HITMAN 2 - Tips and Tricks

HITMAN 2 - Tips and Tricks

HITMAN 2 - Tips and Tricks image 0

Tips and tricks to simplify the game, avoid common mission failures etc.

HITMAN 2 Guides:
  • The Undying (Mark Faba) / Quick and Easy Silent Assassin.
  • Miami - Chameleon (All Disguises with Locations).
  • Challenges in The Last Yardbird - Himmelstein.
  • Low FPS / Stuttering / CTD / Errors Fix 2019.
  • Item Unlock List and What to Get First.
  • The Bank Golden Bartloi (Easter Egg).
  • Himmelstein Feats Locations.

Basic Tips

Using Contracts Mode For Challenges
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Assassination feats can also be completed in contract mode.


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If you're struggling with targets ignoring toilets (Hold My Hair challenge) or you don't have an electrocution phone for easy accident - look up a contract in your preferred location and filter by kill condition.

Object Drop Accidents
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Specific kill conditions such as chandelier drop or coconut drop. You can get such kills on pacified targets/npcs. This way you avoid having to time your shot. To simplify the challenge - start the map on casual difficulty - you can pacify or eliminate the guards with small risk.


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Same goes for oil drum fires. You can drag knocked out NPCs to oil drums and create a fire accident without having to manipulate AI to go there.


HITMAN 2 - Tips and Tricks image 15Silent Assassin Friendly Accidents
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Lethal poison injection / consumed poison kills, gas container explosions (like one in the Haven jetski hut) and falling accidents don't ruin SA rating when bodies are found as long as no one sees you inject / push / shoot.


HITMAN 2 - Tips and Tricks image 19Dead Men Tell No Tales

Targets can see you perform illegal actions and you keep your SA rating when you eliminate them.


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Target saw 47 trespass but SA indicator is still green.


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Note: If a contract has "don't get spotted" condition, you still fail that even though SA rating is not ruined.

Just Doing Their Job
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Dropping a gun on the floor separates guards from targets and helps remove guards from their posts. Multiple guns can clear out several guards at the same time.


HITMAN 2 - Tips and Tricks image 29Cover Advantage

Entering cover near open doors helps subdue people walking towards you without you being compromised. All you need to do is keep pressing your subdue button and 47 will grab an NPC.

This won't compromise you. You can also grab people leaning on small obstacles like the one in Colorado basement interrogation room.


HITMAN 2 - Tips and Tricks image 33Nothing To See Here
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Briefcase allows carrying illegal items without attracting attention. You can't pass frisk with an illegal item in a briefcase, so place it on the ground, pass a frisk then pick it up and guards won't question you or make you pass frisk again.

In case you don't care about sneaking things in... you can still carry things out without alerting everyone around you (data core in the Bank level).


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Note: you can't climb pipes with your briefcase, so if you're going for a sniper kill, take your rifle out before you climb. This means you need to make sure no one is looking.


HITMAN 2 - Tips and Tricks image 40Personal Space Issues

Bumping into guards will separate them and your target, multiple bumps don't make guards hostile.


HITMAN 2 - Tips and Tricks image 43Careful Assassin
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Always turn electric devices off when you're setting up electrocution kill. Don't break an electric socket and then go turn the faucet on or step in the puddle. A wrong move like this will cost you an elusive target.

Can't Breathe

Don't walk into a room that has been chloroformed/poisoned without a gas mask disguise. If you don't have this disguise available, turn off the poisoning device if you can.


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Note: emetic gas grenade and emetic device are ok to detonate anywhere. 47 is currently unaffected by these.


HITMAN 2 - Tips and Tricks image 51Slow And Steady

Detection timer is longer when you're crouch walking instead of crouch running.


HITMAN 2 - Tips and Tricks image 54More Than I Asked For

Turn distractions on and off quickly to avoid distracting more than one person.

Who's There?

You can distract NPCs and make them go where you want them by simply standing in a trespassing zone. Fill their detection gauge just enough for them to get interested but not enough to catch you. This has a far greater range than a simple coin.

Unusual Lockpicks

Propane flasks and fire extinguishers no longer unlock doors.

You should always use a lockpick (or an electronic key hacker, depending on level security). If for some reason you don't want to do that a breaching charge or an AR/Shotgun can unlock most doors (sliding doors can't be unlocked with a firearm).


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Breaching charge is illegal, so don't let anyone see you use it. Charge explosion itself is quiet enough that no one should notice it.


