Early Access Guide to RAM Pressure

Reviews And Early Impressions


My early impressions mainly focused on the single-player aspects!

The Good

1) Decent graphics

2) Intuitive controls

3) Decent skill trees (so far)

Areas of Concern

1) Microtransactions - will the game force you to spend RL money for in game currency

2) Poor AI

3) Limited mission variability and need for tactical thought (i.e. create a heavily armored unit and secure the artifact)

4) Story line needs work and development

Overall, this game has SO much potential but has a long way to go! Hoping the developers keep working on the game with a focus on bug fixes (it's EA so to be expected), story line development and balancing the game so you won't need to leverage the microtransactions.

See my early impressions in this ~7 minute video!

Classes & Skills


There are three primary classes:

Assault: your main unit that focuses on assault rifles, sub-machine guns and laser rifles if you obtain the appropriate skills.

Heavy: focused on machines guns and mini guns and useful to put on heavy or power armor. I use my Heavies as "tanks" who get up front in your face and take damage.

Snipers: early game so far, the sniper is not as useful as an assault or heavy but could very well shine later game! Keep them further back and have them dish damage!

Single Player Campaign Playthrough






We begin the game by selecting the CIA and United States as our Faction. It does not appear you can change your faction but something we'll be exploring at a later time.

In the second episode we take on side missions to gain money and level up our operatives!

After completing a few side missions we then advance the single-player campaign taking on Chapter 2 to eliminate smugglers!

We continue leveling up our operatives before taking on Chapter 3!

We next focus on more side missions to gain currency and continue to build out our operatives!

Source: https://steamcommunity.com/sharedfiles/filedetails/?id=2299228589					

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