Naraka Addiction

7 Things That Differentiate Naraka: Bladepoint From Other Battle Royale Games

The Chinese Mythology Angle
The Focus On Melee Means Players Usually "See" Who Beat ThemEnvironmental Traps & HazardsThe Combo & Parrying SystemThe Unique "Ultimate" AbilitiesThe In-Depth Character CustomizationThe Insufferably Forced Bot Matches

Naraka: Bladepoint is one of the newer entries into the battle royale line-up, and it’s also one of the more unique attempts at revitalizing this oversaturated genre

The game is made by 24 Entertainment and the studio seems to be doing an okay job so far addressing player concerns and adding new content. For the most part, Narakais actually innovative, as there are quite a few things the title does differently than its peers. So, let’s go over some of the biggest deviations it takes from the classic BR gameplay loop, address whether these deviations work well or not, and why.

First and foremost, the studio, 24 Entertainment, is based in China, and a lot of the inspirations for the game and characters are based on Chinese mythology and history. Stuff like Omnyoji magic, monks, religious concepts based around Islam/Taoism/Buddhism, and even the fact that their dragon design (called Moonbane) is of a stereotypical Eastern dragon, rather than a western one (basically it's like Shenron from DBZ instead of the dragons from Game of Thrones).

There are a ton of references or homages to be found in the character designs, abilities used, and more, making it a great game for fans of legends and history.

One of the best aspects of Naraka: Bladepoint is the fact that its melee combat almost entirely eliminates the possibility of being “sniped” by an enemy from miles away, without ever getting a chance to retaliate. Obviously, this is radically different from other BRs, as gunplay is sort of the focus of this genre a lot of the time.

While Naraka does have ranged weapons, and some of them are very strong, they're a secondary source of damage, and the majority of them are meant to be used within 50 yards or so. This is an aspect that other BRs like Warzoneand Apex Legendsor even upcoming shooters like Halo Infinite lean into rather than attempting to "fix", and that's because it’s not necessarily a bad thing. But, for those players out there who find themselves incredibly tired of always being wary of snipers hidden in the mountains, Naraka: Bladepoint might be more their speed.

Just about every BR has some gimmick (sometimes even multiple) that really separates it from the other ones. Warzone throws an absurd amount of guns, loadouts, and vehicles at players to mess around with, for example. Meanwhile, Naraka obviously has melee combat to set it apart, but the environmental hazard system is also pretty unique to this genre.

Though,Spread throughout Morus Island are plenty of little traps and destructibles that players can hit from afar to drop them on their opponents. Sometimes it’s something as small as a Shadow Bush that allows players to hide in or even just little demonic spirit creatures that hide on rooftops to attack careless players who get close.

Alright, this article has danced around it long enough, it’s time to talk about the fact that Naraka: Bladepoint is a melee-focused BR game. It's designed so that players fight face to face, even if that involves an ambush to start things off.

So, for those checking out the game, be ready to learn the visual tells for when to parry, which combos work best for which situation, how to use the grapple hook efficiently, and when to focus on offense or defense. It's a bit of a hurdle at first, especially for beginners to the genre, but once a player clicks in with the combat, they'll very likely get addicted to Naraka's gameplay loop.

In Battle Royales, classes/characters tend to have some sort of “Ultimate” ability they can use, the concept is similar to “Supers” in fighting games or even the Hero Ultimates in something like Overwatch. Apex Legends especially has a lot of unique characters with thematic Ultimates and interesting backstories.

Well, Naraka: Bladepoint has Ultimates as well, but they’re so innately different than anything in other games in the same genre, at least for the most part. Just to name a few examples:

Tianhai can literally turn into a big angry god-being (AKA a Vajra) using his “Titan’s Call” Ultimate

Viper Ning marks all nearby enemies in view for five seconds using her " Twilight Crimson" Ultimate. If she’s able to charge these marks for the full duration, all marked enemies are stunned.

Matari’s “Unseen Wings” Ultimate turns him almost entirely invisible, and depending on the build can even turn his entire squad invisible as well.

