Autoexec.cfg Contents
Copy and paste the following into an autoexec.cfg in the game main folder.
Once copy and pasted, save the file, and change its properties to "read only".
Launch the game, and watch your GPU melt.
sys_spec = 4
sys_spec_ObjectDetail = 4
sys_spec_Full = 4
sys_spec_GameEffects = 4
sys_spec_MotionBlur = 4
sys_spec_ObjectDetail = 4
sys_spec_Particles = 4
sys_spec_Physics = 4
sys_spec_PostProcessing = 4
sys_spec_Shading = 4
sys_spec_Shadows = 4
sys_spec_Sound = 4
sys_spec_Texture = 4
sys_spec_TextureResolution = 4
sys_spec_VolumetricEffects = 4
sys_spec_Quality = 4
sys_spec_Water = 4
sys_spec_light = 4
sys_spec_RayTracing = 4
;Lights and Global Illumination
e_DynamicLights = 1
e_StatObjTestOBB = 1
e_GI = 1
e_GIAmount = 0.6
e_GIMaxDistance = 100
e_GIIterations = 32
e_GINumCascades = 1
e_LightVolumes = 1
e_GIGlossyReflections = 1
e_GIMaxDistance = 150
e_GIRSMSize = 512
e_GISecondaryOcclusion = 1
e_Gsm_Cache = 1
r_Beams = 1
r_BeamsDistFactor = 0.01
r_BeamsHelpers = 1
r_BeamsMaxSlices = 200
;Clouds
e_Clouds = 1
r_CloudsUpdateAlways = 1
e_ShadowsClouds = 1
e_SkyType = 1
e_SkyUpdateRate = 100
e_SkyQuality = 1
e_SkyBox = 1
e_Sun = 1
r_SunShafts = 2
e_TimeOfDaySpeed = 0.1
;Color
r_ColorBits = 32
r_DetailDistance = 20
r_DetailNumLayers = 2
r_DepthBits = 32
r_ColorGrading = 1
r_ColorGradingDof = 1
r_ColorGradingFilters = 1
r_ColorGradingLevels = 1
r_ColorGradingSelectiveColor = 1
r_CloakHeatScale = 0.25
r_CloakLightScale = 0.25
;Textures
r_TexAnisotropy = 16
r_TexMaxAnisotropy = 16
r_TexMinAnisotropy = 16
r_TexSkyResolution = 2
r_TexturesStreamingMipBias = -4
r_TexturesStreamPoolSize = 3072
r_DynTexAtlasCloudsMaxSize = 32
r_DynTexAtlasSpritesMaxSize = 32
r_DynTexMaxSize = 80
r_EnvCMResolution = 2
r_EnvTexResolution =
r_TexNoAnisoAlphaTest = 0
r_texturesHighResMips = 2
;Fog
e_Fog = 1
r_FogShadows = 1
r_FogShadowsWater = 2
r_FogDepthTest = 0
;Foliage, Vegetation and Terrain
e_ViewDistRatioDetail = 125
e_ViewDistRatio = 125
e_ViewDistRatioVegetation = 125
e_ViewDistMin = 10
e_ViewDistRatioLights = 75
e_TerrainOcclusionCullingVersion = 1
e_PhysFoliage = 2
r_VegetationSpritesTexRes = 64
e_VegetationAlphaBlend = 1
e_LodRatio = 40
;Lights and Global Illumination
e_DynamicLights = 1
e_GIGlossyReflections = 1
r_FlareHqShafts = 1
r_Beams = 1
r_BeamsDistFactor = 0.01
r_BeamsHelpers = 1
r_BeamsMaxSlices = 200
r_BeamsSoftClip = 0
r_Glow = 1
r_FlareHqShafts = 1
r_Flares = 1
r_FlaresChromaShift = 6
r_FlaresTessellationRatio = 1
r_FlaresIrisShaftMaxPolyNum = 0
r_LightPropagationVolumes = 1
r_DeferredShadingLights = 1
r_DeferredShadingSortLights = 1
r_DeferredShadingSSS = 1
r_DeferredShadingTiledHairQuality = 2
;Anti Aliasing
r_MSAA = 1
r_MSAA_quality = 16
r_MSAA_samples = 16
r_PostMSAA = 1
r_PostMSAAMode = 2
r_AntialiasingMode = 3
r_AntialiasingTAAMode = 4
r_AntialiasingTAAPattern = 4
r_AntialiasingTSAAMipBias = -3
r_AntialiasingTSAASubpixelDetection = 1
r_AntialiasingTSAASmoothness = 0.15
r_AntialiasingTAASharpening = 1
r_AntialiasingModeSCull = 1
r_AntialiasingTAAFalloffHiFreq = 0.5
r_AntialiasingTAAFalloffLowFreq = 0.3
r_AntialiasingTAAPattern = 2
r_UseEdgeAA = 2
r_StencilBits = 8
r_AntialiasingSMAAThreshold = 0.1
;Shaders
r_ShadersDX11 = 1
r_Reflections = 1
q_Quality = 3
q_ShaderFX = 3
q_Renderer = 3
q_ShaderGeneral = 3
q_ShaderGlass = 3
