Introduction
Siralim Ultimate has NPC's known as Rodian Masters who, when defeated, give the player bonuses for their specific creature race. They will appear only at max realm depth, each one appearing in different realms according to the list in the shrine (after pressing A/D or side arrows), including godshop specific creatures.
All races have a master excluding: Avatars, Godspawns and Treasure Golems.
Alementals, Constructs, Dumplings and Mimic Masters may be in the game, but have yet to be encountered. If you do encounter them, please dm me a screenshot (Aster#2462) and explain how.
Each master will have set teams (which will be shown in tables in this guide). The teams, while set, may include godspawns (Ex. Aja Birku), holiday creatures (Ex. Krampus), or regular creatures not of that master's race (Ex. Phoenix Master has two Unicorn Vivifiers).
Features are unlocked after defeating a master a certain number of times, such as costumes, stat bonuses and achievements. The masters are organized below by realm in alphabetical order.
Since this is organized by realm, some masters will repeat. If you see duplicates, that is not a mistake unless they are under the wrong realm. Ctrl + F to find a specific master.
Trait balances, additional species and more gods are coming to SU so this guide will be subject to change in the future.
How To Farm Efficiently
NOTE: This is as "efficient" as it gets at the time of writing.
The follow strategy ignores all other goals and only focuses on the Masters.
Target a Master
Find the realm(s) that your target master may spawn in. Only farm on one of those realms. As rare as they may seem they will eventually appear.
Ignore realm quest
Realm quests take time and finishing them will force you to go up (down?) another depth. Since Rodian Masters only appear at max depth, ignore the realm quest to keep farming at the same level without running into a barrier.
Avoid battles and items, Aim for Master Only
Progress and resources will slow down significantly due to this. Do this at will. This is only to speed things up and give you a way out (see next item).
Forfeit After Defeating the Master
After defeating the master, trigger a battle and forfeit. This is the fastest way to get back to the castle without doing the realm quest.
Remember: You will lose fortune.
Achievements And Unlocks
Achievements
Can be found under Character > Achievements > Masters
Every creature in the game, excluding Avatars, Godspawns, and Treasure Golems have the following achievements:
Master of <insert creature> I through X
In order to 100% the Masters category, each Rodian Master must be defeated 10 times. There are 121 races (at the time of writing) which means defeating a total of 1210 masters minimum.
Unlocks
Taken from the Codex:
"After you defeat a Master, you will gain 1 Mastery for that Master's race. Mastery grants the following bonuses to all your creatures permanently:
- Increased damage is dealt by your creatures from that race
- Decreased damage is taken by your creatures from that race
- Increased damage is dealt to enemies from that race
- Decreased damage is taken from enemies from that race
You can have a maximum of 50 Mastery for each race in the game.
As your Mastery increases, that Master will be more difficult to defeat, but they will give you additional rewards as well."
Maxing out every mastery means defeating a total of 6050 masters minimum (121 races * 50).
Defeating a master X number of times: 1x: Codex entry of the Master
3x: Master Trait Material guaranteed drop after 3rd defeat, there is a chance for it to drop each time after
5x: The master's costume
10x: Transmogrify option at Wardrobe - able to transform into any creature of that race (if in Beastiary)
Arachnid Nest
Arachnalisk Master, Jimeous
Arachnalisks prefer to ensnare their opponents before poisoning them, watching as their foes suffer long and painful deaths. But anyways, how are you doing today? Care for you a duel?
Trait: Enemies take 20% damage from Poisoned for each Arachnalisk fighting on your side. This trait does not stack.
Woolly Arachnalisk Ancient Arachnalisk Goliath Arachnalisk Dragonlair Arachnalisk Ancient Arachnalisk Spitting Arachnalisk
Bat Master, Batley
Bats might not seem very dangerous on their own, but get enough of them together and you'll be in for a nasty surprise! Let's have a quick duel so I can show you!
Trait: Your Bats have a 50% chance to attack 1 additional time. This effect can occur repeatedly. This trait does not stack.
Death Bat Mutated Vampire Bat Death Bat Crypt Bat Crypt Bat Crypt Bat
Dryad Master, Ryd
Dryads empower their allies' buffs to make them even stronger yet. Think your creatures can overcome my Dryad's magic? We shall see.
Trait: Your Dryads' buffs and minions last forever.
Elf Master, Jesper
Elves are great at foiling their foes' strategies. Right when you think you've got it all figured out, my Elves will come in and ruin your day. Let's fight!
Trait: At the start of battle, your Elves share 5% of their stats with each other. This trait does not stack.
Gorgon Master, Zola
Gorgons turn their enemies to stone. Yep, it's that simple. Good luck beating that! Let's fight!
Trait: Your Gorgons deal 35% more damage to enemies with Stone for each Gorgon fighting on your side. This trait does not stack.
Imler Master, Rathik
Imlers are huge, lumbering creatures that pack a serious punch. Unfortunately, though, they're not too smart. But that's what they have their cunning Imling partners for! Imlers and Imlings have a symbiotic relationship with each other, capitalizing on each other's strengths and shoring up their weaknesses. Let me show you!
Trait: Your Imlers and Imlings deal 20% more damage for eahc Imler and Imling fighting on your side. This trait does not stack.
Diamond Imling Putrid Imling Mithril Imler Redstone Imler Sandstone Imler Iron Imler
Imlings Master, Tad
Imlings are extremely intelligent creatures that are known for their devious battle tactics. However, they're quite frail and can't take too many hits before they fall, so they rely on their massive Imler partners for protection. Let me show you how it's done!
Trait: Your Imlers and Imlings take 5% less damage for eahc Imler and Imling fighting on your side. This trait does not stack.
Iron Imler Tainted Imling Diamond Imling Mithril Imler Tainted Imling Leda Imling
Manticore Master, Reyson
Manticores excel at turning a good defense into a brilliant offense. They're a sturdy race that can take some hits while also packing a serious punch, making them all-around great combatants. Let me show you in a duel!
Trait: Enemies have 5% less attack and your creatures have 155 more attack and defense for each Manticore fighting on your side. This trait does not stack.
Manticore Decimator Manticore Conqueror Prowling Manticore Sawback Manticore Flailing Manticore Crimson Manticore
Mite Master, Aliphar
Did you know that Mites are notorious for burrowing into other creatures' ears while they're sleeping? Yeah. They even lay eggs in their brains. Pretty cool, right? Anyways, let's duel!
Trait: Your Mites have a 5% chance to avoid damage for eahc Mite fighting on your side. this trait does not stack.
Pit Worm Master, Zinud
Pit Worms are massive creatures that possess an unbelievable amount of strength. They use their giant bodies to smash their opponents into jelly before eating their corpses whole. Think you can stand up to the might of my Pit Worm army? We shall soon find out!
Trait: If all the creatures in your party are Pit Warms, their innate traits activate an additional time. This trait does not stack.
Pit Worm Harbinger Accursed Pit Worm Vicious Pit Worm Spitting Pit Worm Pit Worm Tunneler Pit Worm Gladiator
Snaptrap Master, Torne
My Snaptraps are about to ruin your day! Your creatures won't be making a move anytime soon, I can assure you of that!
Trait: If all the creatures in your party are Snaptraps, their innate traits have double the chance to activate. This trait does not stack.
Sticky Snaptrap Parasitic Snaptrap Wizened Snaptrap Battrap Alluring Snaptrap Snaptrap Cultivar
Azure Dream
Angel Master, Engelin
Many people scoff at Angels, believing they're too basic to be useful in battle. I'll show everyone just how wrong they are. Let's start with you!
Trait: Your Angels' attacks apply all the debuffs that your other Angels' innate traits apply as well.
Crusader Master, Orlik
Crusaders are defensive melee attackers that can pack a serious punch while also taking a beating themselves. Here, let me show you just how tough they are!
Trait: Your Crusaders start battles with Shelled.
Demigod Master, Raylen
Demigods are manipulative creatures that mold their friends and foes to suit their needs. Why don't we have a quick duel so I can show you how they work?
Trait: At the start of battle, your Demigods' stats are averaged and then increased by 25%. This trait does not stack.
Fearsome Gargantuan Immortal King Vicious Wolpertinger Celestial Idol Timeless Master Omnipotent Deity
Priest Master, Father Daddson
I believe that every group should have at least a few Priests, as they're one of the most well-rounded creatures in all of Rodia. They have the unique ability to empower your other creatures at breadneck speeds, causing them to snowball until they become unstoppable. Let me show you what I mean!
Trait: If all the creatures in your party belong to the Priest race, their innate traits activate an additional time. This trait does not stack.
Rift Dancer Master, Zarveo
Rift Dancers are some of the most graceful creatures in existence. Their unique dances empower their allies, granting them powerful boons that can turn the tide of battle. Let's see if you can stand up against my Rift Dancer army!
Trait: If all the creatures in your party belong to the Rift Dancer race, their innate traits activate 1 additional time. This trait does not stack.
Winter Aspect Revenant Cabalist Mite Gravedigger Nadin Rift Dancer Inaer Rift Dancer Aen Rift Dancer
Sanctus Master, Edo
Sanctuses are a mixed bag, really. Each one brings something completely unique to battle, but one thing everyone can agree on is that they're some of the most useful creatures Rodia has to offer. But don't take my word for it - I'll let you judge them yourself!
Trait: If you have 6 different Sanctuses in your party, they gain a random Sin trait at the start of battle. This trait does not stack.
Patientias Sanctus Temperantias Sanctus Industrias Sanctus Castitas Sanctus Humilitas Sanctus Humanitas Sanctus
Seraph Master, Irinth
Seraphs wield the blessings of the kingdoms of Rodia. Do you think you stand a chance against such power? We will soon find out.
Trait: Your Seraphs share their innate traits with each other.
Neralim Seraph Siralim Seraph Nex Seraph Undolim Seraph Vanelin Seraph Andolin Seraph
Spirit Master, Muse
Spirits are cheerful little fellas that take great joy in watching other creatures prosper. For that reason, they typically prefer to heal and empower their allies rather than attack their enemies directly. Let me show you how it's done.
Trait: Your Spirits' innate traits activate twice.
Stag Master, Folo
Stags are the only creatures in Rodia that have the ability to unlock the true potential of Spell Gems. If you think you can stand up against my army of spellcasters, then let's have ourselves a duel!
Trait: If all the creatures in your party are Stags, their innate traits are 100% more effective. This trait does not stack.
Unicorn Master, Vitali
Unicorns are valiant attackers that use their enchanted horns tounleash powerful restorative magic on their allies. While any party could benefit from having a Unicorn or two, I prefer to bring along a whole army of them. Let me show you what they can do!
Trait: Your Unicorns Attack 2 additional times. This trait does not stack.
Valkyrie Master, Althea
Valkyries are well-rounded creatures that live to keep their allies safe from harm. Let's see if you can break down my defenses in a duel!
Trait: At the end of your Valkyries' turns, they Defend. This trait does not stack.
Bastion Of The Void
Banshee Master, Shai
Banshees have access to empowered versions of different Spell Gems. If you don't manage to seal their gems early on the battle, you'll be sorry! With that said, it's time to du-du-du-du-du-duel!
Trait: If all the creatures in your party are Banshees, enemies always have Scorned.
Tormented Banshee Abyss Banshee Urhul Tremor Valentine Banshee Valentine Banshee Valentine Banshee
Carnage Master, Carnagor
Carnages are downright evil creatures. I can't say too many good things about them aside from the fact that they're good at fighting. One moment, you'll be chatting it up with one of your creatures, and the next thing you know, a Carnage is devouring them. Let's have a quick duel - I promise not to let my Carnages eat your creatures!
Trait: After one of your Carnages kill an enemy, your other Carnages Attack a random enemy for 100% more damage. This trait does not stack.
Diabolic Horde Master, Darrius
Diabolic Horde are perhaps the most cooperative of any creature in all of Rodia. They encourage and empower one another with only one goal in mind: to achieve victory at all costs. Frankly, I don't think you stand a chance, but we shall see soon enough!
Trait: At the start of battle, your creatures' races are changed to Diabolic Horde.