Frankly, this next feature feels like something out of an MMORPG rather than a BR. Basically, players can pick any character in Naraka with any skin they have unlocked, but they can also go in and “modify” their appearance even further.

In other games, this would just mean picking between some different “color palettes" for the skin, but in Naraka, it allows them to fully edit the individual attributes of the character and create some hilarious monstrosities. So far, players have used it to:

⚫Create horrifying creatures reminiscent of the creations in Souls games.

⚫Re-create iconic characters such as Handsome Squidward or Saitama from One Punch Man.

⚫Or, they've simply used it to turn the characters 24 Entertainment came up with into their own original characters.

There are a lot of little things developers think of when designing a game, and methods of making sure players enjoy their first experience with the title is really important. This is why there are so many games that start with a big bossfight, the player character with all their abilities unlocked, or, most recently, online multiplayer games that populate the first match with bots. This last method is done so that players trying out some new shooter or BR feel very accomplished/skilled on their first attempt, which usually leads to them playing more. It's a smart tactic, there's no doubt about that, the only problem is when that "forced bot game" is a bit too forced.

Naraka goes a bit too far with this concept, sadly enough. The fact that Bladepoint forces players into bot games even after their first game, without telling them, has been a constant complaint fans have made since the game was released. Other games like Pokemon Unite or Spellbreak did this too, but every time it’s done the backlash is always immense so it's odd that new games keep trying to integrate it.

Characters

⚫ VIPER NING :

is the default character selected when you start Naraka Bladepoint. Viper has the following abilities:

-Yushan Enigma

-Twilight Crimson

Yushan Enigma is her basic ability — it is essentially a force push from Star Wars. It damages and knocks back enemies that are in front of Viper.

Yushan Enigma is useful for getting some space during an intense fight. You can use it to push the enemy away, and then dodge back and quickly heal your health or armor before jumping back into the battle.

The cooldown is only 15 seconds, which is certainly on the shorter side compared to other heroes. This makes Viper Ning one of the best heroes in Naraka Bladepoint.

Viper's ultimate is Twilight Crimson. This summons an orb that rises into the air and tethers on to nearby enemies that you can see.

For the following five seconds, you will not be able to attack. Once five seconds have passed, all enemies that were tethered to the orb are stunned, leaving them open to easy attacks.

Twilight Crimson is extremely versatile, as it is effective in every combat situation. Whether you are in a 1v1 fight, or you are part of a larger group battle, Twilight Crimson will certainly give you the upper hand over every enemy.

⚫ TEMULCH:

is another hero with offensive powers. He has the following abilities:

-Zephyr Wisp

-Zephyr Prison

Zephyr Wisp is his basic ability, but it feels extremely clumsy to use. When you activate it, Temulch rises into the air and summons three wisps.

You can then fire these wisps into enemies as projectiles. Upon impact, the wisps summon whirlwinds that stun enemies.

Zephyr Wisp feels difficult to aim and is visually distracting, so it is difficult to keep track of enemies. Since you can't run whilst using Zephyr Wisp, it actually gives opponents a chance to run out of sight and escape the fight.

The cooldown is the shortest for any hero, at only 12 seconds. However, since the ability isn't useful, the short cooldown doesn't have much impact.

However, Temulch's ultimate, Zephyr Prison, is much better. It creates a tornado around you that pushes back enemies and blocks any ranged attacks.

Enemies that try to enter the tornado are slowed, opening them to some quick attacks that will give you an advantage.

⚫ TARKA JI :

is a defensive hero. He has the following abilities:

-Inner Fire

-Blackout

Inner Fire is his basic ability. It summons an aura around Tarka Ji that allows him to absorb one melee attack.

You can then activate a counterattack that damages the enemy and burns them.

This can be useful, but it can be hard to time the counterattack, which might mean you waste any potential damage.

Tarka Ji's ultimate, Blackout, envelops you in flame. This increases your speed and jump height, which makes it very useful when chasing or escaping an enemy.

Blackout also inflicts enemies with burn when you attack, making you more formidable in combat.

