Rising Tide Achievement Guide

Rising Tide Achievement Guide

NOTICE

Achievements cannot be earned while playing with any mods.

Choosing "Restart Game" from the options after starting a game will also disable achievements. You must return to the main menu and setup a new game altogether.

Sponsors & World Type Achievements


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Four new factions have been added to the game, winning with either one of them regardless of difficulty, map type and map size unlocks the achievement.

Salam - Win a game as Al Falah

Sponsor bonus: Yield from City Development increased to 150%.

Shadow and Light - Win a game as Chungsu

Sponsor bonus: Start with one free Covert Agent. Each successful Covert Operation in a foreign city rewards 10 Science per Agent rank.

Thy Sea So Great - Win a game as North Sea Alliance

Sponsor bonus: Aquatic cities have 50% more Strength and cost 50% less Production to move.

Willing is Not Enough - Win a game as INTEGR

Sponsor bonus: Agreements cost 50% less Diplomatic Capital. Purchasing units and buildings costs 25% less Diplomatic Capital.

Two new world types have also been added.

The Frontier is Everywhere - Win a game on a Primordial planet

A world only recently become habitable by alien and human life alike, it is characterized by its barren rocky terrain and overall volcanic and "fresh" appearance.

Winter is Coming - Win a game on a Frigid planet

Far past its prime, Frigid biomes are frozen wastelands covered in glacial hulks rather than mountains with seas appearing to be choked with ice floes.

It makes the most sense to complete these achievements simultaneously. For instance play as Lena Ebner from INTEGR while playing on a Frigid planet.

Artifacts & Expeditions


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Artifacts have been added to Beyond Earth in the Rising Tide expansion. In this system, players collect and combine relics for powerful bonuses or buildings.

It Belongs in a Museum - Find an Artifact

This one is pretty easy you just need to find one artifact (Progenitor, Old Earth Relic or Alien Biology) if you start the game and sent out your explorer you should find it quickly.

You Have Chosen Wisely - Cash in an Artifact of each category

There are 3 kinds of artifact to find:

Old Earth Relics are the most commonly found of the three artifact types. They are most easily acquired by recovering Resource Pods. One can also be recovered by having an explorer perform an expedition on several different types of expedition sites: Crashed Satellite, Derelict Settlement, Sunken Spacecraft, Sunken Vehicle, or Wrecked Colony Lander.

Alien Biology Artifacts are most readily found by pillaging Alien Nests. One can also by found by performing an expedition on an Alien Skeleton or a Kraken Nest.

Progenitor Artifacts are the most rare of the three types. One can only be found by performing an expedition on Progenitor Ruins or a Progenitor Device, both of which are relatively uncommon expedition sites.

'X' Never Marks the Spot - Collect 50 Artifacts

This one's a bit more time consuming here are the methods:

pillaging Alien Nests

recovering Resource Pods

perform an expedition on a expedition site (Crashed Satellite, Derelict Settlement, Sunken Spacecraft, ruins, etc)Fortune and Glory - Build all Artifact Wonders

To get this achievement you need to collect Progenitor artifacts and combine them in the artifacts tab to unlock new wonders. Try different combinations to unlock them all.

Don't forget to actually build the wonder instead of just unlocking it.

There are a total of 6 wonders to be unlocked.

Dimension Folding Complex - -50% Unhealth from City Population

Machine Assisted Free Will - Leaf technology costs 15% less Science

Quantum Politics - +20% Virtue acquisition speed

Relativistic Data Bank - -1 intrigue per turn in all cities

Temporal Calculus - All Units Gain +100% Visibility

Tesselation Foundry - Military Units complete 30% faster

Also, don't forget to check your achievements debug log (C:\Users\[YOUR NAME]\Documents\My Games\Sid Meier's Civilization Beyond Earth\Logs) to see which of the artifact wonders you might have already built.

Liberty Bell 7 - Complete an Expedition on an aquatic crashed satellite

Marvel Quests


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Marvels have been introduced to Beyond Earth in the Rising Tide expansion. Unless the player specifically chooses to disable them, every Rising Tide map will have at least one marvel quest.

All marvels take up three hexes. (Except for the massive meteorite crater which takes up four.) Every biome has a unique marvel, and water has a unique marvel.

Once a Marvel is found, a quest begins for all players, which requires players to explore the map to find various items. The quest is separated into two parts, requiring the player to gather a single sample and then two (or more, corresponding to your game speed; marathon requires 9) additional samples. Once the quest is complete the player will gain a bonus. Unlike wonders, multiple civilizations may complete these quests. Different factions can complete the same marvel quest, as well. Any unit can be used to explore Marvels.

