Reducing Stutters and dips

Be Wary Of In Game Settings And The Empty Benchmark

The benchmark is usless as it renders the world with literally 0 models in it aside from a couple dragons in two of the Althia Shots. Dont rely on it.

The In-Game frame limiter, as is the norm for Japanese PC ports, is also terrible.

In Game, Set the Limiter to 120, Screen to Borderless and Vsync to off. We'll control the framerate through the nvidia control panel

In Nvidia Control Panel (or Your Equivalent)

Fire up the NVidia control Panel and go to the App settings for Forspoken

Set Low Latency to Ultra

Set the Framerate cap at 60 (Even if you have a good pc, dont try to go for higher, the eventual drops will be unbearable)

Set the energy profile to Maximum Performance

If you can maintain 60 after lowering settings, try capping the game to 50 or 40 using this method and put the in-game cap at 60

In-Game Settings Tips (still Testing)

Variable Shading is good and does not seem to harm the visuals much so the devs are correct in putting it front and centre.

Be mindful of the memory assignments for textures and models, do not get too close to your memory limit.

Standard is not bad quality and attempting to push certain items past it will impact performance more than you would expect. Im still testing which settings are the biggest performance hogs

RT does not introduce that much of a difference in quality (pity, this game coudl really use it) but it is kind of expensive.

Turn off motion blur ffs

Source: https://steamcommunity.com/sharedfiles/filedetails/?id=2923152573					

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