Conquest Overview
Conquest is Smite's main competitive gamemode. If you want to try out Ranked when you hit level 30, then you'll want to get very very familiar with this mode.
Conquest has 3 lanes with the jungle in between them. The goal is the same as the other "lane" modes: Defeat the Titan. Just as a review from the tutorial, the Titan cannot be harmed until at least one Phoenix has been destroyed, with it's defenses decreasing the more Phoenixes that are down. Phoenixes cannot be harmed until all Towers in their lane are destroyed. Phoenixes will respawn after a short time, while Towers will not.
Note: Please read the entire guide before asking me questions. I have tried to be as in depth as possible, so the chances are if I mention something in the guide and it isn't immediately explained, it will be explained in a later section.
Before The Game
After you've waited in queue and accepted the match, you will see a screen like this:
This is the god selection screen or the lobby, where you and your teammates can pick your gods and chat before the game starts. Whatever you do, DO NOT AUTOLOCK. Autolocking is where you pick a god and immediately lock in without talking to your team or selecting a role. Autolocking is the easiest way to get your team frustrated with you. And if your team is frustrated with you, your teamwork suffers.
The first thing you want to do in the lobby is call a role. These will be described in the section for each of the positions on the map. You can call a role by saying it here, in chat:
I recommend having your role typed in chat before you get into the lobby. If you do this, the moment the lobby loads you can hit enter and call your role. If you were the first player to call the role, you have dibs. The only players that will take your role anyway, without asking you or discussing with you, are the rude ones. Once you have selected your role, you can pick the god you would like to play. Once both teams have locked in, you'll be sent into the loading screen and the match will start soon!
This is the loading screen. The top characters are your team, and the bottom is the enemy team. Once you know the traditional roles, you can usually figure out who you'll be laning against from this screen. Then you can build certain items depending on the god you're playing against. Sometimes players will have special borders, like I do in the picture. Players can also have these numbers on their picture:
These roman numerals are called "Mastery Levels." Whenever you play a specific god, that god will earn worshippers based on how long the match went. After earning a specific number of worshippers, you will get Mastery Levels. These are an indication of how long you have been playing that god, and as the name implies, usually correspond to how well that player has mastered that god. Masteries go from 1-10, with 1 being Gold, 5 being Legendary, and 10 being Diamond.
Lanes & The Jungle
As previously stated, Conquest has 3 lanes: Duo, Mid, and Solo. The map will flip around so that your team is always on the bottom, so it's important to remember not to call "Left" or "Right" in the lobby. Your teammates will be confused, and there's the possibility that they will have claimed the lane before you and you were unaware. I cannot tell you how many matches I've had fall apart because a role was called and someone calling left or right refused to clarify. Everyone was frustrated and our teamwork suffered so much that we were unable to work past it and lost. The pictures I'm going to show for each lane portray the map as if you are playing on the "Order" or Blue Team.
Duo Lane:
This is Duo Lane. You can tell it apart from Solo Lane by looking at the distance between the towers in each lane. Solo Lane is often called the short lane because the towers are much closer together than in Duo Lane. Duo Lane's towers are much further apart, resulting in a need for 2 people to be in this lane in order to push safely. Duo Lane consists of an ADC (or Attack Damage Carry) and a Support. ADCs are most commonly Hunters, and Support are usually Guardians. However, as with all roles, there are situations in higher play where nonstandard classes can be played in these roles. For now though, I recommend you stick to the traditional class roles until you get a hang of the game. When wanting to play in this lane, you will have to call either "ADC" or "Supp"/"Support" in the lobby, to make it clear which role you want in this lane.
Mid Lane:
This is Mid Lane. This lane is mainly reserved for mages. When calling this role, you need to call "Mid."
Solo Lane:
This is Solo Lane, or the short lane. A wide variety of gods can play Solo Lane. Most warriors fit well here, and if a character doesn't fit well in the other roles, this is usually where they go. When calling this role, you need to call "Solo."
The Jungle:
The areas between the lanes is called the Jungle. This is where the Jungler will earn most of their gold and experience. Junglers are usually Assassins. When calling this role, you need to call "Jungle" or "Jung."
Camps:
The Movement Speed buff. You will move faster with this buff.
