FAQ
-Can't attack - Draw your weapon with keys 1 or 2
-Camera lives her own life or your character instantly dies - Unplug your joystick-alike device.
-Domination 50% is that all? - Yes.
-Companions' skills in Others section except Fast Learning have no effect on the game.
-There is no ring or necklace you can equip for now.
-All those items in the loot are for selling.
-Difficulty setting doesn't affect the loot.
-Achievements are work in progress.
-Staff and scythe are axes. Any other weird looking weapon is an axe.
-There is no level cap at all, but 20 levels is already enough to take every needed skill.
-If you have killed everything and still haven't got mission completed, End + Pg Up, Win Map.
-If your main or companion is stuck, use Free Pose Mode to get them out. If you see a loot but can't get it, use Free Pose Mode.
I'm not a native English speaker. If you have found a mistake or have something to add, let me know. I appreciate all the help and kind words.
First Thing You Need To Know: Backup Your Save Files!
%userprofile%\AppData\LocalLow\L2 Games\She Will Punish Them\
There is a folder(s) in there which looks like a random numbers. That's your saved game.
You can change those "random numbers" to any convenient for you folder name. For example rename it to "Game 1". Copy and store. Because current save system erases all the files first then writes new ones. It's also possible that on a next game update something might to go wrong.
If you wish save folder explained:
https://steamcommunity.com/sharedfiles/filedetails/?id=2542872321
Attributes
Vitality, adds +30 hp to the base 350. Currently lost it's attractivness due Strenght attribute rework.
Strenght, adds +5% to damage
Power, beside magic damage increase, rises maximum of mana and mana regeneration
Agility, rises maximum Stamina, the most importand stat if you want to swing a stick, Attack Speed, running speed(?) and gives defence. But the fun is over when Attack Speed cap is reached at 1.3 Speed. That's the attribute you need to invest your first 15 points into. After that take Strenght or what you dreamed of.Lot of thanks to, and check it later if you wish:
https://steamcommunity.com/sharedfiles/filedetails/?id=2553798293
A Big Hint: Gold Makes Your Life In SWPT Easier
More gold - more exp books you can buy and level faster. Or more of items you can buy. The vendors reset/reroll their inventory. So even if there is no more books, enter the castle again, save, load and Maid sells them again. The weapons and armor they sell are better. Sometimes even with double or triple armor than the base stat. Having a good set of armor makes a big impact on the game. You won't find a better weapon in loot too.
The Skills
Start the game with gold to exp chain to level faster. To make more gold beside 1-2 points in Regeneration, you will need them first altogether in whatever order: Fast Learning, Scavenger and Trading. Fast Learning 5/5 gives double exp, that includes from the books. Scavenger 5/5 gives double loot. Trading 5/5 makes you sell items at double price. But which skill to take first?
Benefits of taking Scavenger 5/5 among first skills before or after Fast Learning 5/5: you will have reliable armor, weapon and potions drop. While you start almost without them. You can store looted items inside House Storage until you have maxed Trading skill and sell them after. That will result in more gold in the end.
Benefits of taking Fast Learning 5/5 as a first skill: you can be lucky with loot even without Scavenger. That can result in more overall exp from first two locations.
Benefits of taking Trading skill ahead of Scavenger and after Fast Learning: you will have more inventory space for the loot you couldn't carry and still might be lucky with the loot even before getting Scavenger. This can be the fastest leveling but the most risky too.
What's after?
Ineffective skills which are broken or unimportant:
Golden Hand, affects only those gold showers, while main source of gold is item selling.
Crystal Hunter, there is enough crystals in the loot.
Group Combat, broken.
Summoner, broken.
Blocking, haven't helped me anyhow.
Focus, Rage bar isn't working like it should.
Ignore Pain, broken.
Constitution, minor 15 hp increase, good only when there is nothing else to take.
Healing Aura, substitutes healing potions without an increase in healing speed.
Alchemist, increases the amount of restored hp/mp from a single potion without an increase in healing speed, you can just use a second potion and it will be the same. It's good only for the inventory space when there is nothing else to take.
Elemental Resistance, you will rarely need to defend yourself with that at all.
Frostbite, you won't need it on main, but it's good for companions.Good for taking:
Any weapon Proficiency.
Phantom Slashes, increases the damage of each next attack against the same target. That will give you double-triple damage against heavy enemies. Your companions can build up combo stack on a target too before you join it. Sara: +360% combo damage at max rank with a full (8) combo compared to +120% without the skill.
Hardened skin.
Regeneration.
Athletic, significant boost to stamina regeneration.Utility:
Dodge, half a second of immortality at 5/5
Fireball, initial mass damage bringer, not that good with 0 points in Power, anti-archers.
