Graphical Fidelity Settings for Sniper Ghost Warrior Contracts 2

Graphical Fidelity Settings for Sniper Ghost Warrior Contracts 2

Autoexec.cfg Contents


Graphical Fidelity Settings for Sniper Ghost Warrior Contracts 2 image 1

Graphical Fidelity Settings for Sniper Ghost Warrior Contracts 2 image 2
Graphical Fidelity Settings for Sniper Ghost Warrior Contracts 2 image 3
Graphical Fidelity Settings for Sniper Ghost Warrior Contracts 2 image 4

Copy and paste the following into an autoexec.cfg in the game main folder.

Once copy and pasted, save the file, and change its properties to "read only".

Launch the game, and watch your GPU melt.

sys_spec = 4

sys_spec_ObjectDetail = 4

sys_spec_Full = 4

sys_spec_GameEffects = 4

sys_spec_MotionBlur = 4

sys_spec_ObjectDetail = 4

sys_spec_Particles = 4

sys_spec_Physics = 4

sys_spec_PostProcessing = 4

sys_spec_Shading = 4

sys_spec_Shadows = 4

sys_spec_Sound = 4

sys_spec_Texture = 4

sys_spec_TextureResolution = 4

sys_spec_VolumetricEffects = 4

sys_spec_Quality = 4

sys_spec_Water = 4

sys_spec_light = 4

sys_spec_RayTracing = 4

;Lights and Global Illumination

e_DynamicLights = 1

e_StatObjTestOBB = 1

e_GI = 1

e_GIAmount = 0.6

e_GIMaxDistance = 100

e_GIIterations = 32

e_GINumCascades = 1

e_LightVolumes = 1

e_GIGlossyReflections = 1

e_GIMaxDistance = 150

e_GIRSMSize = 512

e_GISecondaryOcclusion = 1

e_Gsm_Cache = 1

r_Beams = 1

r_BeamsDistFactor = 0.01

r_BeamsHelpers = 1

r_BeamsMaxSlices = 200

;Clouds

e_Clouds = 1

r_CloudsUpdateAlways = 1

e_ShadowsClouds = 1

e_SkyType = 1

e_SkyUpdateRate = 100

e_SkyQuality = 1

e_SkyBox = 1

e_Sun = 1

r_SunShafts = 2

e_TimeOfDaySpeed = 0.1

;Color

r_ColorBits = 32

r_DetailDistance = 20

r_DetailNumLayers = 2

r_DepthBits = 32

r_ColorGrading = 1

r_ColorGradingDof = 1

r_ColorGradingFilters = 1

r_ColorGradingLevels = 1

r_ColorGradingSelectiveColor = 1

r_CloakHeatScale = 0.25

r_CloakLightScale = 0.25

;Textures

r_TexAnisotropy = 16

r_TexMaxAnisotropy = 16

r_TexMinAnisotropy = 16

r_TexSkyResolution = 2

r_TexturesStreamingMipBias = -4

r_TexturesStreamPoolSize = 3072

r_DynTexAtlasCloudsMaxSize = 32

r_DynTexAtlasSpritesMaxSize = 32

r_DynTexMaxSize = 80

r_EnvCMResolution = 2

r_EnvTexResolution =

r_TexNoAnisoAlphaTest = 0

r_texturesHighResMips = 2

;Fog

e_Fog = 1

r_FogShadows = 1

r_FogShadowsWater = 2

r_FogDepthTest = 0

;Foliage, Vegetation and Terrain

e_ViewDistRatioDetail = 125

e_ViewDistRatio = 125

e_ViewDistRatioVegetation = 125

e_ViewDistMin = 10

e_ViewDistRatioLights = 75

e_TerrainOcclusionCullingVersion = 1

e_PhysFoliage = 2

r_VegetationSpritesTexRes = 64

e_VegetationAlphaBlend = 1

e_LodRatio = 40

;Lights and Global Illumination

e_DynamicLights = 1

e_GIGlossyReflections = 1

r_FlareHqShafts = 1

r_Beams = 1

r_BeamsDistFactor = 0.01

r_BeamsHelpers = 1

r_BeamsMaxSlices = 200

r_BeamsSoftClip = 0

r_Glow = 1

r_FlareHqShafts = 1

r_Flares = 1

r_FlaresChromaShift = 6

r_FlaresTessellationRatio = 1

r_FlaresIrisShaftMaxPolyNum = 0

r_LightPropagationVolumes = 1

r_DeferredShadingLights = 1

r_DeferredShadingSortLights = 1

r_DeferredShadingSSS = 1

r_DeferredShadingTiledHairQuality = 2

;Anti Aliasing

r_MSAA = 1

r_MSAA_quality = 16

r_MSAA_samples = 16

r_PostMSAA = 1

r_PostMSAAMode = 2

r_AntialiasingMode = 3

r_AntialiasingTAAMode = 4

r_AntialiasingTAAPattern = 4

r_AntialiasingTSAAMipBias = -3

r_AntialiasingTSAASubpixelDetection = 1

r_AntialiasingTSAASmoothness = 0.15

r_AntialiasingTAASharpening = 1

r_AntialiasingModeSCull = 1

r_AntialiasingTAAFalloffHiFreq = 0.5

r_AntialiasingTAAFalloffLowFreq = 0.3

r_AntialiasingTAAPattern = 2

r_UseEdgeAA = 2

r_StencilBits = 8

r_AntialiasingSMAAThreshold = 0.1

;Shaders

r_ShadersDX11 = 1

r_Reflections = 1

q_Quality = 3