Diabolic Nemesis Diabolic Commander Diabolic Rebel Diabolic Spectator Diabolic Watchman Diabolic Observer
Efreet Master, Histor
Efreets light their foes on fire and watch them die short but painful deaths. Allow me to demonstrate!
Trait: When your creatures afflict enemies with Burning, the potency of this debuff is increased by 50% for each Efreet fighting on your side. This trait does not stack.
Ashbone Efreet Flametongue Efreet Frostfire Efreet Magma Golem Wildfire Efreet Volcanic Efreet
Inquisitor Master, Ridley
Rather than doing all the fighting themselves, Inquisitors prefer to summon minions to do their bidding. Do you think your creatures can stand up against an entire army of minions? We will soon find out!
Trait: If all the creatures in your party are Inquisitors, they gain a random minion at the start of their turns. This trait does not stack.
Exiled Satyr Inquisitor Weaver Spry Satyr Watchful Inquisitor Inquisitor Egglayer Infernal Inquisitor
Ophan Master, Izor
Ophans are proficient Life-based spellcasters that specialize in restorative magic. They look really damn cool, too. Orphans, you say? No, not orphans - Ophans! I will punish you for your stupidity!
Trait: After your Ophans Cast a Life spell, all your Ophans recover 25% Health.
Burhua Ophan Geylian Ophan Mitida Ophan Enim Ophan Narklin Ophan Irantha Ophan
Pit Wraith Master, Brithyr
Pit Wraiths are the ultimate disablers. If you're ever looking to overcome a problematic encounter, consider adding a Pit Wraith to our party and they'll take care of it for you. If you have a moment to spare, I'd love to show off my Pit Wraiths to you!
Trait: If all the creatures in your party are Pit Wraiths, they are resistant to debuffs.
Rift Dancer Master, Zarveo
Rift Dancers are some of the most graceful creatures in existence. Their unique dances empower their allies, granting them powerful boons that can turn the tide of battle. Let's see if you can stand up against my Rift Dancer army!
Trait: If all the creatures in your party belong to the Rift Dancer race, their innate traits activate 1 additional time. This trait does not stack.
Winter Aspect Revenant Cabalist Mite Gravedigger Nadin Rift Dancer Inaer Rift Dancer Aen Rift Dancer
Shadow Master, Roland
Your creatures will be shaking in their shoes when they see my Shadows in action! And if they don't have shoes, well, they'll just be really scared.
Trait: If all the creatures in your party are Shadows, enemies always have Feared and deal 25% less damage. This trait does not stack.
Voidlord Master, Harro
Your creatures will never penetrate my Voidlords' defenses! Do you really think you stand a chance against me? Let's find out!
Trait: If all the creatures in your party are Voidlords, they always have Repelling and take 30% less damage. This trait does not stack.
Wisp Master, Verdun
Wisps are some of the most powerful creatures in Rodia, but admittedly, they have one glaring weakness: they can be disrupted very, very easily. Even so, if you don't manage to interrupt m Wisps in time, they'll make quick work of your creatures. Let me show you!
Trait: If all the creatures in your party are Wisps, they have a 25% chance to avoid damage and gain Shelled at the start of their turns. This trait does not stack.
Blood Grove
Bard Master, Fitz
Many Bards enable your creatures' attack damage to come from different stats. Others provide a variety of beneficial effects to your creatures. Let's have a duel, and then I'll have one of my Bards treat you to a song afterward!
Trait: If all the creatures in your party are Bards, their Song traits are 100% more effective and they have an independent 50% chance to deal critical damage.
This trait does not stack.
Bard Trovatore Bard Versifier Bard Poet Bard Balladeer Bard Minstrel Bard Jongleur
Bat Master, Batley
Bats might not seem very dangerous on their own, but get enough of them together and you'll be in for a nasty surprise! Let's have a quick duel so I can show you!
Trait: Your Bats have a 50% chance to attack 1 additional time. This effect can occur repeatedly. This trait does not stack.
Death Bat Mutated Vampire Bat Death Bat Crypt Bat Crypt Bat Crypt Bat
Brownie Master, Buster
There'es not much to say about Brownies, really. They pack one hell of a punch with their oversized hammers. Actually, do you suppose it's their hammers that are oversized, or their bodies that are a bit on the smaller side? Anyway, let's see how they stack up against the likes of you!
Trait: Your Brownies Attack 1 additional time for each Brownie fighting on your side. Your creatures deal 50% less damage. This trait does not stack.
Eft Master,
Efts are pack hunters who are great at weakening their enemies before closing in for the kill. You don't stand a chance against me!
Trait: If all the creatures in your party are Efts, they have an independent 40% chance to dodge and deal critical damage. This trait does not stack.
Eft Howler Eft Scavenger Bloody Eft Eft Climber Eft Stalker Eft Elder
Ent Master, Birch
Ents posses extraordinary healing properties. I think it has something to do with their bark, but I can't say for sure. You're going to need to focus all your effort on one Ent at a time in order to bring them down before they recover. Let's fight!
Trait: The first time your Ents are killed, they are resurrected with 10% Health.
Koloss Doombringer Frozen Spirit Exalted Spirit Elder Ent Hemlock Ent Ebony Ent
Hound Master, Bourbon
Hounds prefer to travel in packs, and call upon their direwolf allies to aid them in battle. You'd be amazed at how quickly a few Hounds can amass an entire army of wolves to tear their foes apart. Care to see my Hounds in action?
Trait: Your Hounds' Dire Wolves now deal damage based on their highest stat rather than Speed.
Hell Hound Dread Hound Terror Hound Horror Hound Blood Hound Panic Hound
Koloss Master, Umbri
Kolosses are absolute meat tanks They can take a serious spanking, and even dish one out if you provoke them enough! Allow me to demonstrate!
Trait: Your Kolosses start battles with 30% more Current and Maximum Health for each Koloss fighting on your side. This trait does not stack.
Alcazar Night Koloss Alcazar Bestial Koloss Night Koloss Koloss Doombringer
Manticore Master, Reyson
Manticores excel at turning a good defense into a brilliant offense. They're a sturdy race that can take some hits while also packing a serious punch, making them all-around great combatants. Let me show you in a duel!
Trait: Enemies have 5% less attack and your creatures have 155 more attack and defense for each Manticore fighting on your side. This trait does not stack.
Manticore Decimator Manticore Conqueror Prowling Manticore Sawback Manticore Flailing Manticore Crimson Manticore
Pilwiz Master, Slash
Pilwizes are crazy little guys who use their scythes to slice their opponents to shreds, leaving any survivors to bleed out. Pretty cruel when you think about it, really, but here we are. Anyway, let's fight! I promise to give your creatures a clean death.
Trait: If all the creatures in your party are Pilwizes, enemies' Bleeding damage is based on their highest stat. This trait does not stack.
Satyr Master, Henrick
I hope you have a flexible battle strategy, because my Satyrs are going to foil any plans you've made ahead of time! Come, my little hooved children, let us ruin this <Insert Spec>'s day!
Trait: If all the creatures in your party are Satyrs, enemies start battles with 20% less sats. This trait does not stack.
Satyr Squire Satyr Dominator Satyr Guardian Spry Satyr Exiled Satyr Satyr Rammer
Sea Shambler Master, Stark
I hope you weren't planning to heal your creatures at any point. My Sea Shamblers will slowly whittle your creatures down without giving them a chance to recuperate!
Trait: If all the creatures in your party are Sea Shamblers, they take 12% less damage for each enemy that is afflicted with Blighted. This trait does not stack.
Lugubrious Shambler Shambler Juggernaut Shambler Recruiter Shambler Rescuer Amorphous Shambler Innocent Shambler
Caustic Reactor
Apocalypse Master, Gregnan
Apocalypses grow exponentially more powerful as the battle drags on If you want to defeat me, you'll have to do it fast!
Trait: Your Apocalypses act as if they take 2 turns at once. This trait does not stack.
Aaxer Apocalypse Gorum Apocalypse Corox Apocalypse Zarox Apocalypse Inox Apocalypse Agor Apocalypse
Automaton Master, Marcus
Automatons automatically decrease their enemies' stats without needing to waste a turn! How great is that? Let me show you how they work!
Trait: If all the creatures in your party are Automatons, the strength of their innate traits is doubled. This trait does not stack.
Luxury Automaton Plague Alchemist Decrepit Automaton Arcane Automaton Ancient Automaton Cursed Automaton
Carver Master, Dice
Carvers are all about the stab-stab-stab. They don't care much about who they hurt, either - even their own friends are prone to lose some blood every now and again. Anyway, let's have ourselves a duel, shall we?
Trait: Your Carvers deal 30% more damage and take 10% more damage for each Carver fighting on your side.
Demented Carver Carver Heartseeker Demented Carver Demented Carver Demented Carver Demented Carver
Cockatrice Master, Imba
Make no mistake: Cockatrices are weird. But isn't everyone a little odd in their own way? Cockatrices like to make other creatures feel welcome no matter who they are. Such inclusion translates into brilliant teamwork in battle as well. Let me show you!
Trait: If all the creatures in your party are Cockatrices, enemies always have Confused.
Contagious Cockatrice Clamorous Cockatrice Clawing Cockatrice Razorfoot Griffon Griffon Archer Assault Griffon
Concoction Master, Milmind
I hope your creatures don't rely too much on their Artifacts, because my Concoctions are going to turn them into dust! Let's fight!
Trait: If all the creatures in your party are Concoctions, they have a 50% chacne to Attack each enemy with Disarmed at the start of their turns. This trait does not stack.
Gloopdiator Mystery Mucus Sludgechemist Blobbarian Swordslime Blobbarian
Leper Master, Bid Ed
Lepers are cute little guys who just need a hug. The problem is, establishing physical contact with them tends to lead to all sorts of terrible diseases. Want to see? No? Well, too bad!
Trait: If all the creatures in your party are Lepers, they afflict and additional debuff on enemies when they afflict them with a debuff. This trait does not stack.
Tortured Leper Crazed Leper Leper Plaguespreader Leper Delifer Leper Delifer Leper Blightbringer
Maniac Master, Loid's Dad
Maniacs are extremely handsome young me, don't you agree? No? Then prepare to die a most painful death!
Trait: Your Maniacs start battles with 25% more Health and 10% less Defense for each Maniac fighting on your side. This trait does not stack.
Maniac Huntsman Maniac Builder Maniac Mutant Maniac Warrior Armored Maniac Maniac Chief
Plague Doctor Master, Doctor Negative
Plague Doctors are not only the coolest-looking creatures in Rodia, they're some of the most powerful as well! I'm a firm believer that actions speak louder than words, so let me show you their power firsthand!
Trait: If all the creatures in your party are Plague Doctors, they gain the Drained trait at the start of battle.
Pit Wraith Redeemer Plague Quack Transient Spectre Plague Herbalist Plague Scholar Plague Alchemist
Smith Master, Olof
With the help of their Artifacts, Smiths are great at bolstering their allies' strength. Care for a duel? I've been standing in one place for several days now, waiting for someone like you to come along and put me out of my misery.
Trait: At the start of battle, if all the creatures in your party are Smiths, they share their Artifact's trait with the creature to the left.
Pestilence Crafter Death Crafter Hammer Lord Crystal Smith Brim Smith Disease Crafter
Smog Master, Menos
There's no way it's healthy for me to be around these Smogs all the time, but alas, I am the Master of Smogs and that is my fate. For your sake, I hope your creatures can hold their breaths long enough to make it through this battle!
Trait: When your creatures afflict enemies with Poisoned, the potency of this debuff is increased by 50% for each Smog fighting on your side. This trait does not stack.
Smog Lord Noxious Smog Pestilent Smog Scourge Smog Noxious Smog Cancerous Smog
Toxdweller Master, Aener
Toxdwellers really, really, REALLY enjoy bombs. And that's just fine with me, since bombs are great for winning battles. Let's fight - but I'm warning you, you might want to step back a bit or risk losing a limb!
Trait: Enemies' Bomb debuffs have an independent 50% chance to detonate 1 additional time for each Toxdweller in your party. This trait does not stack.
additional time for each Toxdweller in your party. This trait does not stack.
