Guide to fix Difficulty switching (making game harder or easier for accessibility) Half-Life: MMod

Guide to fix Difficulty switching (making game harder or easier for accessibility) Half-Life: MMod

Finding And Opening Config File


Guide to fix Difficulty switching (making game harder or easier for accessibility) Half-Life: MMod image 1

Guide to fix Difficulty switching (making game harder or easier for accessibility) Half-Life: MMod image 2

The file you need to change is located in your steam directory.

(mine for example is)

C:\Program Files (x86)\Steam\steamapps\common\Half-Life MMod\HL1MMod

(create a copy of this file and put it in a different folder before continuing if you want to revert the changes later.)

Select the file skill.ctg rightclick and select open with and find notepad (very important de-select always open with)

Changing Enemy Stats


Guide to fix Difficulty switching (making game harder or easier for accessibility) Half-Life: MMod image 9

You should have a notepad looking like this (my file is already edited.)

Difficulty stats in the notepad go from easy to hard

// Alien Grunt

sk_agrunt_health1 "60" <--------easy

sk_agrunt_health2 "90" <--------medium

sk_agrunt_health3 "120" <--------hard

copy the text dump 1&2 (replacing all the text) and paste it in your file and select save before exiting

(The text dump is all stats defaulted to hard difficulty)

You can change as you desire.. to make the game easier or harder.

TXT Dump Part 1. (Default Hardmode)

// DON'T MESS WITH THIS.

// MONSTERS

// Alien Grunt

sk_agrunt_health1 "120"

sk_agrunt_health2 "120"

sk_agrunt_health3 "120"

sk_agrunt_dmg_punch1 "20"

sk_agrunt_dmg_punch2 "20"

sk_agrunt_dmg_punch3 "20"

// Apache

sk_apache_health1 "400"

sk_apache_health2 "400"

sk_apache_health3 "400"

// Barney

sk_barney_health1 "35"

sk_barney_health2 "35"

sk_barney_health3 "35"

// Bullsquid

sk_bullsquid_health1 "120"

sk_bullsquid_health2 "120"

sk_bullsquid_health3 "120"

sk_bullsquid_dmg_bite1 "25"

sk_bullsquid_dmg_bite2 "25"

sk_bullsquid_dmg_bite3 "25"

sk_bullsquid_dmg_whip1 "35"

sk_bullsquid_dmg_whip2 "35"

sk_bullsquid_dmg_whip3 "35"

sk_bullsquid_dmg_spit1 "15"

sk_bullsquid_dmg_spit2 "15"

sk_bullsquid_dmg_spit3 "15"

// Big momma

sk_bigmomma_health_factor1 "2"

sk_bigmomma_health_factor2 "2"

sk_bigmomma_health_factor3 "2"

sk_bigmomma_dmg_slash1 "70"

sk_bigmomma_dmg_slash2 "70"

sk_bigmomma_dmg_slash3 "70"

sk_bigmomma_dmg_blast1 "160"

sk_bigmomma_dmg_blast2 "160"

sk_bigmomma_dmg_blast3 "160"

sk_bigmomma_radius_blast1 "275"

sk_bigmomma_radius_blast2 "275"

sk_bigmomma_radius_blast3 "275"

// Gargantua

sk_gargantua_health1 "1000"

sk_gargantua_health2 "1000"

sk_gargantua_health3 "1000"

sk_gargantua_dmg_slash1 "30"

sk_gargantua_dmg_slash2 "30"

sk_gargantua_dmg_slash3 "30"

sk_gargantua_dmg_fire1 "5"

sk_gargantua_dmg_fire2 "5"

sk_gargantua_dmg_fire3 "5"

sk_gargantua_dmg_stomp1 "100"

sk_gargantua_dmg_stomp2 "100"

sk_gargantua_dmg_stomp3 "100"

// Hassassin

sk_hassassin_health1 "50"

sk_hassassin_health2 "50"

sk_hassassin_health3 "50"

