How to 100% It Takes Two

How to 100% It Takes Two

It Took Two


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You did it! CO-LLA-BO-RATION!

Awarded for finishing the story, cannot be missed.

Minigame Megalomania


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All minigames found!

Play all Minigames

Chapter 1: The Shed

Minigame #1: Whack-a-Cody

Section: The Depths

Automatic & unmissable. You will automatically

unlock this after a cutscene in a room with sawdust on

the floor. Don’t worry about the first one!

Minigame #2: Flip the Switch

Section: The Depths

Just shortly after the first minigame, in the room where you need to hit the red “DANGER Moving Parts, Use Caution” button. Get it before jumping over to the DANGER button, it’s at the end of a sidepath and easy to overlook.

Minigame #3: Tug of War

Section: Captured

This one is in plain sight. After Cody shoots some goo to fill up furnaces and May makes them explode to launch Cody up, you’ll come to a cave section with a white football (soccer ball) on the right and the floating minigame tambourine on the left.

Minigame #4: Plunger Dunger

Section: Deeply Rooted

After riding the big blue catfish (unmissable story part) this minigame will be straight in front of you after a cutscene, in plain sight, basically unmissable because you spawn right in front of it.

Chapter 3: Rose’s Room

Minigame #5: Tank Brothers

Section: Pillow Fort

At the very start of the chapter climb up the first stack of pillows to find this on top. Before walking past a purple star lamp.

Minigame #6: Space Walk

Section: Spaced Out

Inside the space elevator (where you float up), float near to the 1st level of portals but not all the way to the top. Just below the top is an opening in the wall with a hidden teleporter that leads to this minigame (just below the first set of 3 portals).

Minigame #7: Laser Tennis

Section: Spaced Out

After finishing the first 3 portals the space elevator (same you used to reach previous minigame) will take you up further to the 2nd level of portals. Similarly to before, there is an opening in the wall of the space elevator with a hidden portal to this minigame, just before you reach the second set of 3 portals.

Minigame #8: Rodeo

Section: Hopscotch

At the very start of this level go straight ahead all the way to the end until you can walk no further (don’t take the story path to the right!). The minigame is on top of some pillows.

Minigame #9: Feed the Reptile

Section: Hopscotch

After the first “sliding on rails” section in this level (where your partner must step on the images of animals to remove obstacles while you ride the rail). Immediately after you’re done with the rails go to the right to find the minigame. Don’t jump up the yellow bouncy pads yet, it’s just before those.

Minigame #10: Batting Team

Section: Hopscotch

Unmissable, you’ll automatically have to walk through this one on the linear story path. No way around this one, just continue the level and you’ll get it along the way.

Minigame #11: Birdstar

Section: Once Upon a Time

At the very start of the level walk straight ahead until the end of the courtyard. There’s a TV screen on the left side which is where the minigame is at.

Chapter 4: Cuckoo Clock

Minigame #12: Horse Derby

Section: Gates of Time

When you reach the townsquare area of this level (outdoor area), go to the far right side where a funfair is. At the funfair you can interact with two horses to trigger this minigame.

Minigame #13: Bomb Run

Section: Gates of Time

Directly to the left of the previous minigame Horse Derby, just a few meters away on some rooftops at the side of the funfair area.

Minigame #14: Icicle Throwing

Section: Winter Village

When you enter the big winter village that has 3 towers (marked mission objectives), this minigame is found at the left tower. You need to activate the left tower first to make this minigame available.

Minigame #15: Shuffle Board

Section: Winter Village

When you enter the big winter village that has 3 towers (marked mission objectives), this minigame is found in a cave at the middle tower (neon sign that says “Shuffle Board” at cave entrance). You need to activate the middle tower first to make this minigame available.

Minigame #16: Snow Warfare

Section: Winter Village

When you enter the big winter village that has 3 towers (marked mission objectives), this minigame is found in a cave at the right tower (neon sign that says “Snowball Arena” at cave entrance). You need to activate the right tower first to make this minigame available.

Minigame #17: Ice Race

Section: Beneath the Ice

At the very start of this level you must jump down into water. The story path then takes you to an underwater station. Exit the station and swim up. Once you’re out of the water look for some wooden platforms. There’s the starting line for a race here, interact with it to start the minigame.

