Introduction
This guide is a compilation of all the most impactful Power Weapons, Equipment, Powerups and Vehicles in Halo Infinite. Information up to date as of 22.11.2021.
The categorization is as follows:
"The Energy Sword spawns at 14:30 (30 s into the match)"
WeaponMinutesSkewer/Sniper Rifle3:00Rocket LauncherLOOT'Bulldog/Heatwave'0:15Ravager/Hydra1:30Energy Sword1:30, 2:30
EquipmentMinutesGrapple Shot1:00Thruster1:00
PowerupMinutesCamo/Overshield2:00
VehicleMinutes'Wasp'2:00Warthog2:00
The first column indicates a Weapon, Equipment, Powerup or Vehicle and the second column shows the time to respawn for the item.
In the example above, the Energy Sword has 2 spawn times: 1:30 & 2:30. This means that the first time it will spawn 1:30 min after the first time it has spawned and after that, always after 2:30 min.
The "LOOT" means that the weapon can only be found in the loot cave. Weapons picked up from the loot cave do not respawn in the loot cave.
Halo Infinite Weapon Spawn/despawn system
In Halo Infinite maps there are 3 types of Weapon respawning categories for this guide: Regular weapons, 'Ammo/despawn weapons' and Static respawn weapons.
For regular weapons, the respawn timer starts ticking right as you pick up the weapon and the weapon will respawn even if you have that picked up weapon still in hand.
For 'Ammo/despawn weapons' ('marked like this' in this guide) the respawn timer starts ticking after all the ammo has been used up or the weapon has despawned from the map. (same logic applies to the Wasp in Highpower)
The Static respawn Weapons (underlined in this guide) have a static timer that begins right after the the map loads. The weapons have a set respawn time and their respawn timer starts ticking right as the weapon spawns and nothing won't interrupt it. In other words every weapon will spawn at a specific time during the game and will keep spawning when the weapon's respawn time has passed even if you have the weapon in hand. This mimics the Halo CE weapon spawn system.
If you have yet to pick up a weapon that is about to have its static respawn timer run out, you can pick up the previous weapon 15 seconds before the new one would spawn in its place so you will get the same weapon twice 15 seconds apart. If you pick up the previous weapon any time shorter than 15 seconds apart from the new respawn, it will respawn again after its static timer + the time under 15 seconds e.g. 2:00 min + 14 s = 2:14 min has passed.
In Halo Infinite the weapons, equipment and vehicles spawn in cabinets/pads that in Arena and BTB modes can have more than 1 weapon chosen from the pool once the match loads. If a cabinet/pad has e.g. the weapons Mangler/Disruptor/Plasma Pistol, then one of those weapons will be chosen to spawn in that cabinet for the duration of that match. (same logic applies to vehicle- and equipment pads) In ranked modes there aren't more than 1 weapon possible per cabinet.
Ordinance
In BTB modes there will be weapon ordinance drops every 30 s - 1 min if you are constantly collecting the previous ordinance drops. There can be around 10 weapon ordinance pods on the ground at once. If you leave the pods on the ground and do not collect them, new ones will not drop until at least one has been collected.
The weapon ordinance pool consists of these weapons:
Skewer
Sniper Rifle
Rocket Launcher
Cindershot
Energy Sword
Gravity Hammer
Overshield
Camo
Vehicle ordinance drops also appear in BTB modes every 2 - 4 min if you are moving the ordinance vehicles out of their drop location and not using them when a new vehicle drop is about to happen. By the looks of it, the first ~80% of the match will have relatively bad vehicle drops like Gungooses or Choppers, but the latter part of the match can have high-value vehicles like Scorpions or Wasps.
The vehicle ordinance pool consists of these vehicles:
Scorpion
Wraith
Wasp
Banshee
Chopper
Rockethog
Ghost
Gungoose
Halo Infinite Vehicle spawn/despawn system
In Halo Infinite, the vehicles more often than not spawn on a vehicle pad with a set static timer. The timer starts ticking right as the match starts so destroying the vehicle at any moment doesn't interrupt or begin the timer respectively unless the vehicle is destroyed under 15 seconds of the next respawn for that pad (just like with other static respawn items).
