The Plan
Time to make an escape plan! Here's an inspiration...
This is a 16-day plan, but the randomness of loot and events (such as the postman missing) can cause some delays.
The plan is layed out as follow:
Task (requirements) [rewards]
|+| Removing this object will raise suspicion in agent report - proceed with caution.
|*| Do this task according to time, status and resources available.
Recommendations
You should be familiarized with the various game mechanics, items and icons. Ideally, this should be at least a second playthrough.
Play in easy mode.
In settings, check "Always run" and uncheck "Show tips".
Skip the tutorial (this is crucial).
Tips
Several items have weight 0. These can be carried at all times for convenience:
- All raw materials (wood, metal, stone, etc.)
- Wolf pelts and tails
- Knifes
- Bullets
- Blueberries
- Mining passes and access card
- Levers
Building rooms and executing countdown phases do not replenish preparedness once finalized. Keep this in mind when making the decision to perform those tasks.
If in need of preparedness, you may trade, water plants, eat, cook or plant seeds.
If the next task requires disassembling, stamina can be empty as long as you have enough preparedness ("enough" depends on the item to disassemble and the amount of preparedness is rewarded once completing the task).
Sell items when you need money, preparedness or to increase trust level (essential to buy round metal boxes and water tanks from Sergey and useful to buy electronics from Joe).
You can stay awake up until 3:30AM. Try to head to bed at 3AM.
At any stop in the desert, fill up the tank with fuel you may find, so it does not weight in your inventory.
You can pause while tutorial messages appear on screen (like the one after examining the escape plan the first time), so time will not pass while you skip the messages.
You can also pause while trading, as soon as you reach the mailbox, and when organizing your inventory.
If you are tired and want do a short activity that does not involve crafting (such as visiting an NPC or placing objects in the bunker), it is best to take a very short nap to remove the status effect.
Avoid disassembling resources unnecessarily. Disassembling can often be done late at night or when waiting for events.
Trading
Important items to buy regularly:
Stone - needed until enough is gathered to execute Countdown Phase 1 or when stashing glass for the workbench upgrade level 3.
Fuel - needed until enough is gathered for Fort Observer (that's at least 44 for all required rides).
Bullets - very handy in late stages of the game.
Metal boxes - for the large initial quantity of metal needed and to increase Sergey trust, so you can buy round metal boxes and water tanks for plastic.
Round metal boxes - they disassemble into metal and plastic
Phones - needed for electronics, late game.
Water tanks - you will probably need to buy one or two of these for the last Countdown Phase.
Day 1
Inspect escape plan
Retrieve [5 water] from sink
Collect [10 blueberries] from forest level 1
Collect [5 logs] from forest level 1
Grab [1 lever] at forest 1-2
Find Jenny in the bush (daytime)
Repair ropeway level 1 (1 lever) [forest level 2 access]
Upgrade [workbench level 1] (5 metal, 15 wood)
Craft [baseball bat] (5 wood)
Grab [1 lever] at forest 2-3
Talk to Jenny for [mine access]
Grab [1 beet seed] from Jenny's hut
Find huntress pamphlet
Grab [10$] from wardrobe
Grab [6 carrots, 3 beets and 3 cabbages] from the fridge
Trade:
- buy [1 sugar] (10$)
- buy metal boxes |*|
- sell (6 carrots, 3 beets and 3 cabbages) [30$]
Disassemble objects in the house until sleep |*|
Day 2
Retrieve [5 water] from sink
Talk to bob at mine entrance
Repair mine elevator (10 metal)
Talk to Bob again to [unlock Bob for trade]
Collect [3 rocks] from the mine entrance
Talk to Bob at mine level -1 [1 radio]
Buy pickaxe from Bob (26$) [1 pickaxe]
Find [mining pass -1]
Collect [8 mushrooms] at mine level -1
Find [mining pass -2] at mine level -1