Regeneration And Hardened Skin
Those two are the best defensive working all the time passives.
Your succubus starts without hp regeneration at all. 1-2 point in Regeneration is pretty enough for a convenient gameplay. Invest in it whenever.
Don't belive Crystal's guide, Hardened Skin makes a huge impovment in Defence. But it's unneeded if you are not going to play on the difficulties above Hard. For Very Hard it's must have for your main.
Why you don't need Hardened Skin and much of Regeneration right away? For Hard it's enough to have 100 Defence. But your Defence can go even higher than that. It might be around 250 with 5/5 skill. The vendors sell the armor, so you won't even need to go anywhere to achieve 100 defence.
Remember Scavenger? You have increased loot that get you many HP potions. Just use them and put some in companions' bags. They use all types of potions. I will say you will even throw them away to pick up more loot.
The Companions
What about them, they are your little decoys making uwu to anything they see. And they can't play perfectly. They will definitely need first 2 skill points in Regeneration, Fast Learning and Hardened Skin later. The Regeneration helps them to recover between the skirmishes. And it's good to have your companion at her maximum health on start of a fight without managing their HP potions that much.
Suggested leveling route for the companions: Regeneration 2/5 - Fast Learning 5/5 - Hardened Skin 5/5 - Frostbite 1/5 - Dagger Proficiency 5/5 - Phantom Slashes 5/5 - Regeneration 5/5 - Frostbite 5/5 - Fireball 5/5 - Constitution 5/5
Without Others they need noticable less skills.
Frostbites lower enemy attack speed when your companion gets surrounded. They use it only then. Leave some mana potions to them. Fireball is just better than running ahead at every enemy. They like to use these spells. Give them.
How to force them to level? Buy them books, use them in their inventory. Run around enemies, hold block, basically leave last hits to them. Send them ahead at weaker enemies. Set difficulty to Easy if you are feeling lazy about it.
How to get more companions? You just need to do Rescue Missions. They appear with a chance.
If you want to manage wich companion will appear and the list of them:
https://steamcommunity.com/sharedfiles/filedetails/?id=2551770021
The Weapons
v.784 The best current weapon is dagger. For main and for the companions.
In details:
Daggers. The highest dps, rapid gameplay, 1-2 from a distance strikes.
1h swords. A free addition to 2h swords. The easiest to play with
2h sword. Very slow versatile weapon with 2 from a distance strikes. The safest to use.
The maces. Slow but with secure hits. Good for a start, but how many armored enemies are there?
The axes. Completly repeats after mace and having less damage. The weird weapons. If you see something weird it's an axe. So far unknown what the developers were trying to achieve with this weapon.
The bows. With felt behind damage stat. The damage on companion glitches somehow even above that. Give to a companion if you want to have one less companion. They will have trouble killing 1 enemy.
I'm constantly curious which weapon to play with and updating this section much.
The Items Of Merchant And Blacksmith
Those two vendors are selling better than from the loot items or rarely seen in there.
The best stat for an armor:
Level 1 Valkyrie's Thick (+2)
Level 2 Valkyrie's Hard (+3)
Level 3-4 Valkyrie's Sturdy (+4)
Level 5-6 Valkyrie's Reinforced (+6)
Level 7-8 Demon's Strong (+14)+8
Level 9-11 Demon's Unbreakable (+16)+8
Level 12+ Demon's Godly (+19)+8
The best stats for a weapon:
Thor's / Giant's / Hell's / Revenger's + Horifying (+17)+19 / Massacre? (+26)
"Sexy Ladys Kill Zombies To Buy Furniture And Lingerie" -Sneekii-
v0.784
What The Developers Might Add In Future Updates
Confirmed by the community manager in the discussions:
-Cloud Saves Support
-New Maps: We are aiming to bring more content to the world map for the next few updates. Including, the Hell Arena.
-Improve Combat: Combat improvement, animation, AI, etc is an ongoing task and we will gradually polish it.
-More items: Armors, weapons, lingerie, jewelry...
-More interactions, poses, and furniture.
-Modding Support: The game is still a bit early to have modding support, but we are sure that we will have it and we already have a solid solution for it.
-Achievements.
-Background story.
-More sexual content through DLC.
-Tails, different ears, piercing, tattoos
-Dual wielding.
-Transmog system.
-Items sort, stats reset.
-Hide function for certain armor parts such as helmets.
-First person view for the furniture placement.
-More localization languages.
-Female enemies.
-Stackable potions.
-Higher reward with higher difficulty.
-More magic and spells
Source: https://steamcommunity.com/sharedfiles/filedetails/?id=2534745762
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