Introduction
To reiterate, this guide contains massive, unhidden spoilers. You have been warned.
All deaths are listed in the order that you can encounter them in the game, and will follow this format:
Death
__________________
|-----------------------------|
|---------Image Of--------|
|---------Jacket's---------|
|---------Demise----------|
|-----------------------------|
|_________________|
Earliest Level: -- The earliest (or the only) level this death can happen in.
Source: ---------- All known entities that can dish out this demise for Jacket.
Notes: ------------ Miscellaneous information such as visual glitches or trivia.
Common Deaths
Common Deaths are defined as ways you'd die to enemies in most levels, and includes mission-specific enemies and bosses that kill in identical fashion.
Beaten
Earliest level: 'The Metro'
Source: blunt weapons and fists
Notes: Jacket's neck breakage and other left/right injuries are independent of enemy melee attack
Slashed
Earliest level: 'The Metro'
Source: knives, The Biker ('Neighbors'), and The Ninja Girl ('Showdown')
Notes: the two bosses leave cuts of the same severity as knives do, even though your katanas (as Jacket) and cleavers (when you're Biker) are more severe
Shot
Earliest level: 'No Talk'
Source: all guns, The SWAT Sniper ('Crackdown'), shotgun pellets
Notes: bullets survived do not influence bullet holes when killed; bullets survived are reset when changing floors; small chance to survive a bullet without Rufus the Elephant; Earl the Walrus does not protect the wearer from bullets
Buckshot
Earliest level: 'No Talk'
Source: Shotguns, The SWAT Sniper ('Crackdown') and (rarely) two enemy guns at the same time
Notes: The SWAT Sniper makes this kind of kill somewhat more often than Shot
Bitten
Earliest level: 'Tension'
Source: Dogs, Panthers ('Showdown')
Notes: only one death sprite, though timing of dog/panther bite will vary
Level-Specific Deaths
Level-Specific Deaths are defined as deaths that happen in only one level and no-where else.
Blown Away
Level: 'Tension'
Source: booby-trapped doors opened when you're too close
Notes: camera will not follow Jacket as he's blown away; Jacket will pass through walls; worn masks and human shields disappear
Roadkilled
Level: 'Deadline'
Source: Black Van
Notes: Fastest way to die from a restart; can bump into the side as the Van stops to get Roadkilled; masks disappear
Burned
Level: 'Deadline'
Source: Van Driver's molotovs
Notes: Heads-Up Display (HUD) disappears from this death; Jacket's fiery death is ambiguous with enemy deaths; sound of glass breaking upon character ignition; can ignore fire by taking a human shield; masks disappear
Caught
Level: 'Trauma'
Source: Police, Doctors
Notes: technically a death, as Jacket would either be sentenced to death or be captured by the Russian mafia... the latter of which is constantly happening around you
Tazed
Level:'Assault'
Source: Detectives
Notes: recent wounds likely make this lethal; the only animated death for Jacket; animation stops after a random time; Jacket's hair disappears
Conclusion
Thank you for taking the time to look over the kind of work Dennaton Games and Devolver Digital put into every unfortunate demise and instance of karma being dished out.
Source: https://steamcommunity.com/sharedfiles/filedetails/?id=346864508
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