If unsettled by darkness, craft [1 miner helmet] (4 metal, 3 glass, 1 electronics) - it can be disassembled later to retrieve the electronic
Find [mining pass -3] at mine level -2
Find [jacket] at mine level -3
Give Bob the (jacket) [junkyard access, broken revolver]
Give Joe the (broken revolver, nightfall) [car access]
Give Jenny the (8 mushrooms)
Ask Jenny for Bob's [glasses]
Build room nº1 [10 ground] |3|
Craft [1 ladder] (3 metal)
Craft [5 soil patches] (10 ground)
Disassemble objects in the house until sleep |*|
Day 3
Retrieve [5 water] from sink
Build room nº2 [5 ground] |3|
Place (5 soil patches) in bunker |1|
Place (5 soil patches) outside
Grab [2 beet seed, 2 cabbage seeds] from kitchen cupboards
Plant (3 beet seeds, 2 cabbage seeds)
Inspect escape plan
Disassemble metal boxes |*|
Buy metal boxes |*|
Repair ropeway level 2 (1 lever, 15 metal) [forest level 3 access]
Collect [8 guarana] from forest level 3
Grab [1 lever] at forest 3-6
Give Jenny the (8 guarana) [4 guarana seeds]
Build room nº3 [5 ground] |3|
Craft [1 blueberry jam] (10 blueberries, 1 sugar, 1 glass)
Disassemble logs and metal boxes until sleep |*|
Day 4
Inspect escape plan
Retrieve [5 water] from sink
Trade:
- buy metal boxes |*|
- buy fuel |*|
- sell (9 beets, 6 cabbages) [58$]
Disassemble logs and metal boxes |*|
Harvest [9 beets, 6 cabbages] from soil patches
Disassemble (5 soil patches) [10 ground]
Upgrade [workbench level 2] (15 metal, 15 wood, 5 stone)
Craft [4 planters] (8 wood, 20 ground)
Craft [1 farming lamp] (2 glass, 2 plastic)
Craft [2 lamps] (2 glass)
Grab [1 ceiling lamp]
Plant [4 guarana seeds] (4 planters, 1 ceiling lamp, 2 wall lamp, 1 farming lamp) |4|
Disassemble:
- 3 rocks [15 stone]
- Carpet [3 textile]
- Poster [2 textile]
Craft [backpack] (5 textile)
Day 5
Eat and drink
Buy large metal boxes, fuel and ammo |*|
Give Bob the (glasses)
Collect fuel, iron ore and stone from the mine
Collect [20 guarana] from forest level 3
Give Jenny (20 guarana) [10 guarana seeds]
Retrieve [1 inspiration] from mail
Make escape plan (1 inspiration)
Craft [furnace] (15 stone)
Melt metal |*|
Build room nº4 [10 ground] |3|
Day 6
Buy large metal boxes and fuel |*|
Craft [1 farming lamp] (2 glass, 2 plastic)
Craft [2 planters] (4 wood, 10 ground)
Plant [2 guarana seeds] (2 planters, 1 wall lamp, 1 farming lamp) |4|
Disassemble metal boxes |*|
Eat and drink
Repair car (20 metal)
Go for a drive (4 fuel)
Buy a couple of drinks |*|
Find [foil]
Give Joe the (foil)
Disassemble rocks and metal boxes until sleep |*|
Day 7
Retrieve mail from minuteman
Sell (1 blueberry jam) to minuteman [30$]
Buy large metal boxes |*|
Cook and eat
Retrieve mail from minuteman
Ask Bob for [nuclear war book]
Collect fuel, iron ore and stone from the mine
Sell [nuclear war book] to minuteman (60$)
Disassemble metal boxes |*|
Retrieve mail from minuteman
Ask Joe for [geiger counter] (nightfall)
Sell [geiger counter] to minuteman (60$)
Disassemble metal boxes |*|
Build room nº5 [5 ground] |3|
Day 8
Buy round metal boxes |*|
Execute Countdown Phase 1 (50 stone, 20 metal, 10 glass) [Book of underground garden]
Read (Book of underground garden)
Drink
Disassemble round metal boxes |*|
Pass agent inspection
Disassemble (chair) [5 plastic]
Eat and drink
Talk to Joe with Chupacabra missing
Buy [1 axe] from Joe (40$), if needed
Repair ropeway level 3 (1 lever, 20 metal, 10 plastic) [forest level 4 access]
Grab [1 lever] at forest 4-7
Rescue Chupacabra
Talk to Joe [mining pass -4]
Fill mining machine at mine level -4
Disassemble metal boxes |*|
Day 9
Sell (2 wardrobes) to Nancy [48$]
Buy round metal boxes, phone and stone |*|
Grab food and drinks
Collect resources at mine level -4
Find [mining pass -5] at mine level -4
Fill mining machine a mine level -5
Talk to Bob at mine level -5
Sell gold ores and minerals |*|
Melt iron ore |*|
Disassemble (phone) [1 plastic, 1 electronic], if needed
Give Joe (5 electronics) to install the [car radio]
Disassemble metal boxes |*|
Day 10
Eat and drink
Buy round metal boxes, phone and stone |*|