Tarka Ji's ultimate gives you a huge agility boost, but it also gives you an edge in combat. However, his Inner Fire ability can be rather technical, making him a bad choice for newcomers.

⚫ KURUMI :

is a healing character with abilities that largely focus on team play. Therefore, you should only use Kurumi if you are playing in trios lobby.

You could still perform well in solo matches, but her abilities aren't going to prove very useful. Kurumi has the following abilities:

-Binding Prayer

-Sacred Circle

Binding Prayer links Kurumi to a teammate to heal them. This lasts 30 seconds, during which you can choose to teleport to the linked teammate.

You can also use Binding Prayer to revive a dead teammate.

Binding Prayer is excellent in team matches, but it is rendered rather useless in a solo match.

When you use it, Kurumi can't attack, so you need allies that you can rely on to defend you whilst you heal them.

Kurumi's ultimate, Sacred Circle, heals and cleanses all allies within its radius. Cleansing removes any debuffs on a teammate, ensuring that they can continue to fight without being at a disadvantage.

Kurumi is essential in team games, but her abilities won't have much effect in a solo lobby. If you are going to play solo, it's best to choose a hero with damaging abilities, like Viper.

⚫ TIANHAI :

is a versatile warrior with the following abilities:

-The Divine Bell

-Titan's Call

The Divine Bell is a defensive ability that allows you to resist physical attacks. If you are losing a fight, Divine Bell could turn the tide by giving you a chance to recover from enemy combos.

With that newfound strength, you could then use Titan's Call. This is Tianhai's ultimate, which transforms him into a towering terror called Vajra.

Vajra can grab opponents and smash them into the ground, dealing a lot of damage.

Tianhai's abilities make him excellent in combat, especially when you are in open areas. However, if you are in a village or near buildings, Vajra will be too big to go indoors, so most enemies will run inside to hide.

This means you might waste Vajra if used near buildings, so Tianhai isn't best if you like to hop between buildings.

⚫ YOTO HIME

has abilities that are very useful in fights, making her a powerful hero. Her abilities are:

-Spirit Slash

-Ominous Blade

Spirit Slash is her main ability. It summons a demonic blade, which you can throw at enemies.

When it finishes travelling, you can teleport to the blade and throw it again, chaining attacks together.

Ominous Blade is Yoto Hime's ultimate. It summons a giant blade that you can swing a total of three times.

Each time you swing the Ominous Blade, Yoto Hime throws out the spirit blade, which you can use to teleport like when using Spirit Slash.

Yoto Hime is one of the best characters in Naraka Bladepoint, as her Ominous Blade ultimate attack is extremely powerful.

🔻PM : THERE IS A CHAR NAMED ZAI JUST RUN WHEN YOU SEE HER🔻

Focus

One of the systems players will need to master in order to succeed in Naraka: Bladepoint is the focus system. Made up of several different types, the Focus system grants players different effects divided by colored offensive and defensive abilities. Here is every Focus type in Naraka: Bladepoint and what they do, which players will need to learn to balance a vastly intricate combat system that has multiple aspects on top of one another; whether that is facing players head-on in one-on-one or even group fights.

⚫BLUE FOCUS :

Blue Focus is an offensive ability in the game that allows players to initiate a strong attack that can break through specific guards and hinder enemy players' movement. Players will need to press both attack buttons to enter blue Focus and may charge it to higher levels depending on their current weapon time.

Upon release, the attack will go forward, placing Hyper Armor on the character and allowing them to attack through certain other attacks. However, Blue Focus attacks can clash with other Blue Focus strikes and Purple Focus as well as being countered.

⚫PURPLE FOCUS :

Purple Focus is the next step on the Focus totem pole and is only available to a select few weapons available in the game and must be triggered by initiating a Blue Focus and then quickly pressing a second attack button to elevate the attack.

Purple Focus attacks can not be parried or blocked; they are specialized attacks that can only be interrupted by clashing with Blue or Purple attacks respectively. Purple Attacks are very damaging and are suitable for finishing off weak opponents if used sparingly.

