Indie's Manareaper

Indie's Manareaper

Introduction

hello! Indie here.

This is my first guide for Slormancer. I've reached about Wrath 3 with this build only because the level requirement of Arcane Breach is later into the game/expeditions. It does however, slap.

We are playing the Mage class.

We use the Devoted Scholar specialization.

Main Skills: Arcane Missile and Arcane Breach

Path of Exile reference: Plays like Orb of Storms and no chain Arc Archmage.

Pros:

Good AOE, Arcane Breach is DoT

Slaps like a truck when you do it right.

Going the Time-Lock route means stuns for a loooooong time.

Cons:

Damage scales off enemy pack size.

Single target maybe an issue due to this.

Damage drops off rapidly. Arcane Breach uptime is key.

Slightly squishy.

Key Skill Masteries

In bold are key masteries. You must spec them for this build to feel good.

<F> means that Mastery level is flexible. The core build mechanics do not really change.

Arcane Missile

M1: Incomplete Missile (-35% Cooldown Time)

M2: Conflux (Additional Damage = 10% of Maximum Mana)

M3: <F> Remnant Copycat (fires a Remnant behind the first shot)

M4: <F> Remnant Lock (Applies Time-Lock aka Stun for 3 seconds)

M5: <F> Not So Lost (Time-Lock damage proliferates to other non-"stunned" enemies.)

Arcane Breach

M1: Reap What you Sow (10% Mana and 23 Mana Regen PER enemy in area of effect)

M2: Multi-Breaches (-50% Cooldown Time, 500% Mana cost since we use always use arcanic)

M3: <F> Almighty Remains (40% Crit Chance on Remnant shots)

M4: Arcane Explosion (when Arcane Missile touches the Breach, explodes and spreads to other breaches)

M5: Gravitational Force (Vaal Cyclone. Sucks everything in for Arcane Explosion.)

It is really hard to take screenshots of how the mana bar expands whenever you cast Arcane Breach, but it should be 2x or 3x your current mana pool cap depending on how many mobs are in effect.

Mana regen also should recover relatively quickly.

Specialization

9 times out of 10, you go Devoted Scholar.

Devoted Scholar

M1: Endless Stocks (180 flat mana, 20% max mana)

M2: <F> Determination (Tenacity, less CC time)

M3: <F> Magic Mutation (Thorns for defence) or Safety Bolt (Time Lock)

M4: Slow Awakening (Elemental Damage based off 25% of missing mana)

M5: <F> Invigorate (50% elemental damage depending on killing time locked enemies)

M6: <F> Wall of Termination (Projectiles hitting wall are destroyed)

M7: <F> Double Cylinder Lock (Time Lock lasts WAY longer)

M8: Eminent Scholar (5 Emblems)

Phlegmatic Caster

I wouldn't go this route unless you have the Manabender slorm reaper.

You have 20% increased elemental damage and increased mana regen, but that's about it.

The Manabender scales more damage with mana regen, but Devoted Scholar scales damage way better.

Slorm Reapers


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Manabender

Obviously Manabender is great.

5% Damage based off skills' mana costs.

10% Raw (Skill Damage) based off mana regen.

It comes with a nice ancestral skill that gives life regen over 8 seconds.

It doesn't have an evolution path so you don't have to grind more.

The Ancestral Legacy

Probably the other one I would use.

1% Elemental Damage per level.

Reaper damage is added to elemental damage instead of skill damage.

Like Inner Fire, it generates crystals that orbit around you dealing 30% elemental damage every hit.

Every evolution increases the crystal # up to 3.

If you do not find these, no biggie. Use whatever feels good.

Gearing

Main Damage Stats:

+Flat Mana

+% Max Mana

Minor Damage Stat:

+Flat Elemental Damage

+% Elemental Damage

We do not scale damage off Critical Strikes, mods above are better, but crits are still nice sometimes.

Main Defence Stats:

+Flat Life

+% Max Life

+Armor

+Elemental Resistances

Scaling Evasion on a Mage class is terrible. There are no mastery nodes to improve evasion.

Ancestral Legacy


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Not to be confused with the Slorm Reaper,

The Ancestral Legacy tree is quite free in terms of what you want to do.

We do not have access to Heart of the Wizard as of this stage

in Early Access since we only have 2 Ancestral stones to socket.

This node gives 10% max mana as well as mana on kit and kill.

Elemental Swap, also a 3 stoner is HUGE. INSANE.

+60% Elemental Damage and Mana cost of skills DOUBLED.

This means we are missing more mana faster,

hence more flat elemental damage.

Personally, I am currently using Air Conditioner to slow enemies close range.

Neriya's Shield also for Elemental Resistance and chills nearby enemies.

These together gives enemies -30% Movement Speed and a -45% Attack Speed multiplier.

I triggered some OCD people just now :)

Concluding Comments

This build is current as of patch 0.1.093 in Early Access. 04/08/2021.

This build is subject to balance changes and itemization changes upon Full Release.

Currently, the guide is still fresh and I look forward to other people making more builds and discovering newer synergies. I still need to push from Wrath 3 onwards and level up my Slorm Reaper a ton.

Screenshots and videos soon, just putting the idea out there.

It's really hard to take a screenie of the mana bar while standing still in a 20+ mob pack.

Comment how you like the build and if you have any improvements or questions, I'll be checking regularly for the next week or so until Path of Exile 3.14 launches.

Indie out.

Source: https://steamcommunity.com/sharedfiles/filedetails/?id=2450994875					

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