This guide is just some tips that I think should be common knowledge between all players who wish to be as useful as possible to each civilization they are born into.
Basic Tips
- If you don't know how to make a fire i highly suggest looking up a guide to this on youtube first and practicing this in the tutorial until you get it down. When you become more advanced, you can do the same for smithing. These are two things i think all players should learn how to do and will drastically make life easier for you if you know how to do them.
- As a baby or mother try to stay in a warm spot (desert, jungle, or fire in another biome) this will make your food meter go down drastically slower.
- Removing someone elses home marker to place your own does NOT remove the other persons home marker.
- Try to learn how much food each type of food offers you, this will help you in knowing when it is appropriate to eat what so you don't waste valuable foods. For example a berry only gives 4 food bars but an omelette will fill an entire full grown adults food bar so it is a waste for a child to eat this when they are missing only 5 or 6 food bars.
- Take time to learn wild foods what they look like and what biome to find them in as wild foods not only can help with your food bonus but can drastically improve your chance of living to 60 more often.
- As you grow up you should try to chain food bonuses. Eating different foods will add to your food meter, although this bonus is invisible it is very strong. A good start to a food bonus is to eat 1 gooseberry then put 1 gooseberry in a bowl and eat that then you can chain off of that through other wild or cooked foods you can find. Eating something you have already eaten will reset the bonus. In the bottom left corner if it shows "yum" then the food will apply to the bonus if it shows "meh" then you have already eaten that food.
- If you are brand new and want to be useful just bring things back from the wilderness such as random items people died with away from home, branches and firewood. This is not only useful but can help you in learning where to find things in the environment.
As a baby or mother try to stay in a warm spot (desert, jungle, or fire in another biome) this will make your food meter go down drastically slower.
Removing someone elses home marker to place your own does NOT remove the other persons home marker.
Try to learn how much food each type of food offers you, this will help you in knowing when it is appropriate to eat what so you don't waste valuable foods. For example a berry only gives 4 food bars but an omelette will fill an entire full grown adults food bar so it is a waste for a child to eat this when they are missing only 5 or 6 food bars.
Take time to learn wild foods what they look like and what biome to find them in as wild foods not only can help with your food bonus but can drastically improve your chance of living to 60 more often.
As you grow up you should try to chain food bonuses. Eating different foods will add to your food meter, although this bonus is invisible it is very strong. A good start to a food bonus is to eat 1 gooseberry then put 1 gooseberry in a bowl and eat that then you can chain off of that through other wild or cooked foods you can find. Eating something you have already eaten will reset the bonus. In the bottom left corner if it shows "yum" then the food will apply to the bonus if it shows "meh" then you have already eaten that food.
If you are brand new and want to be useful just bring things back from the wilderness such as random items people died with away from home, branches and firewood. This is not only useful but can help you in learning where to find things in the environment.
Newer Civilizations (Eves, No Tools, No Domesticated Animals)
- When finding a settle location make sure that you at least have 4+ duck ponds, a warm biome (jungle or desert) and a grassland with a good amount of soil, trees and milkweed nearby.
- Always make sure to make and fire a clay nozzle when you make your first batch of bowls and plates, this is done by using a skewer on a piece of clay.
- Make sure when starting a farm you do it as close as possible to the water supply, you should also make sure there is plunty of space between the farm and forge because someone doing blacksmithing will need a decent amount of space (about 4x4 tiles) in front of the forge. Also consider this farm will need room to expand over time.
- When smithing you should always make an axe first this will keep your fire going and make furture smithing much easier.
- Always leave at least 3 flat stones, plates and bowls near the forge.
- Start a seperate fire while making omelettes, try to keep the first fire alive as much as possible this is useful for smithing.
- Never use string on clothes in the early game with the exception of backpacks. Ropes are much much more valuable and string will become easy to obtain for later generations through sheep.
- You can use a long straight shaft on a seal (found in snow biomes) then skin it with a flint chip for easy early game clothing.
- When you leave home always bring at least something back.
- As a female do not keep every kid you have select your kids based off the amount of food around and how many females there are.
Always make sure to make and fire a clay nozzle when you make your first batch of bowls and plates, this is done by using a skewer on a piece of clay.
Make sure when starting a farm you do it as close as possible to the water supply, you should also make sure there is plunty of space between the farm and forge because someone doing blacksmithing will need a decent amount of space (about 4x4 tiles) in front of the forge. Also consider this farm will need room to expand over time.
When smithing you should always make an axe first this will keep your fire going and make furture smithing much easier.
Always leave at least 3 flat stones, plates and bowls near the forge.
Start a seperate fire while making omelettes, try to keep the first fire alive as much as possible this is useful for smithing.
Never use string on clothes in the early game with the exception of backpacks. Ropes are much much more valuable and string will become easy to obtain for later generations through sheep.
You can use a long straight shaft on a seal (found in snow biomes) then skin it with a flint chip for easy early game clothing.
When you leave home always bring at least something back.
As a female do not keep every kid you have select your kids based off the amount of food around and how many females there are.
Advanced Civilization Tips (Domesticated Animals, Steel Tools, Advanced Meals)
- Make sure you always have at least berries, wheat and carrots growing at all times. These are required to keep a late civilization from running out of soil and starving.
- Always leave one sheep unsheared so it will produce babies, shearing the last sheep will waste 6 berries, 1 carrot, 1 ball of thread, 1 sheep poop and 4 mutton. (All highly useful end game materials).
- Try to avoid eating berries and carrots as much as possible, these are used for sheep food and keeps other crops growing allowing more advanced foods to be made easier.
- Always leave at least one wheat uncut as it will produce seeds for more (these seeds cannot be left on the ground they will disappear quickly).
- When a steel tool breaks always bring it back to the smith. Two broken tools can be combined to produce scrap steel which can be turned back into a steel ignot.
- Make sure there is a fire always going with a decent supply of firewood nearby.
Always leave one sheep unsheared so it will produce babies, shearing the last sheep will waste 6 berries, 1 carrot, 1 ball of thread, 1 sheep poop and 4 mutton. (All highly useful end game materials).
Try to avoid eating berries and carrots as much as possible, these are used for sheep food and keeps other crops growing allowing more advanced foods to be made easier.
Always leave at least one wheat uncut as it will produce seeds for more (these seeds cannot be left on the ground they will disappear quickly).
When a steel tool breaks always bring it back to the smith. Two broken tools can be combined to produce scrap steel which can be turned back into a steel ignot.
Make sure there is a fire always going with a decent supply of firewood nearby.
Source: https://gameplay.tips/guides/3500-one-hour-one-life.html
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