Intro And Disclaimer
DISCLAIMERWelcome to the "unofficial" steam version of the change-logs for Not Enough Madness and The MPN Dossier. Here you will find what's new and what's changed. It is heavily recommended to download the original mod and program and give them your support. Also heavily recommended
NEM: https://exdefault.itch.io/notenoughmadness
Dossier: https://drive.google.com/file/d/1o2IyZLc5Psh6reOKZh-Gu7b5eGQU2E8B/view
This is no way associated with Xdefault and Dark-signal, this is only for people who are want a quick and easy way to get the mod/program's change-log without the hassle of joining a Discord server just to know what changes there are to the Mod/Program.
Some updates to the change-log will sometimes be slow so don't expect a super quick update.
Not Enough Madness
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NEW GAME + Update
New Campaign
Dive into a new story featuring MPN admins in a fully modded story mode
Remixed arenas and new twists to add a little extra challenge!
ALL original Statcards have been changed: For the optimum NG+ experience, remove your current Custom Stuff folder and add the latest folder before manually re-adding your own custom stuff.
Scene Modding
New Folder added: rooms
Scenes can now be modified! you can now modify existing assets in a scene, which include the following:
Character assigners, including single characters, bosses, and squads
Interactive objects and targets
Cutscene steps and actors
Area triggers, including speech triggers and siege staging grounds
Locker contents
Entrance vocations
Scenes are injected with new data when custom stages are active, and a stage injector of a matching name is present in the rooms folder
Scene Writing
Scene data can be output into rooms/template/ when playing with custom stages turned off
Scene will only output when file of matching scene name does not exist
Be sure to visit all rooms to acquire all data present in the scene. Some stages may require multiple passes.
Reminder: Some properties are output only, and will not be read until they are better understood.
New Stage Logic
New Config Option: CustomStages (can be enabled from startup)
Config Option Removed: DynamicStatcardLoading
New Properties Added for StatCard_Stage_Story:
LoadScreenTips
Prize_Loadout
Prize_Wardrobe
WipeSquadOnVictory
All story mode stages can now be changed, including local ones
Stages now display their custom name on maps, including arenas
Customizable Flavor Text
New File Added: FlavorText.json
Flavortext can now be customized in NEM, including the following:
Names for Faction enums, including identity of custom factions
All arena banners, including starting, ending, and failing
Hireling interaction text, including hiring, hellos and goodbyes
Unique character dialogue for specific characters during the new quest
Custom Factions
New factions can now be identified as their own group in the playground and when contracting/hiring minions
Faction IDs are mapped to a faction name in FlavorText.json
All custom faction IDs must be > 100
All original NEM factions have been remapped to support custom factions, now starting at 21
Subfolder Support
Statcard folders in your Custom Stuff Directory now support any number of sub-folders. (Exceptions: stories, arenas, rooms)
Duplicate filenames in different directories will override each other in game based on read order. Last file to be read is the replacement.
Miscellaneous changes
New Folder Added: storyloadouts (for story mode loadouts)
New Corpus Property Added: EventSFX
New cutscene properties available TeleportTo, FaceDir
New Boss modules added for use with boss characters, see glossary for list.
Bribing can now work outside of arena mode, monetary restrictions removed when not playing arena
Fixed issue with saving null statcards to careers
Fixed Weapon Scaling
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Dossier
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The Dossier Upgrade is Now Live!
Directory Changes
Database folders now support sub-folder structuring (filenames must still be unique)
Images folder now its own separate folder, can also support sub-directories
Added storyloadouts
Progress Bars
Loading screen for initial startup and batch updating
Linked Transfer Folder
Dossier can now be linked to your custom stuff folder for easier file transfer
When starting up the dossier for the first time, you'll be asked to specify the "Custom Stuff" folder. A config file will automatically be created to save this directory so that it'll be remembered for repeat startups.
You can change your transfer folder by either modifying config.JSON or through the editor
Having a linked folder will also automatically populate your materials list with custom materials from the folder directly
Improved Diagnostic Tools
When running a batch update, the process will automatically scan for null references. If any are found, you can open up a new Diagnostic window where you can fix them all in one go and save all your fixes.
If you choose not to run diagnostics, files will still save as normal.
Improved Saving
Statcards can now be saved to a directory; it can either be selected from the dropdown menu, or manually written to specify a new one
Upgrades
Added playSFX to DeathEvents
Added WipeSquadAfterVictory to Stories
Loading entries no longer accept manually written entries, causing a crash
Special Mention
While the Dossier does not support editing room files for NG+, our local modder Twingamerdudes has graciously provided a separate GUI interface for doing so. You can find it here:
flea-marketNG+ GUI Editor
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Source: https://steamcommunity.com/sharedfiles/filedetails/?id=2979120139
More MADNESS: Project Nexus guilds
- All Guilds
- Rankings and explanations of all origin characters (up to cereber)
- Ultimate Madness Project Nexus GIT GUD Guide!
- How to get "Iron(ic) Defeat"
- MADNESS: Project Nexus Guide 875
- How to play Project Nexus on your PHONE (Not clickbait)
- How to beat Hard Sell EZ
- Renaming Your Arena Character/Hirelings
- SANFORD HELP
- "S-3LF EATER Legacy"
- MADNESS: Project Nexus Guide 824