⚫GOLD FOCUS :

Golden Focus attacks are incredibly strong attacks that grant the player heavy stacks of Super Armor, making them invulnerable to crowd control from attacks, skills, and Ranged abilities. Golden Focus attacks are tied to the special meter abilities of particular weapons and can only be used once the weapon's meter is full.

Once activated, the Golden Focus attacks carry out its animation until completed and can not be blocked. To counter a Golden Focus attack, players must use another Golden Focus attack, as any other offensive ability will lose; however, it is essential to note that some skills and Ultimates grant Golden Focus.

⚫PARRY FOCUS :

Parry Focus, or Red Focus, is a defensive ability that players can use when they judge a target's attack pattern correctly and capitalize for a chance to flip the scales in their favor.

Upon activating a Parry Focus by pressing both attack buttons at the same time, players will have a brief window to counter a Blue Focus attack and knock the enemy back. It's important to note that Parry Focus can only counter Blue Focus attacks and will lose out to any other type of attack, even basic white attacks. Parry Focus is available to all characters in Naraka: Bladepoint.

⚫ULTIMATE FOCUS :

Ultimate Focus is a state that grants the player Super Armor and allows them not to be affected by counters. Ultimate Focus is very similar to Gold Focus, with the critical difference that a character can only obtain Ultimate Focus from specific skills or Ultimate abilities.

It is crucial for players to discover what their character's abilities do, so they can take full advantage and be fully equipped to engage in combat in Naraka: Bladepoint.

Finding the suitable ability to use at the right time is paramount in winning an engagement.

⚫EXTREME FOCUS :

Extreme Focus is the highest state of Focus in Naraka: Bladepoint granting the players heightened resistance and making them indomitable while in this state. Extreme Focus is only given by a select few of Ultimate abilities or character skills that will grant this state immediately upon casting.

Moves that grant this state are incredibly useful but must be used wisely not to be taken advantage of by heavy recovery time. A calm mind goes a long way versus a panic activation that leaves a player vulnerable.

Block/Parry/Counter

The Battle Royale genre of games is constantly trying to add new twists, and Naraka: Bladepoint does that by having a martial arts focus.

The setup up is a wide map with various elevations that encourage player mobility through running, jumping, climbing, and grappling. The goal is to be the last player standing through either head-on duels or trying to pick them off with ranged weapons.

The combat system wants to encourage skill-based gameplay so that everyone can be on the same playing field.

No matter which character you choose, you'll have access to the same types of actions so make sure you learn to block, parry, and counter before charging into fights.

How To Block And Parry

One of the first things you'll learn in the game is how the combat mechanics work - AKA, the Narakapedia. There are three types of attacks arranged in a triangle: Common, Focus, and Counter. Common attacks use white energy and will not be affected by Counters. Focus attacks are blue and can be blocked by Counters but can't be interrupted by Common attacks. Counterattacks are used to block and parry Focus attacks.

Counteraction is assigned to a single button on the keyboard or controller. Tapping it causes your character to glow with a red aura for a little over one second while taking a defensive stance. This will allow you to protect yourself from strong Focus strikes and will interrupt your opponent's combo.

PM :

Blocking also has the chance to disarm them allowing you to take their weapon for yourself. However, the Counter action is useless if you do not time it correctly, and it has a slight delay from button press to execution. Keep this in mind as holding down the Counter button will have no effect.

💥Focus attacks that beat basic attacks.

💥Parry that beats focus attacks.

💥Basic attacks that beat parry.

How To Counter

Both Common and ranged attacks use energy that lets them dish out damage so that you can chip away at your opponent's health. Unfortunately, this means that they're unaffected by the Counteraction and will damage you right through it.

If you're hit with a Focus attack while in the Counter stance, though, your opponent will be launched back and knocked to the ground leaving them prone to follow-up strikes. While your opponent is down, you can use a combo of Common attacks or take the extra time to charge up a Focus strike of your own.

To capitalize on this, always maintain a lock-on to your opponent which will make it easier to time your Counters. It's also important to stay calm as spamming the Counter button will leave you more vulnerable - there's a cooldown between uses.