Go for a drive (20 fuel):
- At the 5th stop, check the radio anthenna
- Collect all scraps and glasses
- If you find a chair, you may take it to exchange with the one at home
Talk to Joe to [access Fort Observer]
Disassemble scraps |*|
Day 11
Fill mining machine a mine level -5
Collect guarana at forest level 3
Disassemble metal boxes, glasses and electronics |*|
Disassemble computer and radio for electronics, if needed |+|
Repair ropeway level 4 (1 lever, 20 plastic, 10 electronics)
Day 12
Buy round metal boxes and stone |*|
Retrieve [artificial horizon, access card] from forest 5-10
- Visit all cabins, they may contain electronics on the chair, soups behind the bushes, tools near the door, rifle on the wall
Disassemble metal boxes and melt stone |*|
Buy [carpet] (29$)
Upgrade [workbench level 3] (30 metal, 30 glass) |2|
Disassemble:
- carpet [3 textile]
- canvas [2 textile]
Craft [warm clothes] (10 textile, 2 wolf skin) |2|
Disassemble metal boxes |*|
Day 13
Retrieve [hydrogen] from mine level -5
- Collect iron ore, fuel and minerals
Sell any gold, minerals, wolf pelts |*|
Buy water tanks |*|
Collect guarana at forest level 3 - should have 99 guarana by now
Give Jenny [99 guarana]
Retrieve [pills] from mail
Place the ceiling lamp in its original location
Execute Countdown Phase 2 (60 metal, 20 plastic, artificial horizon) [room upgrade factory, room upgrade pumphouse]
Disassemble:
- 2 farming lamps [4 glass, 4 plastic]
- room upgrade factory [2 plastic, 1 metal, 3 wood]
- room upgrade pumphouse [1 electronics, 2 plastic]
Day 14
Store all unecessary items:
- soup and drinks should be in backpack slots
- guns/tools equipped in backpack slots - by only bringing one gun, the extra slot can be used to carry an extra gun found at the Fort, which can be sold later
- bring only the minimum fuel to fill up the car
Drive to Fort Observer (20 fuel, access card):
- Grab and disassemble (4 monitors) [12 plastic, 8 glass, 4 metal, 16 electronics]
- Craft [Fake AI core] (10 plastic, 15 electronics)
- Grab and disassemble (2 backpacks) [10 textile]
- Grab and disassemble (2 rifles) [6 wood, 28 metal]
- Retrieve [rocket control module] from AI core
- Grab [5 monitors] after defeating the AI
Day 15
Disassemble:
- 5 monitors [15 plastic, 10 glass, 5 metal, 20 electronics]
- electronics |*|
Buy [water tank] (44$) - at Sergey Max Lvl
Pass agent inspection
Day 16
Talk to Joe in the backyard
Execute Countdown Phase 3 (20 electronics, 40 metal, hydrogen) [room upgrade freezer, room upgrade powerhouse]
Disassemble:
- room upgrade freezer [3 metal, 10 plastic, 2 electronics]
- room upgrade powerhouse [1 electronics, 2 plastic]
Disassemble:
- water tank [10 plastic]
- radio [2 plastic, 1 metal, 2 electronics]
Execute Countdown Phase 4 (50 plastic, 20 electronics, 10 textile, rocket control module)
Activate signal switch
Notes
|1| Go down into your first room, then grab the ladder from that floor and place it down to gain access to the room below. Go down the ladder and place two soil patches on the floor. Go up and place the remaining soil patches. Check the following image reference:
|2| It is possible to retrieve the hydrogen from the mine level -5 without warm clothes (skipping the workbench upgrade), but it can be risky depending on the generated mine layout and player experience. If choosing that option, one does not need to purchase stone or glass prior completing countdown phase 1, collect glass, wolf skins, nor disassemble 2 extra backpacks at Fort Observer.
|3| Build the rooms following the layout for optimal time/resource management:
|4| Up to 6 planters can be placed in a double room. With a specfic light placement, all planters' light meters can be maxed out:
The End
Hope this guide provides some guidance in your quest for the perfect escape plan! Let me know if you spot a mistake. Suggestions for improvements are welcome. :)
Source: https://steamcommunity.com/sharedfiles/filedetails/?id=2758724891
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