A set of locations for farming puppet XP, Coven XP, or even both.
Other Labyrinth Of Refrain Guides:- Luck Stat: Guide and Theories.
- Runic Alphabet Translation.
- How to Create the Most Evasive Unit.
Melm, The Buried Empire - Heros Revelry
Target enemy is Ringa Metallia, a metallic enemy vulnerable to Blunt damage. It will attempt to run away on its second turn. Effectively it is the Metal Slime of the game woth 7,800 XP each before stock pile bonuses or chain battle bonuses are taken into consideration.
The highlighted room is situated right next to a staircase, so you can drop 2 mud exits outside the room for being able to leave to refresh your RF when you run out and then just clear the room and use the stairs to refresh the spawns.
A word of warning, the Ringa Metallia does not always spawn in the packs in the room. So do not be discouraged. It does have a decent spawn rate however.
Three Towers Of Umbra - West Tower 5F
Once again you are hunting for Ringa Metallia, which is weak to blunt and likes to run away. They also spawn in packs or 3-4 in this area. The marked locations in green are where you can find Mana Prisms instead of Ringa Metallia.
The Mana Prisms have a chance to drop souls, they give massive chunks of mana and a reminder: you can trade 30k Mana in for a Treasure Barrel which you can either break for a soul or sell for 55k silver. So on top of being an XP farm this area can be used to make money.
There are 2 ways to this area: You can go through the 2f of the central starting tower over to the west tower then take the stairs up, smash out 2 walls on your right at X:12 Y:26 and X:12 Y:22 and go up the stairs until you hit the 5th floor or you can stay in the center tower and go up to the 6th floor, cross over to the west tower and then jump in a pit.
Post Game: Unclean Ornit
There are 2 zones in the Post Game Dungeon Unclean Ornit useful for level grinding.
Azu-Melm the first floor of the post game dungeon:
Azu-Umbra II the fourth floor of the post game dungeon, specifically the east tower:
Both for the Gold Bittern spawns.
Gold Bittern at the start of the battle uses Gold Flash, which deals damage to the entire brigade and has a chance to inflict confusion. Other then that it is just like the normal Bittern or Ringa Metallia: It will try to run away. So stack confusion resistance.
Gold Bittern are worth 38k XP each before XP bonuses are taken into consideration.
Azu-Umbra II is notable for the Gold Bittern spawning in packs of 5. This one is recommended to do after you farm up the various pacts that provide 666% increased xp.
A reminder about those pacts that give that big XP bonus, they only allow people with even lucky numbers, 00 for the record counts as even.
Coven XP Farm: Astrom North
Easiest way to do this one is to go to the Astrom Kingdom II antechamber for the dispatch list, hit fog veil, and go ham on the 4 Purple Symbol enemies in the red circled spots then hit up the chamber back to base and do it again.
So here is how Coven XP works:
- You get 1 XP per victory over a red symbol enemy.
- You get 15 XP per victory over a purple symbol enemy.
- You get 50 XP per victory over a Mana Over symbol enemy.
The level XP requirements are roughly this:
- 2: 15
- 3: 31-45
- 4: 61-75
- 5: 136-150
- 6: 265-280
- 7: 448-451
- 8: 659-664
- 9: 940-943
- 10: 1299-1304
Coven / Puppet XP Farm - Melm, The Buried Empire - Temple Of Wings / Hero's Revelry
This one is one I figured out myself, and what prompted me to make this guide. All the other ones before it I included because its useful information for purpose target farming that can or do provide higher yields.
In short the target we are going to be farming is the Trolls, a purple symbol enemy that patrols various large sections of Melm. They give 2.2k XP base each, and due to being a purple symbol enemy are worth 15 Coven XP each. They also tend to spawn in packs of up to 3, or with a member replaced with either a Young Troll, or bunch of Ogre Fleas. So the XP ranged from 2.2-6.6k in XP total per fight.
Trolls are vulnerable to Pierce and Slash damage, so powerful Spears, Crossbows, Swords, Scythes and Katars are recommended. As is the Witch Squad Pact for its useful Piercing Rush II for your casters. A strong enough group can clear the trolls in 1-2 turns. That also means you may need to use Fog Veil to keep the troll symbols from running away from you.
So enter from the Melm, the Buried Empire II antechamber, smash the wall directly ahead of you and head to the left side of the map.
In total there are 6 troll symbols on this floor, 2 in the area on the left, 4 in the area up top.
Once you clear them you can take the stairs to the south of the antechamber to...
There are a total of 5 troll symbols here, 2 in the first group, 1 in the second, 2 in the third. Once you take them out you go back to the stairs you had used to get up to the floor.
Per cycle this is 165 coven XP, and can produce ~75-100k XP+ depending on how high your stacking bonus is and your luck on group configuration. I regularly wind up getting 300k XP from doing this when I have to leave to replenish RF before return bonus.
This may not provide the most XP, be it coven or puppet, per hour compared to other ones but is a solid choice if you want to work on both at the same time.
Source: https://gameplay.tips/guides/3232-labyrinth-of-refrain-coven-of-dusk.html
More Labyrinth of Refrain Coven of Dusk guilds
- All Guilds
- Labyrinth of Refrain: Coven of Dusk - Runic Alphabet Translation
- Labyrinth of Refrain: Coven of Dusk - Luck Stat: Guide and Theories
- Labyrinth of Refrain: Coven of Dusk - How to Create the Most Evasive Unit