Tips & Tricks
Increasing Intensity:- When given the option to set a breaking value (km/h), ie Wooden / Steel / Flying Coasters, add 1 section of hard break at the end of the track.
- Picture 1: Massive increase in intensity. Length (number of sections) of the break has no effect on intensity.
- Picture 2: Lower value yields higher intensity. Try 0.5km/h.
- These rides can pass through half sloped stairways.
- Picture: First encounter of Bumper Boats.
Placing Multiple Path Attachments:
- Hold Shift.
- Picture: 3 benches placed with one click.
Coaster Statistics
Control Coaster:
- This is the coaster used as a control to compare with various scenarios below.
- Conclusion: Bad decoration rating will negatively impact Excitement.
- Picture: Coaster placed besides 3 depots and the main entrance structures (displayed in purple).
- Conclusion: Walls and trees will act as a barrier against bad decoration rating.
- Picture 1: Bad decoration rating seeps through an opening on the building.
- Picture 2: Constructed walls around source of bad decoration rating as a form of containment.
- Conclusion: Doesn't do anything.
- Picture: Nada.
- Conclusion: Having a portion of the ride go underground increases Excitement. However, it is very difficult to decorate underground areas.
- Picture: Massive increase in Excitement.
Duration (Minutes):
- Conclusion: Uncertain. Longer the duration (5+) higher the Excitement. However, medium length (1-5) yield less favorable Excitement (test not included here).
- Other: Does time spent waiting in the station have a negative impact?
- Picture 1: Short duration.
- Picture 2: Long duration.
- Conclusion: Higher the speed faster the cart, thus higher Intensity.
- Picture: Slight increase in intensity. Compare Max Velocity from Control Coaster.
Cart Sizes:
- Conclusion: Passengers are heavy. (Physics!)
- Other: Do passengers get higher Excitement from being in a larger crowd (cart)?
- Picture 1: Different cart sizes result in different test results.
- Picture 2: Small cart accelerates faster but also retains less velocity on inclines.
- Picture 3: Air time is affected.
- Picture 4: Lateral G-force is affected.
Conclusion: S bends Increases Nausea.
Variables:
- Long Straight Shlong: Long glide with no S-bends
- Long Shlong: Long glide with 2 S-bends
- Long Bent Shlong: Long glide with 6 S-bends
Picture: More the S-bends higher the Nausea.
Glossary
These are educated guesses.
- Duration: Time passenger spent in the attraction. From when passenger steps into the attraction to when passenger steps out of the attraction. Affects Excitement.
- Excitement: Attractiveness of the attraction. Affects likelihood of guest visits.
- Intensity: A combination of vertical, lateral, longitudinal g-force, velocity, and air time.
- Nausea: Sudden changes in lateral g-force.
Source: https://gameplay.tips/guides/3539-parkitect.html