Toxdweller Bloodbather Toxdweller Mutant Toxdweller Decoy Toxdweller Parasite Toxdweller Slasher Toxdweller Infector
Cutthroat Jungle
Arachnalisk Master, Jimeous
Arachnalisks prefer to ensnare their opponents before poisoning them, watching as their foes suffer long and painful deaths. But anyways, how are you doing today? Care for you a duel?
Trait: Enemies take 20% damage from Poisoned for each Arachnalisk fighting on your side. This trait does not stack.
Woolly Arachnalisk Ancient Arachnalisk Goliath Arachnalisk Dragonlair Arachnalisk Ancient Arachnalisk Spitting Arachnalisk
Brownie Master, Buster
There'es not much to say about Brownies, really. They pack one hell of a punch with their oversized hammers. Actually, do you suppose it's their hammers that are oversized, or their bodies that are a bit on the smaller side? Anyway, let's see how they stack up against the likes of you!
Trait: Your Brownies Attack 1 additional time for each Brownie fighting on your side. Your creatures deal 50% less damage. This trait does not stack.
Harpy Master, Jerky
Harpies are nasty little creatures that take great satisfaction in plucking the eyes out of their enemies' skulls... usually, while their foes are still alive. Got time for a quick duel?
Trait: After an enemy Attacks, your Harpies Attack a random enemy for 20% normal damage. This trait does not stack.
Harpy Queen Harpy Eyegouger Harpy Torturer Harpy Screamer Harpy Hag Harpy Pillager
Imp Master, Doctor Feelgood
Imps are all about casting spells that belong to the Nature class. The more of these spells they cast, the stronger they become. Imps are especially fond of a spell called Shellburst - erm, Shellbust. This spell can tear through even the heartiest of foes. Let me show you the power of Imps!
Trait: At the start of battle, your Imps gain Shellbust. Your Imps' Shellbust now targets all enemies, and this spell's potency is not penalized for being Ethereal.
This trait does not stack.
Corox Apocalypse Imp Necromancer Imp Incarnate Imp Shaman Imp Sacrificer Imp Ritualist
Leech Master, Vesh
Anyone who's anyone will admit that Leeches are some of the most disgusting creatures on the planet, but I'll be damned if they don't make for fantastic combatants on the battlefield. It's time for my Leeches to suck your creatures dry!
Trait: If all the creatures in your party are Leeches, their Leeching buff lasts forever and heals for 300% more. This trait does not stack.
Toxic Leech Leech Devourer Moon Leech Oculum Leech Oozing Leech Leech Digger
Pilwiz Master, Slash
Pilwizes are crazy little guys who use their scythes to slice their opponents to shreds, leaving any survivors to bleed out. Pretty cruel when you think about it, really, but here we are. Anyway, let's fight! I promise to give your creatures a clean death.
Trait: If all the creatures in your party are Pilwizes, enemies' Bleeding damage is based on their highest stat. This trait does not stack.
Salamander Master, Jaytir
Salamanders are proficient spellslingers who can cast spells multiple times in a row. I hope your creatures can handle the heat! Let's fight!
Trait: If all the creatures in your party are Salamanders, their spells are 60% more potent. This trait does not stack.
Earth Salamander Wind Salamander Fire Salamander Thunder Salamander Ice Salamander Water Salamander
Snaptrap Master, Torne
My Snaptraps are about to ruin your day! Your creatures won't be making a move anytime soon, I can assure you of that!
Trait: If all the creatures in your party are Snaptraps, their innate traits have double the chance to activate. This trait does not stack.
Sticky Snaptrap Parasitic Snaptrap Wizened Snaptrap Battrap Alluring Snaptrap Snaptrap Cultivar
Troll Master, Karm
Trolls are crafty creatures who employ all manner of tricks and traps to take own their foes. No strategy, regardless of how ruthless, is beneath a Troll - and that's why I like them so much! Fight me!
Trait: Your Trolls have 25% more Attack and 10% less Intelligence for each Troll fighting on your side. This trait does not stack.
Troll King Troll King Troll King Troll Arsonist Troll Arsonist Troll Arsonist
Waspid Master, Auran
There's nothing quite as terrifying as being chased by a swarm of Waspids. You've been warned. This is going to suck for you.
Trait: At the start of battle, your Waspids gain the Final Sting and Endless Swarm traits.
Waspid Guardian Waspid Infiltrator Waspid Hiveleader Waspid Soldier Waspid Worker Waspid Slicer
Eternity's End
Amaranth Master, Jerex
Amaranths have the best defense of an race in all of Rodia! Think you can beat me? I'll bet your creatures can't even scratch mine!
Trait: At the start of battle, your Amaranths share 15% of their Defense with each other. This trait does not stack.
Raven Guardian Planetary Amaranth Mountain Priest Lost Amaranth Nexus Amaranth Stardust Amaranth
Amphisbaena Master, Leftrin
Amphisbaenas like to do everything twice. Probably because they have two heads with two independent yet agreeable minds. Here, let me show you!
Trait: If all the creatures in your party are Amphisbaenas, their innate traits' repsective effects activate 1 additional time. This trait does not stack.
Aja Birku Aja Birku Aja Birku Amphisbaena Chef Amphisbaena Arbitrator Amphisbaena Prospector
Carbuncle Master, Uncle Carb
Carbuncles - the creatures, mind you; not the pus-filled boils found on your underside - are a force to be reckoned with. After they've cast enough spells to power up, they're practically unstoppable. Here, I'll show you how it's done!
Trait: If all the creatures in your party are Carbuncles, their innate traits grow stronger twice as fast. This trait does not stack.
Onyx Carbuncle Emerald Carbuncle Aquamarine Carbuncle Sapphire Carbuncle Ruby Carbuncle Topaz Carbuncle
Crusader Master, Orlik
Crusaders are defensive melee attackers that can pack a serious punch while also taking a beating themselves. Here, let me show you just how tough they are!
Trait: Your Crusaders start battles with Shelled.
Demigod Master, Raylen
Demigods are manipulative creatures that mold their friends and foes to suit their needs. Why don't we have a quick duel so I can show you how they work?
Trait: At the start of battle, your Demigods' stats are averaged and then increased by 25%. This trait does not stack.
Fearsome Gargantuan Immortal King Vicious Wolpertinger Celestial Idol Timeless Master Omnipotent Deity
Inquisitor Master, Ridley
Rather than doing all the fighting themselves, Inquisitors prefer to summon minions to do their bidding. Do you think your creatures can stand up against an entire army of minions? We will soon find out!
Trait: If all the creatures in your party are Inquisitors, they gain a random minion at the start of their turns. This trait does not stack.
Exiled Satyr Inquisitor Weaver Spry Satyr Watchful Inquisitor Inquisitor Egglayer Infernal Inquisitor
Masochist Master, Sceledrus
Masochists realize that, much like how it takes money to make money, it also takes pain to make pain. Sure, they spend the first several moments of battle eating ♥♥♥♥, but they're great at turning things around. Let me show you!
Trait: If all the creatures in your party are Masochists, they are resistant to debuffs and take 30% less damage from all sources. This trait does not stack.
Macabre Masochist Sadomasochist Sanguine Masochist Lurid Masochist Masochist Witch Favored Masochist
Occultist Master, Potrix
Occultists are some of the finest Sorcery-spellcasters in all the land. As an added bonus, they're easy on the eyes as well, eh? (Creepy bastard. Show him who's boss!)
Trait: If all the creatures in your party are Occultists, their spells consume no Charges and Cast 1 additional time. This trait does not stack.
Mirage Occultist Zealot Occultist Occultist Spellbinder Raptor Occultist Spider Occultist Disciple Occultist
Ophan Master, Izor
Ophans are proficient Life-based spellcasters that specialize in restorative magic. They look really damn cool, too. Orphans, you say? No, not orphans - Ophans! I will punish you for your stupidity!
Trait: After your Ophans Cast a Life spell, all your Ophans recover 25% Health.
Burhua Ophan Geylian Ophan Mitida Ophan Enim Ophan Narklin Ophan Irantha Ophan
Phase Warrior Master, Ewyn
Phase Warriors are from another dimension - one that exists far into the future. Think your medieval creatures can stand up to my army of Phase Warriors? We'll soon find out!
Trait: If all the creatures in your party are Phase Warriors, they are immune to indirect damage.
Phase Executioner Phase Paladin Phase Champion Phase Knight Phase Spellblade Phase Marauder
Shade Master, Mort
How can you kill that which you cannot see? My Shades will decimate your creatures before they even know what hit 'em!
Trait: If all the creatures in your party are Shades, they start battles with Invisible.
Hoar Shade Gateway Shade Whispering Shade Evernight Shade Dungeon Shade Drifting Shade
Faraway Enclave
Apis Master, Hashir
Apises are formidable in both offense and defense, making them some of the toughest creatures you'll find. Let's have a quick duel so you can experience what I'm talking about first-hand!
Trait: If all the creatures in your party are Apises, they are resistant to debuffs.
Apis Charger Apis Protector Apis Charger Apis Defender Apis Protector Minotaur Behemoth
Dragon Master, Niklas
Dragons are cunning creatures who punish enemies for taking certain actions. For that reason, it takes a brilliant strategy to overcome them. Do you have what it takes to defeat my Dragons?
Trait: Your Dragons' innate traits activate 1 additional time. This trait does not stack.
Dragon Revenant Dragon Guardian Dragon Queen Dragon Soldier Dragon Scout Dragon Sentinel
Gorgon Master, Zola
Gorgons turn their enemies to stone. Yep, it's that simple. Good luck beating that! Let's fight!
Trait: Your Gorgons deal 35% more damage to enemies with Stone for each Gorgon fighting on your side. This trait does not stack.
Griffon Master, Gryffindor
Griffons are fast-moving creatures that work together to bombard their foes from the skies. Do you really think your creatures stand a chances against my team of Griffons? We'll soon find out!
Trait: Your Griffons' on-attack and on-critical effects occur 1 additional time. This trait does not stack.
Griffon Screecher Griffon Archer Griffon Divebomber Assault Griffon Silverclaw Griffon Razorfoot Griffon
Imp Master, Doctor Feelgood
Imps are all about casting spells that belong to the Nature class. The more of these spells they cast, the stronger they become. Imps are especially fond of a spell called Shellburst - erm, Shellbust. This spell can tear through even the heartiest of foes. Let me show you the power of Imps!
Trait: At the start of battle, your Imps gain Shellbust. Your Imps' Shellbust now targets all enemies, and this spell's potency is not penalized for being Ethereal.
This trait does not stack.
Corox Apocalypse Imp Necromancer Imp Incarnate Imp Shaman Imp Sacrificer Imp Ritualist
Paragon Master, Unaxx
Paragons are interesting creatures in the sense that they affect all the creatures on the battlefield - friend an foe alike. It takes some serious strategy to utilize their full potential, but hey, that's the kind of guy I am so it all works out. Your creatures don't stand a chance against the likes of me!
Trait: If all the creatues in your party belong to the Paragon race, they take 80% less damage from spells. This trait does not stack.
Ruby Paragon Sapphire Paragon Opal Paragon Diamond Paragon Emerald Paragon Topaz Paragon
Sanctus Master, Edo
Sanctuses are a mixed bag, really. Each one brings something completely unique to battle, but one thing everyone can agree on is that they're some of the most useful creatures Rodia has to offer. But don't take my word for it - I'll let you judge them yourself!
Trait: If you have 6 different Sanctuses in your party, they gain a random Sin trait at the start of battle. This trait does not stack.
Patientias Sanctus Temperantias Sanctus Industrias Sanctus Castitas Sanctus Humilitas Sanctus Humanitas Sanctus
Siren Master, Anders
When you hear the name "Siren", don't you think of some beautiful mermaid-like creature that middle-aged weirdos would fawn over? Well, you don't find them like that in Rodia. Nope, no sir. Sirens are actually some of the ugliest little guys in the whole world. Here - see for yourself!
Trait: If all the creatures in your party belong to the Siren race, enemies can have Scorned and Silenced at the same time.