Standing on a respawning vehicle pad will not interrupt the spawning process but having a vehicle on top of a respawning vehicle pad will stop the new vehicle from spawning. Note that delaying the spawning of the new vehicle still does not delay the static timer that is set for the vehicle pad.
Surprisingly vehicles have varying despawn times when left alone and not directly aimed at outside a ~1 wraith length radius. The despawn times for each vehicle are as follows:
VehicleDespawn Time (min)Scorpion2:00Wasp2:00Banshee2:00Wraith1:00Chopper1:00Rockethog1:00Warthog1:00Razorback1:00Ghost1:00Gungoose1:00Mongoose1:00
-WIP-
Important Notices
Here are some things to keep in mind when looking up info from the guide:
Fiesta
The Fiesta gamemode removes all weapon and equipment cabinets/pads on the map and shuffles the vehicle pads to spawn various different vehicles than what usually are set to spawn on them so a Mongoose pad could have a Scorpion spawn on it.
Note, that even though Fiesta shuffles the vehicles that spawn on each pad, the static spawn timers set for the pads do not change, so you could be lucky and get Wraiths and Scorpions spawning 1:30 min apart on a Mongoose vehicle pad. The Wasp that doesn't spawn on any vehicle pad on Highpower can also be shuffled into a random vehicle from the vehicle pool.
The current vehicle pool for Fiesta is:
Scorpion
Wraith
Wasp
Banshee
Chopper
Rockethog
Razorback
Warthog
Ghost
Gungoose
Mongoose
Arena (4v4) Maps
Aquarius
WeaponMinutes'Shock Rifle/Stalker Rifle'0:15Mangler/Disruptor/Plasma Pistol0:30'Bulldog/Heatwave'0:15
EquipmentMinutesThruster1:00
PowerupMinutesCamo/Overshield2:00
Bazaar
WeaponMinutesRocket Launcher/Cindershot3:00Mangler/Disruptor/Plasma Pistol0:30'Bulldog/Heatwave'0:15'Sentinel Beam/Needler'0:15
EquipmentMinutesGrapple Shot1:00Thruster1:00Repulsor1:00
PowerupMinutesCamo/Overshield2:00
Behemoth
WeaponMinutesSkewer/Sniper Rifle3:00Mangler/Disruptor/Plasma Pistol0:30'Sentinel Beam/Needler'0:15
EquipmentMinutesGrapple Shot1:00Repulsor1:00
PowerupMinutesCamo/Overshield2:00
VehicleMinutesBanshee/Brute Chopper/Ghost2:00Rockethog/Warthog2:00
Launch Site
WeaponMinutesSkewer/Sniper Rifle3:00Rocket Launcher/Cindershot2:00'Shock Rifle/Stalker Rifle'0:15Mangler/Disruptor/Plasma Pistol0:30'Bulldog/Heatwave'0:15'Sentinel Beam/Needler'0:15'Ravager/Hydra'0:15
EquipmentMinutesGrapple Shot1:00Repulsor1:00Drop Wall1:00Threat Sensor1:00
PowerupMinutesCamo/Overshield2:00
VehicleMinutesWarthog2:00
Live Fire
WeaponMinutesSkewer/Sniper Rifle3:00Mangler/Disruptor/Plasma Pistol0:30'Bulldog/Heatwave'0:15'Sentinel Beam/Needler'0:15
EquipmentMinutesRepulsor1:00Drop Wall1:00
PowerupMinutesCamo2:00
Recharge
