The Basics Of Tanking.
As a tank in any MMORPG that has the Holy Trinity(Tank,Heal,Dps) you have 2 main goals.
1. Stay Alive
2. Hold Aggro(In FFXIV aggro is called Enmity)
In the game there is a number of ways to find out how much enmity you have over your group members.
1. Party Frames
The most useful way to tell how much enmity you have is by looking at the party frames
This image is a picture of the party frames that the game has. As you can see there is 1 tank(blue) 1 healer(green) and 2 dps(red). The numbers and the white bars tell how much enmity each player has. As he should, the tank has the most enmity because his white bar is completely filled and there is a big letter "A" by his enmity bar.
2. The red arrows
If a enemy changes to another target you will know by a red arrow that travels from the enemy to the new target.
3. Enemy Frames
The enemy frames have a colored dot by their names. When it's red, they are attacking you.
Tanking As A Paladin
As a paladin you have a lot of abilities that assist you in tanking. The most important tanking ability being Flash
Main Tanking Abilities
(level 8) Flash is an AoE ability that grants you enmity to those around you. It's not gurenteed aggro but it definitely helps when you first pull the mobs. It also blinds.
(level 22) This ability instantly gives you highest aggro on a single target. I've found that using this isn't the most effective at gaing enmity and is more of a cooldown only used in dire situations.
3. Shield Lob
(level 15) This ability increases enmity by a little bit. Although it's not the effective at increasing enmity, it's ranged and is really useful to pull a boss and start building aggro.
4. Shield Swipe
(level 30) This ability is used after you successfully block an attack. It's used to get a little bit of extra damage out and provides little enmity.
In FFXIV, many abilities are used in combonation with other abilities to improve the effect of them. The Paladin combo action goes as follows
1. Fast Blade
(level 1) This abilities provides no enmity and does a decent amount of damage(for a paladin).
2. Riot Blade
(level 12) This ability can be comboed with Fast blade to restore MP or Mana. It is mainly used to give yourself the MP to cast Flash.
2. Savage Blade
(level 4) Alternativly this ability alone does slightly more damage than Fast blade but this time it increases enmity. It does even more damage when comboed with Fast blade.
3. Rage of Halone
(level 26) This is where the comboing of the other 2 abilities pays off. This ability does a lot of damage, increases enmity, and, when comboed with Savage Blade, reduces the target's Strength by 10%. This is useful to your survival because your target will do less damage to you.
You can combo these fast enough to always have the strength debuff of the target.
These abilities are only used in dire situations when you're taking heavy amounts of damage that the healer cannot keep you up.
(Level 10) This ability increases the amount of HP restored from spells by 30%. So you take 30% more healing from the healer.(120 Sec Cooldown)
(level 2) This ability decreases damage taken overall by 20%.(90 sec Cooldown)
(level 38) This ability reduces damage taken by 40% but has a much longer cooldown than Rampart.(180 Sec Cooldown)
(level 46) This ability increases block chance by 60%. Blocking more reduces overall damage.(180 Sec Cooldown)
(level 34) This reduces the change that enemies will hit you with a critical strike by 25%.(120 sec Cooldown)
These are most of the abilities used in tanking as a paladin.
Using the abilities given to you and having the knowledge of enmity are 2 of the most useful things to know in the world of Eorzea. Good luck leveling and progressing though the end game content.
For more info on end game content I recommend this [intothemists.com]
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