Easy way to make custom decks by editing save files

Easy way to make custom decks by editing save files

Intro

This is a quick guide to editing the cards in your deck in order to make the early part of the game easier. You can also use it to customize your deck for fun. This procedure works for me with Win10 and v1.08 of Inscryption.

There are unmarked spoilers from this point on! Read at your own risk

Disclaimer: I recommend doing this only at the very beginning of the game (right after the "Another Challenger, it has been ages..." battle in the cabin), because once your cards acquire added sigils and buffs then changing the order of the cards in your deck list could cause unusual problems. Editing other parts of the save file could cause something weird to happen or possibly crash the game. If you've already won the game, editing the game might reset your progress. Finally, make a backup copy of the save file before you do anything! Seriously.

If you've won the game already, then you can go back to the beginning at any time. Otherwise you can just lose card battles until you get sent to the opening card battle/demonstration. Finish that battle, then the game will save. This will give you a clean file to edit. If you're not sure you want to do this, then make a backup copy of your current save file before you go back to the start. This way you can always replace the current save with one where you had more progress. Either way, make a backup of the save file before you edit it.

Finding The Save File

C:\Program Files (x86)\Steam\steamapps\common\Inscryption

Go to the directory where your Inscription save files area. If you installed to your C-drive it's probably:

If you have played previously, "SaveFile.gwsave" and "SaveFile-Backup.gwsave" will be here. If there are no files of this name in the directory, then when you continue your game it will make a "SaveFile.gwsave" file.

Editing The Save File


Easy way to make custom decks by editing save files image 10

First make a backup of the "SaveFile.gwsave" file.

Open it with your favorite text editor. In Windows right-click it and select "open with..." to use a text editor like Notepad. You can check the box so that Windows always uses Notepad. (if you do alot of experimenting this will make things much easier)

Once the save file is opened, search for "playerDeck" (with most windows programs you can open the find window with Ctrl+F). The first occurrence should appear a few lines under "currentRun", be sure that you are going to edit the current deck.

After the "$rcontent" tag you should recognize the names of various cards below it, like "Wolf", "Stoat_Talking", etc. Add a comma at the end of the last item, and at the end add the cards:

"Ouroboros",

"Geck",

"FieldMouse"

You can add whichever you want, and I'd encourage you to experiment, but these are a good start. If you want my reasoning it's in the next section.

IMPORTANT: Go to the line that starts with "$rlength": and has a number at the end. This is the number of cards in your deck. After you are done adding (or removing) cards, make sure this number is the number of cards in your deck.

Finally save the file. If you set the ".gwsave" file extension to always open with Notepad, then you can just save and exit. Otherwise with Notepad you need to "Save As..." and then change the file type pull-down to "All Files" and be sure you type out the full filename with the extension: "SaveFile.gwsave"

Once you click "Continue your journey" in the main menu, it will load your deck.

Why Add These Three Cards To Boost Your Deck?

If you want to start with a boosted deck, this is a good start. Every chance you get, you should try to play the Ouroboros and then sacrifice it to return it to your hand, even if it means prolonging a game that you are obviously going to win. The Geck and Field Mouse make a good combination when you reach the sacrifice stones so that you can burn the Field Mouse's sigil onto the Geck. You now have a zero cost creature that makes a copy of itself every time it hits the board. So every space on the board will have, at the very least, eternally renewing roadblocks that can do a total of 4 damage a turn. For added fun you can pump the Geck's attack value each time you reach a campfire.

Final Thoughts

Good luck and enjoy! I hope this helps you get through the first parts of the game. There are more sections (spoilers!) to this guide including a card list (this gives the correct names for the cards), some fun card combos to try, and a set of pro tips. There is also a section just for the people who finished the game. If you haven't finished the game yet, pay no attention to the spoiler text below.

everything you know is a lie

Fun Card Combos (spoilers!)

There are unmarked spoilers below and in the next sections, you have been warned :-)

Reduce your deck to just these cards (remember to change the "$rlength" value!) There may be issues in game events triggering if you remove the talking cards, or have a deck that is less than 3 cards. And there is at least one area where a small deck will never work. These are presented "for amusement purposes only":

Combo #1: "It's Gritty!**"

Cat

Goat

Urayuli

Combo #2: "Fat and little"

Goat

Grizzly

Opossum

Combo #2: "I didn't know that card did that!"

Cat

JerseyDevil

MantisGod

Combo #3: "Wait, is that even legal?"

Mothman_Stage3

Combo #4: "This card is overpowered!"

Cat

MantisGod x2

** = You can add the flying sigil to the Urayuli to make Gritty a "Flyer" (groan!)

Partial Card List (more Unmarked Spoilers!)

Here is a partial list of cards (spoilers!) for the purpose of experimentation:

Adder

Alpha

Amalgam

Amoeba

Ant

AntQueen

BaitBucket

Bat

Bee

Beehive

Bloodhound

Boulder

Bullfrog

CagedWolf

Cat

Cockroach

Coyote

DefaultTail

Elk

ElkCub

FieldMouse

FrozenOpossum

Geck

Goat

GoldNugget

Grizzly

JerseyDevil

Kingfisher

Maggots

Magpie

Mantis

MantisGod

Mole

MoleMan

Moose

Mothman_Stage1

Mule

Opossum

Otter

Ouroboros

PackRat

PeltGolden

PeltHare

PeltWolf

Porcupine

Pronghorn

Rabbit

Rattler

Raven

RavenEgg

RingWorm

Shark

Skink

SkinkTail

Skunk

Smoke

Smoke_Improved

Smoke_NoBones

Snapper

Sparrow

SquidBell

SquidCards

SquidMirror

Squirrel

Stinkbug_Talking

Stoat_Talking

Stump

Tail_Furry

Tail_Insect

Trap

TrapFrog

Tree

Tree_SnowCovered

Urayuli

Vulture

Warren

Wolf

WolfCub

Wolf_Talking

Pro Tips (yet More Spoilers)

There is also "!DEATHCARD_BASE" which will look for added info in the file such as its cost, stats and sigils. Unless you are experienced at editing save files, you probably want to pass on editing or including this. There is also "!GIANTCARD_MOON" which will crash your deck as you can't play it (but it looks fun to see what happens, you did remeber to make a backup, right?). The !STATIC!GLITCH card could be a fun one, but the concept gets tiring fast.

You can also edit stats and added sigils, digging around in the parts of the save file after the currentRun/playerDeck section should give you a start. (That is beyond the scope of this guide, I might write another guide up on advanced editing if there is interest)

For People Who Finished The Game Already (heavy Spoilers!)

Everything you know is a lie (including this statement)

Wasn't that fun? Some people really enjoyed the REDACTED, others felt cheated that the REDACTED wasn't REDACTED. You can use this guide to hack your deck in the REDACTED sections of the game, but remember that you should never REDACTED, REDACTED, or REDACTED.

Source: https://steamcommunity.com/sharedfiles/filedetails/?id=2664149823					

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