DPS GUIDE | Featuring: Mage [UPDATED]

DPS GUIDE | Featuring: Mage [UPDATED]

How Much Damage?


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The Damage varies from the spells we are going to use.

Lighting Zap IV

The instant damage you can pull with this spell is just insane. You can hit Damages of upwards from 3k - 10k. With this spell, you could instantly kill the first Worm Boss.

Poison Rain II

This is where you main damage comes from, and the only spell you have to use on Large waves of mobs, or even just shredding a boss. This spell alone deals damages from 500 - 2k every second. Not to mention it can be spam casted (we will get into that later)

WarCry

This spell will increase your damage output with other spells, use this before you cast any spells or any wand attacks to maximize your damage.

Healing IV

This spell obviously doesnt deal any damage, it is just a tag along spell just incase you take damage.

The Gear


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Crown of the Wicked

This hat offers no added damage, but it allows your to reset your spell's cool downs. Adding to what I said earlier about spamming Poison Rain.

Robes of the Wicked

This robe increases your health slightly, and for it's main purpose; increases your critical strike damage. When you critical a spell it will do more damage, the more CSD you have.

Gloves of the Wicked

These gloves, increase your mana and critical strike chance.

King's Boots

These boots are the best in the game for DPS. It increases your critical strike chance and damage.

Watchman Cape

Best Cape in the game for DPS. Increases critical strike chance and damage just like King's Boots.

Critical Ring of Fire

As the item is named, increases critical damage and chance while also giving you some Electro resistance.

Immortal Titanium

Immortal Titanium is a fast attacking wand, allowing you to get additonal damage and criticals off to reset your spell, if your spells arent already doing that for you. This wand also increases your critical damage and chance.

Talent Tree


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Level 2

You will be using Immortal titanium for this build (which is a wand). Use Wand Specialization for the most ammount of damage.

Level 5

Use mana shield so that if you would take fatal damage your mana will save your life.

Level 10

This choice is personally on what kinda of mob/boss you fight with the spells you use. For example if you are fighting the Ghost King (Normal Final boss) using light damage will give you an added boost to its damage, if you added Master of Elements talent your light damage will do even more. But sense in this build Poison Rain II does the most damage output I use Trancendence so I don't run out of mana. But if you were to fight the Hardmode Worm Boss I would definetly think of taking Master of Elements as poison damage or "Earth" damage does extra to "Electro" damage.

Elemental Opposites:

Level 15

So I have tested Spell Crush and how it works. Sadly if you were to use WarCry then use a spell WarCry is not counted as a spell so your next spell damage will not do extra damage. BUT if you were to cast for example Lightning Zap IV and you got the spell reset cooldown from your hat and you were to cast Lightning Zap IV once more, it's damage will increase because of Spell Crush. Also Spell Rush is completely useless with this build (but if you don't have the "Crown of the Wicked" use Spell Rush).

Level 20

Mana Theif is just overall better because of Poison Rain II and running out of mana will rarely happen. Meditation is useless, because you will be dodging enemy hits like crazy during a fight and Summoning of the Orbs is useless too because you will not be killing many enemys in a boss fight.

Level 25

All the bosses deal magic damage; Magic Armor will protect you from just that.

Level 30

Now you must be saying "Arcane Concentration" gives you more damage on your spells with the added bonus of shimmering energy around your head! Well yes that is true, but that extra damage is only added if you cannot lock onto a target because of distance. Illusion is neat, as it will have enemies start attacking your illusion. But its downsides is that the illusion doesnt last long and you can still die with usng illusion. Personally Blood Magic is the way to go because Poison Rain will give you that chance for healing 25% of its damage dealt or any spell you use.

Attribute Distribution


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Default Mage Lvl 30

By default your attributes should look like this. If you want to reset your attribute points you can craft a Potion of the Void dropped by the Hardmode Final Boss.

How to Distribute?

What works for me is to go for 8 points into Constituion because just a little added extra health for survival. 47 Points into wisdom for that spammable Poison Rain and also a ton of mana to be able to cast WarCry before spamming your other spells. Last but not least 32 points into Intelligence for increased spell damage.

Source: https://steamcommunity.com/sharedfiles/filedetails/?id=841322905					

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