Dungeon Maker (DM) tips and links

Intro

Below you’ll find links and tips for Solasta Crown of the Magister Dungeon Maker (DM) for creating custom maps and campaigns.

With any of these guides, check the publish date and be sure you’re looking at the latest info.

Links

TA’s official Dungeon Maker - User Manual

Steam discussion Dungeon Maker & Modding

TA’s Discord #dm-tool-chat[discord.com] and #custom-dungeons-only[discord.com]

TA’s forums Dungeon Maker & Modding[forums.solasta-game.com]

Silverquick ’s guide to downloading and installing custom maps[forums.solasta-game.com]

Vincto ‘s guide on how to play a custom adventure / map

fabula_rasa ‘s crafting guide and reference (recipes, ingredients)

Fextralife's DM guide[solastacrownofthemagister.wiki.fextralife.com]

Tips, Bugs, Workarounds

Read TA's DM User Manual before starting.

Line of Sight (LOS) doesn’t always work as expected. Some walls are see through or have gaps, some obstacles (like large rocks), do not block LOS. Be sure to test enemy placement with LOS.

Be careful with large monster placement. Any mob that’s larger than a single tile can get stuck in a wall on spawn, even if it appears adjacent in the DM map tool.

Plan your encounters and encounter group numbers. Ensure you don’t accidentally trigger a second group by giving them the same number.

Consider mob AI pathfinding when arranging encounters, items, and blockers. Ensure large mobs have enough space to reach the party unless you’re deliberately creating safe spaces or funnels.

Interaction triangles indicate where the player needs to be to open a chest, touch an object, etc. You can rotate these (R). You can use the interaction position to force a player to step on a lore area, trap, button, etc.

Activated lore appears to not work (bugged). Creative use of lore areas might get you where you want to be.

Location min character level and max character level describe entry only, not during play, not the exit level. For example, if you have min 1 max 2, you can enter with a level 1 or 2 character but you could level up all the way to level 5 if there was enough xp.

Create distinct saves at different progress marks in each map. Auto spawn and mob placement make it difficult to playtest encounter changes. You’ll need to “rewind” to earlier saves, sometimes on the previous map, in order to check the updated encounter.

How to get entry activators to work (bugged still, September 2021)

Source: https://steamcommunity.com/sharedfiles/filedetails/?id=2599618737					

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