Glyphs

Naraka offers a ton of variety, starting with in-depth character customization, character skins, weapons skins, and so forth. To further customize your characters, you also have a talent panel where you can select glyphs that offer stat bonuses, which are split into four categories. Each of those categories has a total of six slots that you can fill with glyphs, which you unlock as you level up. Keep in mind that these glyphs can be upgraded five times, and you use the same glyph for multiple slots.

ORIGIN GLYPHS

Spirit - Your character will recover energy at a faster rate, allowing you to dodge more.

Tenacity - Increases the duration of your Cairn when you die, giving your teammates more time to revive you.

Savagery - Your character will gain Rage faster, allowing you to use your ultimate more often.

Energetic - Steadily gives you Dark Tide coins over time, while also increasing the rare item drop rate.

Wealth - You gain Dark Tide coins over time that can be spent at Rift Dealers.

While they all sound interesting, Spirit is by far the strongest glyph among the Origin ones. Energy is extremely important in this game, allowing you to sprint and dodge. A faster recovery rate will allow your character to dodge more often, keeping you out of harm's way.

Out of all the other glyphs, Savagery can be useful for characters with a strong ultimate, and Tenacity can also be pretty useful when playing Duos or Trios with your friends. While Dark Tide coins are the main resource of the game, finding some in the world or from looting enemies isn't difficult, making them somewhat irrelevant.

LUNAR GLYPHS

Tether - Increases the speed of your grappling hook, allowing you to chase down enemies more efficiently.

Agility - Reduces the amount of energy that you need to dodge.

Resolve - Whenever you take damage, you gain an increased amount of Rage.

Enrage - Whenever you deal damage to an enemy, you generate more Rage.

Intuition - The health bars of your enemies will be visible for a longer time after they take damage.

Since some of these glyphs have pretty lackluster effects, Agility is the clear winner. Dodging is an extremely important part of this game, so reducing the amount of energy required is pretty powerful. It gives you increased mobility and an increased chance of escaping a bad fight.

As a side option, Tether can also be pretty useful if you find yourself relying on grappling hooks a lot. Resolve and Enrage can both be somewhat useful, but there are better glyphs that offer increased Rage generation. Intuition is clearly the worst of the lot, giving you a pretty weak effect when you compare it with your other options.

OMNI GLYPHS

Peddler - A steady gain of Dark Tide coins as well as a discount at the Rift Dealer.

Persuasion - A discount when buying from the Rift Dealer.

Rampage - Increases your starting rage allowing you to use your ultimate faster.

Mind - Increases your maximum energy capacity.

Warmth - Increases how fast you can revive fallen teammates.

Out of all the Omni Glyphs, Mind is clearly the best option for most builds. The increase in your total energy will allow you up to one more dodge than a character not using Mind, which can be a pretty important advantage to have.

Rampage can be a decent option as well for characters that mainly focus on using their ultimate in fights.

Even though the Rift Dealer is an important part of the game, Dark Tide coins aren't hard to come by, making both runes that focus on this mechanic pretty useless. If you focus on playing in Duos or Trios, Warmth can also be a decent option.

SOLAR GLYPHS

Light - Reduces how much damage you take from the Shadow Corruption.

Genius - Reduces the cooldown of your skills.

Merchant - You get a discount on items bought from the Rift Dealer as well as an increase in the drop rate of rare items.

Flight - Increases the maximum range of your grappling hook.

Miracle - An increased drop rate for rare items.

The main skill that your character can use is pretty important, especially since it's the only one that you have. So reducing its cooldown is extremely beneficial, making Genius the clear choice when it comes to Solar glyphs. As a secondary choice, Flight is also pretty decent, since missing your grappling hook because you were an inch short is always painful.

If you're aiming for a build that focuses on drop rates, Miracle and Merchant are good options. Light might sound good on paper, but given how mobile everyone is and how easy to come by grappling hooks are, getting killed by the Shadow Corruption isn't really an issue.

Source: https://steamcommunity.com/sharedfiles/filedetails/?id=3025671344					

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