Siren Ascendant Siren Soothsayer Siren Purifier Siren Coercer Siren Oracle Siren Beguiler
Sparktail Master, Phan
Typically, Sparktails won't do much to harm you unless you lash out at them first... in which case, you'll receive the ass-beating of a lifetime. Fight me!
Trait: If all the creatures in your party are Sparktails, they share their innate traits with each other.
Sparktail Searcher Sparktail Professor Sparktail Student Sparktail Engineer Sparktail Courier Sparktail Officer
Storm Master, Stromblad
Storms are at their strongest when they're completely healthy. Admittedly, they lose a lot of their power early on in battle, but luckily for me, my Storms will finish off your creatures before that happens!
Trait: If all the creatures in your party are Storms, their innate traits now activate while they're above 60% Health.
Hurricane Cyclone Storm Lord Raving Storm Red Storm Thunder Storm
Watcher Master, Seuzan
Watchers are intelligent creatures that excel at capitalizing on their opponents' weaknesses. On top of that, they look really cool. Sorry, but I just don't see a world where you can defeat me.
Trait: Your Watchers' traits act as if they have 50% more of their requirement for each Watcher fighting on your side. This trait does not stack.
Hell Watcher Roost Watcher Rift Watcher Glade Watcher Coast Watcher Sky Watcher
Frostbite Caverns
Gargantuan Master, Drust
Gargantuans are as patient as they are powerful. It takes a few moments for them to utilize their full power, but when they finally do… fireworks! Care for a duel? My Gargantuans are growing restless.
Trait: Your Gargantuans have a 50% chance to avoid damage while they’re defending or provoking. This trait does not stack.
Sturdy Gargantuan Gruesome Gargantuan Sturdy Gargantuan Fearsome Gargantuan Monstrous Gargantuan Daunting Gargantuan
Giant Master, Gorst
Giants are hearty creatures that can take a serious beating without even batting an eye. Your creatures will probably exhaust themselves long before they can so much as scratch my Giants! Let's do this!
Trait: Your Giants start battles with 30% more Health for each Giant fighting on your side. This trait does not stack.
Colossal Giant Cosmic Giant Giant Mangler Wall Giant Sand Giant Tower Giant
Golem Master, Labonte
Golems have a variety of different uses. Every strong team should include at least one Golem, I say. Allow me to demonstrate their power!
Trait: At the start of battle, your Golems gain the Mechanical Illusion trait. If they already have this trait, they gain the Sense of Purpose and Embolden traits instead.
Pumking Gold Golem Iron Golem Moss Golem Magma Golem Regal Golem
Mummy Master, Ixeor
As cliché as it sounds, Mummies cripple their enemies with powerful curses. They also talk a lot, but I honestly have no idea what they´re saying since their bandages are always in the way. Mmmph-mmph-mmmmmph, and all that. Anyway, let's duel!
Trait: After your Mummies take damage while it is thier turn, they recover Health equal to 100% of the damage taken. This trait does not stack.
Nightmare Mummy Doom Mummy Mummy Lord Scourge Mummy Grimp Mummy Creepy Mummy
Ossein Master, Graft
You can't kill an Ossein. Not permanently, anyway. They always manage to find a way to piece themselves back together again and raise hell for everyone once more. Oh, by the way - my entire party is full of the damn things! Let's fight!
Trait: If all the creatures in your party are Osseins, they start battles with Rebirth. In addition, they are resurrected by this buff with 100% Health.
Augmented Ossein Scourge Ossein Ossein Defender Bloody Ossein Dusk Ossein Igneous Ossein
Smith Master, Olof
With the help of their Artifacts, Smiths are great at bolstering their allies' strength. Care for a duel? I've been standing in one place for several days now, waiting for someone like you to come along and put me out of my misery.
Trait: At the start of battle, if all the creatures in your party are Smiths, they share their Artifact's trait with the creature to the left.
Pestilence Crafter Death Crafter Hammer Lord Crystal Smith Brim Smith Disease Crafter
Spirit Master, Muse
Spirits are cheerful little fellas that take great joy in watching other creatures prosper. For that reason, they typically prefer to heal and empower their allies rather than attack their enemies directly. Let me show you how it's done.
Trait: Your Spirits' innate traits activate twice.
Stag Master, Folo
Stags are the only creatures in Rodia that have the ability to unlock the true potential of Spell Gems. If you think you can stand up against my army of spellcasters, then let's have ourselves a duel!
Trait: If all the creatures in your party are Stags, their innate traits are 100% more effective. This trait does not stack.
Vulpes Master, Benedict
Vulpes are fantastic spellcasters who prefer to do all the heavy lifting at the very start of battle. In other words., I'm probably going to win this battle before you get a chance to make a move. Farewell!
Trait: If all the creatures in your party are Vulpes, their innate traits now affect the first 5 non-Etheral Spell Gems they have equipped.
Cosmos Vulpes Terra Vulpes Lost Vulpes Decarying Vulpes Skyward Vulpes Spirit Vulpes
Wight Master, Shad
Simply put, Wights refuse to die. I can assure you that you won't be winning a battle against my immortal army of the dead nay time soon. Still not convinced? Then let's fight!
Trait: Your Wights always resurrect with 100% Health and Shelled.
Gravebane Wight Terror Wight Frostbite Wight Reclusive Wight Dread Wight Roofstalker Wight
Yeti Master, Bjorn
My Yetis will freeze your creatures in their tracks. I'll finish you off before your creatures get a chance to move! Let's fight!
Trait: At the start of battle, enemies are afflicted with Frozen if all the creatures in your party are Yetis.
Snowsting Yeti Coldslam Yeti Rimefist Yeti Icemane Yeti Frostbite Yeti Chillbreeze Yeti
Great Pandemonium
Apocalypse Master, Gregnan
Apocalypses grow exponentially more powerful as the battle drags on If you want to defeat me, you'll have to do it fast!
Trait: Your Apocalypses act as if they take 2 turns at once. This trait does not stack.
Aaxer Apocalypse Gorum Apocalypse Corox Apocalypse Zarox Apocalypse Inox Apocalypse Agor Apocalypse
Asura Master, Jin
Asuras are formidable melee attackers that can dish out some massive critical damage. Care for a duel? I won't go easy on you!
Trait: Your Asuras' on-critical effects activate 2 additional times. This trait does not stack.
Maniacal Ghoul Amphisbaena Arbitrator Phase Rogue Blooddrinker Asura Asura Bonebreaker Asura Strangler
Basilisk Master, Searle
If you want to stand a chance against my Basilisks, you'd better make sure you damage them between each of their turns. Otherwise, you'll be in for a world of hurt! Let's see what you'e got!
Trait: If all the creatures in your party are Basilisks, they have a 20% chance to avoid damage.
In addition, their innate traits have a 25% chance to activate even if they took damage between their turns. This trait does not stack.
Stomping Basilisk Crashing Basilisk Roaring Basilisk Ethereal Basilisk Dormant Basilisk Lurking Basilisk
Bat Master, Batley
Bats might not seem very dangerous on their own, but get enough of them together and you'll be in for a nasty surprise! Let's have a quick duel so I can show you!
Trait: Your Bats have a 50% chance to attack 1 additional time. This effect can occur repeatedly. This trait does not stack.
Death Bat Mutated Vampire Bat Death Bat Crypt Bat Crypt Bat Crypt Bat
Cerberus Master, Yash
Cerberuses.... Cerberi? Hmmm. Anyway, my creatures may not be able to cast spells through traditional means, but that doesn't mean they can't make use of their Spell Gems for other purposes. Allow me to demonstrate!
Trait: If all the creatures in your party are Cerberuses, they can manually Cast spells.
Cerberus Banelord Cerberus Gatewatcher Cerberus Banelord Ashmouth Cerberus Caustic Cerberus Cerberus Hellguard
Devil Master, Aston
Each Devil specializes in destroying creatures that belong to a certain class. What's more, Krampus allows my other Devils to share their power so they can handle anything you throw their way. Let's fight - but be warned, this won't be easy!
Trait: Increases the additional damage granted by your Devils' innate traits from 200% to 300%.
Doom Devil Krampus Skull Devil Cinder Devil Stone Devil Twisted Devil
Doomguard Master, Thesauram
Doomguards are protective creatures who greatly reduce the damage their allies take. Let's see if you can pierce through my defenses
Trait: Your Doomguards have a 20% chance to avoid damage, or 50% if they are Defending or Provoking. This trait does not stack.
Abaddon Guard Infernal Guard Perdition Guard Chaos Guard Infernal Guard Death Guard
Efreet Master, Histor
Efreets light their foes on fire and watch them die short but painful deaths. Allow me to demonstrate!
Trait: When your creatures afflict enemies with Burning, the potency of this debuff is increased by 50% for each Efreet fighting on your side. This trait does not stack.
Ashbone Efreet Flametongue Efreet Frostfire Efreet Magma Golem Wildfire Efreet Volcanic Efreet
Gargoyle Master, Goliath
Gargoyles are great at casting spells - especially Chaos spells! Let me show you how they work!
Trait: After your Gargoyles Cast a Chaos spell, your Gargoyles gain 20% Attack. This trait does not stack.
Sunclaw Gargoyle Bloodfang Gargoyle Darkeye Gargoyle Dusktail Gargoyle Goretongue Gargoyle Nightwing Gargoyle
Phoenix Master, Dazzess
Hello there! Care for a duel? I'm warning you, though: Phoenixes can never truly be killed. My party is practically invincible! Not convinced? Then let me show you firsthand the might of my Phoenixes!
Trait: At the start of your Phoenixes' turns, their on-resurrect effects have a 50% chance to avtivate. This trait does not stack.
Unicorn Vivifier Royal Phoenix Unicorn Vivifier Thunderstruck Phoenix Volatile Phoenix Frost Phoenix
Tremor Master, Delice
If you're ever struggling to defeat your enemies, you should consider adding a Tremor or two to your party. These massive creatures are great a interrupting their enemies, preventing them from taking action. Allow me to demonstrate!
Trait: Your Tremors have 25% more Defense for each Tremor fighting on your side. This trait does not stack.
Ahnok Tremor Quamar Tremor Gorlum Tremor Ahnkol Tremor Urhul Tremor Quarnok Tremor
Kingdom Of Heretics
Asura Master, Jin
Asuras are formidable melee attackers that can dish out some massive critical damage. Care for a duel? I won't go easy on you!
Trait: Your Asuras' on-critical effects activate 2 additional times. This trait does not stack.
Maniacal Ghoul Amphisbaena Arbitrator Phase Rogue Blooddrinker Asura Asura Bonebreaker Asura Strangler
Centaur Master, Shun
Centaurs tend to shy away from spellcasting in favor of strong melee attacks - which is great, since that means I don't ever have to worry about my creatures' Spell Gems running out of Charges! Think you've got what it takes to bring me down?\
Trait: Your Centaurs' attacks deal 20% more damage and have an independent 10% chance to deal critical damage for each Centaur fighting on your side.
This trait does not stack.
Centaur Wrangler Centaur Duelist Pit Wraith Redeemer Centaur Chaser Centaur Chaser Centaur Chaser
Cerberus Master, Yash
Cerberuses.... Cerberi? Hmmm. Anyway, my creatures may not be able to cast spells through traditional means, but that doesn't mean they can't make use of their Spell Gems for other purposes. Allow me to demonstrate!
Trait: If all the creatures in your party are Cerberuses, they can manually Cast spells.
Cerberus Banelord Cerberus Gatewatcher Cerberus Banelord Ashmouth Cerberus Caustic Cerberus Cerberus Hellguard
Concoction Master, Milmind
I hope your creatures don't rely too much on their Artifacts, because my Concoctions are going to turn them into dust! Let's fight!
Trait: If all the creatures in your party are Concoctions, they have a 50% chacne to Attack each enemy with Disarmed at the start of their turns. This trait does not stack.
Gloopdiator Mystery Mucus Sludgechemist Blobbarian Swordslime Blobbarian
Devil Master, Aston
Each Devil specializes in destroying creatures that belong to a certain class. What's more, Krampus allows my other Devils to share their power so they can handle anything you throw their way. Let's fight - but be warned, this won't be easy!