The Mana buff. With this buff, you will regenerate mana very quickly. You can basically spam abilities while you have this.
The Damage buff. This increases the damage of your abilities.
The Attack Speed buff. Your Attack Speed will be increased and your basic attacks will be stronger with this buff.
An Experience Camp. Rather than giving you a buff, this camp will give you more experience than the others. The two mid camps give even more experience.
Special Camps:
Gold Fury. Awards a large amount of gold to your team. Teams will try to steal this, so make sure that anyone who could take it is unable to stop you. Can be solo'd with enough lifesteal.
Gives a large damage buff to the team that kills it. You do not want the enemy team to steal this from you. Only engage when most of the enemy team is gone to prevent stealing. Very powerful, so make sure you have teammates to back you up.
Duo Lane
The Duo Lane always has 2 players. One is the ADC, and the other is the Support. ADCs, or Attack Damage Carry's are usually Hunters. Their job is to farm their lane as much as they can so that they can build up into late game and deal crazy damage to help their team. "Farming" is killing minions in your lane to get gold and experience. Supports are usually Guardians, and their job is to keep their ADC alive (sometimes at the cost of their own life) and set up kills to help them farm and get as much gold and experience as possible. Guardians will be the ones warding in this lane. Whenever an enemy god enters the range of a ward, you will hear a noise and they will be pinged on the map. This small warning can sometimes be the difference between life and death.
Gods to Start With:
Hunters
Apollo
Cupid
Medusa
Neith
Guardians
Ares
Kumbhakarna
Sobek
Ymir
Mid Lane
The Mid Lane is normally reserved for Mages. You want to have as much sustain as possible so you can farm your lane and push tower. This lane is more difficult, as you can be ganked from both the left and the right. Because of this, and because the enemy jungler has to pass your lane to get to their buffs and to gank, you have to stay vigilant. Ask your Jungler to help you out by warding one side of your lane for you. You can only have 2 of your wards on the map at a time, so you can't fully ward your lane without your jungler's help.
Gods to Start With:
Anubis
He Bo
Kukulkan
Nu Wa
Poseidon
Solo Lane
Solo Lane can be played by many different types of gods. Warriors are most at home in the solo lane, but other than Hunters almost any god can be played here. (My list below is just a list of Easy Warriors and Assassins) In Solo Lane, your job is to stay alive and farm. I know I've said this for pretty much all the lanes, but that's because getting behind can destroy you in the late game. When the god you're laning against is level 20 and you're still level 13, you don't stand a chance. So you always want to get as much farm as possible. This especially applies to Solo Lane though. Most gods that go here don't necessarily have the best early game. So Solo Lane is mostly just farming and staying alive until late game. Rotating is less common in this lane without the "Teleport to Tower" Active. The lane is so short that sometimes even if you've destroyed an enemy tower, enemy gods can get your tower while you're away rotating.
Gods to Start With:
Bastet
Chang'e
Hercules
Loki
Ra
Sun Wukong
Jungle
Jungling is, in my opinion, the hardest role to master. Junglers are usually Assassins. They move through the jungle and earn their gold and experience through Buffs and Ganks. "Ganking" is defined on the Smite wiki as "To unexpectedly attack an enemy while they are off guard in hopes of getting a kill on them. Typically pertains to gods from other lanes or the jungler." Basically, moving through the jungle into another lane or behind the enemies in your lane to hopefully get a surprise kill.
The Jungler also needs to get the buffs in their Jungle when they spawn so that the enemy cannot take them and benefit from them. This includes Mid camps, which give the most experience out of all the camps in the jungle. Mid Camps, the Gold Fury, and Fire Giant are the only spots in the jungle that are not designated to one team or the other. Otherwise, the top 6 buffs are the enemy team's while the bottom 6 are your team's. Keep in mind that this doesn't mean you can't kill and pick up buffs in the enemy's camps. These are just referred to possesively because the enemy team is more likely to pop up in that jungle, making it enemy territory. Going into the enemy's jungle to take their buffs from them is called "invading."
When the Jungler is going for a buff or has already cleared a buff that belongs to one of the lanes, it's common courtesy to let them know. This way they can either help you clear the buff, saving you mana and sharing the experience and gold between you, or they can come pick the buff up once you have dropped it. Don't worry if you already have a buff and no one wants to pick up one of the buffs you clear. Once a buff is dropped, the only team that can pick it up is the team that last hit it.
