Version 3 Transition
This is a temporary section while the Nplh version 3 is being adapted to player requests.
The Nplh devs design a major beta patch based partly on player requests then adapt the new Nplh version as players react to to the devs' proposed design changes.
Version 2 game space (i. e. the prior game design) was changed:
1. Camp sites are replaced by fast travel underground doorways.
2. Bird feeders were re-introduced because of player requests.
3. A transport doorway was changed and the underground was extended
I'm still exploring version 3: Trying to understand the new dev focus.
I'll update my player guides for version 3:
1. 'Whats next' : Propose additional names for game spaces, sub-spaces and divisions.
2. 'Robot lore': Update image and text content to reflect the new version focus.
The devs tendency to require the game be played only strictly to puzzle/quest design will hinder my ability to fully play the game – delaying my changes to the guides.
But, that is their way.
Foreword
The 'Tutorial' section suggests some items to keep in inventory.
Both 'Robot lore' and 'Whats next' guides' secondary objective is naming game locations
. The 'Nomenclature' section explains my thinking on words and phrases.
. That is, to have some location names when describing an issue in a discussion post.
The 'Game exploration' section explains 'Robot lore' and 'Whats next' guide relationship.
The 'Guide use strategy' section points to other available game guides.
The 'Other guidance' section covers all player support.
Tutorial
Acquire playing experience and starting resources.
Useful game play items: Potato seeds, planting soil, preserve jars, recycled material.
. Provides resources useful for Workbench purchases such as chests, recyclers, etc.
Game Exploration
Whats next' and 'Robot lore' guides are meant to be used together.
The 'Robot lore' guide is meant to give the new player an overall perspective of game space.
The 'Whats next' guide has two purposes:
1. Assist in the initial game exploration.
2. Serve as a reference in later game navigation.
Guide Use Strategy
Early Access perspective: dj_moyer's guide has warnings and answers to common questions.
Overground: 'Whats next' short version … 'Robot lore' detailed exploration guide.
Underground: Brutal Brutis's guide short version … FlameBranded's guide map and interior images.
Other Guidance
Wiki: https://no-place-like-home.fandom.com/wiki
Discord: https://discord.gg/Rb6VECt8rC
Devs https://awakenrealms.com/about-us
dj_moyer's guide was the first guide created and is an excellent, comprehensive guide to the game.
. Need answers while playing? … Shift + Tab to access Steam then click dj_moyer's guide.
'Feather Hunt' Ornithologist Jay quests.
'Map of the Sewer' Overall map and images of all the underground exits.
Supplements: 'Underground map' assist in game exploration.
Currently unavailable: Farming strategy, Playing options and Quest guidance.
Nomenclature
An explanation of my thinking in naming game locations:
Navigation cues: '→' = sub-space opening; ';' = additional sub-space access.
Ellen's farm, The village and Lonely hills describe the Nplh game spaces.
. 'farm', 'village' and 'hills' serve as a means to point to the space that a sub-space is in.
Use of 'Main', 'Auxiliary' and 'Extension' = first, second and third.
Sub-space naming: Space reference + sub-space function (+ sub-space shape)
. 'bridge' means an overhead path ... usually crossing a river.
. 'bridge + teleport' means the overhead path leads to two doors 'teleporting'.
. 'channel' means a short connection between two or more sub-spaces.
. 'connection' is the collective term for: 'bridge', 'path' or 'teleport'.
. 'division' means that a sub-space is divided into smaller pieces.
. 'passage' means a winding path connecting sub-spaces.
. 'path' means there is a road within a sub-space or division.
. 'plain' means the ground referred to is mostly flat.
. 'plateau' means a plain on a hill or mountain.
. 'slide' is handled similar to teleport but is a disc that Ellen stands on.
. 'teleport' means two doors that Ellen approaches and keys 'e' to switch sub-spaces.
Sub-space shape mimics the shape of the letter in quotes.
'Grey balls plain' = a sub-space with an object (grey balls) unique to it.
Ellen's Farm
Gain experience fighting spiders (enemies) and cleaning up trash.
Main farm → bridge + teleport ; Auxiliary farm → Extension: bridge, 'L','O' → Village slide
. The Extension is in 3 parts: the bridge, and a fence dividing the 'L' & 'O' sub-spaces.
. Player must obtain the 'Rubble' drill upgrade in order to enter the Auxiliary farm.
.. The Village channel shop sells the recipe (blueprint) for the 'Rubble' drill upgrade.
. The Extension 'O' shop has recipe (blueprint) for the 'Electric waste' drill upgrade.
.. The Main farm's Workbench is required to activate shop purchases.
The Village
What is left of Ellen's grandparents community … just shops and houses needing repair.
Ellen can travel, initially (After electric waste upgrade):
. Main village → Auxiliary village → Village passage → Grey balls plain
→ Village extension; Lonely hills channel
Village channel
. (→) Main village: (→) Grey balls plain ; Teleport: Village extension, Lonely hills channel
.. The 'Electric waste' (2nd) drill upgrade required to enter the Main village.
... (That means shop purchase of the recipe then Workbench purchase of the upgrade)
.. Grey balls plain has a button that drops a bridge connecting with the Main village.
.. → Auxiliary village ('L') → Village passage → Grey balls plain
. → Village extension ('L') → [City teleport]; Grey balls plain teleport
.. The Village extension sub-space is split with a wood bridge over a drainage pipe.
.. City features are visible from the Village extension but no access is possible.
You now face big and little spiders ... teaming up to spoil your game play ... eliminate them.
Use Brutal Brutis's 'Underground map' guide for underground game navigation.
. There is an inaccessible, unknown wooden doors teleport in the Village passage.
You might want to practice your billiards shots on the spiders ... they go down faster.
Lonely Hills Overview
The only connection is the teleport doors connecting with Grey balls plain sub-space.
The Lonely hills channel uses a drop and paths to access the sub-spaces.
Lonely hills channel → Main Lonely hills; Lonely hills auxiliary; Lonely hills plateau (sub-spaces)
Lonely hills extension sub-space can only be accessed via Main Lonely hills base division.
Main Lonely hills divisions: south and base.
Lonely hills extension divisions: shops, center, west, east, north, Funghi
. Funghi division is accessible after Rudy's Bulbulator quest is completed.
Lonely Hills
Lonely hills channel →
1. Lonely hills plateau sub-space
2. Lonely hills auxiliary sub-space
3. Main Lonely hills plain sub-space
→Main Lonely hills south division → Main Lonely hills base division
→Lonely hills extension sub-space
. → shops → center → west → north → east → Funghi (divisions)
Funghi division is accessible after Rudy's Bulbulator quest is completed.
Source: https://steamcommunity.com/sharedfiles/filedetails/?id=2493499740
More No Place Like Home guilds
- All Guilds
- NPLH full guide
- NPLH full guide
- Shop Listings
- Underground Map
- Cooking Recipe Locations
- Map of the Sewer - No Place Like Home
- Deutscher Text MOD (50%)
- Feather Hunt
- Robot lore
- Desert pipe part locations