Trait: Increases the additional damage granted by your Devils' innate traits from 200% to 300%.
Doom Devil Krampus Skull Devil Cinder Devil Stone Devil Twisted Devil
Doom Fortress Master, Malleville
Thanks to their massive size, Doom Fortresses make great tanks, capable of drawing aggression away from weaker creatures so they can continue fighting uninterrupted. Let's see if you can get past my defenses!
Trait: Your creatures deal 15% more damage for each Doom Fortress fighting on your side. This trait does not stack.
Bastion Crypt Mouth of Hell Necropolis Stronghold Alcazar
Doomguard Master, Thesauram
Doomguards are protective creatures who greatly reduce the damage their allies take. Let's see if you can pierce through my defenses
Trait: Your Doomguards have a 20% chance to avoid damage, or 50% if they are Defending or Provoking. This trait does not stack.
Abaddon Guard Infernal Guard Perdition Guard Chaos Guard Infernal Guard Death Guard
Gorgon Master, Zola
Gorgons turn their enemies to stone. Yep, it's that simple. Good luck beating that! Let's fight!
Trait: Your Gorgons deal 35% more damage to enemies with Stone for each Gorgon fighting on your side. This trait does not stack.
Masochist Master, Sceledrus
Masochists realize that, much like how it takes money to make money, it also takes pain to make pain. Sure, they spend the first several moments of battle eating ♥♥♥♥, but they're great at turning things around. Let me show you!
Trait: If all the creatures in your party are Masochists, they are resistant to debuffs and take 30% less damage from all sources. This trait does not stack.
Macabre Masochist Sadomasochist Sanguine Masochist Lurid Masochist Masochist Witch Favored Masochist
Minotaur Master, Ogron
Minotaurs have some serious anger issues, but when it comes time for a battle, that's just fine with me. Let's just see how your creatures stand up against my army of crazed berserkers!
Trait: Your Minotaurs Attack 1 additional time for each Minotaur fighting on your side. Your creatures deal 50% less damage. This trait does not stack.
Minotaur Juggernaut Minotaur Battlemaster Minotaur Behemoth Minotaur Earthshaker Minotaur Warrior Minotaur Skullcrusher
Valkyrie Master, Althea
Valkyries are well-rounded creatures that live to keep their allies safe from harm. Let's see if you can break down my defenses in a duel!
Trait: At the end of your Valkyries' turns, they Defend. This trait does not stack.
Path Of The Damned
Abomination Master, Gilbert
Abominations excel at exploiting the weak and vulnerable. Let me show you how it's done!
Trait: If all the creatures in your party are Abominations, enemies always have Weak and Vulnerable. This trait does not stack.
Abomination Volatile Flesh Abomination Abomination Volatile Wandering Abomination Gore Abomination Wandering Abomination
Banshee Master, Shai
Banshees have access to empowered versions of different Spell Gems. If you don't manage to seal their gems early on the battle, you'll be sorry! With that said, it's time to du-du-du-du-du-duel!
Trait: If all the creatures in your party are Banshees, enemies always have Scorned.
Tormented Banshee Abyss Banshee Urhul Tremor Valentine Banshee Valentine Banshee Valentine Banshee
Forsaken Master, Savine
Forsaken are unimaginably powerful creatures, but such strength comes at a cost. They’re cursed, you see, and this curse causes their bodies to decompose in the midst of battle. A bit unfortunate, but the tradeoff is well worth it. Let me show you how it’s done!
Trait: If all the creatures in your party are Forsaken, their innate traits have no downside.
Forsaken Seacrawler Forsaken Bonescraper Forsaken Seacrawler Forsaken Rotmongerer Forsaken Swampdweller Forsaken Spinewhipper
Ghoul Master, Glokta
Ghouls love to chew on feet. It's certainly a strange fetish, but it does have its uses in battle, believe it or not. Take off your shoes and let's fight!
Trait: Your Ghouls deal additional damage with attacks and spells equal to 15% of their Speed for each Ghoul fighting on your side. This trait does not stack.
Hysteria Ghoul Frenzy Ghoul Festering Ghoul Delirious Ghoul Rapturous Ghoul Maniacal Ghoul
Lich Master, The Reverend
Liches are powerful spellcasters who use their Death spells to bring decay and rot to all who oppose them. Let's see if you can handle them!
Trait: After your Liches Cast a Death spell, they gain 10% Intelligence. This trait does not stack.
Lich King Lich Overseer Inquisitor Countess Lich Shadowcaster Lich Priest Lich Hellcaster
Mummy Master, Ixeor
As cliché as it sounds, Mummies cripple their enemies with powerful curses. They also talk a lot, but I honestly have no idea what they´re saying since their bandages are always in the way. Mmmph-mmph-mmmmmph, and all that. Anyway, let's duel!
Trait: After your Mummies take damage while it is thier turn, they recover Health equal to 100% of the damage taken. This trait does not stack.
Nightmare Mummy Doom Mummy Mummy Lord Scourge Mummy Grimp Mummy Creepy Mummy
Reaper Master, Brindrid
Reapers can make quick work of just about any creature out there. They care little for an enemies' defenses - if their opponent starts to lose focus, Reapers will end them in the blink of an eye. Let's fight!
Trait: Your Reapers' traits now activate at 50% Health.
Cursed Reaper Shadow Reaper Incursion Reaper Bone Reaper Blood Reaper Soul Reaper
Sin Master, Damien
Much like their Sanctus counterparts, Sins all bring something different to the battlefield. Frankly, I'm not particularly fond of these creatures, but who wouldn't pass up the opportunity to be referred to as the Master of Sins? Anyway, let's fight!
Trait: If you have 6 different Sins in your party, they gain a random Sanctus trait at the start of battle. This trait does not stack.
Acedia Sin Gula Sin Ira Sin Luxuria Sin Superbia Sin Invidia Sin
Skeleton Master, Axl
Skeletons may be frail, but they make up for their lack of fortitude with an insane amount of firepower. I mean, there's no way the average living organism can surviva a barrage of gunshots, right? In fact, don't you find it weird that, in a world that has guns, only Skeletons bother ot use them? Anyways, let's duel!
Trait: If all the creatures in your party are Skeletons, they Attack 1 additional time and have a 100% chance to deal critical damage. This trait does not stack.
Skeleton Mortarman Skeleton Marksman Skeleton Gunslinger Skeleton Triggerman Skeleton Sniper Skeleton Cannoneer
Spectre Master, Remane
Spectres excel at crippling their opponents to make for an easy kill. Their kids are really great, too. Well, I mean, those babies probably aren't really their own kids... but, you know. Anyway, let's duel!
Trait: Your Spectres decrease enemies' stats 50% more. This trait does not stack.
Nightveil Spectre Entropic Spectre Doomsday Spectre Transpient Spectre Abyssal Spectre Dread Spectre
Wight Master, Shad
Simply put, Wights refuse to die. I can assure you that you won't be winning a battle against my immortal army of the dead nay time soon. Still not convinced? Then let's fight!
Trait: Your Wights always resurrect with 100% Health and Shelled.
Gravebane Wight Terror Wight Frostbite Wight Reclusive Wight Dread Wight Roofstalker Wight
Refuge Of The Magi
Automaton Master, Marcus
Automatons automatically decrease their enemies' stats without needing to waste a turn! How great is that? Let me show you how they work!
Trait: If all the creatures in your party are Automatons, the strength of their innate traits is doubled. This trait does not stack.
Luxury Automaton Plague Alchemist Decrepit Automaton Arcane Automaton Ancient Automaton Cursed Automaton
Djinn Master, Gowsin
Djinns are powerful spellcasters who capitalize on casting multiple spells in quick succession. If you're unable to put a stop to them in time, they'll soon overwhelm your efforts and annihilate your creatures where they stand. Perhaps a demonstration is in order - let's fight!
Trait: Your Djinns' spells always deal cricial damage and have 40% more potency. This trait does not stack.
Unchained Djinn Unchained Djinn Unchained Djinn Djinn Evoker Djinn Evoker Djinn Evoker
Familiar Master, Bayaz
Familiars are studious creatures who work together for a common cause - often in an effort to better their own research. Familiars are always looking for new ways to power up their spellls. Care to see firsthand what they've learned recently?
Trait: Your Familiars have 10% more Intelligence for each time your Familiars have Cast a spell in the current battle. This trait does not stack.
Judge Familiar Arcane Familiar Djinn Pyromancer Palace Familiar Elemental Familiar Flood Familiar
Grimoire Master, Lake
Grimoires are great for powering up certain Spell Gems to make them even stronger yet. Care to see what I mean? Let's duel!
Trait: Your Grimoires are immune to Silenced. In addition, their Spell Gems do not consume Charges.
Necro Grimoire Ancient Grimoire Necro Grimoire Necro Grimoire Necro Grimoire Necro Grimoire
Occultist Master, Potrix
Occultists are some of the finest Sorcery-spellcasters in all the land. As an added bonus, they're easy on the eyes as well, eh? (Creepy bastard. Show him who's boss!)
Trait: If all the creatures in your party are Occultists, their spells consume no Charges and Cast 1 additional time. This trait does not stack.
Mirage Occultist Zealot Occultist Occultist Spellbinder Raptor Occultist Spider Occultist Disciple Occultist
Plague Doctor Master, Doctor Negative
Plague Doctors are not only the coolest-looking creatures in Rodia, they're some of the most powerful as well! I'm a firm believer that actions speak louder than words, so let me show you their power firsthand!
Trait: If all the creatures in your party are Plague Doctors, they gain the Drained trait at the start of battle.
Pit Wraith Redeemer Plague Quack Transient Spectre Plague Herbalist Plague Scholar Plague Alchemist
Raven Master, Dyvys
Any party that heavily relies on spellcasters should consider adding a few Ravens to the mix. These well-rounded sorcerers will amke uour spells even more powerful, allow you to lay waste to your enemies. Let's have a duel so I can show you!
Trait: Your Ravens have 15% more Intelligence and Speed for each Raven fighting on your side. This trait does not stack.
Raven Lord Raven Bloodmage Aja Birku Raven Defiler Raven Acolyte Raven Batmaster
Rift Dancer Master, Zarveo
Rift Dancers are some of the most graceful creatures in existence. Their unique dances empower their allies, granting them powerful boons that can turn the tide of battle. Let's see if you can stand up against my Rift Dancer army!
Trait: If all the creatures in your party belong to the Rift Dancer race, their innate traits activate 1 additional time. This trait does not stack.
Winter Aspect Revenant Cabalist Mite Gravedigger Nadin Rift Dancer Inaer Rift Dancer Aen Rift Dancer
Shapeshifter Master, Daemn
For Shapeshifters, it's always the best day of the year: Opposite Day! I can tell by the blank look on your face that you have no idea what I'm talking about, so let's get right into a battle so I can show you!
Trait: Your Shapeshifters deal 20% more damage, take 5% less damage, and can equip 1 additional Spell Gem for each Shapeshifter fighting on your side.
This trait does not stack.
Nature Shapeshifter Master Shapeshifter Shapeshifter Novice Death Shapeshifter Life Shapeshifter Chaos Shapeshifter
Slime Master, Slippy
Slimes are generous little creatures who like to share their boons with their friends. They're also great a provoking enemies - just look at how punchable their faces are! Let's have ourselves a duel, shall we?
Trait: If all the creatures in your party are Slimes, they are resistant to debuffs and deal 30% more damage.
Ectoplasmic Slime Paranormal Slime Blood Slime Mercurial Slime Glutinous Slime Bile Slime
Watcher Master, Seuzan
Watchers are intelligent creatures that excel at capitalizing on their opponents' weaknesses. On top of that, they look really cool. Sorry, but I just don't see a world where you can defeat me.
Trait: Your Watchers' traits act as if they have 50% more of their requirement for each Watcher fighting on your side. This trait does not stack.
Hell Watcher Roost Watcher Rift Watcher Glade Watcher Coast Watcher Sky Watcher
Sanctum Umbra
Gargoyle Master, Goliath
Gargoyles are great at casting spells - especially Chaos spells! Let me show you how they work!