The reason being a Jungler is so difficult is you need to know when to do what. Sometimes you will need to help keep a lane pushed up by clearing the wave while your teammate is dead and can't get it. Other times you will need to Gank to help a teammate, or you need to focus on your farming. If you don't clear your buffs, the enemy jungler can invade and take them. If you time your Ganks poorly they can fail, wasting precious time where you could've been farming. The best way to learn timing is to just practice. Don't forget to help Mid ward!
Gods to Start With:
Bastet
Freya
Hun Batz
Loki
Thor
At The Start Of A Game
While I know it's going to be your first instinct, you're not actually supposed to go straight to your lane at the start of the match. At the beginning of the game the team will clear out the 4 buffs, with each buff belonging to a specific role unless the team agrees otherwise.
Mid, the ADC, and the Support start at the red (damage) buff. The ADC and Supp will help Mid take the red buff, and Mid will go to lane. The ADC and Supp will get the purple (attack speed) buff for the ADC before going to lane.
The Jungler and Solo Laner will start with the yellow (movement speed) buff, which the Jungler will take. They then both move on to the blue (mana) buff for the solo laner. The Solo laner will go to lane, and the jungler will go to mid. If the wave (the current wave of minions that is attacking) has not been cleared, they will help the mid laner clear before going for the mid camp nearest to solo lane with the mid laner. If the lane is cleared, then the mid laner and jungler will go for the mid camps on solo side. After that, mid and jungle clear out the next mid wave before going for the other mid camp. This pattern continues until the back experience camps are shared as well. This can be summarized as: Solo mid camp, wave, Duo mid camp, wave, back camp, wave, back camp. Smitten, a smite streamer on twitch, explains the jungler's starting path very well in this video. Start at 16:07.
Extra Tips
Always ward your lane. Usual ward spots are shown here on the map by blue dots.
You will be warding the spots nearest to your lane, unless you're the jungler. In this case, two of the mid wards will be placed by you. Keep in mind these are approximate areas. The wards don't need to be placed exactly where I've put my dots. Also, these dots are for the beginning of the game, when you still have both towers. Should you lose a tower, you'll likely want to ward closer to your remaining tower, to protect against ganks while you're further up in lane.
Learn the Voice Commands. If you type "V" outside of chat, you can use vocal commands with certain key combinations. You don't need to know all of them, but there are some that are essential and extremely helpful. Here are some you'll need for Conquest.
VFF: Enemy missing!
VF1: Enemy missing Left!
VF2: Enemy missing Middle!
VF3: Enemy missing Right!
(Always call out when your enemy has left your lane. It'll save lives, trust me.)
VGG: Gank!
VG1: Gank Left Lane!
VG2: Gank Middle Lane!
VG3: Gank Right Lane!
VII: Enemies Incoming!
VI1: Enemies Incoming Left!
VI2: Enemies Incoming Middle!
VI3: Enemies Incoming Right!
VRR: Retreat!
VR1: Retreat Left Lane!
VR2: Retreat Middle Lane!
VR3: Retreat Right Lane!
Don't be afraid to use these in conjunction. For example, VFF, VR2, VII says "Enemy Missing! Retreat Middle Lane! Enemies Incoming!"
If you hear someone use a command, look at a chat. It will list the letters for it next to the command. This is an easy way to learn the commands.
If you don't know a command, Ping! Maybe you don't know how to say that enemies are incoming. You can hold Alt to free your mouse. Then right click on the map for a yellow "danger!" ping. If you make a line from the jungle into the lane the enemies are going to, your teammate should get the point and back up. Left clicking will leave a normal blue ping, which can be used to bring someone's attention to something.
UPDATE: Unfortunately I no longer play smite. As a result I won't be updating this guide anymore.
Specific Tips
This little section is for any tidbits people have given me in the comments that I just don't think fit anywhere else.
"With bellona, use ult when pushing any objectives that are not camps, It adds ridiculous amount of phys dmg to your team in an area."
Source: https://steamcommunity.com/sharedfiles/filedetails/?id=515319677
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