The Stuff of Legend - Complete a Marvel quest

See below The Halls of R'lyeh

The Halls of R'lyeh - Complete all Marvel quests

There are 6 different marvel quests you need to complete:Hearts and Sand (Ancient Alien Metropolis)

Biome: Arid

Quest Item: Abandoned Alien City

Reward for Exploring Single Marvel: None

Reward for Completing Entire Quest: 5-20% bonus combat Strength for all military units, dependent on positive global Health (1-20)

Ice and Conquest (Ancient Alien Structure)

Biome: Frigid

Quest Item: Floating Alien Structure

Reward for Exploring Single Marvel: None

Reward for Completing Entire Quest: Each ancient alien structure within the player's territory provides 3 Geothermal recources.

Visions in the Storm (Hydracoral Overmind)

Biome: Any

Quest Item: Giant Hydracoral Brain (Must be on Water)

Reward for Exploring Single Marvel: None

Tiles surrounding Hydracoral are now visible. Citizens can work tiles containing hydracoral.

Deus Ex Chemia (Massive Meteorite Crater)

Biome: Primordial

Quest Item: Meteorite Crater

Reward for Exploring Single: None

Reward for Completing Entire Quest: Increased in Production in all cities for 50 turns. The number of turns the production bonuses come from increases by +2 turns for every future crater mined.

Spores and Harvest (Colossal Alien Fungus)

Biome: Fungal

Quest Item: Alien Fungus

Reward for Exploring Single Marvel: +3 Food added to adjacent tiles

Reward for Completing Entire Quest: 15% Food carried over after city growth.

Strength and Decay (Monstrous Alien Remains)

Biome: Lush

Quest Item: Alien Remains

Reward for Exploring Single Marvel: None

Reward for Completing Entire Quest: All military units can leash alien units.

Diplomacy & Affinity


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Let's Make a Deal - Create an Agreement

The Prince - Attain full Fear and full Respect with another player

It may take a while but the easiest way is on spuntik difficulty build a big army and make lots of agreements

More Than Meets The Eye - Unlock a Hybrid affinity level

Unlock this achievement by investing in multiple Affinities, rather than specializing in just one.

Best of Both Worlds - Build a Hybrid Ultimate unique unit

There are 3 hybrid ultimate units you can build:

Aquilon is a Harmony/Supremacy ultimate hybrid support unit

Golem is a Supremacy/Purity ultimate hybrid unit that has great combat strength and defense.

Throne is a Purity/Harmony hybrid ultimate ranged unit.

Miscellaneous Achievements


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Ahimsa - Win a game without starting a war

Disable domination keep good relations with everyone do contact or affinity based victory.

NOTE: It only counts if you don't start wars. Which means if another player (or the AI) declares war on you, you are still eligible for the achievement that game.

Lingua Franca - Produce 100 Diplomatic Capital per turn

Each Capital starts with +3 diplomatic capital in the Headquarters. From there, diplomatic capital can be increased with certain buildings, wonders, or by allowing other factions to initiate Diplomatic Agreements with you. All Wonders provide +5 diplomatic capital, with the exception of the Headquarters (+3 diplomat capital) and the Spy Agency (+2 diplomatic capital).

Neptune's Glory - Build all aquatic Wonders

There are 6 aquatic only wonders:Faraday Gyre - Energy Maintenance for Buildings and Improvements reduced by 50% in this City.

Technology: Power Systems

Guo Pu Yaolan - Culture cost for new Virtues reduced by a percentage equal to this city's Population.

Technology: Cognition

The Akkorokamui - Unhealth from Population reduced by 50% in this City.

Technology: Photosystems

Abysmal Mirror - Orbital Units launched from this City may overlap the coverage area of other Orbital Units by 1 tile.

Technology: Geoscaping

Benthic Auger - 5 Diplomatic Capital +2 Production from Coast

Technology: Servomachinery

Euphotic Strand - +5 Diplomatic Capital, +1 Science from Coast terrain worked by this city Technology: Vertical Farming

Ramming Speed - Kill a unit by moving an aquatic city onto it

Move your city next to an alien nest and surround them with your units. Once an alien spawns move your city on the nest and you'll have killed the alien in the process.

Shai-Hulud - Leash a Colossal Alien

If you research Alien Domestication and have level 9 in Harmony you can leash Colossal units. Leashing an alien can be attempted on an alien unit within 1 hex range.

Silent Service - Kill 10 units with Invisible units

Research Computing and then you can build the submarine, let it kill 10 units doesn't matter if you kill alien unites or A.I. unites

Splashdown - Found an aquatic city

Terror From the Deep - Win without controlling any land cities

If you're going for a domination victory make sure everyone starts with an aquatic city.

The Voyageur - Move an aquatic city 50 times

Start a sputnik game versus 1 player build several aquatic cities and let them move around.

The best sponsor to do this with is Duncan Hughes from the North Sea Alliance because Aquatic cities cost 50% less Production to move. Also consider building a "Thermohaline Rudder" in every city you want to move, since you'll need 30% less production to move a city with this building.

Source: https://steamcommunity.com/sharedfiles/filedetails/?id=789270046					

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