q_ShaderIce = 3
q_ShaderMetal = 3
q_ShaderPostProcess = 3
q_ShaderSky = 3
q_ShaderShadow = 3
q_ShaderTerrain = 3
q_ShaderVegetation = 3
q_ShaderWater = 3
q_ShaderHDR = 3
r_TranspDepthFixup = 1
;PostProcessing
r_PostProcessEffectsFilters = 1
r_PostProcessEffects = 1
r_PostProcessFilters = 1
r_PostProcessEffectsGameFx = 1
r_PostProcessGameFx = 1
r_PostProcessHUD3D = 1
r_PostProcessHUD3DCache = 1
;Lighting
r_silhouettePOM = 1
r_UsePOM = 1
;Sun
r_SunShafts = 2
r_CoronaFade = 0.5
r_Coronas = 1
r_CoronaSizeScale = 1
r_CoronaColorScale = 1
r_ColorGradingSelectiveColor = 1
e_Sun = 1
;Rain
r_RainDropsEffect = 1
r_Rain = 2
r_RainMaxViewDist = 100
r_RainMaxViewDist_Deferred = 200
r_RainGBuffer = 1
r_RainOccluderSizeTreshold
r_ChromaticAberration = 1.5
r_Supersampling = 1.99
r_SupersamplingFilter = 1
r_Sharpening = 5
r_ssdo = 2
r_SSReflections = 3
r_Refraction = 1
r_ssdoAmbientAmount = 1
r_ssdoAmountDirect = 1.5
r_ssdoAmountReflection = 1.5
r_ssdoRadius = 0.3
r_ssdoRadiusMax = 2
r_ssdoRadiusMin = 0.1
e_Shadows = 1
e_ObjShadowCastSpec = 4
e_shadows_debug = 0
e_shadows_from_terrain_in_all_lods = 1
e_shadows_frustums = 0
e_shadows_max_texture_size = 4096
e_shadows_occ_check = 0
e_shadows_slope_bias = -4
e_ShadowsBlendCascades = 1
e_ShadowsCastViewDistRatio = 20
e_ShadowsCastViewDistRatioLights = 0.5
e_shadowsclouds = 1
e_ShadowsConstBiasHQ = 1
e_ShadowsLodBiasFixed = 1
e_ShadowsLodBiasInvis = 3
e_ShadowsMasksLimit = 2
e_ShadowsMaxTexRes = 4096
e_ShadowsOcclusionCulling = 1
e_ShadowsOnAlphaBlend = 1
e_ShadowsOnWater = 1
e_ShadowsPoolSize = 4096
e_ShadowsResScale = 40
e_ShadowsStaticMapUpdate = 2
e_ShadowsTessellateCascades = 1
e_ShadowsTessellateDLights = 1
e_ShadowsUpdateViewDistRatio = 256
e_volobj_shadow_strength = 0.5
r_DrawNearShadows = 1
r_DrawNearZRange = 1
r_FogShadows = 2
r_FogShadowsWater = 1
r_ShadowBlur = 3
r_ShadowBluriness = 1
r_ShadowGen = 1
r_ShadowGenGS = 1
r_ShadowGenMode = 1
r_ShadowJittering = 2.5
r_ShadowPass = 1
r_ShadowPoolMaxFrames = 0
r_ShadowPoolMaxTimeslicedUpdatesPerFrame = 100
r_ShadowsAdaptionMin = 0.35
r_ShadowsAdaptoinSize = 5
r_ShadowsBias = 1
r_ShadowsCache = 4
r_ShadowsCacheResolutions = 6324
r_ShadowsDeferredMode = 1
r_ShadowsDepthBoundN = 1
r_ShadowsForwardPass = 0
r_ShadowsGridAligned = 1
r_ShadowsMaskDownScale = 0
r_ShadowsMaskResolution = 8192
r_ShadowsNearestMapResolution = 8192
r_ShadowsOfflineCacheQuality = 2
r_ShadowsParticleNormalEffect = 1
r_ShadowsPCFiltering = 1
r_ShadowsSlopeScaleBias = 1.8
r_ShadowsStaticMapResolution = 8192
r_ShadowsStencilPrePass = 1
r_ShadowsUseClipVolume = 1
r_ShadowTexFormat = 0
r_UseShadowsPool = 1
r_VarianceShadowMapBlurAmount = 1
;MotionBlur
r_MotionBlurMaxViewDist = 32
r_MotionBlurQuality = 2
r_MotionBlurShutterSpeed = 125
r_PostProcessHUD3DCache = 0
;Depth of Field
r_DepthOfField = 2
r_DepthOfFieldDilation = 0
r_DepthOfFieldBokeh = 1
r_DepthOfFieldBokehQuality = 1
r_DrawNearFoV = 60
r_DrawNearZRange = 0.1
cl_fov = 70
r_overrideRefreshRate = 60
ti_UseApiBackedRaytracing = 1
r_MultiThreaded = 1
e_StreamCgfPoolSize = 2048
e_Wind = 1
sys_budget_sysmem = 16384
sys_streaming_CPU = 6
sys_budget_videomem = 6144
r_ShadersDX11 = 1
Screenshots
Source: https://steamcommunity.com/sharedfiles/filedetails/?id=2517929860
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