Minigame #18: Garden Swings

Section: Weed Whacking

From the very start of the level climb up the stones to the right and you’ll see a garden swing below which starts the minigame.

Minigame #19: Larva Basket

Section: Weed Whacking

Very close to the previous minigame near the start of the level. After May waters the first plant you will come to an area with bouncy mushrooms. Use the mushrooms on the left to jump up some rocks to find the minigame on top.

Minigame #20: Snail Race

Section: Frog Pond

After you dismount the frogs and continue on foot, May will need to raise some platforms for Cody by using her water ability. Then both of you crawl through a short tunnel. When you come out there’s a big lantern in front of you. The minigame is found in this section, around the corner to the right of the lantern.

Chapter 7: The Attic

Minigame #21: Slotcars

Section: Setting the Stage

This is straight ahead from the level start, very close to where you spawn. Just walk to the end of the starting area to find a race track on the floor.

Minigame #22: Chess

Section: Setting the Stage (AFTER Rehearsal Section)

In “Setting the Stage” you must interact with the marked switch, which starts the next section “Rehearsal”. After beating that you come back to “Setting the Stage” which acts as the hub area of this chapter. You will now collect the Chess Minigame automatically on your way to the next section entrance, no way to miss it. It’s on the ground floor, right in front of the entrance to the Symphony section.

Minigame #23: Musical Chairs

Section: Setting the Stage (AFTER Rehearsal Section)

To the left of the previous chess minigame you can walk up some books. On top you can jump on a drum and then swing on some hooks to the other side of the room. The minigame is there in front of a blue radio. Actually a bit out of the way and better hidden than the other minigames here.

Minigame #24: Volleyball

Section: Symphony

When you reach the outdoor section with the white clouds, where both players get a jetpack for the first time, this minigame will be on a white cloud underneath the platform where you start. It looks like a volleyball field on a cloud.

Minigame #25: Track Runner

Section: Setting the Stage (AFTER Symphony)

AFTER clearing the “Symphony” section you will return to the “Setting the Stage” section (hub area). A new area will have opened up to the next level entrance. To the immediate right of the level entranced (marked objective) there’s an arcade which is the last minigame!

Fried Friendship


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It takes two to… torture.

Chapter: The Tree / Section: Captured

When you reach a circular platform with 8 red latches on it, where Cody must place explosive goo on all 8 latches so May can blow them up, take a little detour to check the path on the right. There’s a red “Start” button on a side path and when you approach it you’ll be told not to press it. For this you must press this button. This reveals a torture chamber, one of the two players gets sucked in and the trophy unlocks right away. Be sure to do this before destroying the 8 red latches of the aforementioned platform.

Note: Both players receive this trophy simultaneously.

Struck A Pose


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Self-inflicted paparazzi.

Chapter: The Tree / Section: Deeply Rooted

After the Mortar Wasp Boss Fight you will come to a room with a camera setup. You need to stand in front of the stage (the stage shows squirrels and trees in the background). Then the 2nd player needs to take an image of you.

Note: Only the player being photographed will receive the trophy. The player taking the photo doesn’t get it but you can simply switch positions afterward and have player 1 take a picture of player 2.

Plastic Prison Breakers


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They had no way out.

Chapter: Rose’s Room / Section: Pillow Fort

Near the start of this section you’ll walk past a star lamp and then a flashlight. To the right of the flashlight you can jump up some pillows which lead to a plastic prison with 2 figurines in it. Both players must do a ground slam :x: + :circle: on the buttons in front of the figurines, at the same time. Then the figurines will say something and the trophy unlocks.

Note: Both players receive this trophy simultaneously.

Faraway Frequencies


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The truth was out there all along!

Chapter: Rose’s Room / Section: Spaced Out

During this section you must go through several portals, each leading to a new miniworld. Inside the yellow portal jump on the first yellow bouncy pad on the right to get to the top of a tower of pillows. At the very top you find an antenna. Interact with it and move it around to scan for 4 different frequencies. Listen to all 4 and the trophy will unlock.

Note: Both players receive this trophy simultaneously. The next trophy “Look At Him Go” can be done right after this in the same yellow portal.

Look At Him Go


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Shoot for the stars, literally.