WeaponMinutes'Shock Rifle/Stalker Rifle'0:15Mangler/Disruptor/Plasma Pistol0:30Ravager/Hydra1:30Energy Sword/Gravity Hammer4:00
EquipmentMinutesGrapple Shot1:00Repulsor1:00
PowerupMinutesCamo/Overshield2:00
Streets
WeaponMinutesRocket Launcher/Cindershot3:00Mangler/Disruptor/Plasma Pistol0:30'Bulldog/Heatwave'0:15'Sentinel Beam/Needler'0:15
EquipmentMinutesThruster1:00Drop Wall1:00
BTB (12v12) Maps
Deadlock
WeaponMinutesSkewer3:00Rocket Launcher/Cindershot2:00Shock Rifle/Stalker Rifle1:30Mangler/Disruptor/Plasma Pistol0:30Bulldog/Heatwave1:00Sentinel Beam/Needler1:00Energy Sword/Gravity Hammer4:00
EquipmentMinutesGrapple Shot1:00Thruster1:00Repulsor1:00Drop Wall1:00Threat Sensor1:00
PowerupMinutesCamo/Overshield2:00
VehicleMinutesWarthog2:00
Fragmentation
WeaponMinutesSkewer/Sniper Rifle3:00Rocket Launcher/CindershotLOOTStalker Rifle1:30Shock RifleLOOTMangler/Disruptor/Plasma Pistol0:30Bulldog/Heatwave1:00Sentinel Beam/Needler1:00Ravager/Hydra1:30Energy Sword/Gravity HammerLOOT
EquipmentMinutesGrapple Shot1:00Repulsor1:00Drop Wall1:00Threat Sensor1:00
PowerupMinutesCamo/Overshield2:00
VehicleMinutesRazorback2:00Warthog2:00
Highpower
The weapon in mid spawns at 14:00 (1:00 min into the match)
WeaponMinutesSkewer/Sniper Rifle3:00Sniper Rifle/Rocket Launcher/Energy Sword/Gravity Hammer (mid)1:30, 2:30Shock Rifle/Stalker Rifle2:30Bulldog/Heatwave1:00Sentinel Beam/Needler1:00Ravager/Hydra1:30Energy Sword/Gravity Hammer/Sniper Rifle/Cindershot2:00
EquipmentMinutesGrapple Shot1:00Thruster1:00Repulsor1:00Drop Wall1:00Threat Sensor1:00
PowerupMinutesCamo/Overshield2:00
The Wasp spawns at 12:45 (2:15 min into the match)
VehicleMinutes'Wasp'2:00Warthog2:00
Ranked Maps
Aquarius
WeaponMinutes'Heatwave'0:15
EquipmentMinutesThruster1:00
PowerupMinutesCamo/Overshield2:00
Bazaar
WeaponMinutesRocket Launcher3:00Plasma Pistol0:30'Bulldog'0:15
EquipmentMinutesGrapple Shot1:00Thruster1:00Repulsor1:00
PowerupMinutesOvershield2:00
Behemoth
WeaponMinutesSniper Rifle3:00
EquipmentMinutesGrapple Shot1:00Repulsor1:00
The Overshield spawns at 11:30 (30 s into the match)
PowerupMinutesOvershield1,30, 2:00
Live Fire
WeaponMinutesSniper Rifle3:00Plasma Pistol0:30'Heatwave'0:15
EquipmentMinutesRepulsor1:00Drop Wall1:00
The Camo/Overshield spawns at 11:30 (30 s into the match)
PowerupMinutesCamo/Overshield1:30, 2:00
Recharge
WeaponMinutes'Shock Rifle'0:15Disruptor0:30Energy Sword2:00
EquipmentMinutesGrapple Shot1:00Repulsor1:00
PowerupMinutesCamo/Overshield2:00
Streets
WeaponMinutesRocket Launcher2:00Disruptor0:30'Bulldog'0:15'Sentinel Beam'0:15
EquipmentMinutesThruster1:00Drop Wall1:00
Feedback
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Source: https://steamcommunity.com/sharedfiles/filedetails/?id=2661245554
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