All Words + Location

All Words

WORD WEAPON MAGIC MARTIAL ARTS pah

paha

pahi

paho

pahu

pahal

pahil

pahol

pahul

pahuloth Attack Power + 2%

Attack Power + 4%

Attack Power + 6%

Attack Power + 8%

Attack Power + 10%

Attack Power + 12%

Attack Power + 15%

Attack Power + 20%

Attack Power + 25%

Attack Power + 30% -

-

-

-

-

-

-

-

-

- -

-

-

-

-

-

-

-

-

- geb

geba

gebi

gebo

gebu

gebal

gebil

gebol

gebul

gebuloth -

-

-

-

-

-

-

-

-

- Magic Power + 2%

Magic Power + 4%

Magic Power + 6%

Magic Power + 8%

Magic Power + 10%

Magic Power + 12%

Magic Power + 15%

Magic Power + 20%

Magic Power + 25%

Magic Power + 30% -

-

-

-

-

-

-

-

-

- ul

ula

uli

ulo

ulu

ulal

ulil

ulol

ulul

ululoth Armor Break + 2%

Armor Break + 4%

Armor Break + 6%

Armor Break + 8%

Armor Break + 10%

Armor Break + 12%

Armor Break + 15%

Armor Break + 20%

Armor Break + 25%

Armor Break + 30%

Armor Break + 2%

Armor Break + 4%

Armor Break + 6%

Armor Break + 8%

Armor Break + 10%

Armor Break + 12%

Armor Break + 15%

Armor Break + 20%

Armor Break + 25%

Armor Break + 30% -

-

-

-

-

-

-

-

-

- var

vara

vari

varo

varu

varal

varil

varol

varul

varuloth Guard Break + 2%

Guard Break + 4%

Guard Break + 6%

Guard Break + 8%

Guard Break + 10%

Guard Break + 12%

Guard Break + 15%

Guard Break + 20%

Guard Break + 25%

Guard Break + 30% -

-

-

-

-

-

-

-

-

- -

-

-

-

-

-

-

-

-

- bes

besa

besi

beso

besu

besal

besil

besol

besul

besuloth -

-

Lv2

Lv3

Lv4

Lv5

Lv6

Lv7

Lv8

Lv9 -

-

Lv2

Lv3

Lv4

Lv5

Lv6

Lv7

Lv8

Lv9 Physical Str + 2%

Physical Str + 4%

Physical Str + 6%

Physical Str + 8%

Physical Str + 10%

Physical Str + 12%

Physical Str + 15%

Physical Str + 20%

Physical Str + 25%

Physical Str + 30% hod

hoda

hodi

hodo

hodu

hodal

hodil

hodol

hodul

hoduloth -

-

Lv2

Lv3

Lv4

Lv5

Lv6

Lv7

Lv8

Lv9 -

-

Lv2

Lv3

Lv4

Lv5

Lv6

Lv7

Lv8

Lv9 Knockback Res + 2%

Knockback Res + 4%

Knockback Res + 8%

Knockback Res + 10%

Knockback Res + 12%

Knockback Res + 15%

Knockback Res + 20%

Knockback Res + 25%

Knockback Res + 30% lug

lugir

luges

lugka

lugza

lugira

lugesra

lugkarr

lugzarr

lugzarken -

-

-

-

-

-

-

-

-

- Magic Cost - 2%

Magic Cost - 4%

Magic Cost - 6%

Magic Cost - 8%

Magic Cost - 10%

Magic Cost - 12%

Magic Cost - 15%

Magic Cost - 20%

Magic Cost - 25%

Magic Cost - 30% -

-

-

-

-

-

-

-

-

- ot

otir

otes

otka

otza

otira

otesra

otkarr

otzarr

otzarken EXP + 2%

EXP + 4%

EXP + 6%

EXP + 8%

EXP + 10%

EXP + 12%

EXP + 15%

EXP + 20%

EXP + 25%

EXP + 30% EXP + 2%

EXP + 4%

EXP + 6%

EXP + 8%

EXP + 10%

EXP + 12%

EXP + 15%

EXP + 20%

EXP + 25%

EXP + 30% -

-

-

-

-

-

-

-

-

- mah

mahir

mahes

mahka

mahza

mahira

mahesra

mahkarr

mahzarr

mahzarken Item Drops + 2%

Item Drops + 4%

Item Drops + 6%

Item Drops + 8%

Item Drops + 10%

Item Drops + 12%