Trait: After your Gargoyles Cast a Chaos spell, your Gargoyles gain 20% Attack. This trait does not stack.
Sunclaw Gargoyle Bloodfang Gargoyle Darkeye Gargoyle Dusktail Gargoyle Goretongue Gargoyle Nightwing Gargoyle
Lich Master, The Reverend
Liches are powerful spellcasters who use their Death spells to bring decay and rot to all who oppose them. Let's see if you can handle them!
Trait: After your Liches Cast a Death spell, they gain 10% Intelligence. This trait does not stack.
Lich King Lich Overseer Inquisitor Countess Lich Shadowcaster Lich Priest Lich Hellcaster
Nix Master, Ferra
Nixes are crafty little devils who excel at devising a strategy ahead of time and executing it with flawless grace int he midst of battle. Let me show you how it's done!
Trait: If all the creatures in your party are Nixes, they start battles with Inivisible and have a 25% chance to avoid damage. This trait does not stack.
Nix Informer Nix Guardian Nix Imposter Nix Shadowjumper Nix Guardian Nix Creeper
Priest Master, Father Daddson
I believe that every group should have at least a few Priests, as they're one of the most well-rounded creatures in all of Rodia. They have the unique ability to empower your other creatures at breadneck speeds, causing them to snowball until they become unstoppable. Let me show you what I mean!
Trait: If all the creatures in your party belong to the Priest race, their innate traits activate an additional time. This trait does not stack.
Raven Master, Dyvys
Any party that heavily relies on spellcasters should consider adding a few Ravens to the mix. These well-rounded sorcerers will amke uour spells even more powerful, allow you to lay waste to your enemies. Let's have a duel so I can show you!
Trait: Your Ravens have 15% more Intelligence and Speed for each Raven fighting on your side. This trait does not stack.
Raven Lord Raven Bloodmage Aja Birku Raven Defiler Raven Acolyte Raven Batmaster
Seraph Master, Irinth
Seraphs wield the blessings of the kingdoms of Rodia. Do you think you stand a chance against such power? We will soon find out.
Trait: Your Seraphs share their innate traits with each other.
Neralim Seraph Siralim Seraph Nex Seraph Undolim Seraph Vanelin Seraph Andolin Seraph
Sin Master, Damien
Much like their Sanctus counterparts, Sins all bring something different to the battlefield. Frankly, I'm not particularly fond of these creatures, but who wouldn't pass up the opportunity to be referred to as the Master of Sins? Anyway, let's fight!
Trait: If you have 6 different Sins in your party, they gain a random Sanctus trait at the start of battle. This trait does not stack.
Acedia Sin Gula Sin Ira Sin Luxuria Sin Superbia Sin Invidia Sin
Soulflayer Master, Echtrois
Soulflayers are able to take direct control of their allies and cause them to tap into their unrealized potential. These creatures are skilled tacticians that know their way around the battle field. Care to fight me?
Trait: If all the creatures in your party are Soulflayers, they are resurrected with 10% Health the first time they're killed. This trait does not stack.
Soulflayer Prober Soulflayer Dreamcaster Soulflayer Overlord Soulflayer Depriver Soulflayer Peacemaker Soulflayer Drone
Spectre Master, Remane
Spectres excel at crippling their opponents to make for an easy kill. Their kids are really great, too. Well, I mean, those babies probably aren't really their own kids... but, you know. Anyway, let's duel!
Trait: Your Spectres decrease enemies' stats 50% more. This trait does not stack.
Nightveil Spectre Entropic Spectre Doomsday Spectre Transpient Spectre Abyssal Spectre Dread Spectre
Spirit Master, Muse
Spirits are cheerful little fellas that take great joy in watching other creatures prosper. For that reason, they typically prefer to heal and empower their allies rather than attack their enemies directly. Let me show you how it's done.
Trait: Your Spirits' innate traits activate twice.
Unguided Master, Sjunnesson
The Unguided are adaptive creatures who manipulate the elements to their benefit. No matter what you throw at me, my Unguided will be able to handle it. Let me show you how it's done!
Trait: If all the creatures in your party are Unguided, they deal 150% more damage to creatures that are weak against their class.
Unguided Desecrator Unguided Sadist Unguided Judge Unguided Agnostic Unguided Heathen Unguided Psychic
Temple Of Lies
Amaranth Master, Jerex
Amaranths have the best defense of an race in all of Rodia! Think you can beat me? I'll bet your creatures can't even scratch mine!
Trait: At the start of battle, your Amaranths share 15% of their Defense with each other. This trait does not stack.
Raven Guardian Planetary Amaranth Mountain Priest Lost Amaranth Nexus Amaranth Stardust Amaranth
Bard Master, Fitz
Many Bards enable your creatures' attack damage to come from different stats. Others provide a variety of beneficial effects to your creatures. Let's have a duel, and then I'll have one of my Bards treat you to a song afterward!
Trait: If all the creatures in your party are Bards, their Song traits are 100% more effective and they have an independent 50% chance to deal critical damage.
This trait does not stack.
Bard Trovatore Bard Versifier Bard Poet Bard Balladeer Bard Minstrel Bard Jongleur
Carbuncle Master, Uncle Carb
Carbuncles - the creatures, mind you; not the pus-filled boils found on your underside - are a force to be reckoned with. After they've cast enough spells to power up, they're practically unstoppable. Here, I'll show you how it's done!
Trait: If all the creatures in your party are Carbuncles, their innate traits grow stronger twice as fast. This trait does not stack.
Onyx Carbuncle Emerald Carbuncle Aquamarine Carbuncle Sapphire Carbuncle Ruby Carbuncle Topaz Carbuncle
Cruncher Master, Dimos
Crunchers like to eat Spell Gems. That's bad news for your creatures who rely on casting spells rather than using standard attacks. Think you've got what it takes to beat me?
Trait: If all the creatures in your party are Crunchers, they deal 10% more damage for each Sealed enemy Spell Gem. This trait does not stack.
Frostbite Cruncher Elder Cruncher Frostbite Cruncher Jewel Cruncher Frostbite Cruncher Possessed Cruncher
Gemling Master, Queuebert
Gemlings are as strong as they are gorgeous. They can power up your other creatures' Spell Gems to make them a force to be reckoned with. Let me show you in a duel!
Trait: If all the creatures in your party are Gemlings, they can equip Spell Gems from any class.
Eternaldew Gemling Stillfire Gemling Crystaldune Gemling Rockmoss Gemling Whitestar Gemling Nightvelvet Gemling
Grimoire Master, Lake
Grimoires are great for powering up certain Spell Gems to make them even stronger yet. Care to see what i mean? Let's duel!
Trait: Your Grimoires are immune to Silenced. In addition, their Spell Gems do not consume Charges.
Necro Grimoire Ancient Grimoire Necro Grimoire Necro Grimoire Necro Grimoire Necro Grimoire
Paragon Master, Unaxx
Paragons are interesting creatures in the sense that they affect all the creatures on the battlefield - friend an foe alike. It takes some serious strategy to utilize their full potential, but hey, that's the kind of guy I am so it all works out. Your creatures don't stand a chance against the likes of me!
Trait: If all the creatues in your party belong to the Paragon race, they take 80% less damage from spells. This trait does not stack.
Ruby Paragon Sapphire Paragon Opal Paragon Diamond Paragon Emerald Paragon Topaz Paragon
Phase Warrior Master, Ewyn
Phase Warriors are from another dimension - one that exists far into the future. Think your medieval creatures can stand up to my army of Phase Warriors? We'll soon find out!
Trait: If all the creatures in your party are Phase Warriors, they are immune to indirect damage.
Phase Executioner Phase Paladin Phase Champion Phase Knight Phase Spellblade Phase Marauder
Shapeshifter Master, Daemn
For Shapeshifters, it's always the best day of the year: Opposite Day! I can tell by the blank look on your face that you have no idea what I'm talking about, so let's get right into a battle so I can show you!
Trait: Your Shapeshifters deal 20% more damage, take 5% less damage, and can equip 1 additional Spell Gem for each Shapeshifter fighting on your side.
This trait does not stack.
Nature Shapeshifter Master Shapeshifter Shapeshifter Novice Death Shapeshifter Life Shapeshifter Chaos Shapeshifter
Soulflayer Master, Echtrois
Soulflayers are able to take direct control of their allies and cause them to tap into their unrealized potential. These creatures are skilled tacticians that know their way around the battle field. Care to fight me?
Trait: If all the creatures in your party are Soulflayers, they are resurrected with 10% Health the first time they're killed. This trait does not stack.
Soulflayer Prober Soulflayer Dreamcaster Soulflayer Overlord Soulflayer Depriver Soulflayer Peacemaker Soulflayer Drone
Wolpertinger Master, Nimet
Wolpertingers have access to powerful Scourge magic that will wipe your creatures off the face of this planet. Prepare yourself!
Trait: If all the creatures in your party are Wolpertingers, their Scourge spells always deal critical damage and have a 50% chance to be cast 1 additional time.
This effect can occur multiple times in a row. This trait does not stack.
Viridian Wolpertinger Volcanic Wolpertinger Vampiric Wolpertinger Vile Wolpertinger Vicious Wolpertinger Volatile Wolpertinger
The Barrens
Apis Master, Hashir
Apises are formidable in both offense and defense, making them some of the toughest creatures you'll find. Let's have a quick duel so you can experience what I'm talking about first-hand!
Trait: If all the creatures in your party are Apises, they are resistant to debuffs.
Apis Charger Apis Protector Apis Charger Apis Defender Apis Protector Minotaur Behemoth
Asura Master, Jin
Asuras are formidable melee attackers that can dish out some massive critical damage. Care for a duel? I won't go easy on you!
Trait: Your Asuras' on-critical effects activate 2 additional times. This trait does not stack.
Maniacal Ghoul Amphisbaena Arbitrator Phase Rogue Blooddrinker Asura Asura Bonebreaker Asura Strangler
Diabolic Horde Master, Darrius
Diabolic Horde are perhaps the most cooperative of any creature in all of Rodia. They encourage and empower one another with only one goal in mind: to achieve victory at all costs. Frankly, I don't think you stand a chance, but we shall see soon enough!
Trait: At the start of battle, your creatures' races are changed to Diabolic Horde.
Diabolic Nemesis Diabolic Commander Diabolic Rebel Diabolic Spectator Diabolic Watchman Diabolic Observer
Djinn Master, Gowsin
Djinns are powerful spellcasters who capitalize on casting multiple spells in quick succession. If you're unable to put a stop to them in time, they'll soon overwhelm your efforts and annihilate your creatures where they stand. Perhaps a demonstration is in order - let's fight!
Trait: Your Djinns' spells always deal cricial damage and have 40% more potency. This trait does not stack.
Unchained Djinn Unchained Djinn Unchained Djinn Djinn Evoker Djinn Evoker Djinn Evoker
Hunter Master, Joe
Hunters tend to travel with their own kind, capitalizing on their ability to strike multiple foes at once by enchanting each others' glaives. While Hunters tend to be quite weak from a defensive perspective, they'll make quick work of your creatures. Let's duel!
Trait: Your Hunters' innate traits repeat twice as many times. This trait does not stack.
Heretic Hunter Faith Hunter Hunter Director Silent Hunter Servant Hunter Moon Hunter
Nix Master, Ferra
Nixes are crafty little devils who excel at devising a strategy ahead of time and executing it with flawless grace int he midst of battle. Let me show you how it's done!
Trait: If all the creatures in your party are Nixes, they start battles with Inivisible and have a 25% chance to avoid damage. This trait does not stack.
Nix Informer Nix Guardian Nix Imposter Nix Shadowjumper Nix Guardian Nix Creeper
Phoenix Master, Dazzess
Hello there! Care for a duel? I'm warning you, though: Phoenixes can never truly be killed. My party is practically invincible! Not convinced? Then let me show you firsthand the might of my Phoenixes!
Trait: At the start of your Phoenixes' turns, their on-resurrect effects have a 50% chance to avtivate. This trait does not stack.