Chapter: Rose’s Room / Section: Spaced Out

During this section you must go through several portals, each leading to a new miniworld. Inside the yellow portal (same portal as “Faraway Frequencies” trophy) there is a blue ramp near the start. Have player 2 (red boy) catapult player 1 (blue girl) up the ramp. Then player 2 (red boy) must shrink themself to the smallest size :l2: and stand on the lower edge of the ramp. Player 1 (blue girl) jumps on the upper part of the ramp from above with a ground slam :x: + :circle: . This will catapult player 2 (red boy) up to the stars and unlocks the trophy.

Note: Both players receive this trophy simultaneously.

Break The Bank


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Guess it was time to cash out.

Chapter: Rose’s Room / Section: Hopscotch

There’s a pig with 4 golden coins in front of it, to the left of the minigame “Batting Team”, which is unmissable on the main story path (no way around it, you’ll automatically walk into it and can’t miss it). Pick up the 4 golden coins that are in front of the pig and place them on the back of the pig. It will then roll over and you must jump on its belly to break the “piggy” bank. This unlocks the trophy.

Note: Only the player who destroys the piggy bank gets the trophy. You can restart the checkpoint from the pause menu afterward to redo it for the second player.

A Daring Devil


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Put on a show and die trying.

Chapter: Rose’s Room / Section: Hopscotch

At the very start of this level go straight ahead all the way to the end until you can walk no further (don’t take the story path to the right!). There is a toy car parked in front of a red ramp. One player must enter the car. The other must grab it from behind :triangle: and pull it back, aim the car at the red ramp and release it :circle: . The car has to jump through the ring that hangs over the red ramp for the trophy to unlock. You can’t pull it all the way back because then it will fly over the ring. Only pull it halfway back.

Note: In my case only the player who sat in the car and jumped through the ring got the trophy but others have reported it unlocked for both players simultaneously. Either way, you can switch positions afterward.

Snackosaurus


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Now look who’s extinct!

Chapter: Rose’s Room / Section: Dino Land

During this section you will be in a room with a tall dinosaur toy. One player must jump on the dinosaur to control it. The 2nd player must stand on a platform that Player 1 can raise with the dinosaur. Immediately after Player 1 raised the first platform to get Player 2 up, press :l-down: to align the dinosaurs head and press :triangle: to eat the 2nd player. It can only be done in this specific spot, the exact spot is shown in the image below (the :triangle: prompt will appear for the player sitting on the toy dinosaur). Once the toy dinosaur eats the other player the trophy unlocks.

Note: Both players receive this trophy simultaneously.

Realize Your Art


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Isn’t it pretty? That’s going on the fridge.

Chapter: Rose’s Room / Section: Once Upon a Time

From the start of the level walk straight ahead to the end of the castle courtyard and then take the path on the right. At the end you find a printer and some paint. Jump into the rolling pieces on the back of the printer. This will flatten you and unlocks the trophy.

Note: You have to do this yourself, it doesn’t unlock for you when the other player does it. The trophy “On Rails Experience” takes place in the same castle section.

On Rails Experience


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Choo Choo!

Chapter: Rose’s Room / Section: Once Upon a Time

At the very start of the level walk straight ahead to the end of the courtyard. You will see some train tracks on the ground here. Just wait anywhere by the train tracks and wait for a train to drive by. Press :triangle: to jump on board the train and the trophy will unlock.

Note: You have to do this yourself, it doesn’t unlock for you when the other player does it. The trophy “Realize Your Art” takes place in the same castle section.

Platforming Prodigy


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Helltower? More like hello-from-up-here-tower!

Chapter: Cuckoo Clock / Section: Gates of Time

During this level you will come to a town square area (outdoors). Go find the funfair in this area. At the end of the funfair is a lit sign that says “HELLTOWER”. In front of this sign are two buttons, both players must jump on them simultaneously to make the tower appear. You must reach the top to earn the trophy. This will take some practice. You have to time your jumps to get from one platform to the next above. Halfway up the tower there are two moving side-walls. You need to wait for the walls to be aligned close together, then do one wall-jump :x: and then just hang on to the wall (press nothing) until the walls align again. Then you do the next wall jump, the walls move away from each other and you press nothing to hang on to the wall, wait for walls to align, do the next wall jump, repeat until you get to the top of the wall. This is followed by some more moving platforms which are similar to the ones in the bottom section of the tower. Just take your time to learn the pattern and don’t try to rush it. If you fall down you must redo the whole thing each try. You can also hold on to the sides of platforms (e.g. double-jump and air dash to the edge of a platform).

