Blue mage spells and their earliest collection points

Blue mage spells and their earliest collection points

Introduction

This is a quick, basic guide for getting all Blue Mage spells as early as possible. The goal for this guide is that you can refer to it occasionally as you play the game, reading along every time you make some progress.

Blue Mage spells are learned by an enemy using these abilities on a Blue Mage in your party or someone with the "learn" ability. The spell must specifically target and land on the party member successfully or you will not learn it. This can be tricky depending on the enemy and the spell.

For example, Level 5 Death can only be learned when your level is a multiple of 5, such as level 5, 10, 15, 20, etc. and since players often have their entire party at the same level, this spell will typically kill the entire party. I have included some notes on how to work around this.

There are also abilities that the enemy won't use on its own or won't target your party even when they do use it. For these abilities you need a Beastmaster with their second ability called "!control". This allows you to control the enemy and force them to use the ability on your Blue Mage. Some of these enemies are encountered before you get the Beastmaster class, so you'll need to come back immediately after getting it (I have left notes letting you know when this is the case).

Blue Mage Spells (in Order Of Their Earliest Appearance)


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As I am still playing through the game myself, I will be adding screenshots to help you identify the monsters over time. Please be patient :)

Goblin Punch

Enemy: Black Goblin

Location: Wind Shrine

Aero

Enemy: Moldwynd

Location: Wind Shrine

Vampire

Enemy: Steel Bat

Location: Pirates Hideout

Flash

Enemy: Headstone

Location: North Mountain

NOTE: You must use an ether on the enemy for them to have enough mana to cast it.

Pond’s Chorus

Enemy: Elf Toad

Location: Walse Tower

NOTE: Monster will only cast this when they are the only enemy remaining.

Moon Flute

Enemy: Jackanapes

Location: Walse Tower

NOTE: Pretty unrealistic to get the ability this early since enemy is tuned 20+ levels higher than this area of the game. See below for the next best option just a little further in the game.

Alternative enemy: Page 256

Alternative location: Ancient Library

????

Enemy: Wild Nakk

Location: Forest areas next to Karnak Castle on the overworld map

Self-Destruct

Enemy: Motor Trap

Location: Fire-Powered Ship

NOTE: Hit the enemy with a thunder spell or ability to trigger self-destruct immediately.

Aera

Enemy: Gigas

Location: Karnak Castle

Death Claw

Enemy: Iron Claw (boss)

Location: Karnak Castle

NOTE: Quick save just before leaving the castle. You'll need many attempts to successfully learn the ability and flee the castle in time.

Aqua Breath

Enemy: Dhorme Chimera

Location: Desert area north of the Library of the Ancients

Transfusion

Enemy: Mythril Dragon

Location: Library of the Ancients

NOTE: You will need to skip this initially and come back with a Beastmaster to force the ability using !control.

Missile

Enemy: Motor Trap

Location: Fire-Powered Ship

NOTE: You will need to skip this initially and come back with a Beastmaster to force the ability using !control. Be sure to get this BEFORE boarding the ship again with Cid and Mid.

Level 5 Death

Enemy: Page 64

Location: Library of the Ancients

NOTE: Can only be learned by a character who is a multiple of level 5 getting killed by it. Would recommend coming back with Dark Spark (see further below) to adjust your level in combat, as often times your whole party has the same level and can be instantly wiped.

Off-Guard

Enemy: Page 256

Location: Library of the Ancients

Magic Hammer

Enemy: Byblos (boss)

Location: Library of the Ancients

Dark Spark

Enemy: Black Flame

Location: Forest area on the first island south-west of Crescent Island.

Flame Thrower

Enemy: Prototype

Location: The second island south-west of Crescent Island (next to the one with Black Flames).

White Wind

Enemy: Enchanted Fan

Location: Ronka Ruins

NOTE: Requires Beastmaster to force the ability using !control.

1000 Needles

Enemy: Lamia

Location: Ronka Ruins

NOTE: Requires Beastmaster to force the ability using !control.

Level 4 Graviga

Enemy: Ghidra

Location: Ronka Ruins

NOTE: Can only be learned by a character who is a multiple of level 4.

Time Slip

Enemy: The Traveler

Location: Barrier Tower

Level 3 Flare

Enemy: Red Dragon (treasure chest monster)

Location: Barrier Tower

NOTE: Can only be learned by a character who is a multiple of level 3.

Level 2 Old

Enemy: Level Tricker

Location: Barrier Tower

NOTE: Can only be learned by a character who is a multiple of level 2.

Aeroga

Enemy: Metamorph

Location: Ghido’s Cave

NOTE: Casts this while in the form of an Enchanted Flan.

Lilliputian Lyric

Enemy: Mini Magician

Location: Great Forest of Moore

Doom

Enemy: Jackanapes

Location: Walse Tower

NOTE: Pretty unrealistic to get the ability this early since enemy is tuned 20+ levels higher than this area of the game. See below for the next best option just a little further in the game.

Alternative enemy: ExDeath (boss)

Alternative location: Exdeath's Castle

NOTE: Will only cast this while health is above 50%.

Roulette

Enemy: Parthenope

Location: Phoenix Tower

Mighty Guard

Enemy: Stingray

Location: Ocean area north of the sunken Walse Tower

NOTE: Requires Beastmaster to force the ability using !control.

Mind Blast

Enemy: Wendigo

Location: Island Shrine

Source: https://steamcommunity.com/sharedfiles/filedetails/?id=2652617720					

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