This Guide on TechRaptor[techraptor.net]

Source: https://steamcommunity.com/sharedfiles/filedetails/?id=2965385429					

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