Note: You have to do this yourself, it doesn’t unlock for you when the other player does it. The trophy “Force Triangulated” takes place in the same area.

Force Triangulated


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Breathe some wind into your ocarina, my skyward princess!

Chapter: Cuckoo Clock / Section: Gates of Time

During this level you will come to a town square area (outdoors). Go find the river in this area and enter the boat at the end of the river with both players. Go forward in the boat until you reach a little house on the right side. Enter that house and the trophy will unlock.

Note: You have to do this yourself, it doesn’t unlock for you when the other player does it. The trophy “Platforming Prodigy” takes place in the same area.

Lost And Found


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Again? Keep track of your kids!

Chapter: Snow Globe / Section: Winter Village

When you enter the winter village with the 3 big towers (marked mission objectives), there’s a frozen lake in the middle of the area. Go to the back of the frozen lake to find a mother turtle with 4 empty nests in front of her. She lost her children and you need to bring them back. You must first activate the towers around the winter village to make them spawn. Then the baby turtles will appear on the frozen lake in the middle of the area, quite close to the mother turtle. There are 2 blue ones and 2 red ones. You need to use your magnet power to push them back to the mother turtle.

#1 (Red) – in the middle of the frozen lake, behind the pavilion.

#2 (Red) – straight in front of the turtle mother

#3 (Blue) – in the middle of the frozen lake in front of the pavilion.

#4 (Blue) – straight in front of the turtle mother

Note: Both players get the trophy simultaneously.

Mood Swing


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Took things a bit too far, didn’t you?

Chapter: Snow Globe / Section: Winter Village

When you enter the winter village with the 3 big towers (marked mission objectives), activate the bell of the left tower. This will unfreeze the left part of town. Underneath that same tower is a swingset at the cliffside, at the very end of the village. There’s someone sitting on the red swing. Use your magnet powers to make him spin around really quickly which will unlock the trophy for both players.

Note: Both players get the trophy simultaneously.

Something Fishy


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Don’t feed the animals! Or do, they’re adorable.

Chapter: Snow Globe / Section: Beneath the Ice

At the very start of this level you must jump down into water. The story path then takes you to an underwater station. Exit the station and dive up. Once you’re out of the water look for a little boat (next to the “Ice Race” minigame). The boat has two harpoons on it, use them to catch some fish and feed them to the seals.

Note: You have to do this yourself, it doesn’t unlock for you when the other player does it. The trophy “Terror of the Seven Seas” takes place in the same area.

Terror Of The Seven Seas


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Scurvy! Ye look smashing, captain!

Chapter: Snow Globe / Section: Beneath the Ice

At the very start of this level you must jump down into water. The story path then takes you to an underwater station. Exit the station and dive up. Once you’re out of the water look for a pirate ship in the distance. Climb up the pirate ship, open the treasure chest behind the steering wheel, and interact with it to put on a pirate hat. This unlocks the trophy.

Note: You have to do this yourself, it doesn’t unlock for you when the other player does it. The trophy “Something Fishy” takes place in the same area.

Bug Sized Relaxation


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Release that tension at the root level.

Chapter: Garden / Section: Green Fingers

After the Burrower Boss Fight you enter a spa building. Sit inside the pool in the spa to get this trophy.

Note: You have to do this yourself, it doesn’t unlock for you when the other player does it.

Meditation Maestro


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You reached a higher state of mind.

Or at least some peace and quiet.

Chapter: The Attic / Section: Symphony

After reaching the outdoor section with white clouds where you get the jetpack ability for the first time, there’s a big tambourine straight in front of you (in front of the big golden dome). Enter the tambourine, there are two stools there on which both players can sit to meditate. This unlocks the trophy.

Note: You have to do this yourself, it doesn’t unlock for you when the other player does it.

Source: https://steamcommunity.com/sharedfiles/filedetails/?id=3316972159					

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