// Headcrab

sk_headcrab_health1 "20"

sk_headcrab_health2 "20"

sk_headcrab_health3 "20"

sk_headcrab_dmg_bite1 "15"

sk_headcrab_dmg_bite2 "15"

sk_headcrab_dmg_bite3 "15"

// Hgrunt

sk_hgrunt_health1 "80"

sk_hgrunt_health2 "80"

sk_hgrunt_health3 "80"

sk_hgrunt_kick1 "10"

sk_hgrunt_kick2 "10"

sk_hgrunt_kick3 "10"

sk_hgrunt_pellets1 "6"

sk_hgrunt_pellets2 "6"

sk_hgrunt_pellets3 "6"

sk_hgrunt_gspeed1 "800"

sk_hgrunt_gspeed2 "800"

sk_hgrunt_gspeed3 "800"

// Houndeye

sk_houndeye_health1 "30"

sk_houndeye_health2 "30"

sk_houndeye_health3 "30"

sk_houndeye_dmg_blast1 "15"

sk_houndeye_dmg_blast2 "15"

sk_houndeye_dmg_blast3 "15"

// ISlave

sk_islave_health1 "60"

sk_islave_health2 "60"

sk_islave_health3 "60"

sk_islave_dmg_claw1 "10"

sk_islave_dmg_claw2 "10"

sk_islave_dmg_claw3 "10"

sk_islave_dmg_clawrake1 "25"

sk_islave_dmg_clawrake2 "25"

sk_islave_dmg_clawrake3 "25"

sk_islave_dmg_zap1 "15"

sk_islave_dmg_zap2 "15"

sk_islave_dmg_zap3 "15"

// Icthyosaur

sk_ichthyosaur_health1 "400"

sk_ichthyosaur_health2 "400"

sk_ichthyosaur_health3 "400"

sk_ichthyosaur_shake1 "50"

sk_ichthyosaur_shake2 "50"

sk_ichthyosaur_shake3 "50"

// Leech

sk_leech_health1 "2"

sk_leech_health2 "2"

sk_leech_health3 "2"

sk_leech_dmg_bite1 "2"

sk_leech_dmg_bite2 "2"

sk_leech_dmg_bite3 "2"

// Controller

sk_controller_health1 "100"

sk_controller_health2 "100"

sk_controller_health3 "100"

sk_controller_dmgzap1 "35"

sk_controller_dmgzap2 "35"

sk_controller_dmgzap3 "35"

sk_controller_speedball1 "1000"

sk_controller_speedball2 "1000"

sk_controller_speedball3 "1000"

sk_controller_dmgball1 "5"

sk_controller_dmgball2 "5"

sk_controller_dmgball3 "5"

// Nihilanth

sk_nihilanth_health1 "1000"

sk_nihilanth_health2 "1000"

sk_nihilanth_health3 "1000"

sk_nihilanth_zap1 "50"

sk_nihilanth_zap2 "50"

sk_nihilanth_zap3 "50"

// Scientist

sk_scientist_health1 "20"

sk_scientist_health2 "20"

sk_scientist_health3 "20"

// Snark

sk_snark_health1 "2"

sk_snark_health2 "2"

sk_snark_health3 "2"

sk_snark_dmg_bite1 "10"

sk_snark_dmg_bite2 "10"

sk_snark_dmg_bite3 "10"

sk_snark_dmg_pop1 "5"

sk_snark_dmg_pop2 "5"

sk_snark_dmg_pop3 "5"

// Zombie

sk_zombie_health1 "100"

sk_zombie_health2 "100"

sk_zombie_health3 "100"

sk_zombie_dmg_one_slash1 "20"

sk_zombie_dmg_one_slash2 "20"

sk_zombie_dmg_one_slash3 "20"

sk_zombie_dmg_both_slash1 "40"

sk_zombie_dmg_both_slash2 "40"

sk_zombie_dmg_both_slash3 "40"