q_ShaderFX = 3

q_Renderer = 3

q_ShaderGeneral = 3

q_ShaderGlass = 3

q_ShaderIce = 3

q_ShaderMetal = 3

q_ShaderPostProcess = 3

q_ShaderSky = 3

q_ShaderShadow = 3

q_ShaderTerrain = 3

q_ShaderVegetation = 3

q_ShaderWater = 3

q_ShaderHDR = 3

r_TranspDepthFixup = 1

;PostProcessing

r_PostProcessEffectsFilters = 1

r_PostProcessEffects = 1

r_PostProcessFilters = 1

r_PostProcessEffectsGameFx = 1

r_PostProcessGameFx = 1

r_PostProcessHUD3D = 1

r_PostProcessHUD3DCache = 1

;Lighting

r_silhouettePOM = 1

r_UsePOM = 1

;Sun

r_SunShafts = 2

r_CoronaFade = 0.5

r_Coronas = 1

r_CoronaSizeScale = 1

r_CoronaColorScale = 1

r_ColorGradingSelectiveColor = 1

e_Sun = 1

;Rain

r_RainDropsEffect = 1

r_Rain = 2

r_RainMaxViewDist = 100

r_RainMaxViewDist_Deferred = 200

r_RainGBuffer = 1

r_RainOccluderSizeTreshold

r_ChromaticAberration = 1.5

r_Supersampling = 1.99

r_SupersamplingFilter = 1

r_Sharpening = 5

r_ssdo = 2

r_SSReflections = 3

r_Refraction = 1

r_ssdoAmbientAmount = 1

r_ssdoAmountDirect = 1.5

r_ssdoAmountReflection = 1.5

r_ssdoRadius = 0.3

r_ssdoRadiusMax = 2

r_ssdoRadiusMin = 0.1

e_Shadows = 1

e_ObjShadowCastSpec = 4

e_shadows_debug = 0

e_shadows_from_terrain_in_all_lods = 1

e_shadows_frustums = 0

e_shadows_max_texture_size = 4096

e_shadows_occ_check = 0

e_shadows_slope_bias = -4

e_ShadowsBlendCascades = 1

e_ShadowsCastViewDistRatio = 20

e_ShadowsCastViewDistRatioLights = 0.5

e_shadowsclouds = 1

e_ShadowsConstBiasHQ = 1

e_ShadowsLodBiasFixed = 1

e_ShadowsLodBiasInvis = 3

e_ShadowsMasksLimit = 2

e_ShadowsMaxTexRes = 4096

e_ShadowsOcclusionCulling = 1

e_ShadowsOnAlphaBlend = 1

e_ShadowsOnWater = 1

e_ShadowsPoolSize = 4096

e_ShadowsResScale = 40

e_ShadowsStaticMapUpdate = 2

e_ShadowsTessellateCascades = 1

e_ShadowsTessellateDLights = 1

e_ShadowsUpdateViewDistRatio = 256

e_volobj_shadow_strength = 0.5

r_DrawNearShadows = 1

r_DrawNearZRange = 1

r_FogShadows = 2

r_FogShadowsWater = 1

r_ShadowBlur = 3

r_ShadowBluriness = 1

r_ShadowGen = 1

r_ShadowGenGS = 1

r_ShadowGenMode = 1

r_ShadowJittering = 2.5

r_ShadowPass = 1

r_ShadowPoolMaxFrames = 0

r_ShadowPoolMaxTimeslicedUpdatesPerFrame = 100

r_ShadowsAdaptionMin = 0.35

r_ShadowsAdaptoinSize = 5

r_ShadowsBias = 1

r_ShadowsCache = 4

r_ShadowsCacheResolutions = 6324

r_ShadowsDeferredMode = 1

r_ShadowsDepthBoundN = 1

r_ShadowsForwardPass = 0

r_ShadowsGridAligned = 1

r_ShadowsMaskDownScale = 0

r_ShadowsMaskResolution = 8192

r_ShadowsNearestMapResolution = 8192

r_ShadowsOfflineCacheQuality = 2

r_ShadowsParticleNormalEffect = 1

r_ShadowsPCFiltering = 1

r_ShadowsSlopeScaleBias = 1.8

r_ShadowsStaticMapResolution = 8192

r_ShadowsStencilPrePass = 1

r_ShadowsUseClipVolume = 1

r_ShadowTexFormat = 0

r_UseShadowsPool = 1

r_VarianceShadowMapBlurAmount = 1

;MotionBlur

r_MotionBlurMaxViewDist = 32

r_MotionBlurQuality = 2

r_MotionBlurShutterSpeed = 125

r_PostProcessHUD3DCache = 0

;Depth of Field

r_DepthOfField = 2

r_DepthOfFieldDilation = 0

r_DepthOfFieldBokeh = 1

r_DepthOfFieldBokehQuality = 1

r_DrawNearFoV = 60

r_DrawNearZRange = 0.1

cl_fov = 70

r_overrideRefreshRate = 60

ti_UseApiBackedRaytracing = 1

r_MultiThreaded = 1

e_StreamCgfPoolSize = 2048

e_Wind = 1

sys_budget_sysmem = 16384

sys_streaming_CPU = 6

sys_budget_videomem = 6144

r_ShadersDX11 = 1

Screenshots


Graphical Fidelity Settings for Sniper Ghost Warrior Contracts 2 image 280
Graphical Fidelity Settings for Sniper Ghost Warrior Contracts 2 image 281
Graphical Fidelity Settings for Sniper Ghost Warrior Contracts 2 image 282
Graphical Fidelity Settings for Sniper Ghost Warrior Contracts 2 image 283
Source: https://steamcommunity.com/sharedfiles/filedetails/?id=2517929860					

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