How to build a track parallel to the platform

How to build a track parallel to the platform

效果Effect Drawing


How to build a track parallel to the platform image 1

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这是我在简单模式里造的,看起来还挺像这么一回事。

I made it in simple mode. It looks good.

站台两端的间距。我对这样的平行度比较满意,但可以再近点,最好是3呎窄轨带甲板两侧木条内测和木桩外侧贴合。

Distance between two ends of platform. I'm satisfied with this parallelism, but it can be closer. It's best to measure the inside of the wooden strips on both sides of the 3feet rail deck and fit the outside of the wooden piles.

过程How To Build


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先整地,如果两侧地面水平可以不弄。这个高度是和出生点地基高度一样的。

Prepare the ground first. If the ground on both sides is level, you have no need to do it. This height is the same as the height of the foundation at the birth point.

按实际情况选择道岔,道岔一侧要朝外,转辙机一侧朝向站台。

The turnout shall be selected according to the actual situation, with one side of the turnout facing outward and one side of the switch machine facing the platform.

注意,木桩表面不一定是平的,一定要选择平整的一面。

Caution, the surface of the wooden pile is not necessarily flat, and the flat side must be selected.

注意,为了维持水平一定要整地,地面不平整枕木和木桩就不能贴合。

Caution, in order to maintain the level, the ground must be prepared. If the ground is not flat, the sleepers and wooden piles cannot fit together.

转辙机一侧的枕木和木桩的光面对齐。这样轨道就与站台平行或垂直了。游戏灵敏度太高,这一步需要极大耐心。

The sleeper on one side of the switch machine shall be aligned with the smooth surface of the wooden pile. In this way, the track is parallel or perpendicular to the platform. The sensitivity of the game is too high. This step requires great patience.

使用垂直平交道转变方向,再利用两个道岔的弯道和直道做一条相交的斜线。

Use crossover 90° to change the direction, and then use the curve and straight of two turnouts to make an intersecting oblique line.

道岔直道的长度等于5个垂直平交道,所以用道岔很方便。

The length of turnout straight track is equal to 5 crossover 90°, so it is very convenient to use turnout.

调节垂直平交道的数量就能很方便地调节平行线之间的距离,很简单的几何问题。

Adjusting the number of 5 crossover 90° can easily adjust the distance between parallel lines, which is a very simple geometric problem.

再次利用道岔的弯道做站台的平行线,这里距离不足和站台重合了。

Again, use the curve of the turnout as the parallel line of the platform, where the distance is insufficient and coincides with the platform.

调整垂直平交道的数量,这个距离差不多。

Adjust the number of crossover 90°, which is about the right distance.

一共是9个垂直平交道,具体情况自己调整。

There are 9 crossover 90° in total, which can be adjusted according to the specific situation.

沿着弯道铺直道,铺好垂直平交道后再换3呎窄轨带甲板能铺得笔直。一定要铺得很长才能观察平行度。这是两侧间距,误差肉眼几乎不可见,但是轨道离站台过近。

Pave the straight track along the curve, pave the vertical level crossing, and then change the 3feet rail deck. The deck can be paved straightly. It must be paved very long to observe the parallelism. This is the distance between two sides. The error is almost invisible to the naked eye, but the track is too close to the platform.

9个垂直平交道太近,10个太远。

9 crossover 90° are too close and 10 are too far.

我做了很短一段直道,要掌握具体距离也是要经常练习的。

I made a very short straight, practice often to get the specific distance.

现在大约是9个垂直平交道再加三分之一的距离,木桩正好与3呎窄轨带甲板两侧的木条相切。两端的平行度误差在一个螺栓左右,我对这次的结果极其满意。

It’s now about 9 & one third crossover 90°distance, and the stakes are exactly tangent to the wooden strips on both sides of the 3feet rail deck. The parallelism error of both ends is about one bolt. I am extremely satisfied with the result this time.

最后把轨道整理好。为便于观察效果我用3呎窄轨带甲板,你可以按喜好改变轨道类型。

Finally, put the track in order. For easy observation, I use the 3feet rail deck. You can change the track type as you like.

试验Test


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我把火车停在了这里,这个间距可以再近一点,但我不建议太近免得和站台剐蹭。

I parked the train here. This distance can be a little closer, but I don't suggest being too close to avoid scratching the platform.

贴士Tips

我是在简单模式造的而且觉得比较美观,大家要多练习。

I made it in a simple mode, and I think it's more beautiful. We should practice more.

为防止撞站台,弯道要造在超出站台至少一节车厢以外的距离。

In order to prevent hitting the platform, the curve shall be built at a distance beyond at least one carriage of the platform.

这次造得有点高,大家可以按实际情况建造高度合适的路基,但一定要平整。

It's a little high this time. You can build a subgrade with appropriate height according to the actual situation, but it must be flat.

5个垂直平交道=1个道岔的直道

5 v crossover 90° = straight track of 1 turnout

我不知道道岔的弯道是几分之一个圆,太大放不下,推测在37至39左右,非常奇怪。

I don't know the curve of the turnout is a fraction of a circle, which is too large to fit. It is speculated that it is about 37 to 39, which is very strange.

这个游戏的建造太垃圾了,累得我想吐血。XP

Source: https://steamcommunity.com/sharedfiles/filedetails/?id=2812341343					

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