//Turret

sk_turret_health1 "60"

sk_turret_health2 "60"

sk_turret_health3 "60"

// MiniTurret

sk_miniturret_health1 "50"

sk_miniturret_health2 "50"

sk_miniturret_health3 "50"

// Sentry Turret

sk_sentry_health1 "50"

sk_sentry_health2 "50"

sk_sentry_health3 "50"

// PLAYER WEAPONS

// Crowbar whack

sk_plr_crowbar1 "10"

sk_plr_crowbar2 "10"

sk_plr_crowbar3 "10"

// 9mmhandgun Round

sk_plr_9mm_bullet1 "8"

sk_plr_9mm_bullet2 "8"

sk_plr_9mm_bullet3 "8"

// 357 Round

sk_plr_357_bullet1 "40"

sk_plr_357_bullet2 "40"

sk_plr_357_bullet3 "40"

// 9mmAR Round

sk_plr_9mmAR_bullet1 "5"

sk_plr_9mmAR_bullet2 "5"

sk_plr_9mmAR_bullet3 "5"

// M203 grenade

sk_plr_9mmAR_grenade1 "100"

sk_plr_9mmAR_grenade2 "100"

sk_plr_9mmAR_grenade3 "100"

// Shotgun buckshot

sk_plr_buckshot1 "5"

sk_plr_buckshot2 "5"

sk_plr_buckshot3 "5"

// Crossbow

sk_plr_xbow_bolt_client1 "10"

sk_plr_xbow_bolt_client2 "10"

sk_plr_xbow_bolt_client3 "10"

sk_plr_xbow_bolt_monster1 "50"

sk_plr_xbow_bolt_monster2 "50"

sk_plr_xbow_bolt_monster3 "50"

// RPG

sk_plr_rpg1 "100"

sk_plr_rpg2 "100"

sk_plr_rpg3 "100"

// Gauss Gun

sk_plr_gauss1 "20"

sk_plr_gauss2 "20"

sk_plr_gauss3 "20"

// Egon Gun

sk_plr_egon_narrow1 "6"

sk_plr_egon_narrow2 "6"

sk_plr_egon_narrow3 "6"

sk_plr_egon_wide1 "14"

sk_plr_egon_wide2 "14"

sk_plr_egon_wide3 "14"

// Hand Grendade

sk_plr_hand_grenade1 "100"

sk_plr_hand_grenade2 "100"

sk_plr_hand_grenade3 "100"

// Satchel Charge

sk_plr_satchel1 "150"

sk_plr_satchel2 "150"

sk_plr_satchel3 "150"

// Tripmine

sk_plr_tripmine1 "150"

sk_plr_tripmine2 "150"

sk_plr_tripmine3 "150"

// Displacer

sk_plr_displacer1 "150"

sk_plr_displacer2 "150"

sk_plr_displacer3 "150"

sk_plr_displacer_dmgzap1 "20"

sk_plr_displacer_dmgzap2 "20"

sk_plr_displacer_dmgzap3 "20"

// MONSTER WEAPONS

sk_12mm_bullet1 "10"

sk_12mm_bullet2 "10"

sk_12mm_bullet3 "10"

sk_9mmAR_bullet1 "5"

sk_9mmAR_bullet2 "5"

sk_9mmAR_bullet3 "5"

sk_9mm_bullet1 "8"

sk_9mm_bullet2 "8"

sk_9mm_bullet3 "8"

// 357 Round ( more than 16 tends to gib enemies instantly )

sk_mon_357_bullet1 "16"

sk_mon_357_bullet2 "16"

sk_mon_357_bullet3 "16"

// HORNET

sk_hornet_dmg1 "8"

sk_hornet_dmg2 "8"

sk_hornet_dmg3 "8"

sk_plr_hornet_dmg1 "8"

sk_plr_hornet_dmg2 "8"

sk_plr_hornet_dmg3 "8"