Unicorn Vivifier Royal Phoenix Unicorn Vivifier Thunderstruck Phoenix Volatile Phoenix Frost Phoenix
Pit Worm Master, Zinud
Pit Worms are massive creatures that possess an unbelievable amount of strength. They use their giant bodies to smash their opponents into jelly before eating their corpses whole. Think you can stand up to the might of my Pit Worm army? We shall soon find out!
Trait: If all the creatures in your party are Pit Warms, their innate traits activate an additional time. This trait does not stack.
Pit Worm Harbinger Accursed Pit Worm Vicious Pit Worm Spitting Pit Worm Pit Worm Tunneler Pit Worm Gladiator
Sanctus Master, Edo
Sanctuses are a mixed bag, really. Each one brings something completely unique to battle, but one thing everyone can agree on is that they're some of the most useful creatures Rodia has to offer. But don't take my word for it - I'll let you judge them yourself!
Trait: If you have 6 different Sanctuses in your party, they gain a random Sin trait at the start of battle. This trait does not stack.
Patientias Sanctus Temperantias Sanctus Industrias Sanctus Castitas Sanctus Humilitas Sanctus Humanitas Sanctus
Seraph Master, Irinth
Seraphs wield the blessings of the kingdoms of Rodia. Do you think you stand a chance against such power? We will soon find out.
Trait: Your Seraphs share their innate traits with each other.
Neralim Seraph Siralim Seraph Nex Seraph Undolim Seraph Vanelin Seraph Andolin Seraph
Sphinx Master, Leonault
Sphinxes are perhaps the most adaptive creatures Rodia has to offer. They're able to change their class identify in the midst of battle to suit their needs. If your team isn't equally flexible, you're going to have a hard tie against me. Let's duel!
Trait: Your Sphinxes start battles with Rebirth.
Sphinx Healer Sphinx Ordainer Sphinx Elder Sphinx Avenger Sphinx Justicar Sphinx Zealot
The Swamplands
Aspect Master, Tao
Aspects are on with nature. They exhibit a level of focus that is unmatched by any other creature in Rodia, allowing them to dodge even the most powerful of attacks. Your creatures don't stand a chance!
Trait: Your Aspects have another 50% independent chance to Dodge attacks. In addition, your Aspects take 25% less damage from all sources. This trait does not stack.
Aspect of Seasons Summer Aspect Aspect of Seasons Winter Aspect Autumn Aspect Springtime Aspect
Ent Master, Birch
Ents posses extraordinary healing properties. I think it has something to do with their bark, but I can't say for sure. You're going to need to focus all your effort on one Ent at a time in order to bring them down before they recover. Let's fight!
Trait: The first time your Ents are killed, they are resurrected with 10% Health.
Koloss Doombringer Frozen Spirit Exalted Spirit Elder Ent Hemlock Ent Ebony Ent
Hunter Master, Joe
Hunters tend to travel with their own kind, capitalizing on their ability to strike multiple foes at once by enchanting each others' glaives. While Hunters tend to be quite weak from a defensive perspective, they'll make quick work of your creatures. Let's duel!
Trait: Your Hunters' innate traits repeat twice as many times. This trait does not stack.
Heretic Hunter Faith Hunter Hunter Director Silent Hunter Servant Hunter Moon Hunter
Imler Master, Rathik
Imlers are huge, lumbering creatures that pack a serious punch. Unfortunately, though, they're not too smart. But that's what they have their cunning Imling partners for! Imlers and Imlings have a symbiotic relationship with each other, capitalizing on each other's strengths and shoring up their weaknesses. Let me show you!
Trait: Your Imlers and Imlings deal 20% more damage for eahc Imler and Imling fighting on your side. This trait does not stack.
Diamond Imling Putrid Imling Mithril Imler Redstone Imler Sandstone Imler Iron Imler
Imlings Master, Tad
Imlings are extremely intelligent creatures that are known for their devious battle tactics. However, they're quite frail and can't take too many hits before they fall, so they rely on their massive Imler partners for protection. Let me show you how it's done!
Trait: Your Imlers and Imlings take 5% less damage for eahc Imler and Imling fighting on your side. This trait does not stack.
Iron Imler Tainted Imling Diamond Imling Mithril Imler Tainted Imling Leda Imling
Mite Master, Aliphar
Did you know that Mites are notorious for burrowing into other creatures' ears while they're sleeping? Yeah. They even lay eggs in their brains. Pretty cool, right? Anyways, let's duel!
Trait: Your Mites have a 5% chance to avoid damage for eahc Mite fighting on your side. this trait does not stack.
Salamander Master, Jaytir
Salamanders are proficient spellslingers who can cast spells multiple times in a row. I hope your creatures can handle the heat! Let's fight!
Trait: If all the creatures in your party are Salamanders, their spells are 60% more potent. This trait does not stack.
Earth Salamander Wind Salamander Fire Salamander Thunder Salamander Ice Salamander Water Salamander
Tremor Master, Delice
If you're ever struggling to defeat your enemies, you should consider adding a Tremor or two to your party. These massive creatures are great a interrupting their enemies, preventing them from taking action. Allow me to demonstrate!
Trait: Your Tremors have 25% more Defense for each Tremor fighting on your side. This trait does not stack.
Ahnok Tremor Quamar Tremor Gorlum Tremor Ahnkol Tremor Urhul Tremor Quarnok Tremor
Unicorn Master, Vitali
Unicorns are valiant attackers that use their enchanted horns tounleash powerful restorative magic on their allies. While any party could benefit from having a Unicorn or two, I prefer to bring along a whole army of them. Let me show you what they can do!
Trait: Your Unicorns Attack 2 additional times. This trait does not stack.
Vulpes Master, Benedict
Vulpes are fantastic spellcasters who prefer to do all the heavy lifting at the very start of battle. In other words., I'm probably going to win this battle before you get a chance to make a move. Farewell!
Trait: If all the creatures in your party are Vulpes, their innate traits now affect the first 5 non-Etheral Spell Gems they have equipped.
Cosmos Vulpes Terra Vulpes Lost Vulpes Decarying Vulpes Skyward Vulpes Spirit Vulpes
Waspid Master, Auran
There's nothing quite as terrifying as being chased by a swarm of Waspids. You've been warned. This is going to suck for you.
Trait: At the start of battle, your Waspids gain the Final Sting and Endless Swarm traits.
Waspid Guardian Waspid Infiltrator Waspid Hiveleader Waspid Soldier Waspid Worker Waspid Slicer
Titan's Wound
Abomination Master, Gilbert
Abominations excel at exploiting the weak and vulnerable. Let me show you how it's done!
Trait: If all the creatures in your party are Abominations, enemies always have Weak and Vulnerable. This trait does not stack.
Abomination Volatile Flesh Abomination Abomination Volatile Wandering Abomination Gore Abomination Wandering Abomination
Clutcher Master, Clutcher
If your team relies on dodging attacks, I'm afraid my Clutchers are going to dish out the ultimate punishment to you. Let's see what you've got!
Trait: When an enemy dodges your Clutchers' attacks, they still take damage.
Flamegrip Clutcher Doom Clutcher Venomous Clutcher Necrotic Clutcher Necrotic Clutcher Necrotic Clutcher
Cockatrice Master, Imba
Make no mistake: Cockatrices are weird. But isn't everyone a little odd in their own way? Cockatrices like to make other creatures feel welcome no matter who they are. Such inclusion translates into brilliant teamwork in battle as well. Let me show you!
Trait: If all the creatures in your party are Cockatrices, enemies always have Confused.
Contagious Cockatrice Clamorous Cockatrice Clawing Cockatrice Razorfoot Griffon Griffon Archer Assault Griffon
Gargantuan Master, Drust
Gargantuans are as patient as they are powerful. It takes a few moments for them to utilize their full power, but when they finally do… fireworks! Care for a duel? My Gargantuans are growing restless.
Trait: Your Gargantuans have a 50% chance to avoid damage while they’re defending or provoking. This trait does not stack.
Sturdy Gargantuan Gruesome Gargantuan Sturdy Gargantuan Fearsome Gargantuan Monstrous Gargantuan Daunting Gargantuan
Giant Master, Gorst
Giants are hearty creatures that can take a serious beating without even batting an eye. Your creatures will probably exhaust themselves long before they can so much as scratch my Giants! Let's do this!
Trait: Your Giants start battles with 30% more Health for each Giant fighting on your side. This trait does not stack.
Colossal Giant Cosmic Giant Giant Mangler Wall Giant Sand Giant Tower Giant
Hemomancer Master, Luv
Hemomancers are great for stealing their enemies' stats and distributing them to your other creatures. Your creatures won't stand a chance after my Hemomancers have leached all their strength away!
Trait: If all the creatures in your party are Hemomancers, their on-attack and when-attacked effects activate 1 additional time. This trait does not stack.
Hemomancer Donor Hemomancer Lord Hemomancer Devourer Mutant Hemomancer Lunar Hemomancer Hemomancer Seer
Koloss Master, Umbri
Kolosses are absolute meat tanks They can take a serious spanking, and even dish one out if you provoke them enough! Allow me to demonstrate!
Trait: Your Kolosses start battles with 30% more Current and Maximum Health for each Koloss fighting on your side. This trait does not stack.
Alcazar Night Koloss Alcazar Bestial Koloss Night Koloss Koloss Doombringer
Leech Master, Vesh
Anyone who's anyone will admit that Leeches are some of the most disgusting creatures on the planet, but I'll be damned if they don't make for fantastic combatants on the battlefield. It's time for my Leeches to suck your creatures dry!
Trait: If all the creatures in your party are Leeches, their Leeching buff lasts forever and heals for 300% more. This trait does not stack.
Toxic Leech Leech Devourer Moon Leech Oculum Leech Oozing Leech Leech Digger
Ossein Master, Graft
You can't kill an Ossein. Not permanently, anyway. They always manage to find a way to piece themselves back together again and raise hell for everyone once more. Oh, by the way - my entire party is full of the damn things! Let's fight!
Trait: If all the creatures in your party are Osseins, they start battles with Rebirth. In addition, they are resurrected by this buff with 100% Health.
Augmented Ossein Scourge Ossein Ossein Defender Bloody Ossein Dusk Ossein Igneous Ossein
Slime Master, Slippy
Slimes are generous little creatures who like to share their boons with their friends. They're also great a provoking enemies - just look at how punchable their faces are! Let's have ourselves a duel, shall we?
Trait: If all the creatures in your party are Slimes, they are resistant to debuffs and deal 30% more damage.
Ectoplasmic Slime Paranormal Slime Blood Slime Mercurial Slime Glutinous Slime Bile Slime
Wight Master, Shad
Simply put, Wights refuse to die. I can assure you that you won't be winning a battle against my immortal army of the dead nay time soon. Still not convinced? Then let's fight!
Trait: Your Wights always resurrect with 100% Health and Shelled.
Gravebane Wight Terror Wight Frostbite Wight Reclusive Wight Dread Wight Roofstalker Wight
Torture Chamber
Carnage Master, Carnagor
Carnages are downright evil creatures. I can't say too many good things about them aside from the fact that they're good at fighting. One moment, you'll be chatting it up with one of your creatures, and the next thing you know, a Carnage is devouring them. Let's have a quick duel - I promise not to let my Carnages eat your creatures!
Trait: After one of your Carnages kill an enemy, your other Carnages Attack a random enemy for 100% more damage. This trait does not stack.
Carver Master, Dice
Carvers are all about the stab-stab-stab. They don't care much about who they hurt, either - even their own friends are prone to lose some blood every now and again. Anyway, let's have ourselves a duel, shall we?
Trait: Your Carvers deal 30% more damage and take 10% more damage for each Carver fighting on your side.
Demented Carver Carver Heartseeker Demented Carver Demented Carver Demented Carver Demented Carver
Clutcher Master, Clutcher
If your team relies on dodging attacks, I'm afraid my Clutchers are going to dish out the ultimate punishment to you. Let's see what you've got!
Trait: When an enemy dodges your Clutchers' attacks, they still take damage.