Item Drops + 15%

Item Drops + 20%

Item Drops + 25%

Item Drops + 30% Item Drops + 2%

Item Drops + 4%

Item Drops + 6%

Item Drops + 8%

Item Drops + 10%

Item Drops + 12%

Item Drops + 15%

Item Drops + 20%

Item Drops + 25%

Item Drops + 30% -

-

-

-

-

-

-

-

-

- ashur

ashurir

ashures

ashurka

ashurza

ashurira

ashuresra

ashurkarr

ashurzarr

ashurzarken Paralyze

Confuse

Poison

Weaken

MP Drain

HP Drain

-

-

-

- Paralyze

Confuse

Poison

Weaken

MP Drain

HP Drain

-

-

-

- Physical Def + 2%

Physical Def + 4%

Physical Def + 6%

Physical Def + 8%

Physical Def + 10%

Physical Def + 12%

Physical Def + 15%

Physical Def + 20%

Physical Def + 25%

Physical Def + 30% kon

konir

kones

konka

konza

konira

konesra

konkarr

konzarr

konzarken Poison

Paralyze

Confuse

Weaken

MP Drain

HP Drain

-

-

-

- Poison

Paralyze

Confuse

Weaken

MP Drain

HP Drain

-

-

-

- Magic Def + 2%

Magic Def + 4%

Magic Def + 6%

Magic Def + 8%

Magic Def + 10%

Magic Def + 12%

Magic Def + 15%

Magic Def + 20%

Magic Def + 25%

Magic Def + 30% sol

solir

soles

solka

solza

solira

solesra

solkarr

solzarr

solzarken Confuse

Poison

Paralyze

Weaken

MP Drain

HP Drain

-

-

-

- Confuse

Poison

Paralyze

Weaken

MP Drain

HP Drain

-

-

-

- MP Recovery + 2%

MP Recovery + 4%

MP Recovery + 6%

MP Recovery + 8%

MP Recovery + 10%

MP Recovery + 12%

MP Recovery + 15%

MP Recovery + 20%

MP Recovery + 25%

MP Recovery + 30%

Words Location (Part 1)

Every single word from part 1 can be obtained later on and is unmissable.

That's why I suggest you simply play through part 1 yourself and just get whatever you get and come back when you come to part 2. You will know when part 2 begins.

Words are available after Grimoire Weiss joins your party.

- Northern Plains (cloudy):

lug --- mini shade

- Southern Plains (cloudy):

besi --- giant shade

soles --- giant shade

- Aerie:

After you visit the elder and leave the Aerie the shades will disappear.

pah --- mini shade

bes --- big shade

var --- big shade

mah --- mini shade mage

geb --- mini shade mage

When you leave the village you are presented with a choice: Go to Popola or

Yonah. This will determine what part of the story you will have to do first.

The other one comes afterwards. What you say at first doesn't matter, but where you go does.

I will write the Yonah path first.

- Southern Plains (any weather):

When you are going to get the shaman fish for Yonah.

pah --- (if not already acquired)

paha --- mini shade

lugir --- mini shade

sol --- big shade

hod --- big shade

That concludes the Yonah path.

- Northern Plains (cloudy):

There are two new giant mobs of mini shades. One is by the bridge to the west and the other

one is on the way to the junk heap down the depression.

Only those shades can drop these two new words.

hoda --- mini shade

ashur --- mini shade

that concludes the Popola path.

