Intro To Geociv

Intro To Geociv

What Is Geociv?

Geociv is a multiplayer mod based on the Age of Discovery Conquest scenario.

It is played as a cton (Free for all, no co-operation). Unlike other mods, you win by getting victory points (9000), not from conquest.

You can get victory points by teching, by combat, and by building wonders. But most of all, you get victory points from treasure.

What's The Point Of This Mod?

A mod where you don't have to worry about losing your cities

Something fun and kind of silly

We can use mechanics that are too weird for most MP mods. Invisible units, Victory Points, Enslave, No corruption, etc

It's fun with smaller player counts (4-5 players works great)

Gnomes?

Did You Say Treasure?


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Yes, treasure.

If you haven't played Age of Discovery, I'd suggest playing it. But essentially, you can get treasure many different ways in this mod.

Any unit with an attack and defence value (so not workers/settlers/prospectors) has the option to pick-up treasure if it's on the same tile. Take that unit to your capital, and you get 300 victory points, and 100 gold.

This is the main goal of the mod! Find treasure and take it back to your capital.

Ok How The Hell Do I Play This?

You spawn with a unit called "Teleportation Specialist". Make an airbase with this unit. This will allow you to airdrop your settler anywhere on the map you want.

Players take turns airdropping, starting with the lowest ELO player, up to the highest. So lower ELO players get better land. (You are forbidden to plant your capital within 5 tiles of another player)

In this mod, tundra is the best. Plant in the tundra with as many cows as possible. Coastal is useful too.

After you airdrop, end your turn, and announce where you've dropped (like, a67, or whatever)

You can then rebase your worker over to the new city. Feel free to take a nearby hut first though.

What Should I Build?


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All cities can build a 1 shield unit called "City Walls". It is immobile, and has 150 defense. As long as you remember to build it, your city is unkillable.

You should also build "border expand". It gives one happiness and will expand your borders. It also costs 1 shield.

After that, you have some flexibility. Workers are good. Your capital can build a building that gives 18 gold per turn, which should fix your finances. You can build a scout to go pop huts. Note that scouts can rebase to your starting airbase to take huts near it. You can also build an archer and a galley. This can pop huts. And unlike the scout, archers can carry treasure, so if you get treasure from a hut, you can take it home.

You can build a helicopter. This can be used to recon, and drop settlers and prospectors anywhere you want on the map (there is no corruption).

But note that you can't build settlers. Settlers will spawn automatically from your palace, every 7 turns. You can walk them, or put them in a helicopter and airdrop them.

How Do I Get Treasure?


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-Pop huts! Huts will generate treasure sometimes.

-Barb camps will spawn treasure as the game progresses.

-Ghosts, along with Berserks, Raiders, and Elephants (the 3 units from the pirate side of the tech tree) all have a chance to enslave treasure when they win combat.

-If you capture a non-combat unit (worker, settler, scout, etc) it will turn into a treasure.

-Piracy! Watch what your enemies are doing using recon. If they take a treasure, try to kill the unit, and bring it back home. If you kill a ship carrying treasure, you will also get the treasure.

If you spot a unit with red text, that means it's holding treasure! Kill it and take the treasure for yourself.

You can use mines to produce treasure.

The "Mining" tech will show the iron on the map. The "Geology" tech will show the gold.

"Harvesting" and "Riches" will allow you to build treasure producing buildings.

These buildings work like in Age Of Discovery. They require you to have the resource hooked, and within the city's big fat cross. Build iron mines and gold mines, and they will produce treasure every 3 turns.

A big fleet of ships returning a lot of treasure home. But be careful! If an enemy has ghost ships (submarines) they could try to steal treasure using the stealth attack function (Which lets them target any boat in your stack that they want).

Resources


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Resources are essential for winning. Aside from ghosts, every good unit requires resources to build. And resources will regularly disappear.

Do not hook res until you are ready to use it. Rubber, tin, oil, and horses will dissapear regularly. Iron is close behind, you will typically only get between 0 and 3 treasures from a mine. Gold is a little bit stable, but it may disappear too.

Don't get discouraged when your res despawns. As the game progresses, the enemy's resources will despawn too, and often, they will appear in your land. Focus on spreading out across the map, and controlling land where res might spawn.

This city has multiple irons, so if one iron despawns, you can build another iron mine. You can only have 1 iron mine per city.

Use workers to build colonies to hook resources. But be careful! Remember, if the enemy takes your worker, they will get a treasure.

Districts

The "districts" tech unlocks districts resources. They are powerful and cheap small wonders that require strategic resources in the BFC of the city where you build them. There are 3 districts

Carnival District: This gives an explosion of culture. It also gives an elephant every 18 turns. It's good for controlling important zones on the map.

+1 Ship Moves: This gives +1 ship moves. Important for piracy and getting treasure home.

Raiding District: This gives a bonus against barbs (Barbs are tough!), allows healing in enemy land, and allows for spies (spy missions are really cheap)

Unusual Stuff


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Must buildings or units are pretty clear about what they do. There are some exceptions.

-Roads in this scenario only let you move at double speed, not triple. This is to make it a little slower for players to get their treasure home.

-Prospectors detect invisible units. They cannot carry treasure, and because of that, they are the only combat unit that can go in a helicopter. You can airdrop them all over the map to protect important city spots before you plant them. You can also use them as airdroppable defenders in a pinch.

-Ghost Ships are like submarines. They are invisible, slow, and have weak defence. But like other combat ships, they can enslave and steal treasure.

-Treasure runners are cheap units that have all terrain as roads. They are weak, but can also airdrop.

(A Treasure Runner on a galleon)

-Ghosts are invisible combat units. They also move quickly, and can enslave treasure if they win combat. They can airdrop.

Remember the airbases that we made at the start of the game? These function as random portals around the map. Ghosts and treasure runners can use them to hop up to 9 tiles, helping them get treasure home.

-Horse archer Nothing too fancy, but it is a mobile unit with defensive bombard. Use it to protect your treasure raiding parties.

Source: https://steamcommunity.com/sharedfiles/filedetails/?id=3165683985					

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