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Situational Tricks


HITMAN 2 - Tips and Tricks image 66Using Bullet Impacts
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Krugermeier bullet impact distraction doesn't compromise your position or SA rating but clears out guards (good for SA/SO in Colorado when you need to get into the house basement). This pistol is very quiet and should be used for breaking cameras, shooting gas canisters, distractions etc.

Accidental Drowning

Shooting NPC's leg while they are standing in the water results in an accident kill when they fall down. If you see a target standing in shallow water, take a shot from a safe position and you will get an easy accident kill.

Enough With The Garbage Bins
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Coin / audio distraction placed in or near a toilet enables hold my hair challenge completion without the need to poison your target.


HITMAN 2 - Tips and Tricks image 75Just Sleeping

Tranquilizer gun pacification doesn't break SA when body is found and NPCs drop anything they are carrying (sedative poison breaks SA and it is harder to target a specific NPC).


HITMAN 2 - Tips and Tricks image 78Sudden Need To Puke
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Emetic gun (unlocked by doing Haven level mastery) can easily separate a guard from your target or make your target throw up in the toilet without the need to poison them (you need to find a good location to shoot because they do go to a trash bin if it's closer). Make sure no one sees you use the gun though.

Heard Something
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A bullet impact near the ceiling can sometimes make NPCs go investigate the floor above.


HITMAN 2 - Tips and Tricks image 85Unlocking Doors With Coins

You can open locked doors by distracting someone (throw a coin at the base of the door, if it's close enough the door will open when NPC tries to pick it up, even keycard doors will open).


HITMAN 2 - Tips and Tricks image 88Remote Hacking
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EMP device can hack laptops (Sapienza virus control), open doors that require keycards and erase evidence. You can place it or throw it but you need to aim carefully because EMP radius is not huge.

Remote Distraction

Shoot fuse boxes to initiate distraction from a distance.


HITMAN 2 - Tips and Tricks image 94Electrocution "accident"
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If you need to complete an electrocution challenge for multiple targets, knock them out, drag them to a sink, overflow it and drop a taser/battery in the puddle. Surprisingly, no one will question that a pile of bodies and an electronic device means accident (provided of course you knock everyone out silently and no one finds that pile of bodies before you complete the kill). In the screenshot I went for simultaneous 5 target electrocution to complete Haven challenges without regard for SA rating.

Superhuman But Not Invincible
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47 doesn't get sick when he's close to an emetic grenade but he gets knocked out by his own concussion devices and fails the mission. This is especially dangerous when you're on an elusive target mission.


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Briefcase Shenanigans

You can put an emetic gas device / flash robot in a briefcase and successfully activate them without being compromised.

You can stash a taser device in a briefcase, overflow a sink, drop your briefcase in the puddle you just made and electrocution will still happen even though your taser never physically touches the water.


HITMAN 2 - Tips and Tricks image 105Trojan Horse
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Concussion duck can be picked up by an npc and that npc becomes a walking pacification machine. You can knock out multiple people at the same time. You won't lose SA if no one is looking directly at your carrier. Same thing happens when they pick up and stash a flashing device in their pocket but you only have 3 seconds to knock everyone out or run through the area (beats throwing coins trying to distract everyone whenever you need to go fast).

Not Trespassing

Lockdown alarm overrides trespassing detection as long as NPCs are spooked (doesn't affect guards). You can explode a duck and run through trespassing zones full of non-guard NPCs.


HITMAN 2 - Tips and Tricks image 111Long Distance Call

Shoot guards from afar (avoid accidental headshot kills) and they will run to the position of your shot leaving their posts without you losing SA rating. When they run to initial shot location they won't know you made that shot so you can run past them without worrying about being compromised.

Where Is It?

Throw a duck / phone / coin, pick it up and throw it again. NPC will go to the location of your last throw. This way you can lead NPCs far away from their original location.

Multi-knockout

Fire extinguishers knock out NPCs upon exploding without breaking your SA unless someone sees you shoot. For example, you can easily separate Ken Morgan and his bodyguard this way (in addition to other various methods, such as tranquilizer gun).

A Magic Trick

Some kills require you impale target on a pen or other sharp object. Most of the time targets have a story that you can follow which will make them lean over it or stand close to it. If for some reason you can't complete the challenge (broken AI, contract that requires you kill an alternative target) you can knock out your target, drag them towards the object, lure a guard to wake them up, then eliminate / pacify the guard and quickly press X to do a context kill. You won't get an SA rating but the challenge will be completed. Save point recommended to try multiple times (unless it is a contract, then you have to do it in one go).

This tactic initially created for the Bank level (Athena would not respond to distractions).

Source: https://gameplay.tips/guides/5409-hitman-2.html					

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