- Aerie:

That's right: these words are only available DURING the boss fight. Chase

the boss through the Aerie and kill the shades. Make sure not to throw them

off the bridge but actually kill them yourself.

solir --- mini shade mage

ashurir --- mini shade mage

- Northern Plains (cloudy):

After the Aerie boss there are some new shades here. And new shades mean

new words. The mages are at the entrance to the forest of Myth.

luges --- mini shade

vara --- mini shade

kon --- mini shade mage

geba --- mini shade mage

- Barren Temple:

Only the last room has shades in it and evading is prohibited here. There

are six medium shades and then one giant shade. You can still kill him

multiple times and thus get both words he drops with a little trick. Harm

him until the next dark hand kills him. Then cast that dark hand and

immediately do an evasive roll. Since evasive rolls are prohibited in this

room, the room restarts with all its enemies but not before the dark hand

kills the giant shade.

mahir --- medium shade

besa --- medium shade

konir --- giant shade

ot --- giant shade

- Barren Temple:

After you have beaten the boss you can get the royal compass and go here

again, but there are no new words.

hoda --- (if not already acquired)

ashur --- (if not already acquired)

Next is the forest of Myth, but there are no words there. After that Yonah

sends you off to that manor in the Southern Plains and there are new shades

(if the weather is cloudy). The giant shade from before is still there, so you

can still get its words.

- Southern Plains (cloudy):

gebi --- mini shade

pahi --- mini shade

hodi --- big shade

vari --- big shade

- Manor:

Keep in mind that words only drop if you kill the enemies yourself.

mahes --- big shade

otir --- big shade

- Your Village:

There is only one medium shade mage but he can drop two words. This means

that you will have to get the other word later if you want every word.

solka --- medium shade mage

otes --- medium shade mage

ashures --- big shade

gebo --- medium shade

varo --- big shade

lugka --- medium shade

- Village Library:

kones --- big shade

beso --- big shade

Words Location (Part 2)

From here on out some words are truly missable (as far as I know) and can't be

obtained even with New Game +.

- Your Village:

These two are truly missable.

hodo --- armored medium shade

gebu --- armored medium shade

- Northern Plains (cloudy):

lugza --- mini shade

mahka --- medium shade mage

otka --- medium shade mage

- Northern Plains (sunny):

pahal --- armored mini shade

konka --- armored mini shade

ashurira --- armored mini shade mage

varal --- armored mini shade mage

- Southern Plains (cloudy):

The shades here will be replaced after the next level and the words are

truly missable.

pahu --- mini shade

hodal --- mini shade

lugira --- big shade

- Southern Plains (sunny):

The armored giant shade isn't always there. But the shades here will never

be replaced, so you have all the time in the world.

varul --- armored big shade

lugkarr --- armored big shade

solesra --- armored giant shade

mahesra --- armored giant shade

- Desert:

hodul --- mini shade mage

otkarr --- mini shade mage

- Barren Temple:

The shades are only in the challenges and the challenges are never reset

(not even in new game+). That is why the words here are truly missable. If

you break a rule while in a challenge all the enemies are revived. This

little trick should help you in getting the words.

gebal --- medium shade

besu --- medium shade

ul --- giant shade

solza --- giant shade

- Research Facility:

The words from the giant shades are truly missable.

pahil --- mini shade

ula --- mini shade

gebil --- big shade

mahira --- mag res mini shade

hodil --- mag res mini shade

besal --- mag res mini shade mage

You can only miss this word if you ignore the first giant shade and just go

straight down the stairs.

varu --- 1st giant shade

If you want both words the 2nd giant shade drops you have to kill him

first. Then DON'T take the keycard but go back and up the stairs to the

previous level. Go back down again and you can kill him again. Repeat until

you have both his words.

lugesra --- 2nd giant shade

konira --- 2nd giant shade

After the boss here you can save your file. This is where new game+ will begin.

So from here on the only truly missable word will be the word you can get from

the 'A Tale of the Study' sidequest.