Flamegrip Clutcher Doom Clutcher Venomous Clutcher Necrotic Clutcher Necrotic Clutcher Necrotic Clutcher
Doomguard Master, Thesauram
Doomguards are protective creatures who greatly reduce the damage their allies take. Let's see if you can pierce through my defenses
Trait: Your Doomguards have a 20% chance to avoid damage, or 50% if they are Defending or Provoking. This trait does not stack.
Abaddon Guard Infernal Guard Perdition Guard Chaos Guard Infernal Guard Death Guard
Fiend Master, Arner
Fiends have some serious anger issues, and that's just fine with me. They're almost always looking for someone or something to take out their aggression on, making them ideal combatants. My Fiends will rip your creatures to shreds. Let's fight!
Trait: Your Fiends with Berserk have a 40% chance to avoid damage. This trait does not stack.
Berserker Fiend Annihilator Fiend Berserker Fiend Mauler Fiend Thrasher Fiend Destroyer Fiend
Koloss Master, Umbri
Kolosses are absolute meat tanks They can take a serious spanking, and even dish one out if you provoke them enough! Allow me to demonstrate!
Trait: Your Kolosses start battles with 30% more Current and Maximum Health for each Koloss fighting on your side. This trait does not stack.
Alcazar Night Koloss Alcazar Bestial Koloss Night Koloss Koloss Doombringer
Leper Master, Bid Ed
Lepers are cute little guys who just need a hug. The problem is, establishing physical contact with them tends to lead to all sorts of terrible diseases. Want to see? No? Well, too bad!
Trait: If all the creatures in your party are Lepers, they afflict and additional debuff on enemies when they afflict them with a debuff. This trait does not stack.
Tortured Leper Crazed Leper Leper Plaguespreader Leper Delifer Leper Delifer Leper Blightbringer
Minotaur Master, Ogron
Minotaurs have some serious anger issues, but when it comes time for a battle, that's just fine with me. Let's just see how your creatures stand up against my army of crazed berserkers!
Trait: Your Minotaurs Attack 1 additional time for each Minotaur fighting on your side. Your creatures deal 50% less damage. This trait does not stack.
Minotaur Juggernaut Minotaur Battlemaster Minotaur Behemoth Minotaur Earthshaker Minotaur Warrior Minotaur Skullcrusher
Plague Doctor Master, Doctor Negative
Plague Doctors are not only the coolest-looking creatures in Rodia, they're some of the most powerful as well! I'm a firm believer that actions speak louder than words, so let me show you their power firsthand!
Trait: If all the creatures in your party are Plague Doctors, they gain the Drained trait at the start of battle.
Pit Wraith Redeemer Plague Quack Transient Spectre Plague Herbalist Plague Scholar Plague Alchemist
Voidlord Master, Harro
Your creatures will never penetrate my Voidlords' defenses! Do you really think you stand a chance against me? Let's find out!
Trait: If all the creatures in your party are Voidlords, they always have Repelling and take 30% less damage. This trait does not stack.
Unsullied Meadows
Brownie Master, Buster
There'es not much to say about Brownies, really. They pack one hell of a punch with their oversized hammers. Actually, do you suppose it's their hammers that are oversized, or their bodies that are a bit on the smaller side? Anyway, let's see how they stack up against the likes of you!
Trait: Your Brownies Attack 1 additional time for each Brownie fighting on your side. Your creatures deal 50% less damage. This trait does not stack.
Centaur Master, Shun
Centaurs tend to shy away from spellcasting in favor of strong melee attacks - which is great, since that means I don't ever have to worry about my creatures' Spell Gems running out of Charges! Think you've got what it takes to bring me down?\
Trait: Your Centaurs' attacks deal 20% more damage and have an independent 10% chance to deal critical damage for each Centaur fighting on your side.
This trait does not stack.
Centaur Wrangler Centaur Duelist Pit Wraith Redeemer Centaur Chaser Centaur Chaser Centaur Chaser
Dragon Master, Niklas
Dragons are cunning creatures who punish enemies for taking certain actions. For that reason, it takes a brilliant strategy to overcome them. Do you have what it takes to defeat my Dragons?
Trait: Your Dragons' innate traits activate 1 additional time. This trait does not stack.
Dragon Revenant Dragon Guardian Dragon Queen Dragon Soldier Dragon Scout Dragon Sentinel
Dryad Master, Ryd
Dryads empower their allies' buffs to make them even stronger yet. Think your creatures can overcome my Dryad's magic? We shall see.
Trait: Your Dryads' buffs and minions last forever.
Griffon Master, Gryffindor
Griffons are fast-moving creatures that work together to bombard their foes from the skies. Do you really think your creatures stand a chances against my team of Griffons? We'll soon find out!
Trait: Your Griffons' on-attack and on-critical effects occur 1 additional time. This trait does not stack.
Griffon Screecher Griffon Archer Griffon Divebomber Assault Griffon Silverclaw Griffon Razorfoot Griffon
Harpy Master, Jerky
Harpies are nasty little creatures that take great satisfaction in plucking the eyes out of their enemies' skulls... usually, while their foes are still alive. Got time for a quick duel?
Trait: After an enemy Attacks, your Harpies Attack a random enemy for 20% normal damage. This trait does not stack.
Harpy Queen Harpy Eyegouger Harpy Torturer Harpy Screamer Harpy Hag Harpy Pillager
Satyr Master, Henrick
I hope you have a flexible battle strategy, because my Satyrs are going to foil any plans you've made ahead of time! Come, my little hooved children, let us ruin this <Insert Spec>'s day!
Trait: If all the creatures in your party are Satyrs, enemies start battles with 20% less sats. This trait does not stack.
Satyr Squire Satyr Dominator Satyr Guardian Spry Satyr Exiled Satyr Satyr Rammer
Storm Master, Stromblad
Storms are at their strongest when they're completely healthy. Admittedly, they lose a lot of their power early on in battle, but luckily for me, my Storms will finish off your creatures before that happens!
Trait: If all the creatures in your party are Storms, their innate traits now activate while they're above 60% Health.
Hurricane Cyclone Storm Lord Raving Storm Red Storm Thunder Storm
Vortex Master, Breeze
Vortexes... no, Vortices... no... I don't know. Anyway, these creatures are the ultimate disruptors. Just when you think you've got your battle strategy all figured out, my creatures will foil your plans. Perhaps a demonstration is in order - let's fight!
Trait: At the start of battle, your Vortexes gain the Spiral Ward trait. In addition, Spiral Ward now works with indirect damage as well.
Consuming Vortex Sulfuric Vortex Untamed Vortex Psychic Vortex Mana Vortex Cerebral Vortex
Wolpertinger Master, Nimet
Wolpertingers have access to powerful Scourge magic that will wipe your creatures off the face of this planet. Prepare yourself!
Trait: If all the creatures in your party are Wolpertingers, their Scourge spells always deal critical damage and have a 50% chance to be cast 1 additional time.
This effect can occur multiple times in a row. This trait does not stack.
Viridian Wolpertinger Volcanic Wolpertinger Vampiric Wolpertinger Vile Wolpertinger Vicious Wolpertinger Volatile Wolpertinger
Wyvern Master, Therron
Wyverns are the ultimate anti-spellcasters. If you creatures try to cast a spell, my Wyverns wills wallow the magic whole and spit it back out, decimating your creatures in the process. Let's duel!
Trait: Your Wyverns take 80% less damage from spells. This trait does not stack.
Wyvern Daybreaker Wyvern Airslayer Wyvern Toxicfang Wyvern Windrider Wyvern Sonicscreecher Wyvern Skystalker
Where The Dead Ships Dwell
Amphisbaena Master, Leftrin
Amphisbaenas like to do everything twice. Probably because they have two heads with two independent yet agreeable minds. Here, let me show you!
Trait: If all the creatures in your party are Amphisbaenas, their innate traits' repsective effects activate 1 additional time. This trait does not stack.
Aja Birku Aja Birku Aja Birku Amphisbaena Chef Amphisbaena Arbitrator Amphisbaena Prospector
Clutcher Master, Clutcher
If your team relies on dodging attacks, I'm afraid my Clutchers are going to dish out the ultimate punishment to you. Let's see what you've got!
Trait: When an enemy dodges your Clutchers' attacks, they still take damage.
Flamegrip Clutcher Doom Clutcher Venomous Clutcher Necrotic Clutcher Necrotic Clutcher Necrotic Clutcher
Cruncher Master, Dimos
Crunchers like to eat Spell Gems. That's bad news for your creatures who rely on casting spells rather than using standard attacks. Think you've got what it takes to beat me?
Trait: If all the creatures in your party are Crunchers, they deal 10% more damage for each Sealed enemy Spell Gem. This trait does not stack.
Frostbite Cruncher Elder Cruncher Frostbite Cruncher Jewel Cruncher Frostbite Cruncher Possessed Cruncher
Forsaken Master, Savine
Forsaken are unimaginably powerful creatures, but such strength comes at a cost. They’re cursed, you see, and this curse causes their bodies to decompose in the midst of battle. A bit unfortunate, but the tradeoff is well worth it. Let me show you how it’s done!
Trait: If all the creatures in your party are Forsaken, their innate traits have no downside.
Forsaken Seacrawler Forsaken Bonescraper Forsaken Seacrawler Forsaken Rotmongerer Forsaken Swampdweller Forsaken Spinewhipper
Pit Wraith Master, Brithyr
Pit Wraiths are the ultimate disablers. If you're ever looking to overcome a problematic encounter, consider adding a Pit Wraith to our party and they'll take care of it for you. If you have a moment to spare, I'd love to show off my Pit Wraiths to you!
Trait: If all the creatures in your party are Pit Wraiths, they are resistant to debuffs.
Reaper Master, Brindrid
Reapers can make quick work of just about any creature out there. They care little for an enemies' defenses - if their opponent starts to lose focus, Reapers will end them in the blink of an eye. Let's fight!
Trait: Your Reapers' traits now activate at 50% Health.
Cursed Reaper Shadow Reaper Incursion Reaper Bone Reaper Blood Reaper Soul Reaper
Revenant Master, Brashen
Revenants are noble creatures who willingly sacrifice their own well-being for the greater good of their comrades. Do you really think you can take down a team as cooperative as mine?
Trait: If all the creatures in your party are Revenants, they recover 50% Health at the end of their turns. This trait does not stack.
Sea Shambler Master, Stark
I hope you weren't planning to heal your creatures at any point. My Sea Shamblers will slowly whittle your creatures down without giving them a chance to recuperate!
Trait: If all the creatures in your party are Sea Shamblers, they take 12% less damage for each enemy that is afflicted with Blighted. This trait does not stack.
Lugubrious Shambler Shambler Juggernaut Shambler Recruiter Shambler Rescuer Amorphous Shambler Innocent Shambler
Sin Master, Damien
Much like their Sanctus counterparts, Sins all bring something different to the battlefield. Frankly, I'm not particularly fond of these creatures, but who wouldn't pass up the opportunity to be referred to as the Master of Sins? Anyway, let's fight!
Trait: If you have 6 different Sins in your party, they gain a random Sanctus trait at the start of battle. This trait does not stack.
Acedia Sin Gula Sin Ira Sin Luxuria Sin Superbia Sin Invidia Sin
Sparktail Master, Phan
Typically, Sparktails won't do much to harm you unless you lash out at them first... in which case, you'll receive the ass-beating of a lifetime. Fight me!
Trait: If all the creatures in your party are Sparktails, they share their innate traits with each other.
Sparktail Searcher Sparktail Professor Sparktail Student Sparktail Engineer Sparktail Courier Sparktail Officer
Wisp Master, Verdun
Wisps are some of the most powerful creatures in Rodia, but admittedly, they have one glaring weakness: they can be disrupted very, very easily. Even so, if you don't manage to interrupt m Wisps in time, they'll make quick work of your creatures. Let me show you!
Trait: If all the creatures in your party are Wisps, they have a 25% chance to avoid damage and gain Shelled at the start of their turns. This trait does not stack.
Source: https://steamcommunity.com/sharedfiles/filedetails/?id=2291472941
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