Steamworld Dig 2: 100% Map (+SECRETS% map)

Steamworld Dig 2: 100% Map (+SECRETS% map)

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V6 - The 2021 HD Refresh

After doing a quick upscale to help someone in the comments out, I ended up spending five hours or so redoing the map with higher definition assets and my more modern style. If it isn't to your taste, the old map is still at the bottom of the page.

I've tried to make it clear on this one what you can get in each cave, using larger icons and dotted lines rather than tiny icons around each cave mouth. Hopefully that is clearer.

You can find the updated version ON MY GOOGLE DRIVE where I store all my metroidvania maps[drive.google.com] .

The Map


Steamworld Dig 2: 100% Map (+SECRETS% map) image 7

As always, I have to heavily compress images to keep them under Steam's 2MB file size limit. I've separated the Upgrade Table so we can get a higher quality image.

>>Click here to open the full sized, Higher Resolution .PNG version (Google Drive. Opens in your default web browser.)<<[drive.google.com]

Upgrade Table


Steamworld Dig 2: 100% Map (+SECRETS% map) image 11

Old Map Style


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The Secrets Map


Steamworld Dig 2: 100% Map (+SECRETS% map) image 15

For your reference, I've included my SECRETS PERCENTAGE MAP.

I did a complete runthrough of the game's areas, noting down percentage increases for every single cog, artifact, and gem. I screwed up the annotation % amount a couple of times, but never missed anything.

To 100% each zone, you need everything marked on this map.

Note #1:

I suspect that if you take a different route to me, doing the same exercise, that your %'s will differ from mine. That's due to the decimal rounding I mentioned earlier.

Note #2:

You'll notice that some things marked as secrets do not have a % next to them. For example, the shortcut to Windy Plains from Archaea. This says SECRET AREA DISCOVERED when you enter it, but DOES NOT COUNT towards % for either area. I suspect this is confusing to many people.

Note #3:

The Long-Ranged Grappler and Grenade Launcher DO add to your secrets %, as do the blueprints from the Yonkers. The Threeforce Grenade blueprint from Heisenberg in town does not.

Note #4:

Please excuse my handwriting. I know it's bad.

V5 - 7th October 2017

+ Added the Proof of Completion artifact to the Trials of Heaven and Hell, out in the Windy Plains.

- Removed an erroneous cog from Demon's Crib.

+ added icons for ALL GEMS that count towards your SECRETS %.

Secrets

I've had a lot of people contact me re: secrets. As far as I can tell, it works as follows:

Every secret in a zone is worth a certain percentage. For example, cogs are often each worth 3 or 4%, depending on the zone. However, I believe each secret has a decimal in its percentage as well that is hidden, so there is no flat rate for all cogs in an area, at least as far as your screen % shows you.

Basically as long as you collect all the items in an area, you'll be fine.

My map does mark some secrets that DO NOT COUNT towards area percentage. Only items that I have marked on the map count. All others are for your reference only. Hope that is clear.

V4.2 - 1st October 2017

+ Added image and text for threeforce grenade (blueprint) ($500) and Clifford Heisenberg to El Machina. (Thanks to sbuggbot for the reminder!)

+ Added extra gold text to items/upgrades table to clarify certain locations (Threeforce Grenade, and the 3x Yonker blueprints)

V4.1

+ Based on the back of my Impossible Dream playthrough, I added in a few more Secret markers to aid you in looking for those last few elusive percent.

+ Added level requirements for a few of the item upgrades.

V4 - 26th September 2017

+ Added a missing cog NE of "Cave-In Catacomb".

+ Red Rock Passage tube name (no idea how I'd missed it).

+ Rearranged various elements for space.

+ Clarified the info for unlocking the Trials of Heaven and Hell with the sigil from collecting all 42 artifacts. Is there an official name for these trials?

aaaaaand...

+ Added a huge list of all the abilities, their tiers, their costs, the cog mods unlocked for each, how many cogs they require to activate, the effects of those mods, and if they are acquired by the artifact collection.

Updated

Because the upgrades/cog mods info impacts the image quality (Steam only allows you to use inline images below 2mb in guides) I've included a link to a lossless PNG version of the file which you can open in your web browser/download to your PC.

V3 - 24th September 2017

More cleanup.

+ Icons for all 42 Artifacts in the game.

+ Shrunk the artifact names slightly to prevent (hopefully) visual clutter.

+ Changed asterisks to mini cog icons for each cave.

+ Altered key to compensate.

V2 - 24th September 2017

+ Changed and cleaned up colour schemes. (There was too much green text.)

+ Added some missing cogs.

+ Moved a cog in the wrong place. (I can't do geography.)

+ Added graphics for two boss-related achievements.

+ Changed colour of 'S' for secret to pink so it stands out more.

V1 - 23rd September 2017

V1 - Initial Release

+ All Cave/Tube names added.

+ All Artifact locations added.

+ All Upgrade Abilities found in the world (non-blueprint) added.

+ Many (but not all) cogs added to open world.

+ Many (but not all) cogs added via asterisks to Cave names. (Number of * = how many cogs in a given cave).

+ Some "S" markers added to note particularly hard-to-find/spot Secret Areas.

+ Locations for the 3 Yonker brothers.

+ Locations of the 3 braziers that open Ronald's Treasure Chamber (purple).

+ Location of the 3 braziers that open the blue crystal lever door in Temple Bowels.

Source: https://steamcommunity.com/sharedfiles/filedetails/?id=1144149252					

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