Don't know how the ammo modification system works? Read this!

How It Works

From one of my older discussions, it said that if you put 20mm Anti-Tank rounds on a Acid Blaster, you'd have a ton of ammo. Why? That original 100 ammo it had would be giving you 10 magazines of Anti Tank rounds, and every +1 ExtraMag would be giving you an extra 10 mags. For example, if you want to put an AcidBlaster Tank on a Nevadian Pistol Mk. 9011 Longslide, you'd only have maybe.. around 127 bullets at Level 3 Ranged with the best amount of armor that gives extra ammo while playing as Agent or Tinkerer. I'm just guessing.

In conclusion, it's better to have guns with more original ammo than guns with low amounts of original ammo, like the Nevadian Pistol Mk. 9011 Longslide. It has one of the lowest amounts of ammo.

The current modifiable gun with the most amount of ammo is the Heavy Cryo Thrower, with a whopping 175! That's 17.5 magazines per ExtraMag!

List Of Guns Unlocked That Have The Most Amount Of Ammo After A Mission

Pit Stop: Retro MERC Rifle (Heavy), 18 Ammo

Foundry: TerrorNine, 25 Ammo

The Goods: Automatic Pistol Mk. 11, 42 Ammo

Fast Track: Nevadean Dawk Mk IX, 36 Ammo

Others: Didn't advance that far into this run yet.

Source: https://steamcommunity.com/sharedfiles/filedetails/?id=2943555087					

More MADNESS: Project Nexus guilds