// HEALTH/SUIT CHARGE DISTRIBUTION

sk_suitcharger1 "35"

sk_suitcharger2 "35"

sk_suitcharger3 "35"

sk_battery1 "10"

sk_battery2 "10"

sk_battery3 "10"

sk_healthcharger1 "25"

sk_healthcharger2 "25"

sk_healthcharger3 "25"

sk_healthkit1 "10"

sk_healthkit2 "10"

sk_healthkit3 "10"

sk_scientist_heal1 "25"

sk_scientist_heal2 "25"

sk_scientist_heal3 "25"

// monster damage adjusters

sk_monster_head1 "3"

sk_monster_head2 "3"

sk_monster_head3 "3"

sk_monster_chest1 "1"

sk_monster_chest2 "1"

sk_monster_chest3 "1"

sk_monster_stomach1 "1"

sk_monster_stomach2 "1"

sk_monster_stomach3 "1"

sk_monster_arm1 "1"

sk_monster_arm2 "1"

sk_monster_arm3 "1"

sk_monster_leg1 "1"

sk_monster_leg2 "1"

sk_monster_leg3 "1"

// player damage adjusters

sk_player_head1 "3"

sk_player_head2 "3"

sk_player_head3 "3"

sk_player_chest1 "1"

sk_player_chest2 "1"

sk_player_chest3 "1"

sk_player_stomach1 "1"

sk_player_stomach2 "1"

sk_player_stomach3 "1"

sk_player_arm1 "1"

sk_player_arm2 "1"

sk_player_arm3 "1"

sk_player_leg1 "1"

sk_player_leg2 "1"

sk_player_leg3 "1"

// ####################################

// HL1MMod

// ####################################

// SS XL2 Lasergun

sk_plr_lasergun_laser_client1 "5"

sk_plr_lasergun_laser_client2 "5"

sk_plr_lasergun_laser_client3 "5"

// this thing does a lot of damage

sk_plr_lasergun_laser_monster1 "8"

sk_plr_lasergun_laser_monster2 "8"

sk_plr_lasergun_laser_monster3 "8"

// HORNET PUKE

sk_mon_hornetpuke_dmg1 "45"

sk_mon_hornetpuke_dmg2 "45"

sk_mon_hornetpuke_dmg3 "45"

sk_plr_hornetpuke_dmg1 "55"

sk_plr_hornetpuke_dmg2 "55"

sk_plr_hornetpuke_dmg3 "55"

// HGB Flak

sk_plr_hgbflak_shrapnel_client1 "15"

sk_plr_hgbflak_shrapnel_client2 "15"

sk_plr_hgbflak_shrapnel_client3 "15"

sk_plr_hgbflak_shrapnel_monster1 "15"

TXT Dump Part 2.(default Hardmode)

sk_plr_hgbflak_shrapnel_monster2 "15"

sk_plr_hgbflak_shrapnel_monster3 "15"

// Zombie Guard

sk_zombie_guard_health1 "100"

sk_zombie_guard_health2 "100"

sk_zombie_guard_health3 "100"

// Zombie Grunt

sk_zombie_grunt_health1 "125"

sk_zombie_grunt_health2 "125"

sk_zombie_grunt_health3 "125"

// Crowbar heavy whack

sk_plr_crowbar_heavy1 "15"

sk_plr_crowbar_heavy2 "15"

sk_plr_crowbar_heavy3 "15"

Goodbye And Have Fun In Newgame+

Not sure how important formatting is but add part 1 and 2 onto each other continuing the formatting

Guide can be quickly tested by selecting Half-Life/Residue Processing and fighting the first headcrab it'll do 15 damage instead of 10.

Please drop a comment and rate if this helped you or you spotted something wrong in my guide (i don't proof read)

Have fun playing the best game ever made imo :)

Source: https://steamcommunity.com/sharedfiles/filedetails/?id=3088359857					

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