Intro
This guide contains all available Godshop's creatures (as of current patch version from 29 March 2021 - Early Access; will eventually be updated in the future). Anybody can look up on their own for a specific creature on Thylacine's Discord with the Helper Bot function. I have just made an extensive screenshot list of what came up.
It is not listed at which depth you will find such creatures nor how much do they cost, but at least you will know their existence beforehand.
Angels
God: Surathli (Azure Dream)
Their attack's damage is increased by 75% and afflicts the enemy with a debuff depending on the type.
Sirens
God: Lister (Faraway Enclave)
They all have some effect that triggers either at the start of battle or after somebody attacks; they all vary depending on the type. Only Siren Soothsayer has a permanent effect on the battle.
Sphinxes
God: Yseros (The Barrens)
Their traits are beneficial to teams with creatures of the same class.
Unguided
God: Perdition (Sanctum Umbra)
Their traits play around classes strength and weaknesses.
Hemomancer
God: Mortem (Titan's Wound)
Their traits works based on when they attack with exception of Devourer's.
Revenants
God: Friden (Where The Dead Ships Dwell)
Their traits vary but they revolve around using % of health to manipulate attacks, buffs, debuffs and stats.
Shades
God: Vertraag (Eternity's End)
Their traits plays around the Invisibility buff
Shadows
God: Tenebris (Bastion Of The Void)
Their traits play around the Feared debuff.
Skeletons
God: Erebyss (Path Of The Damned)
They all have enhanced attacks
Basilisks
God: Vulcanar (Great Pandemonium)
Their traits activate if they do not receive damage between turns.
Doom Fortresses
God: Gonfurian (Kingdom Of Heretics)
Their traits activates when provoking with exception of King and Queen, which are 2 special creatures.
Fiends
God: Tartarith (Torture Chamber)
They have augmented attacks as well as having traits that makes use of the Berserk buff
Toxdwellers
God: Venedon (Caustic Reactor)
Their traits plays around the Bomb debuff
Familiars
God: Zonte (Refuge Of The Magi)
Their traits buffs Spellgems usage
Gemlings
God: Aurum (Temple Of Lies)
Their traits enhances Spellgems' properties
Vortexes
God: Aeolian (Unsullied Meadows)
Their traits are counters to spells with exception of Untamed
Yetis
God: Azural (Frostbite Caverns)
Their traits plays around the Frost debuff
Aspects
God: Meraxis (The Swamplands)
Their traits work around the Dodge mechanic
Efts
God: Apocranox (Blood Grove)
Their traits activates on attacks
Elfs
God: Regalis (Arachnid Nest)
Their traits makes other effects be ignored based on situations
Trolls
God: Torun (Cutthroat Jungle)
Their traits vary
Conclusion
Hope you liked my guide! If you have any suggestion please comment below. I will probably do another one with "normal" creatures too.
I suppose each God not only sells these creatures but also their trait material, but i will have to check as i didn't progress too deep in the game yet.
Will update the guide when required and when i will have the time.
Enjoy!
Source: https://steamcommunity.com/sharedfiles/filedetails/?id=2439646282
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- Which Class Specialization!?
- Post-story RI5 Cleric guide - From Mendicant to Cardinal
- Specialisation and me - Siralim Ultimate guide [Beginner friendly]
- Burning Madness
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