Getting started with Traffic Jams!

Getting started with Traffic Jams!

Welcome To Traffic Jams!



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Hi there! Thanks for checking out Traffic Jams, in this guide we'll highlight some of the gameplay basics before you get started with the demo.

About Traffic Jams

In the world of Traffic Jams all traffic lights have gone out and you are the only one who can keep traffic flowing in the face of outrageous events and flagrant road rage. You start off in the quiet town of Gouda, but as you progress, traffic control job offers soon start pouring in from iconic cities around the globe.

Rude pedestrians, impatient drivers, and the occasional meteorite will be yours to control before road rage strikes. Yes, you read that right; meteorites! But those aren’t the only hazards; This chaotic VR game is full of monsters, (un)natural disasters, and something called… ‘cheese bowling’?

Meet Dennis, your instructor!

Dennis is your greatest frenemy, your rival, but most importantly, for better or for worse, your teacher. Hailing from Jam City, the self-proclaimed "best traffic controller...EVER", takes you under his wing. His experience comes from the many flash mobs and packed intersections that his hometown is known for. Armed with dreams of superstardom, a sassy attitude and fresh dance moves, he has taken it upon himself to teach YOU the ropes of traffic controlling.

If you give him a chance, (and the occasional dance), he'll take you on a jam-packed global adventure to become the Ultimate Traffic Showman.

Without further ado, onto the gameplay basics and some tips!

Gestures


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STOP AND GO

The gameplay of Traffic Jams consists of the two following basic gestures: first one is the “stop” gesture, where you point at a target and make them stop, and the second one is the “go” gesture to make them move. It’s as simple as that, no need to push any extra buttons, just point and wave to make them stop or go.

Point with one hand, and face your palm to your target to make them stop.

Point with one hand and motion inwards to tell your target to go.

EMOTING

Using the sticks or the touchpad on your controllers, you can emote towards the pedestrians and drivers; try it out and see how they react!

Note: The bird flip emote is replaced with a family friendly one when parental controls are turned on.

Pedestrians And Vehicles


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Pedestrians and vehicles make up the bulk of life on the streets and they come in all sorts of variations! Your interaction with them to keep the flow going will always be the same (until certain external factors come into play!)

Indicators

Stop Sign and Green Arrows.

The Stop and Go gestures directly affect the pedestrians and vehicles in the game. Once you've commanded a target to stop, a "Stop" sign will appear above their head. This will indicate that they will wait before crossing the street (pedestrians) or making a turn (vehicles). A green arrow sign will indicate that you've told them to cross the street/make a turn. You can even tell them to hurry up by pointing at them and repeating the "Go" gesture and make them run. These will be signified by double green arrows.

Patience bar

When given a command to wait, a "patience" bar will appear. The longer the target has to wait, the more annoyed they will be. This will affect the amount of points earned, and if the bar fills up completely they will ignore your command and just move on their own!

Carrying weightThere are some physics involved with the vehicles that you may want to keep in mind. Larger vehicles like trucks and buses will take longer to accelerate as opposed to scooters and cars. Pay attention to the vehicles and time your stops and goes accordingly!

Tip: Pay close attention to what the pedestrians are wearing or what the trucks are transporting to unlock certain events! (covered in the next section)

The better you maintain a flow, the better your score will be. For each succesful turn and crossing, a multiplier is built up until a crash occurs. The points you've racked up until that point will be added to the final score and the multiplier resets to 0.

But for some things, you may want to cause crashes to happen however... so let's head on to the next section!

Objectives And Events

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Traffic Jams is more than just bringing the flow into traffic; each level has mini-missions and objectives to partake in!

Before you start a mission, you can see a list of objectives on the mission folder. When you've completed any of them, you will receive a mark to track what you've already accomplished in that level. During gameplay, accessing this list is as simple as looking on your funky retro-yet-advanced wristwatch.

Events and mini-games are unlocked by interacting with certain pedestrians and vehicles! We don't want to spoil anything in this guide, but take a hint from us: Maybe try crashing a truck with special posters or grabbing an item from pedestrians walking by.

Each level has it's own set of challenges, objectives and mini-games! In the demo we have the Daytime and Nighttime variants of the starting level, Gouda. We hope you'll keep playing to discover the various mini-games to cause even more chaos for you to manage!

The full game will have levels with more streets and more lanes, different items and trucks to interact with... and some (un)natural disasters! Traffic Jams will be available on Oculus Quest, PlayStation VR and all major PC VR platforms in September 2020. Wishlist it now and to stay up to date on anything Traffic Jams, sign up for the newsletter at www.trafficjams-vr.com!

https://store.steampowered.com/app/1301930/Traffic_Jams/

Source: https://steamcommunity.com/sharedfiles/filedetails/?id=2134867102