- Southern Plains (cloudy):

otira --- armored mini shade

uli --- armored mini shade

ashuresra --- armored big shade

gebol --- armored big shade

- Lost Shrine:

ulo --- armored medium shade

konesra --- armored medium shade

konza --- giant shade mage

hodu --- giant shade mage

- Lost Shrine Roof:

The enemies are right in front of the save point. They don't respawn if you

leave the area and return, but all the words here are available later

again.

pahol --- armored mini shade

besil --- armored mini shade

otesra --- armored mini shade

hodol --- armored mini shade

These next two have new shades after you have done the first half of the Junk

Heap quest (meaning having given Iron Will to Gideon for upgrading)

- Northern Plains (cloudy):

besol --- armored mini shade

gebul --- armored mini shade

pahol --- (if not already aquired)

besil --- (if not already aquired)

- Northern Plains (sunny):

ulu --- armored mini shade mage

konzarr --- armored mini shade mage

- Aerie:

These five words are only available before the actual boss battle starts.

Try to get as many as you can get during your first run and get the rest

in new game+.

mahzarr --- medium shade (armored or not)

besul --- medium shade (armored or not)

gebuloth --- medium shade (armored or not)

otzarr --- medium shade (armored or not)

solkarr --- medium shade (armored or not)

ashurkarr --- medium shade (armored or not)

These next two are only available during the boss.

ulol --- medium shade

solzarr --- medium shade

From here on you have to have collected all the fragments.

- Northern Plains (cloudy):

There are two new medium shade mages. They are the ones who buff the other

shades. One is up in the north between the Forest of Myth and what is left

of the Aerie, the other one is down the depression by the ladder to the

Junk Heap.

varol --- medium shade mage

lugzarr --- medium shade mage

konzarken --- medium shade mage

- Northern Plains (sunny):

I hope you remember which shades are new because only they can drop these

words. If you don't remember just kill them all or kill the ones by the

bridge in the middle; those are new.

pahul --- armored mini shade

otesra --- (if not already acquired)

hodol --- (if not already acquired)

- Desert:

mahkarr --- armored flying shade mage

After talking to Popola and you make your way to the final showdown.

- Lost Shrine Exterior:

lugzarken --- armored medium shade

varuloth --- armored medium shade mage

ulul --- armored flying shade mage

- Lost Shrine:

ashurzarr --- armored medium shade

ulil --- medium shade mage

ashurzarken --- medium shade mage

ashurza --- giant shade mage

mahza --- giant shade mage

- Lost Shrine Roof:

mahzarken --- armored medium shade

solzarken --- armored medium shade mage

- Shadowlord's Castle 2:

In the ballroom

otzarken --- any shade (except the round balls)

ululoth --- any shade (except the round balls)

hoduloth --- any shade (except the round balls)

- Shadowlord's Castle 4:

After the fight with Devola & Popola

pahuloth --- armored mini shade

besuloth --- armored big shade

SIDEQUESTS WORDS

Sidequests cannot be redone in a new game+

- Nightmares and Dust

pahal --- (if not already acquired)

- A Bridge in Peril

ashurka --- giant shade

- A Tale of the Study

This one is tricky. The quest is to kill one shade who won't fight back.

But he is the single most durable shade in the entire game. You can harm

him easily by throwing him against a wall with dark hand. But if you want

the word you have to do the killing blow yourself without this trick. If

you can't do it yet, do the quest later or in new game+. If you do the

sidequest then it won't be available again after choosing New Game +, thus

this word is truly missable.

varil --- medium shade mage

- Master of the Southern Plains

solira --- giant shade

- The Great Tree

ulal --- giant shade

- A Shade Entombed

paho --- giant shade

- Disturbing the Sleep of Kings

otza --- giant shade

konkarr --- giant shade

- The Magical Stone

After doing the quest talk to the person you got the quest from again. She

will transport you to an area, where you will fight lots of shades. The

shades can drop every word from Part 1 and only those words from Part 1,

so if you missed any Word from Part 1, you gonna get them there.

In new game+ the quest can't be redone but the person you got the quest

from will still be there and transport you to this new area as long as you

have advanced enough in the story.

Source: https://steamcommunity.com/sharedfiles/filedetails/?id=2719186488					

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